diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 109 |
1 files changed, 96 insertions, 13 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 7de175647b..e2519ba8d1 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -200,6 +200,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "HINT_ANISOTROPY_TEXTURE", "HINT_RANGE", "HINT_INSTANCE_INDEX", + "HINT_SCREEN_TEXTURE", + "HINT_NORMAL_ROUGHNESS_TEXTURE", + "HINT_DEPTH_TEXTURE", "FILTER_NEAREST", "FILTER_LINEAR", "FILTER_NEAREST_MIPMAP", @@ -254,6 +257,7 @@ enum ContextFlag : uint32_t { CF_UNIFORM_KEYWORD = 2048U, // "uniform" CF_CONST_KEYWORD = 4096U, // "const" CF_UNIFORM_QUALIFIER = 8192U, // "<x> uniform float t;" + CF_SHADER_TYPE = 16384U, // "shader_type" }; const uint32_t KCF_DATATYPE = CF_BLOCK | CF_GLOBAL_SPACE | CF_DATATYPE | CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE; @@ -315,7 +319,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} }, { TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} }, { TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} }, - { TK_SHADER_TYPE, "shader_type", CF_GLOBAL_SPACE, {}, {} }, + { TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} }, { TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} }, // uniform qualifiers @@ -363,6 +367,10 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_SCREEN_TEXTURE, "hint_screen_texture", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_NORMAL_ROUGHNESS_TEXTURE, "hint_normal_roughness_texture", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEPTH_TEXTURE, "hint_depth_texture", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} }, { TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} }, { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} }, @@ -1096,6 +1104,15 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) { case ShaderNode::Uniform::HINT_ANISOTROPY: { result = "hint_anisotropy"; } break; + case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: { + result = "hint_screen_texture"; + } break; + case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: { + result = "hint_normal_roughness_texture"; + } break; + case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: { + result = "hint_depth_texture"; + } break; default: break; } @@ -1167,7 +1184,7 @@ void ShaderLanguage::clear() { include_positions.push_back(FilePosition()); #ifdef DEBUG_ENABLED - keyword_completion_context = CF_GLOBAL_SPACE; + keyword_completion_context = CF_UNSPECIFIED; used_constants.clear(); used_varyings.clear(); used_uniforms.clear(); @@ -2463,11 +2480,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // reflect + { "reflect", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, + { "reflect", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, // refract + { "refract", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, + { "refract", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, // faceforward @@ -2728,6 +2749,18 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + // textureProjGrad + + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + // textureGather { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, @@ -2745,6 +2778,32 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + // textureQueryLod + + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + + // textureQueryLevels + + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLERCUBE }, { "sampler" }, TAG_GLOBAL, true }, + // dFdx { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, @@ -5319,6 +5378,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } _set_tkpos(prev_pos); + ShaderNode::Varying &var = shader->varyings[identifier]; String error; if (is_token_operator_assign(next_token.type)) { if (!_validate_varying_assign(shader->varyings[identifier], &error)) { @@ -5326,8 +5386,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } } else { - ShaderNode::Varying &var = shader->varyings[identifier]; - switch (var.stage) { case ShaderNode::Varying::STAGE_VERTEX: if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) { @@ -5343,6 +5401,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } } + + if ((var.stage != ShaderNode::Varying::STAGE_FRAGMENT && var.stage != ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT) && var.type < TYPE_FLOAT && var.interpolation != INTERPOLATION_FLAT) { + _set_tkpos(var.tkpos); + _set_error(RTR("Varying with integer data type must be declared with `flat` interpolation qualifier.")); + return nullptr; + } } if (ident_type == IDENTIFIER_FUNCTION) { @@ -7158,9 +7222,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun if (!n) { return ERR_PARSE_ERROR; } - if (n->get_datatype() != TYPE_INT) { - _set_error(RTR("Expected an integer expression.")); - return ERR_PARSE_ERROR; + { + const ShaderLanguage::DataType switch_type = n->get_datatype(); + if (switch_type != TYPE_INT && switch_type != TYPE_UINT) { + _set_error(RTR("Expected an integer expression.")); + return ERR_PARSE_ERROR; + } } tk = _get_token(); if (tk.type != TK_PARENTHESIS_CLOSE) { @@ -7755,6 +7822,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f Token next; if (!is_shader_inc) { +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_SHADER_TYPE; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type != TK_SHADER_TYPE) { @@ -8238,8 +8308,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } - if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { - _set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed.")); + if (!is_uniform && type > TYPE_MAT4) { + _set_error(RTR("Invalid data type for varying.")); return ERR_PARSE_ERROR; } @@ -8560,6 +8630,15 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } } break; + case TK_HINT_SCREEN_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE; + } break; + case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE; + } break; + case TK_HINT_DEPTH_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE; + } break; case TK_FILTER_NEAREST: { new_filter = FILTER_NEAREST; } break; @@ -8584,6 +8663,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f case TK_REPEAT_ENABLE: { new_repeat = REPEAT_ENABLE; } break; + default: break; } @@ -8608,9 +8688,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f if (new_filter != FILTER_DEFAULT) { if (uniform.filter != FILTER_DEFAULT) { if (uniform.filter == new_filter) { - _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter))); + _set_error(vformat(RTR("Duplicated filter mode: '%s'."), get_texture_filter_name(new_filter))); } else { - _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter))); + _set_error(vformat(RTR("Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter))); } return ERR_PARSE_ERROR; } else { @@ -8621,9 +8701,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f if (new_repeat != REPEAT_DEFAULT) { if (uniform.repeat != REPEAT_DEFAULT) { if (uniform.repeat == new_repeat) { - _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat))); + _set_error(vformat(RTR("Duplicated repeat mode: '%s'."), get_texture_repeat_name(new_repeat))); } else { - _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat))); + _set_error(vformat(RTR("Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat))); } return ERR_PARSE_ERROR; } else { @@ -10264,6 +10344,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_roughness_gray"); options.push_back("hint_roughness_normal"); options.push_back("hint_roughness_r"); + options.push_back("hint_screen_texture"); + options.push_back("hint_normal_roughness_texture"); + options.push_back("hint_depth_texture"); options.push_back("source_color"); options.push_back("repeat_enable"); options.push_back("repeat_disable"); |