diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 156 |
1 files changed, 116 insertions, 40 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 9b2ba36358..baa5381554 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -912,12 +912,15 @@ void ShaderLanguage::clear() { completion_class = SubClassTag::TAG_GLOBAL; completion_struct = StringName(); + unknown_varying_usages.clear(); + #ifdef DEBUG_ENABLED used_constants.clear(); used_varyings.clear(); used_uniforms.clear(); used_functions.clear(); used_structs.clear(); + used_local_vars.clear(); warnings.clear(); #endif // DEBUG_ENABLED @@ -936,7 +939,7 @@ void ShaderLanguage::clear() { } #ifdef DEBUG_ENABLED -void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type) { +void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function) { switch (p_type) { case IdentifierType::IDENTIFIER_CONSTANT: if (HAS_WARNING(ShaderWarning::UNUSED_CONSTANT_FLAG) && used_constants.has(p_identifier)) { @@ -945,7 +948,9 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden break; case IdentifierType::IDENTIFIER_VARYING: if (HAS_WARNING(ShaderWarning::UNUSED_VARYING_FLAG) && used_varyings.has(p_identifier)) { - used_varyings[p_identifier].used = true; + if (shader->varyings[p_identifier].stage != ShaderNode::Varying::STAGE_VERTEX && shader->varyings[p_identifier].stage != ShaderNode::Varying::STAGE_FRAGMENT) { + used_varyings[p_identifier].used = true; + } } break; case IdentifierType::IDENTIFIER_UNIFORM: @@ -958,6 +963,11 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden used_functions[p_identifier].used = true; } break; + case IdentifierType::IDENTIFIER_LOCAL_VAR: + if (HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG) && used_local_vars.has(p_function) && used_local_vars[p_function].has(p_identifier)) { + used_local_vars[p_function][p_identifier].used = true; + } + break; default: break; } @@ -2428,6 +2438,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI if (shader->uniforms.has(varname)) { fail = true; } else { + if (shader->varyings.has(varname)) { + _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out")); + return false; + } if (p_function_info.built_ins.has(varname)) { BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { @@ -2806,6 +2820,20 @@ bool ShaderLanguage::is_token_operator(TokenType p_type) { p_type == TK_COLON); } +bool ShaderLanguage::is_token_operator_assign(TokenType p_type) { + return (p_type == TK_OP_ASSIGN || + p_type == TK_OP_ASSIGN_ADD || + p_type == TK_OP_ASSIGN_SUB || + p_type == TK_OP_ASSIGN_MUL || + p_type == TK_OP_ASSIGN_DIV || + p_type == TK_OP_ASSIGN_MOD || + p_type == TK_OP_ASSIGN_SHIFT_LEFT || + p_type == TK_OP_ASSIGN_SHIFT_RIGHT || + p_type == TK_OP_ASSIGN_BIT_AND || + p_type == TK_OP_ASSIGN_BIT_OR || + p_type == TK_OP_ASSIGN_BIT_XOR); +} + bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) { if (p_constant->datatype == p_to_type) { if (p_value) { @@ -3300,8 +3328,8 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { } bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) { - if (current_function == String("light")) { - *r_message = RTR("Varying may not be assigned in the 'light' function."); + if (current_function != String("vertex") && current_function != String("fragment")) { + *r_message = vformat(RTR("Varying may not be assigned in the '%s' function."), current_function); return false; } switch (p_varying.stage) { @@ -3312,12 +3340,14 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT; } break; + case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT: case ShaderNode::Varying::STAGE_VERTEX: if (current_function == varying_function_names.fragment) { *r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'."); return false; } break; + case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT: case ShaderNode::Varying::STAGE_FRAGMENT: if (current_function == varying_function_names.vertex) { *r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'."); @@ -3333,13 +3363,14 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) { switch (p_varying.stage) { case ShaderNode::Varying::STAGE_UNKNOWN: - *r_message = RTR("Varying must be assigned before using!"); - return false; + VaryingUsage usage; + usage.var = &p_varying; + usage.line = tk_line; + unknown_varying_usages.push_back(usage); + break; case ShaderNode::Varying::STAGE_VERTEX: - if (current_function == varying_function_names.fragment) { - p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT; - } else if (current_function == varying_function_names.light) { - p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT; + if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) { + p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT; } break; case ShaderNode::Varying::STAGE_FRAGMENT: @@ -3347,24 +3378,25 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT; } break; - case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT: - if (current_function == varying_function_names.light) { - *r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"); - return false; - } - break; - case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT: - if (current_function == varying_function_names.fragment) { - *r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"); - return false; - } - break; default: break; } return true; } +bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const { + for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) { + ShaderNode::Varying::Stage stage = E->get().var->stage; + if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) { + *r_error_line = E->get().line; + *r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!"); + return false; + } + } + + return true; +} + bool ShaderLanguage::_check_node_constness(const Node *p_node) const { switch (p_node->type) { case Node::TYPE_OPERATOR: { @@ -4108,6 +4140,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else if (shader->uniforms.has(varname)) { error = true; } else { + if (shader->varyings.has(varname)) { + _set_error(vformat("Varyings cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier))); + return nullptr; + } if (p_function_info.built_ins.has(varname)) { BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { @@ -4171,7 +4207,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons expr = func; #ifdef DEBUG_ENABLED if (check_warnings) { - _parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION); + StringName func_name; + + if (p_block && p_block->parent_function) { + func_name = p_block->parent_function->name; + } + + _parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION, func_name); } #endif // DEBUG_ENABLED } @@ -4212,7 +4254,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons Token next_token = _get_token(); _set_tkpos(prev_pos); String error; - if (next_token.type == TK_OP_ASSIGN) { + + if (is_token_operator_assign(next_token.type)) { if (!_validate_varying_assign(shader->varyings[identifier], &error)) { _set_error(error); return nullptr; @@ -4319,7 +4362,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } #ifdef DEBUG_ENABLED if (check_warnings) { - _parse_used_identifier(identifier, ident_type); + StringName func_name; + + if (p_block && p_block->parent_function) { + func_name = p_block->parent_function->name; + } + + _parse_used_identifier(identifier, ident_type, func_name); } #endif // DEBUG_ENABLED } @@ -4417,12 +4466,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons String member_name = String(ident.ptr()); if (shader->structs.has(st)) { StructNode *n = shader->structs[st].shader_struct; - for (List<MemberNode *>::Element *E = n->members.front(); E; E = E->next()) { - if (String(E->get()->name) == member_name) { - member_type = E->get()->datatype; - array_size = E->get()->array_size; + for (const MemberNode *E : n->members) { + if (String(E->name) == member_name) { + member_type = E->datatype; + array_size = E->array_size; if (member_type == TYPE_STRUCT) { - member_struct_name = E->get()->struct_name; + member_struct_name = E->struct_name; } ok = true; break; @@ -4747,10 +4796,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons String member_struct_name; if (expr->get_array_size() > 0) { - uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint; - if (index_constant >= (uint32_t)expr->get_array_size()) { - _set_error(vformat("Index [%s] out of range [%s..%s]", index_constant, 0, expr->get_array_size() - 1)); - return nullptr; + if (index->type == Node::TYPE_CONSTANT) { + uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint; + if (index_constant >= (uint32_t)expr->get_array_size()) { + _set_error(vformat("Index [%s] out of range [%s..%s]", index_constant, 0, expr->get_array_size() - 1)); + return nullptr; + } } member_type = expr->get_datatype(); if (member_type == TYPE_STRUCT) { @@ -5537,6 +5588,20 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } } +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) { + if (p_block && p_block->parent_function) { + StringName func_name = p_block->parent_function->name; + + if (!used_local_vars.has(func_name)) { + used_local_vars.insert(func_name, Map<StringName, Usage>()); + } + + used_local_vars[func_name].insert(name, Usage(tk_line)); + } + } +#endif // DEBUG_ENABLED + BlockNode::Variable var; var.type = type; var.precision = precision; @@ -7831,12 +7896,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } - for (Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) { - if (E->get().stage == ShaderNode::Varying::STAGE_VERTEX || E->get().stage == ShaderNode::Varying::STAGE_FRAGMENT) { - _set_tkpos(E->get().tkpos); - _set_error(RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'")); - return ERR_PARSE_ERROR; - } + int error_line; + String error_message; + if (!_check_varying_usages(&error_line, &error_message)) { + _set_tkpos({ 0, error_line }); + _set_error(error_message); + return ERR_PARSE_ERROR; } return OK; @@ -7984,6 +8049,15 @@ String ShaderLanguage::get_shader_type(const String &p_code) { #ifdef DEBUG_ENABLED void ShaderLanguage::_check_warning_accums() { + for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) { + for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) { + for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) { + if (!U->get().used) { + _add_warning(E->key(), U->get().decl_line, U->key()); + } + } + } + } for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) { for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) { if (!U->get().used) { @@ -8456,6 +8530,8 @@ ShaderLanguage::ShaderLanguage() { warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs); warnings_check_map.insert(ShaderWarning::UNUSED_UNIFORM, &used_uniforms); warnings_check_map.insert(ShaderWarning::UNUSED_VARYING, &used_varyings); + + warnings_check_map2.insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, &used_local_vars); #endif // DEBUG_ENABLED } |