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Diffstat (limited to 'servers/rendering/shader_language.h')
-rw-r--r-- | servers/rendering/shader_language.h | 900 |
1 files changed, 900 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h new file mode 100644 index 0000000000..bdc15cc4aa --- /dev/null +++ b/servers/rendering/shader_language.h @@ -0,0 +1,900 @@ +/*************************************************************************/ +/* shader_language.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHADER_LANGUAGE_H +#define SHADER_LANGUAGE_H + +#include "core/list.h" +#include "core/map.h" +#include "core/script_language.h" +#include "core/string_name.h" +#include "core/typedefs.h" +#include "core/ustring.h" +#include "core/variant.h" + +class ShaderLanguage { + +public: + enum TokenType { + TK_EMPTY, + TK_IDENTIFIER, + TK_TRUE, + TK_FALSE, + TK_REAL_CONSTANT, + TK_INT_CONSTANT, + TK_TYPE_VOID, + TK_TYPE_BOOL, + TK_TYPE_BVEC2, + TK_TYPE_BVEC3, + TK_TYPE_BVEC4, + TK_TYPE_INT, + TK_TYPE_IVEC2, + TK_TYPE_IVEC3, + TK_TYPE_IVEC4, + TK_TYPE_UINT, + TK_TYPE_UVEC2, + TK_TYPE_UVEC3, + TK_TYPE_UVEC4, + TK_TYPE_FLOAT, + TK_TYPE_VEC2, + TK_TYPE_VEC3, + TK_TYPE_VEC4, + TK_TYPE_MAT2, + TK_TYPE_MAT3, + TK_TYPE_MAT4, + TK_TYPE_SAMPLER2D, + TK_TYPE_ISAMPLER2D, + TK_TYPE_USAMPLER2D, + TK_TYPE_SAMPLER2DARRAY, + TK_TYPE_ISAMPLER2DARRAY, + TK_TYPE_USAMPLER2DARRAY, + TK_TYPE_SAMPLER3D, + TK_TYPE_ISAMPLER3D, + TK_TYPE_USAMPLER3D, + TK_TYPE_SAMPLERCUBE, + TK_INTERPOLATION_FLAT, + TK_INTERPOLATION_SMOOTH, + TK_CONST, + TK_STRUCT, + TK_PRECISION_LOW, + TK_PRECISION_MID, + TK_PRECISION_HIGH, + TK_OP_EQUAL, + TK_OP_NOT_EQUAL, + TK_OP_LESS, + TK_OP_LESS_EQUAL, + TK_OP_GREATER, + TK_OP_GREATER_EQUAL, + TK_OP_AND, + TK_OP_OR, + TK_OP_NOT, + TK_OP_ADD, + TK_OP_SUB, + TK_OP_MUL, + TK_OP_DIV, + TK_OP_MOD, + TK_OP_SHIFT_LEFT, + TK_OP_SHIFT_RIGHT, + TK_OP_ASSIGN, + TK_OP_ASSIGN_ADD, + TK_OP_ASSIGN_SUB, + TK_OP_ASSIGN_MUL, + TK_OP_ASSIGN_DIV, + TK_OP_ASSIGN_MOD, + TK_OP_ASSIGN_SHIFT_LEFT, + TK_OP_ASSIGN_SHIFT_RIGHT, + TK_OP_ASSIGN_BIT_AND, + TK_OP_ASSIGN_BIT_OR, + TK_OP_ASSIGN_BIT_XOR, + TK_OP_BIT_AND, + TK_OP_BIT_OR, + TK_OP_BIT_XOR, + TK_OP_BIT_INVERT, + TK_OP_INCREMENT, + TK_OP_DECREMENT, + TK_CF_IF, + TK_CF_ELSE, + TK_CF_FOR, + TK_CF_WHILE, + TK_CF_DO, + TK_CF_SWITCH, + TK_CF_CASE, + TK_CF_DEFAULT, + TK_CF_BREAK, + TK_CF_CONTINUE, + TK_CF_RETURN, + TK_CF_DISCARD, + TK_BRACKET_OPEN, + TK_BRACKET_CLOSE, + TK_CURLY_BRACKET_OPEN, + TK_CURLY_BRACKET_CLOSE, + TK_PARENTHESIS_OPEN, + TK_PARENTHESIS_CLOSE, + TK_QUESTION, + TK_COMMA, + TK_COLON, + TK_SEMICOLON, + TK_PERIOD, + TK_UNIFORM, + TK_VARYING, + TK_ARG_IN, + TK_ARG_OUT, + TK_ARG_INOUT, + TK_RENDER_MODE, + TK_HINT_WHITE_TEXTURE, + TK_HINT_BLACK_TEXTURE, + TK_HINT_NORMAL_TEXTURE, + TK_HINT_ROUGHNESS_NORMAL_TEXTURE, + TK_HINT_ROUGHNESS_R, + TK_HINT_ROUGHNESS_G, + TK_HINT_ROUGHNESS_B, + TK_HINT_ROUGHNESS_A, + TK_HINT_ROUGHNESS_GRAY, + TK_HINT_ANISO_TEXTURE, + TK_HINT_ALBEDO_TEXTURE, + TK_HINT_BLACK_ALBEDO_TEXTURE, + TK_HINT_COLOR, + TK_HINT_RANGE, + TK_FILTER_NEAREST, + TK_FILTER_LINEAR, + TK_FILTER_NEAREST_MIPMAP, + TK_FILTER_LINEAR_MIPMAP, + TK_FILTER_NEAREST_MIPMAP_ANISO, + TK_FILTER_LINEAR_MIPMAP_ANISO, + TK_REPEAT_ENABLE, + TK_REPEAT_DISABLE, + TK_SHADER_TYPE, + TK_CURSOR, + TK_ERROR, + TK_EOF, + TK_MAX + }; + +/* COMPILER */ + +// lame work around to Apple defining this as a macro in 10.12 SDK +#ifdef TYPE_BOOL +#undef TYPE_BOOL +#endif + + enum DataType { + TYPE_VOID, + TYPE_BOOL, + TYPE_BVEC2, + TYPE_BVEC3, + TYPE_BVEC4, + TYPE_INT, + TYPE_IVEC2, + TYPE_IVEC3, + TYPE_IVEC4, + TYPE_UINT, + TYPE_UVEC2, + TYPE_UVEC3, + TYPE_UVEC4, + TYPE_FLOAT, + TYPE_VEC2, + TYPE_VEC3, + TYPE_VEC4, + TYPE_MAT2, + TYPE_MAT3, + TYPE_MAT4, + TYPE_SAMPLER2D, + TYPE_ISAMPLER2D, + TYPE_USAMPLER2D, + TYPE_SAMPLER2DARRAY, + TYPE_ISAMPLER2DARRAY, + TYPE_USAMPLER2DARRAY, + TYPE_SAMPLER3D, + TYPE_ISAMPLER3D, + TYPE_USAMPLER3D, + TYPE_SAMPLERCUBE, + TYPE_STRUCT, + }; + + enum DataPrecision { + PRECISION_LOWP, + PRECISION_MEDIUMP, + PRECISION_HIGHP, + PRECISION_DEFAULT, + }; + + enum DataInterpolation { + INTERPOLATION_FLAT, + INTERPOLATION_SMOOTH, + }; + + enum Operator { + OP_EQUAL, + OP_NOT_EQUAL, + OP_LESS, + OP_LESS_EQUAL, + OP_GREATER, + OP_GREATER_EQUAL, + OP_AND, + OP_OR, + OP_NOT, + OP_NEGATE, + OP_ADD, + OP_SUB, + OP_MUL, + OP_DIV, + OP_MOD, + OP_SHIFT_LEFT, + OP_SHIFT_RIGHT, + OP_ASSIGN, + OP_ASSIGN_ADD, + OP_ASSIGN_SUB, + OP_ASSIGN_MUL, + OP_ASSIGN_DIV, + OP_ASSIGN_MOD, + OP_ASSIGN_SHIFT_LEFT, + OP_ASSIGN_SHIFT_RIGHT, + OP_ASSIGN_BIT_AND, + OP_ASSIGN_BIT_OR, + OP_ASSIGN_BIT_XOR, + OP_BIT_AND, + OP_BIT_OR, + OP_BIT_XOR, + OP_BIT_INVERT, + OP_INCREMENT, + OP_DECREMENT, + OP_SELECT_IF, + OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments + OP_POST_INCREMENT, + OP_POST_DECREMENT, + OP_CALL, + OP_CONSTRUCT, + OP_STRUCT, + OP_INDEX, + OP_MAX + }; + + enum FlowOperation { + FLOW_OP_IF, + FLOW_OP_RETURN, + FLOW_OP_FOR, + FLOW_OP_WHILE, + FLOW_OP_DO, + FLOW_OP_BREAK, + FLOW_OP_SWITCH, + FLOW_OP_CASE, + FLOW_OP_DEFAULT, + FLOW_OP_CONTINUE, + FLOW_OP_DISCARD + }; + + enum ArgumentQualifier { + ARGUMENT_QUALIFIER_IN, + ARGUMENT_QUALIFIER_OUT, + ARGUMENT_QUALIFIER_INOUT, + }; + + enum SubClassTag { + TAG_GLOBAL, + TAG_ARRAY, + }; + + enum TextureFilter { + FILTER_NEAREST, + FILTER_LINEAR, + FILTER_NEAREST_MIPMAP, + FILTER_LINEAR_MIPMAP, + FILTER_NEAREST_MIPMAP_ANISO, + FILTER_LINEAR_MIPMAP_ANISO, + FILTER_DEFAULT, + }; + + enum TextureRepeat { + REPEAT_DISABLE, + REPEAT_ENABLE, + REPEAT_DEFAULT, + }; + + struct Node { + Node *next; + + enum Type { + TYPE_SHADER, + TYPE_FUNCTION, + TYPE_BLOCK, + TYPE_VARIABLE, + TYPE_VARIABLE_DECLARATION, + TYPE_CONSTANT, + TYPE_OPERATOR, + TYPE_CONTROL_FLOW, + TYPE_MEMBER, + TYPE_ARRAY, + TYPE_ARRAY_DECLARATION, + TYPE_ARRAY_CONSTRUCT, + TYPE_STRUCT, + }; + + Type type; + + virtual DataType get_datatype() const { return TYPE_VOID; } + virtual String get_datatype_name() const { return ""; } + + Node(Type t) : + next(NULL), + type(t) {} + virtual ~Node() {} + }; + + template <class T> + T *alloc_node() { + T *node = memnew(T); + node->next = nodes; + nodes = node; + return node; + } + + Node *nodes; + + struct OperatorNode : public Node { + DataType return_cache; + DataPrecision return_precision_cache; + Operator op; + StringName struct_name; + Vector<Node *> arguments; + virtual DataType get_datatype() const { return return_cache; } + virtual String get_datatype_name() const { return String(struct_name); } + + OperatorNode() : + Node(TYPE_OPERATOR), + return_cache(TYPE_VOID), + return_precision_cache(PRECISION_DEFAULT), + op(OP_EQUAL), + struct_name("") {} + }; + + struct VariableNode : public Node { + DataType datatype_cache; + StringName name; + StringName struct_name; + virtual DataType get_datatype() const { return datatype_cache; } + virtual String get_datatype_name() const { return String(struct_name); } + bool is_const; + + VariableNode() : + Node(TYPE_VARIABLE), + datatype_cache(TYPE_VOID), + is_const(false) {} + }; + + struct VariableDeclarationNode : public Node { + DataPrecision precision; + DataType datatype; + String struct_name; + bool is_const; + + struct Declaration { + StringName name; + Node *initializer; + }; + + Vector<Declaration> declarations; + virtual DataType get_datatype() const { return datatype; } + + VariableDeclarationNode() : + Node(TYPE_VARIABLE_DECLARATION), + precision(PRECISION_DEFAULT), + datatype(TYPE_VOID), + is_const(false) {} + }; + + struct ArrayNode : public Node { + DataType datatype_cache; + StringName struct_name; + StringName name; + Node *index_expression; + Node *call_expression; + bool is_const; + + virtual DataType get_datatype() const { return datatype_cache; } + virtual String get_datatype_name() const { return String(struct_name); } + + ArrayNode() : + Node(TYPE_ARRAY), + datatype_cache(TYPE_VOID), + index_expression(NULL), + call_expression(NULL), + is_const(false) {} + }; + + struct ArrayConstructNode : public Node { + DataType datatype; + String struct_name; + Vector<Node *> initializer; + + ArrayConstructNode() : + Node(TYPE_ARRAY_CONSTRUCT), + datatype(TYPE_VOID) { + } + }; + + struct ArrayDeclarationNode : public Node { + DataPrecision precision; + DataType datatype; + String struct_name; + bool is_const; + + struct Declaration { + StringName name; + uint32_t size; + Vector<Node *> initializer; + }; + + Vector<Declaration> declarations; + virtual DataType get_datatype() const { return datatype; } + + ArrayDeclarationNode() : + Node(TYPE_ARRAY_DECLARATION), + precision(PRECISION_DEFAULT), + datatype(TYPE_VOID), + is_const(false) {} + }; + + struct ConstantNode : public Node { + DataType datatype; + + union Value { + bool boolean; + float real; + int32_t sint; + uint32_t uint; + }; + + Vector<Value> values; + virtual DataType get_datatype() const { return datatype; } + + ConstantNode() : + Node(TYPE_CONSTANT), + datatype(TYPE_VOID) {} + }; + + struct FunctionNode; + + struct BlockNode : public Node { + FunctionNode *parent_function; + BlockNode *parent_block; + + enum BlockType { + BLOCK_TYPE_STANDART, + BLOCK_TYPE_SWITCH, + BLOCK_TYPE_CASE, + BLOCK_TYPE_DEFAULT, + }; + + int block_type; + SubClassTag block_tag; + + struct Variable { + DataType type; + StringName struct_name; + DataPrecision precision; + int line; //for completion + int array_size; + bool is_const; + }; + + Map<StringName, Variable> variables; + List<Node *> statements; + bool single_statement; + + BlockNode() : + Node(TYPE_BLOCK), + parent_function(NULL), + parent_block(NULL), + block_type(BLOCK_TYPE_STANDART), + block_tag(SubClassTag::TAG_GLOBAL), + single_statement(false) {} + }; + + struct ControlFlowNode : public Node { + FlowOperation flow_op; + Vector<Node *> expressions; + Vector<BlockNode *> blocks; + + ControlFlowNode() : + Node(TYPE_CONTROL_FLOW), + flow_op(FLOW_OP_IF) {} + }; + + struct MemberNode : public Node { + DataType basetype; + bool basetype_const; + StringName base_struct_name; + DataPrecision precision; + DataType datatype; + int array_size; + StringName struct_name; + StringName name; + Node *owner; + Node *index_expression; + bool has_swizzling_duplicates; + + virtual DataType get_datatype() const { return datatype; } + virtual String get_datatype_name() const { return String(struct_name); } + + MemberNode() : + Node(TYPE_MEMBER), + basetype(TYPE_VOID), + basetype_const(false), + datatype(TYPE_VOID), + array_size(0), + owner(NULL), + index_expression(NULL), + has_swizzling_duplicates(false) {} + }; + + struct StructNode : public Node { + + List<MemberNode *> members; + StructNode() : + Node(TYPE_STRUCT) {} + }; + + struct FunctionNode : public Node { + + struct Argument { + ArgumentQualifier qualifier; + StringName name; + DataType type; + StringName type_str; + DataPrecision precision; + //for passing textures as arguments + bool tex_argument_check; + TextureFilter tex_argument_filter; + TextureRepeat tex_argument_repeat; + bool tex_builtin_check; + StringName tex_builtin; + + Map<StringName, Set<int>> tex_argument_connect; + }; + + StringName name; + DataType return_type; + StringName return_struct_name; + DataPrecision return_precision; + Vector<Argument> arguments; + BlockNode *body; + bool can_discard; + + FunctionNode() : + Node(TYPE_FUNCTION), + return_type(TYPE_VOID), + return_precision(PRECISION_DEFAULT), + body(NULL), + can_discard(false) {} + }; + + struct ShaderNode : public Node { + + struct Constant { + DataType type; + StringName type_str; + DataPrecision precision; + ConstantNode *initializer; + }; + + struct Function { + StringName name; + FunctionNode *function; + Set<StringName> uses_function; + bool callable; + }; + + struct Struct { + StringName name; + StructNode *shader_struct; + }; + + struct Varying { + DataType type; + DataInterpolation interpolation; + DataPrecision precision; + int array_size; + + Varying() : + type(TYPE_VOID), + interpolation(INTERPOLATION_FLAT), + precision(PRECISION_DEFAULT), + array_size(0) {} + }; + + struct Uniform { + enum Hint { + HINT_NONE, + HINT_COLOR, + HINT_RANGE, + HINT_ALBEDO, + HINT_BLACK_ALBEDO, + HINT_NORMAL, + HINT_ROUGHNESS_NORMAL, + HINT_ROUGHNESS_R, + HINT_ROUGHNESS_G, + HINT_ROUGHNESS_B, + HINT_ROUGHNESS_A, + HINT_ROUGHNESS_GRAY, + HINT_BLACK, + HINT_WHITE, + HINT_ANISO, + HINT_MAX + }; + + int order; + int texture_order; + DataType type; + DataPrecision precision; + Vector<ConstantNode::Value> default_value; + Hint hint; + TextureFilter filter; + TextureRepeat repeat; + float hint_range[3]; + + Uniform() : + order(0), + texture_order(0), + type(TYPE_VOID), + precision(PRECISION_DEFAULT), + hint(HINT_NONE), + filter(FILTER_DEFAULT), + repeat(REPEAT_DEFAULT) { + hint_range[0] = 0.0f; + hint_range[1] = 1.0f; + hint_range[2] = 0.001f; + } + }; + + Map<StringName, Constant> constants; + Map<StringName, Varying> varyings; + Map<StringName, Uniform> uniforms; + Map<StringName, Struct> structs; + Vector<StringName> render_modes; + + Vector<Function> functions; + Vector<Struct> vstructs; + + ShaderNode() : + Node(TYPE_SHADER) {} + }; + + struct Expression { + bool is_op; + union { + Operator op; + Node *node; + }; + }; + + struct VarInfo { + StringName name; + DataType type; + }; + + enum CompletionType { + COMPLETION_NONE, + COMPLETION_RENDER_MODE, + COMPLETION_MAIN_FUNCTION, + COMPLETION_IDENTIFIER, + COMPLETION_FUNCTION_CALL, + COMPLETION_CALL_ARGUMENTS, + COMPLETION_INDEX, + COMPLETION_STRUCT, + }; + + struct Token { + TokenType type; + StringName text; + double constant; + uint16_t line; + }; + + static String get_operator_text(Operator p_op); + static String get_token_text(Token p_token); + + static bool is_token_datatype(TokenType p_type); + static bool is_token_variable_datatype(TokenType p_type); + static DataType get_token_datatype(TokenType p_type); + static bool is_token_interpolation(TokenType p_type); + static DataInterpolation get_token_interpolation(TokenType p_type); + static bool is_token_precision(TokenType p_type); + static DataPrecision get_token_precision(TokenType p_type); + static String get_precision_name(DataPrecision p_type); + static String get_datatype_name(DataType p_type); + static bool is_token_nonvoid_datatype(TokenType p_type); + static bool is_token_operator(TokenType p_type); + + static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = NULL); + static DataType get_scalar_type(DataType p_type); + static int get_cardinality(DataType p_type); + static bool is_scalar_type(DataType p_type); + static bool is_sampler_type(DataType p_type); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); + static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); + static uint32_t get_type_size(DataType p_type); + + static void get_keyword_list(List<String> *r_keywords); + static void get_builtin_funcs(List<String> *r_keywords); + + struct BuiltInInfo { + DataType type; + bool constant; + + BuiltInInfo() : + type(TYPE_VOID), + constant(false) {} + + BuiltInInfo(DataType p_type, bool p_constant = false) : + type(p_type), + constant(p_constant) {} + }; + + struct FunctionInfo { + Map<StringName, BuiltInInfo> built_ins; + bool can_discard; + }; + static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); + +private: + struct KeyWord { + TokenType token; + const char *text; + }; + + static const KeyWord keyword_list[]; + + bool error_set; + String error_str; + int error_line; + + String code; + int char_idx; + int tk_line; + + StringName current_function; + + struct TkPos { + int char_idx; + int tk_line; + }; + + TkPos _get_tkpos() { + TkPos tkp; + tkp.char_idx = char_idx; + tkp.tk_line = tk_line; + return tkp; + } + + void _set_tkpos(TkPos p_pos) { + char_idx = p_pos.char_idx; + tk_line = p_pos.tk_line; + } + + void _set_error(const String &p_str) { + if (error_set) + return; + + error_line = tk_line; + error_set = true; + error_str = p_str; + } + + static const char *token_names[TK_MAX]; + + Token _make_token(TokenType p_type, const StringName &p_text = StringName()); + Token _get_token(); + + ShaderNode *shader; + + enum IdentifierType { + IDENTIFIER_FUNCTION, + IDENTIFIER_UNIFORM, + IDENTIFIER_VARYING, + IDENTIFIER_FUNCTION_ARGUMENT, + IDENTIFIER_LOCAL_VAR, + IDENTIFIER_BUILTIN_VAR, + IDENTIFIER_CONSTANT, + }; + + bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL, StringName *r_struct_name = NULL); + bool _is_operator_assign(Operator p_op) const; + bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL); + bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL); + + struct BuiltinFuncDef { + enum { MAX_ARGS = 5 }; + const char *name; + DataType rettype; + const DataType args[MAX_ARGS]; + SubClassTag tag; + bool high_end; + }; + + struct BuiltinFuncOutArgs { //arguments used as out in built in functions + const char *name; + int argument; + }; + + CompletionType completion_type; + int completion_line; + BlockNode *completion_block; + DataType completion_base; + SubClassTag completion_class; + StringName completion_function; + StringName completion_struct; + int completion_argument; + + bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier); + static const BuiltinFuncDef builtin_func_defs[]; + static const BuiltinFuncOutArgs builtin_func_out_args[]; + + Error _validate_datatype(DataType p_type); + bool _compare_datatypes_in_nodes(Node *a, Node *b) const; + + bool _validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); + bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL); + bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat); + bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin); + + Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); + ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); + + Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); + Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); + String _get_shader_type_list(const Set<String> &p_shader_types) const; + String _get_qualifier_str(ArgumentQualifier p_qualifier) const; + + Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types); + + Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op); + Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op); + +public: + //static void get_keyword_list(ShaderType p_type,List<String> *p_keywords); + + void clear(); + + static String get_shader_type(const String &p_code); + Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types); + Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint); + + String get_error_text(); + int get_error_line(); + + ShaderNode *get_shader(); + + String token_debug(const String &p_code); + + ShaderLanguage(); + ~ShaderLanguage(); +}; + +#endif // SHADER_LANGUAGE_H |