summaryrefslogtreecommitdiff
path: root/servers/rendering/shader_language.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/shader_language.h')
-rw-r--r--servers/rendering/shader_language.h900
1 files changed, 900 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
new file mode 100644
index 0000000000..bdc15cc4aa
--- /dev/null
+++ b/servers/rendering/shader_language.h
@@ -0,0 +1,900 @@
+/*************************************************************************/
+/* shader_language.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHADER_LANGUAGE_H
+#define SHADER_LANGUAGE_H
+
+#include "core/list.h"
+#include "core/map.h"
+#include "core/script_language.h"
+#include "core/string_name.h"
+#include "core/typedefs.h"
+#include "core/ustring.h"
+#include "core/variant.h"
+
+class ShaderLanguage {
+
+public:
+ enum TokenType {
+ TK_EMPTY,
+ TK_IDENTIFIER,
+ TK_TRUE,
+ TK_FALSE,
+ TK_REAL_CONSTANT,
+ TK_INT_CONSTANT,
+ TK_TYPE_VOID,
+ TK_TYPE_BOOL,
+ TK_TYPE_BVEC2,
+ TK_TYPE_BVEC3,
+ TK_TYPE_BVEC4,
+ TK_TYPE_INT,
+ TK_TYPE_IVEC2,
+ TK_TYPE_IVEC3,
+ TK_TYPE_IVEC4,
+ TK_TYPE_UINT,
+ TK_TYPE_UVEC2,
+ TK_TYPE_UVEC3,
+ TK_TYPE_UVEC4,
+ TK_TYPE_FLOAT,
+ TK_TYPE_VEC2,
+ TK_TYPE_VEC3,
+ TK_TYPE_VEC4,
+ TK_TYPE_MAT2,
+ TK_TYPE_MAT3,
+ TK_TYPE_MAT4,
+ TK_TYPE_SAMPLER2D,
+ TK_TYPE_ISAMPLER2D,
+ TK_TYPE_USAMPLER2D,
+ TK_TYPE_SAMPLER2DARRAY,
+ TK_TYPE_ISAMPLER2DARRAY,
+ TK_TYPE_USAMPLER2DARRAY,
+ TK_TYPE_SAMPLER3D,
+ TK_TYPE_ISAMPLER3D,
+ TK_TYPE_USAMPLER3D,
+ TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_SMOOTH,
+ TK_CONST,
+ TK_STRUCT,
+ TK_PRECISION_LOW,
+ TK_PRECISION_MID,
+ TK_PRECISION_HIGH,
+ TK_OP_EQUAL,
+ TK_OP_NOT_EQUAL,
+ TK_OP_LESS,
+ TK_OP_LESS_EQUAL,
+ TK_OP_GREATER,
+ TK_OP_GREATER_EQUAL,
+ TK_OP_AND,
+ TK_OP_OR,
+ TK_OP_NOT,
+ TK_OP_ADD,
+ TK_OP_SUB,
+ TK_OP_MUL,
+ TK_OP_DIV,
+ TK_OP_MOD,
+ TK_OP_SHIFT_LEFT,
+ TK_OP_SHIFT_RIGHT,
+ TK_OP_ASSIGN,
+ TK_OP_ASSIGN_ADD,
+ TK_OP_ASSIGN_SUB,
+ TK_OP_ASSIGN_MUL,
+ TK_OP_ASSIGN_DIV,
+ TK_OP_ASSIGN_MOD,
+ TK_OP_ASSIGN_SHIFT_LEFT,
+ TK_OP_ASSIGN_SHIFT_RIGHT,
+ TK_OP_ASSIGN_BIT_AND,
+ TK_OP_ASSIGN_BIT_OR,
+ TK_OP_ASSIGN_BIT_XOR,
+ TK_OP_BIT_AND,
+ TK_OP_BIT_OR,
+ TK_OP_BIT_XOR,
+ TK_OP_BIT_INVERT,
+ TK_OP_INCREMENT,
+ TK_OP_DECREMENT,
+ TK_CF_IF,
+ TK_CF_ELSE,
+ TK_CF_FOR,
+ TK_CF_WHILE,
+ TK_CF_DO,
+ TK_CF_SWITCH,
+ TK_CF_CASE,
+ TK_CF_DEFAULT,
+ TK_CF_BREAK,
+ TK_CF_CONTINUE,
+ TK_CF_RETURN,
+ TK_CF_DISCARD,
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_PARENTHESIS_OPEN,
+ TK_PARENTHESIS_CLOSE,
+ TK_QUESTION,
+ TK_COMMA,
+ TK_COLON,
+ TK_SEMICOLON,
+ TK_PERIOD,
+ TK_UNIFORM,
+ TK_VARYING,
+ TK_ARG_IN,
+ TK_ARG_OUT,
+ TK_ARG_INOUT,
+ TK_RENDER_MODE,
+ TK_HINT_WHITE_TEXTURE,
+ TK_HINT_BLACK_TEXTURE,
+ TK_HINT_NORMAL_TEXTURE,
+ TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
+ TK_HINT_ROUGHNESS_R,
+ TK_HINT_ROUGHNESS_G,
+ TK_HINT_ROUGHNESS_B,
+ TK_HINT_ROUGHNESS_A,
+ TK_HINT_ROUGHNESS_GRAY,
+ TK_HINT_ANISO_TEXTURE,
+ TK_HINT_ALBEDO_TEXTURE,
+ TK_HINT_BLACK_ALBEDO_TEXTURE,
+ TK_HINT_COLOR,
+ TK_HINT_RANGE,
+ TK_FILTER_NEAREST,
+ TK_FILTER_LINEAR,
+ TK_FILTER_NEAREST_MIPMAP,
+ TK_FILTER_LINEAR_MIPMAP,
+ TK_FILTER_NEAREST_MIPMAP_ANISO,
+ TK_FILTER_LINEAR_MIPMAP_ANISO,
+ TK_REPEAT_ENABLE,
+ TK_REPEAT_DISABLE,
+ TK_SHADER_TYPE,
+ TK_CURSOR,
+ TK_ERROR,
+ TK_EOF,
+ TK_MAX
+ };
+
+/* COMPILER */
+
+// lame work around to Apple defining this as a macro in 10.12 SDK
+#ifdef TYPE_BOOL
+#undef TYPE_BOOL
+#endif
+
+ enum DataType {
+ TYPE_VOID,
+ TYPE_BOOL,
+ TYPE_BVEC2,
+ TYPE_BVEC3,
+ TYPE_BVEC4,
+ TYPE_INT,
+ TYPE_IVEC2,
+ TYPE_IVEC3,
+ TYPE_IVEC4,
+ TYPE_UINT,
+ TYPE_UVEC2,
+ TYPE_UVEC3,
+ TYPE_UVEC4,
+ TYPE_FLOAT,
+ TYPE_VEC2,
+ TYPE_VEC3,
+ TYPE_VEC4,
+ TYPE_MAT2,
+ TYPE_MAT3,
+ TYPE_MAT4,
+ TYPE_SAMPLER2D,
+ TYPE_ISAMPLER2D,
+ TYPE_USAMPLER2D,
+ TYPE_SAMPLER2DARRAY,
+ TYPE_ISAMPLER2DARRAY,
+ TYPE_USAMPLER2DARRAY,
+ TYPE_SAMPLER3D,
+ TYPE_ISAMPLER3D,
+ TYPE_USAMPLER3D,
+ TYPE_SAMPLERCUBE,
+ TYPE_STRUCT,
+ };
+
+ enum DataPrecision {
+ PRECISION_LOWP,
+ PRECISION_MEDIUMP,
+ PRECISION_HIGHP,
+ PRECISION_DEFAULT,
+ };
+
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_SMOOTH,
+ };
+
+ enum Operator {
+ OP_EQUAL,
+ OP_NOT_EQUAL,
+ OP_LESS,
+ OP_LESS_EQUAL,
+ OP_GREATER,
+ OP_GREATER_EQUAL,
+ OP_AND,
+ OP_OR,
+ OP_NOT,
+ OP_NEGATE,
+ OP_ADD,
+ OP_SUB,
+ OP_MUL,
+ OP_DIV,
+ OP_MOD,
+ OP_SHIFT_LEFT,
+ OP_SHIFT_RIGHT,
+ OP_ASSIGN,
+ OP_ASSIGN_ADD,
+ OP_ASSIGN_SUB,
+ OP_ASSIGN_MUL,
+ OP_ASSIGN_DIV,
+ OP_ASSIGN_MOD,
+ OP_ASSIGN_SHIFT_LEFT,
+ OP_ASSIGN_SHIFT_RIGHT,
+ OP_ASSIGN_BIT_AND,
+ OP_ASSIGN_BIT_OR,
+ OP_ASSIGN_BIT_XOR,
+ OP_BIT_AND,
+ OP_BIT_OR,
+ OP_BIT_XOR,
+ OP_BIT_INVERT,
+ OP_INCREMENT,
+ OP_DECREMENT,
+ OP_SELECT_IF,
+ OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
+ OP_POST_INCREMENT,
+ OP_POST_DECREMENT,
+ OP_CALL,
+ OP_CONSTRUCT,
+ OP_STRUCT,
+ OP_INDEX,
+ OP_MAX
+ };
+
+ enum FlowOperation {
+ FLOW_OP_IF,
+ FLOW_OP_RETURN,
+ FLOW_OP_FOR,
+ FLOW_OP_WHILE,
+ FLOW_OP_DO,
+ FLOW_OP_BREAK,
+ FLOW_OP_SWITCH,
+ FLOW_OP_CASE,
+ FLOW_OP_DEFAULT,
+ FLOW_OP_CONTINUE,
+ FLOW_OP_DISCARD
+ };
+
+ enum ArgumentQualifier {
+ ARGUMENT_QUALIFIER_IN,
+ ARGUMENT_QUALIFIER_OUT,
+ ARGUMENT_QUALIFIER_INOUT,
+ };
+
+ enum SubClassTag {
+ TAG_GLOBAL,
+ TAG_ARRAY,
+ };
+
+ enum TextureFilter {
+ FILTER_NEAREST,
+ FILTER_LINEAR,
+ FILTER_NEAREST_MIPMAP,
+ FILTER_LINEAR_MIPMAP,
+ FILTER_NEAREST_MIPMAP_ANISO,
+ FILTER_LINEAR_MIPMAP_ANISO,
+ FILTER_DEFAULT,
+ };
+
+ enum TextureRepeat {
+ REPEAT_DISABLE,
+ REPEAT_ENABLE,
+ REPEAT_DEFAULT,
+ };
+
+ struct Node {
+ Node *next;
+
+ enum Type {
+ TYPE_SHADER,
+ TYPE_FUNCTION,
+ TYPE_BLOCK,
+ TYPE_VARIABLE,
+ TYPE_VARIABLE_DECLARATION,
+ TYPE_CONSTANT,
+ TYPE_OPERATOR,
+ TYPE_CONTROL_FLOW,
+ TYPE_MEMBER,
+ TYPE_ARRAY,
+ TYPE_ARRAY_DECLARATION,
+ TYPE_ARRAY_CONSTRUCT,
+ TYPE_STRUCT,
+ };
+
+ Type type;
+
+ virtual DataType get_datatype() const { return TYPE_VOID; }
+ virtual String get_datatype_name() const { return ""; }
+
+ Node(Type t) :
+ next(NULL),
+ type(t) {}
+ virtual ~Node() {}
+ };
+
+ template <class T>
+ T *alloc_node() {
+ T *node = memnew(T);
+ node->next = nodes;
+ nodes = node;
+ return node;
+ }
+
+ Node *nodes;
+
+ struct OperatorNode : public Node {
+ DataType return_cache;
+ DataPrecision return_precision_cache;
+ Operator op;
+ StringName struct_name;
+ Vector<Node *> arguments;
+ virtual DataType get_datatype() const { return return_cache; }
+ virtual String get_datatype_name() const { return String(struct_name); }
+
+ OperatorNode() :
+ Node(TYPE_OPERATOR),
+ return_cache(TYPE_VOID),
+ return_precision_cache(PRECISION_DEFAULT),
+ op(OP_EQUAL),
+ struct_name("") {}
+ };
+
+ struct VariableNode : public Node {
+ DataType datatype_cache;
+ StringName name;
+ StringName struct_name;
+ virtual DataType get_datatype() const { return datatype_cache; }
+ virtual String get_datatype_name() const { return String(struct_name); }
+ bool is_const;
+
+ VariableNode() :
+ Node(TYPE_VARIABLE),
+ datatype_cache(TYPE_VOID),
+ is_const(false) {}
+ };
+
+ struct VariableDeclarationNode : public Node {
+ DataPrecision precision;
+ DataType datatype;
+ String struct_name;
+ bool is_const;
+
+ struct Declaration {
+ StringName name;
+ Node *initializer;
+ };
+
+ Vector<Declaration> declarations;
+ virtual DataType get_datatype() const { return datatype; }
+
+ VariableDeclarationNode() :
+ Node(TYPE_VARIABLE_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID),
+ is_const(false) {}
+ };
+
+ struct ArrayNode : public Node {
+ DataType datatype_cache;
+ StringName struct_name;
+ StringName name;
+ Node *index_expression;
+ Node *call_expression;
+ bool is_const;
+
+ virtual DataType get_datatype() const { return datatype_cache; }
+ virtual String get_datatype_name() const { return String(struct_name); }
+
+ ArrayNode() :
+ Node(TYPE_ARRAY),
+ datatype_cache(TYPE_VOID),
+ index_expression(NULL),
+ call_expression(NULL),
+ is_const(false) {}
+ };
+
+ struct ArrayConstructNode : public Node {
+ DataType datatype;
+ String struct_name;
+ Vector<Node *> initializer;
+
+ ArrayConstructNode() :
+ Node(TYPE_ARRAY_CONSTRUCT),
+ datatype(TYPE_VOID) {
+ }
+ };
+
+ struct ArrayDeclarationNode : public Node {
+ DataPrecision precision;
+ DataType datatype;
+ String struct_name;
+ bool is_const;
+
+ struct Declaration {
+ StringName name;
+ uint32_t size;
+ Vector<Node *> initializer;
+ };
+
+ Vector<Declaration> declarations;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ArrayDeclarationNode() :
+ Node(TYPE_ARRAY_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID),
+ is_const(false) {}
+ };
+
+ struct ConstantNode : public Node {
+ DataType datatype;
+
+ union Value {
+ bool boolean;
+ float real;
+ int32_t sint;
+ uint32_t uint;
+ };
+
+ Vector<Value> values;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ConstantNode() :
+ Node(TYPE_CONSTANT),
+ datatype(TYPE_VOID) {}
+ };
+
+ struct FunctionNode;
+
+ struct BlockNode : public Node {
+ FunctionNode *parent_function;
+ BlockNode *parent_block;
+
+ enum BlockType {
+ BLOCK_TYPE_STANDART,
+ BLOCK_TYPE_SWITCH,
+ BLOCK_TYPE_CASE,
+ BLOCK_TYPE_DEFAULT,
+ };
+
+ int block_type;
+ SubClassTag block_tag;
+
+ struct Variable {
+ DataType type;
+ StringName struct_name;
+ DataPrecision precision;
+ int line; //for completion
+ int array_size;
+ bool is_const;
+ };
+
+ Map<StringName, Variable> variables;
+ List<Node *> statements;
+ bool single_statement;
+
+ BlockNode() :
+ Node(TYPE_BLOCK),
+ parent_function(NULL),
+ parent_block(NULL),
+ block_type(BLOCK_TYPE_STANDART),
+ block_tag(SubClassTag::TAG_GLOBAL),
+ single_statement(false) {}
+ };
+
+ struct ControlFlowNode : public Node {
+ FlowOperation flow_op;
+ Vector<Node *> expressions;
+ Vector<BlockNode *> blocks;
+
+ ControlFlowNode() :
+ Node(TYPE_CONTROL_FLOW),
+ flow_op(FLOW_OP_IF) {}
+ };
+
+ struct MemberNode : public Node {
+ DataType basetype;
+ bool basetype_const;
+ StringName base_struct_name;
+ DataPrecision precision;
+ DataType datatype;
+ int array_size;
+ StringName struct_name;
+ StringName name;
+ Node *owner;
+ Node *index_expression;
+ bool has_swizzling_duplicates;
+
+ virtual DataType get_datatype() const { return datatype; }
+ virtual String get_datatype_name() const { return String(struct_name); }
+
+ MemberNode() :
+ Node(TYPE_MEMBER),
+ basetype(TYPE_VOID),
+ basetype_const(false),
+ datatype(TYPE_VOID),
+ array_size(0),
+ owner(NULL),
+ index_expression(NULL),
+ has_swizzling_duplicates(false) {}
+ };
+
+ struct StructNode : public Node {
+
+ List<MemberNode *> members;
+ StructNode() :
+ Node(TYPE_STRUCT) {}
+ };
+
+ struct FunctionNode : public Node {
+
+ struct Argument {
+ ArgumentQualifier qualifier;
+ StringName name;
+ DataType type;
+ StringName type_str;
+ DataPrecision precision;
+ //for passing textures as arguments
+ bool tex_argument_check;
+ TextureFilter tex_argument_filter;
+ TextureRepeat tex_argument_repeat;
+ bool tex_builtin_check;
+ StringName tex_builtin;
+
+ Map<StringName, Set<int>> tex_argument_connect;
+ };
+
+ StringName name;
+ DataType return_type;
+ StringName return_struct_name;
+ DataPrecision return_precision;
+ Vector<Argument> arguments;
+ BlockNode *body;
+ bool can_discard;
+
+ FunctionNode() :
+ Node(TYPE_FUNCTION),
+ return_type(TYPE_VOID),
+ return_precision(PRECISION_DEFAULT),
+ body(NULL),
+ can_discard(false) {}
+ };
+
+ struct ShaderNode : public Node {
+
+ struct Constant {
+ DataType type;
+ StringName type_str;
+ DataPrecision precision;
+ ConstantNode *initializer;
+ };
+
+ struct Function {
+ StringName name;
+ FunctionNode *function;
+ Set<StringName> uses_function;
+ bool callable;
+ };
+
+ struct Struct {
+ StringName name;
+ StructNode *shader_struct;
+ };
+
+ struct Varying {
+ DataType type;
+ DataInterpolation interpolation;
+ DataPrecision precision;
+ int array_size;
+
+ Varying() :
+ type(TYPE_VOID),
+ interpolation(INTERPOLATION_FLAT),
+ precision(PRECISION_DEFAULT),
+ array_size(0) {}
+ };
+
+ struct Uniform {
+ enum Hint {
+ HINT_NONE,
+ HINT_COLOR,
+ HINT_RANGE,
+ HINT_ALBEDO,
+ HINT_BLACK_ALBEDO,
+ HINT_NORMAL,
+ HINT_ROUGHNESS_NORMAL,
+ HINT_ROUGHNESS_R,
+ HINT_ROUGHNESS_G,
+ HINT_ROUGHNESS_B,
+ HINT_ROUGHNESS_A,
+ HINT_ROUGHNESS_GRAY,
+ HINT_BLACK,
+ HINT_WHITE,
+ HINT_ANISO,
+ HINT_MAX
+ };
+
+ int order;
+ int texture_order;
+ DataType type;
+ DataPrecision precision;
+ Vector<ConstantNode::Value> default_value;
+ Hint hint;
+ TextureFilter filter;
+ TextureRepeat repeat;
+ float hint_range[3];
+
+ Uniform() :
+ order(0),
+ texture_order(0),
+ type(TYPE_VOID),
+ precision(PRECISION_DEFAULT),
+ hint(HINT_NONE),
+ filter(FILTER_DEFAULT),
+ repeat(REPEAT_DEFAULT) {
+ hint_range[0] = 0.0f;
+ hint_range[1] = 1.0f;
+ hint_range[2] = 0.001f;
+ }
+ };
+
+ Map<StringName, Constant> constants;
+ Map<StringName, Varying> varyings;
+ Map<StringName, Uniform> uniforms;
+ Map<StringName, Struct> structs;
+ Vector<StringName> render_modes;
+
+ Vector<Function> functions;
+ Vector<Struct> vstructs;
+
+ ShaderNode() :
+ Node(TYPE_SHADER) {}
+ };
+
+ struct Expression {
+ bool is_op;
+ union {
+ Operator op;
+ Node *node;
+ };
+ };
+
+ struct VarInfo {
+ StringName name;
+ DataType type;
+ };
+
+ enum CompletionType {
+ COMPLETION_NONE,
+ COMPLETION_RENDER_MODE,
+ COMPLETION_MAIN_FUNCTION,
+ COMPLETION_IDENTIFIER,
+ COMPLETION_FUNCTION_CALL,
+ COMPLETION_CALL_ARGUMENTS,
+ COMPLETION_INDEX,
+ COMPLETION_STRUCT,
+ };
+
+ struct Token {
+ TokenType type;
+ StringName text;
+ double constant;
+ uint16_t line;
+ };
+
+ static String get_operator_text(Operator p_op);
+ static String get_token_text(Token p_token);
+
+ static bool is_token_datatype(TokenType p_type);
+ static bool is_token_variable_datatype(TokenType p_type);
+ static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
+ static bool is_token_precision(TokenType p_type);
+ static DataPrecision get_token_precision(TokenType p_type);
+ static String get_precision_name(DataPrecision p_type);
+ static String get_datatype_name(DataType p_type);
+ static bool is_token_nonvoid_datatype(TokenType p_type);
+ static bool is_token_operator(TokenType p_type);
+
+ static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = NULL);
+ static DataType get_scalar_type(DataType p_type);
+ static int get_cardinality(DataType p_type);
+ static bool is_scalar_type(DataType p_type);
+ static bool is_sampler_type(DataType p_type);
+ static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
+ static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
+ static uint32_t get_type_size(DataType p_type);
+
+ static void get_keyword_list(List<String> *r_keywords);
+ static void get_builtin_funcs(List<String> *r_keywords);
+
+ struct BuiltInInfo {
+ DataType type;
+ bool constant;
+
+ BuiltInInfo() :
+ type(TYPE_VOID),
+ constant(false) {}
+
+ BuiltInInfo(DataType p_type, bool p_constant = false) :
+ type(p_type),
+ constant(p_constant) {}
+ };
+
+ struct FunctionInfo {
+ Map<StringName, BuiltInInfo> built_ins;
+ bool can_discard;
+ };
+ static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
+
+private:
+ struct KeyWord {
+ TokenType token;
+ const char *text;
+ };
+
+ static const KeyWord keyword_list[];
+
+ bool error_set;
+ String error_str;
+ int error_line;
+
+ String code;
+ int char_idx;
+ int tk_line;
+
+ StringName current_function;
+
+ struct TkPos {
+ int char_idx;
+ int tk_line;
+ };
+
+ TkPos _get_tkpos() {
+ TkPos tkp;
+ tkp.char_idx = char_idx;
+ tkp.tk_line = tk_line;
+ return tkp;
+ }
+
+ void _set_tkpos(TkPos p_pos) {
+ char_idx = p_pos.char_idx;
+ tk_line = p_pos.tk_line;
+ }
+
+ void _set_error(const String &p_str) {
+ if (error_set)
+ return;
+
+ error_line = tk_line;
+ error_set = true;
+ error_str = p_str;
+ }
+
+ static const char *token_names[TK_MAX];
+
+ Token _make_token(TokenType p_type, const StringName &p_text = StringName());
+ Token _get_token();
+
+ ShaderNode *shader;
+
+ enum IdentifierType {
+ IDENTIFIER_FUNCTION,
+ IDENTIFIER_UNIFORM,
+ IDENTIFIER_VARYING,
+ IDENTIFIER_FUNCTION_ARGUMENT,
+ IDENTIFIER_LOCAL_VAR,
+ IDENTIFIER_BUILTIN_VAR,
+ IDENTIFIER_CONSTANT,
+ };
+
+ bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL, StringName *r_struct_name = NULL);
+ bool _is_operator_assign(Operator p_op) const;
+ bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
+ bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
+
+ struct BuiltinFuncDef {
+ enum { MAX_ARGS = 5 };
+ const char *name;
+ DataType rettype;
+ const DataType args[MAX_ARGS];
+ SubClassTag tag;
+ bool high_end;
+ };
+
+ struct BuiltinFuncOutArgs { //arguments used as out in built in functions
+ const char *name;
+ int argument;
+ };
+
+ CompletionType completion_type;
+ int completion_line;
+ BlockNode *completion_block;
+ DataType completion_base;
+ SubClassTag completion_class;
+ StringName completion_function;
+ StringName completion_struct;
+ int completion_argument;
+
+ bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
+ static const BuiltinFuncDef builtin_func_defs[];
+ static const BuiltinFuncOutArgs builtin_func_out_args[];
+
+ Error _validate_datatype(DataType p_type);
+ bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
+
+ bool _validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
+ bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
+ bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
+ bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
+
+ Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
+
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
+ String _get_shader_type_list(const Set<String> &p_shader_types) const;
+ String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
+
+ Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
+
+ Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
+ Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
+
+public:
+ //static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
+
+ void clear();
+
+ static String get_shader_type(const String &p_code);
+ Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
+ Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
+
+ String get_error_text();
+ int get_error_line();
+
+ ShaderNode *get_shader();
+
+ String token_debug(const String &p_code);
+
+ ShaderLanguage();
+ ~ShaderLanguage();
+};
+
+#endif // SHADER_LANGUAGE_H