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-rw-r--r--servers/rendering/shader_language.h97
1 files changed, 70 insertions, 27 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 6681af2594..74f97319fe 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -179,8 +179,8 @@ public:
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
TK_FILTER_LINEAR_MIPMAP,
- TK_FILTER_NEAREST_MIPMAP_ANISO,
- TK_FILTER_LINEAR_MIPMAP_ANISO,
+ TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
+ TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
TK_REPEAT_ENABLE,
TK_REPEAT_DISABLE,
TK_SHADER_TYPE,
@@ -322,8 +322,8 @@ public:
FILTER_LINEAR,
FILTER_NEAREST_MIPMAP,
FILTER_LINEAR_MIPMAP,
- FILTER_NEAREST_MIPMAP_ANISO,
- FILTER_LINEAR_MIPMAP_ANISO,
+ FILTER_NEAREST_MIPMAP_ANISOTROPIC,
+ FILTER_LINEAR_MIPMAP_ANISOTROPIC,
FILTER_DEFAULT,
};
@@ -576,7 +576,7 @@ public:
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return String(struct_name); }
- virtual int get_array_size() const override { return array_size; }
+ virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
MemberNode() :
@@ -742,6 +742,7 @@ public:
enum CompletionType {
COMPLETION_NONE,
+ COMPLETION_SHADER_TYPE,
COMPLETION_RENDER_MODE,
COMPLETION_MAIN_FUNCTION,
COMPLETION_IDENTIFIER,
@@ -787,7 +788,7 @@ public:
static bool is_sampler_type(DataType p_type);
static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
- static uint32_t get_type_size(DataType p_type);
+ static uint32_t get_datatype_size(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
static bool is_control_flow_keyword(String p_keyword);
@@ -819,6 +820,57 @@ public:
DataType return_type = TYPE_VOID;
};
+ struct ModeInfo {
+ StringName name;
+ Vector<StringName> options;
+
+ ModeInfo() {}
+
+ ModeInfo(const StringName &p_name) :
+ name(p_name) {
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ options.push_back(p_arg5);
+ }
+
+ ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
+ name(p_name) {
+ options.push_back(p_arg1);
+ options.push_back(p_arg2);
+ options.push_back(p_arg3);
+ options.push_back(p_arg4);
+ options.push_back(p_arg5);
+ options.push_back(p_arg6);
+ }
+ };
+
struct FunctionInfo {
Map<StringName, BuiltInInfo> built_ins;
Map<StringName, StageFunctionInfo> stage_functions;
@@ -868,11 +920,14 @@ private:
bool check_warnings = false;
uint32_t warning_flags;
- void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "") {
- warnings.push_back(ShaderWarning(p_code, tk_line, p_subject));
+ void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
+ warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
}
- void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "") {
- warnings.push_back(ShaderWarning(p_code, p_line, p_subject));
+ void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
+ warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
+ }
+ void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
+ warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
}
void _check_warning_accums();
#endif // DEBUG_ENABLED
@@ -887,14 +942,6 @@ private:
VaryingFunctionNames varying_function_names;
- struct VaryingUsage {
- ShaderNode::Varying *var;
- int line;
- };
- List<VaryingUsage> unknown_varying_usages;
-
- bool _check_varying_usages(int *r_error_line, String *r_error_message) const;
-
TkPos _get_tkpos() {
TkPos tkp;
tkp.char_idx = char_idx;
@@ -996,14 +1043,10 @@ private:
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
- bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
- Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
- Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
- Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
-
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
+ Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
@@ -1013,7 +1056,7 @@ private:
String _get_shader_type_list(const Set<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
- Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
+ Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
@@ -1037,7 +1080,7 @@ public:
struct ShaderCompileInfo {
Map<StringName, FunctionInfo> functions;
- Vector<StringName> render_modes;
+ Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
Set<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;