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Diffstat (limited to 'servers/rendering/shader_preprocessor.h')
-rw-r--r-- | servers/rendering/shader_preprocessor.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h new file mode 100644 index 0000000000..a93fb680dd --- /dev/null +++ b/servers/rendering/shader_preprocessor.h @@ -0,0 +1,200 @@ +/*************************************************************************/ +/* shader_preprocessor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHADER_PREPROCESSOR_H +#define SHADER_PREPROCESSOR_H + +#include "core/string/ustring.h" +#include "core/templates/list.h" +#include "core/templates/local_vector.h" +#include "core/templates/rb_map.h" +#include "core/templates/rb_set.h" +#include "core/typedefs.h" + +#include "core/io/resource_loader.h" +#include "core/os/os.h" +#include "scene/resources/shader.h" +#include "scene/resources/shader_include.h" + +class ShaderPreprocessor { +public: + enum CompletionType { + COMPLETION_TYPE_NONE, + COMPLETION_TYPE_DIRECTIVE, + COMPLETION_TYPE_PRAGMA_DIRECTIVE, + COMPLETION_TYPE_PRAGMA, + COMPLETION_TYPE_INCLUDE_PATH, + }; + + struct FilePosition { + String file; + int line = 0; + }; + +private: + struct Token { + char32_t text; + int line; + + Token(); + Token(char32_t p_text, int p_line); + }; + + // The real preprocessor that understands basic shader and preprocessor language syntax. + class Tokenizer { + public: + String code; + int line; + int index; + int size; + Vector<Token> generated; + + private: + void add_generated(const Token &p_t); + char32_t next(); + + public: + int get_line() const; + int get_index() const; + char32_t peek(); + + void get_and_clear_generated(Vector<Token> *r_out); + void backtrack(char32_t p_what); + LocalVector<Token> advance(char32_t p_what); + void skip_whitespace(); + String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false); + String peek_identifier(); + Token get_token(); + + Tokenizer(const String &p_code); + }; + + class CommentRemover { + private: + LocalVector<char32_t> stripped; + String code; + int index; + int line; + int comment_line_open; + int comments_open; + int strings_open; + + public: + String get_error() const; + int get_error_line() const; + char32_t peek() const; + + bool advance(char32_t p_what); + String strip(); + + CommentRemover(const String &p_code); + }; + + struct Define { + Vector<String> arguments; + String body; + }; + + struct SkippedCondition { + int start_line = -1; + int end_line = -1; + }; + + struct State { + RBMap<String, Define *> defines; + Vector<bool> skip_stack_else; + int condition_depth = 0; + RBSet<String> includes; + List<uint64_t> cyclic_include_hashes; // Holds code hash of includes. + int include_depth = 0; + String current_include; + String current_shader_type; + String error; + List<FilePosition> include_positions; + RBMap<String, Vector<SkippedCondition *>> skipped_conditions; + bool disabled = false; + CompletionType completion_type = COMPLETION_TYPE_NONE; + HashSet<Ref<ShaderInclude>> shader_includes; + }; + +private: + LocalVector<char32_t> output; + State *state = nullptr; + bool state_owner = false; + +private: + static bool is_char_word(char32_t p_char); + static bool is_char_space(char32_t p_char); + static bool is_char_end(char32_t p_char); + static String vector_to_string(const LocalVector<char32_t> &p_v, int p_start = 0, int p_end = -1); + static String tokens_to_string(const LocalVector<Token> &p_tokens); + + void process_directive(Tokenizer *p_tokenizer); + void process_define(Tokenizer *p_tokenizer); + void process_else(Tokenizer *p_tokenizer); + void process_endif(Tokenizer *p_tokenizer); + void process_if(Tokenizer *p_tokenizer); + void process_ifdef(Tokenizer *p_tokenizer); + void process_ifndef(Tokenizer *p_tokenizer); + void process_include(Tokenizer *p_tokenizer); + void process_pragma(Tokenizer *p_tokenizer); + void process_undef(Tokenizer *p_tokenizer); + + void start_branch_condition(Tokenizer *p_tokenizer, bool p_success); + + void expand_output_macros(int p_start, int p_line); + Error expand_macros(const String &p_string, int p_line, String &r_result); + Error expand_macros(const String &p_string, int p_line, Vector<Pair<String, Define *>> p_defines, String &r_result); + Error expand_macros_once(const String &p_line, int p_line_number, Pair<String, Define *> p_define_pair, String &r_expanded); + bool find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start); + + String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives); + void add_to_output(const String &p_str); + void set_error(const String &p_error, int p_line); + + static Define *create_define(const String &p_body); + + void clear(); + + Error preprocess(State *p_state, const String &p_code, String &r_result); + +public: + typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *); + + Error preprocess(const String &p_code, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr); + + static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords); + static void get_pragma_list(List<String> *r_pragmas); + + ShaderPreprocessor(); + ~ShaderPreprocessor(); +}; + +#endif // SHADER_PREPROCESSOR_H |