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-rw-r--r--servers/rendering/shader_language.h105
1 files changed, 72 insertions, 33 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 2b147fbeb1..32e497aa46 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shader_language.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shader_language.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
@@ -38,6 +38,7 @@
#include "core/templates/rb_map.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
+#include "scene/resources/shader_include.h"
#ifdef DEBUG_ENABLED
#include "shader_warnings.h"
@@ -153,6 +154,7 @@ public:
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
+ TK_UNIFORM_GROUP,
TK_INSTANCE,
TK_GLOBAL,
TK_VARYING,
@@ -162,6 +164,7 @@ public:
TK_RENDER_MODE,
TK_HINT_DEFAULT_WHITE_TEXTURE,
TK_HINT_DEFAULT_BLACK_TEXTURE,
+ TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
TK_HINT_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_R,
@@ -173,6 +176,9 @@ public:
TK_HINT_SOURCE_COLOR,
TK_HINT_RANGE,
TK_HINT_INSTANCE_INDEX,
+ TK_HINT_SCREEN_TEXTURE,
+ TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
+ TK_HINT_DEPTH_TEXTURE,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
@@ -241,6 +247,7 @@ public:
enum DataInterpolation {
INTERPOLATION_FLAT,
INTERPOLATION_SMOOTH,
+ INTERPOLATION_DEFAULT,
};
enum Operator {
@@ -477,7 +484,7 @@ public:
int array_size = 0;
union Value {
- bool boolean;
+ bool boolean = false;
float real;
int32_t sint;
uint32_t uint;
@@ -662,7 +669,11 @@ public:
HINT_ROUGHNESS_GRAY,
HINT_DEFAULT_BLACK,
HINT_DEFAULT_WHITE,
+ HINT_DEFAULT_TRANSPARENT,
HINT_ANISOTROPY,
+ HINT_SCREEN_TEXTURE,
+ HINT_NORMAL_ROUGHNESS_TEXTURE,
+ HINT_DEPTH_TEXTURE,
HINT_MAX
};
@@ -686,6 +697,8 @@ public:
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
int instance_index = 0;
+ String group;
+ String subgroup;
Uniform() {
hint_range[0] = 0.0f;
@@ -708,6 +721,12 @@ public:
Node(TYPE_SHADER) {}
};
+ struct UniformOrderComparator {
+ _FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const {
+ return A.second < B.second;
+ }
+ };
+
struct Expression {
bool is_op;
union {
@@ -756,6 +775,7 @@ public:
static bool is_token_arg_qual(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
+ static String get_interpolation_name(DataInterpolation p_interpolation);
static String get_datatype_name(DataType p_type);
static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
static String get_texture_filter_name(TextureFilter p_filter);
@@ -865,7 +885,12 @@ public:
};
static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
- typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
+ typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
+
+ struct FilePosition {
+ String file;
+ int line = 0;
+ };
private:
struct KeyWord {
@@ -878,12 +903,14 @@ private:
static const KeyWord keyword_list[];
- GlobalVariableGetTypeFunc global_var_get_type_func = nullptr;
+ GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr;
bool error_set = false;
String error_str;
int error_line = 0;
+ Vector<FilePosition> include_positions;
+
#ifdef DEBUG_ENABLED
struct Usage {
int decl_line;
@@ -928,6 +955,10 @@ private:
StringName current_function;
bool last_const = false;
StringName last_name;
+ bool is_shader_inc = false;
+
+ String current_uniform_group_name;
+ String current_uniform_subgroup_name;
VaryingFunctionNames varying_function_names;
@@ -951,6 +982,7 @@ private:
error_line = tk_line;
error_set = true;
error_str = p_str;
+ include_positions.write[include_positions.size() - 1].line = tk_line;
}
void _set_expected_error(const String &p_what) {
@@ -1026,6 +1058,10 @@ private:
};
CompletionType completion_type;
+ ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ TextureFilter current_uniform_filter = FILTER_DEFAULT;
+ TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
+ bool current_uniform_instance_index_defined = false;
int completion_line = 0;
BlockNode *completion_block = nullptr;
DataType completion_base;
@@ -1091,19 +1127,22 @@ public:
void clear();
static String get_shader_type(const String &p_code);
+ static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
struct ShaderCompileInfo {
HashMap<StringName, FunctionInfo> functions;
Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
HashSet<String> shader_types;
- GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
+ GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
+ bool is_include = false;
};
Error compile(const String &p_code, const ShaderCompileInfo &p_info);
Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
+ Vector<FilePosition> get_include_positions();
int get_error_line();
ShaderNode *get_shader();