diff options
Diffstat (limited to 'servers/rendering/shader_language.h')
-rw-r--r-- | servers/rendering/shader_language.h | 105 |
1 files changed, 72 insertions, 33 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 2b147fbeb1..32e497aa46 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* shader_language.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* shader_language.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef SHADER_LANGUAGE_H #define SHADER_LANGUAGE_H @@ -38,6 +38,7 @@ #include "core/templates/rb_map.h" #include "core/typedefs.h" #include "core/variant/variant.h" +#include "scene/resources/shader_include.h" #ifdef DEBUG_ENABLED #include "shader_warnings.h" @@ -153,6 +154,7 @@ public: TK_SEMICOLON, TK_PERIOD, TK_UNIFORM, + TK_UNIFORM_GROUP, TK_INSTANCE, TK_GLOBAL, TK_VARYING, @@ -162,6 +164,7 @@ public: TK_RENDER_MODE, TK_HINT_DEFAULT_WHITE_TEXTURE, TK_HINT_DEFAULT_BLACK_TEXTURE, + TK_HINT_DEFAULT_TRANSPARENT_TEXTURE, TK_HINT_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_NORMAL_TEXTURE, TK_HINT_ROUGHNESS_R, @@ -173,6 +176,9 @@ public: TK_HINT_SOURCE_COLOR, TK_HINT_RANGE, TK_HINT_INSTANCE_INDEX, + TK_HINT_SCREEN_TEXTURE, + TK_HINT_NORMAL_ROUGHNESS_TEXTURE, + TK_HINT_DEPTH_TEXTURE, TK_FILTER_NEAREST, TK_FILTER_LINEAR, TK_FILTER_NEAREST_MIPMAP, @@ -241,6 +247,7 @@ public: enum DataInterpolation { INTERPOLATION_FLAT, INTERPOLATION_SMOOTH, + INTERPOLATION_DEFAULT, }; enum Operator { @@ -477,7 +484,7 @@ public: int array_size = 0; union Value { - bool boolean; + bool boolean = false; float real; int32_t sint; uint32_t uint; @@ -662,7 +669,11 @@ public: HINT_ROUGHNESS_GRAY, HINT_DEFAULT_BLACK, HINT_DEFAULT_WHITE, + HINT_DEFAULT_TRANSPARENT, HINT_ANISOTROPY, + HINT_SCREEN_TEXTURE, + HINT_NORMAL_ROUGHNESS_TEXTURE, + HINT_DEPTH_TEXTURE, HINT_MAX }; @@ -686,6 +697,8 @@ public: TextureRepeat repeat = REPEAT_DEFAULT; float hint_range[3]; int instance_index = 0; + String group; + String subgroup; Uniform() { hint_range[0] = 0.0f; @@ -708,6 +721,12 @@ public: Node(TYPE_SHADER) {} }; + struct UniformOrderComparator { + _FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const { + return A.second < B.second; + } + }; + struct Expression { bool is_op; union { @@ -756,6 +775,7 @@ public: static bool is_token_arg_qual(TokenType p_type); static DataPrecision get_token_precision(TokenType p_type); static String get_precision_name(DataPrecision p_type); + static String get_interpolation_name(DataInterpolation p_interpolation); static String get_datatype_name(DataType p_type); static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint); static String get_texture_filter_name(TextureFilter p_filter); @@ -865,7 +885,12 @@ public: }; static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); - typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name); + typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name); + + struct FilePosition { + String file; + int line = 0; + }; private: struct KeyWord { @@ -878,12 +903,14 @@ private: static const KeyWord keyword_list[]; - GlobalVariableGetTypeFunc global_var_get_type_func = nullptr; + GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr; bool error_set = false; String error_str; int error_line = 0; + Vector<FilePosition> include_positions; + #ifdef DEBUG_ENABLED struct Usage { int decl_line; @@ -928,6 +955,10 @@ private: StringName current_function; bool last_const = false; StringName last_name; + bool is_shader_inc = false; + + String current_uniform_group_name; + String current_uniform_subgroup_name; VaryingFunctionNames varying_function_names; @@ -951,6 +982,7 @@ private: error_line = tk_line; error_set = true; error_str = p_str; + include_positions.write[include_positions.size() - 1].line = tk_line; } void _set_expected_error(const String &p_what) { @@ -1026,6 +1058,10 @@ private: }; CompletionType completion_type; + ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE; + TextureFilter current_uniform_filter = FILTER_DEFAULT; + TextureRepeat current_uniform_repeat = REPEAT_DEFAULT; + bool current_uniform_instance_index_defined = false; int completion_line = 0; BlockNode *completion_block = nullptr; DataType completion_base; @@ -1091,19 +1127,22 @@ public: void clear(); static String get_shader_type(const String &p_code); + static bool is_builtin_func_out_parameter(const String &p_name, int p_param); struct ShaderCompileInfo { HashMap<StringName, FunctionInfo> functions; Vector<ModeInfo> render_modes; VaryingFunctionNames varying_function_names = VaryingFunctionNames(); HashSet<String> shader_types; - GlobalVariableGetTypeFunc global_variable_type_func = nullptr; + GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr; + bool is_include = false; }; Error compile(const String &p_code, const ShaderCompileInfo &p_info); Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint); String get_error_text(); + Vector<FilePosition> get_include_positions(); int get_error_line(); ShaderNode *get_shader(); |