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-rw-r--r--servers/rendering/shader_language.cpp538
1 files changed, 341 insertions, 197 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 89f2f5b4a7..fe3d1e03b6 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -190,13 +190,11 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"OUT",
"INOUT",
"RENDER_MODE",
- "HINT_WHITE_TEXTURE",
- "HINT_BLACK_TEXTURE",
+ "SOURCE_COLOR",
+ "HINT_DEFAULT_WHITE_TEXTURE",
+ "HINT_DEFAULT_BLACK_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
- "HINT_ALBEDO_TEXTURE",
- "HINT_BLACK_ALBEDO_TEXTURE",
- "HINT_COLOR",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
"FILTER_NEAREST",
@@ -344,17 +342,15 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
// hints
+ { TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_COLOR, "hint_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },
// sampler hints
- { TK_HINT_ALBEDO_TEXTURE, "hint_albedo", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_WHITE_TEXTURE, "hint_white", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_BLACK_TEXTURE, "hint_black", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
@@ -1018,6 +1014,93 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "";
}
+String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
+ String result;
+ switch (p_hint) {
+ case ShaderNode::Uniform::HINT_RANGE: {
+ result = "hint_range";
+ } break;
+ case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
+ result = "hint_color";
+ } break;
+ case ShaderNode::Uniform::HINT_NORMAL: {
+ result = "hint_normal";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
+ result = "hint_roughness_normal";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_R: {
+ result = "hint_roughness_r";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_G: {
+ result = "hint_roughness_g";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_B: {
+ result = "hint_roughness_b";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_A: {
+ result = "hint_roughness_a";
+ } break;
+ case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
+ result = "hint_roughness_gray";
+ } break;
+ case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
+ result = "hint_default_black";
+ } break;
+ case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
+ result = "hint_default_white";
+ } break;
+ case ShaderNode::Uniform::HINT_ANISOTROPY: {
+ result = "hint_anisotropy";
+ } break;
+ default:
+ break;
+ }
+ return result;
+}
+
+String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {
+ String result;
+ switch (p_filter) {
+ case FILTER_NEAREST: {
+ result = "filter_nearest";
+ } break;
+ case FILTER_LINEAR: {
+ result = "filter_linear";
+ } break;
+ case FILTER_NEAREST_MIPMAP: {
+ result = "filter_nearest_mipmap";
+ } break;
+ case FILTER_LINEAR_MIPMAP: {
+ result = "filter_linear_mipmap";
+ } break;
+ case FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
+ result = "filter_nearest_mipmap_anisotropic";
+ } break;
+ case FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
+ result = "filter_linear_mipmap_anisotropic";
+ } break;
+ default: {
+ } break;
+ }
+ return result;
+}
+
+String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) {
+ String result;
+ switch (p_repeat) {
+ case REPEAT_DISABLE: {
+ result = "repeat_disable";
+ } break;
+ case REPEAT_ENABLE: {
+ result = "repeat_enable";
+ } break;
+ default: {
+ } break;
+ }
+ return result;
+}
+
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
@@ -3421,17 +3504,7 @@ bool ShaderLanguage::is_float_type(DataType p_type) {
}
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
- return p_type == TYPE_SAMPLER2D ||
- p_type == TYPE_ISAMPLER2D ||
- p_type == TYPE_USAMPLER2D ||
- p_type == TYPE_SAMPLER2DARRAY ||
- p_type == TYPE_ISAMPLER2DARRAY ||
- p_type == TYPE_USAMPLER2DARRAY ||
- p_type == TYPE_SAMPLER3D ||
- p_type == TYPE_ISAMPLER3D ||
- p_type == TYPE_USAMPLER3D ||
- p_type == TYPE_SAMPLERCUBE ||
- p_type == TYPE_SAMPLERCUBEARRAY;
+ return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT;
}
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
@@ -3618,7 +3691,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 3;
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 3) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
@@ -3632,7 +3705,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real));
} else {
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
@@ -3643,7 +3716,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 4) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
@@ -3660,7 +3733,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
} else {
value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
@@ -3842,14 +3915,14 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC3:
if (p_uniform.array_size > 0) {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_VECTOR3_ARRAY;
}
} else {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::COLOR;
} else {
@@ -3859,13 +3932,13 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC4: {
if (p_uniform.array_size > 0) {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_FLOAT32_ARRAY;
}
} else {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::COLOR;
} else {
pi.type = Variant::QUATERNION;
@@ -7984,11 +8057,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
[[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
- bool uniform = tk.type == TK_UNIFORM;
+ bool is_uniform = tk.type == TK_UNIFORM;
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_UNSPECIFIED;
#endif // DEBUG_ENABLED
- if (!uniform) {
+ if (!is_uniform) {
if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") {
_set_error(vformat(RTR("Varyings cannot be used in '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
@@ -8005,7 +8078,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
bool temp_error = false;
uint32_t datatype_flag;
- if (!uniform) {
+ if (!is_uniform) {
datatype_flag = CF_VARYING_TYPE;
keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
@@ -8033,7 +8106,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
#endif // DEBUG_ENABLED
if (is_token_interpolation(tk.type)) {
- if (uniform) {
+ if (is_uniform) {
_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED
temp_error = true;
@@ -8079,7 +8152,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
if (shader->structs.has(tk.text)) {
- if (uniform) {
+ if (is_uniform) {
_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
return ERR_PARSE_ERROR;
} else {
@@ -8104,7 +8177,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
+ if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
_set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed."));
return ERR_PARSE_ERROR;
}
@@ -8145,7 +8218,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (uniform) {
+ if (is_uniform) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
@@ -8159,16 +8232,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
}
- ShaderNode::Uniform uniform2;
+ ShaderNode::Uniform uniform;
- uniform2.type = type;
- uniform2.scope = uniform_scope;
- uniform2.precision = precision;
- uniform2.array_size = array_size;
+ uniform.type = type;
+ uniform.scope = uniform_scope;
+ uniform.precision = precision;
+ uniform.array_size = array_size;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr);
+ Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform.array_size, nullptr);
if (error != OK) {
return error;
}
@@ -8180,14 +8253,14 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
- uniform2.texture_order = texture_uniforms++;
- uniform2.texture_binding = texture_binding;
- if (uniform2.array_size > 0) {
- texture_binding += uniform2.array_size;
+ uniform.texture_order = texture_uniforms++;
+ uniform.texture_binding = texture_binding;
+ if (uniform.array_size > 0) {
+ texture_binding += uniform.array_size;
} else {
++texture_binding;
}
- uniform2.order = -1;
+ uniform.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
}
@@ -8196,20 +8269,20 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE"));
return ERR_PARSE_ERROR;
}
- uniform2.texture_order = -1;
+ uniform.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
- uniform2.order = uniforms++;
+ uniform.order = uniforms++;
#ifdef DEBUG_ENABLED
if (check_device_limit_warnings) {
- if (uniform2.array_size > 0) {
- int size = get_datatype_size(uniform2.type) * uniform2.array_size;
- int m = (16 * uniform2.array_size);
+ if (uniform.array_size > 0) {
+ int size = get_datatype_size(uniform.type) * uniform.array_size;
+ int m = (16 * uniform.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
uniform_buffer_size += size;
} else {
- uniform_buffer_size += get_datatype_size(uniform2.type);
+ uniform_buffer_size += get_datatype_size(uniform.type);
}
if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
@@ -8220,7 +8293,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
}
- if (uniform2.array_size > 0) {
+ if (uniform.array_size > 0) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
_set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL"));
return ERR_PARSE_ERROR;
@@ -8236,7 +8309,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (tk.type == TK_COLON) {
completion_type = COMPLETION_HINT;
completion_base = type;
- completion_base_array = uniform2.array_size > 0;
+ completion_base_array = uniform.array_size > 0;
//hint
do {
@@ -8248,179 +8321,251 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
- if (uniform2.array_size > 0) {
- if (tk.type != TK_HINT_COLOR) {
+ if (uniform.array_size > 0) {
+ if (tk.type != TK_HINT_SOURCE_COLOR) {
_set_error(RTR("This hint is not supported for uniform arrays."));
return ERR_PARSE_ERROR;
}
}
- if (tk.type == TK_HINT_WHITE_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
- } else if (tk.type == TK_HINT_BLACK_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
- } else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
- } else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
- } else if (tk.type == TK_HINT_ROUGHNESS_R) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
- } else if (tk.type == TK_HINT_ROUGHNESS_G) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
- } else if (tk.type == TK_HINT_ROUGHNESS_B) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
- } else if (tk.type == TK_HINT_ROUGHNESS_A) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
- } else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
- uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
- } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
- } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
- } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
- } else if (tk.type == TK_HINT_COLOR) {
- if (type != TYPE_VEC3 && type != TYPE_VEC4) {
- _set_error(vformat(RTR("Color hint is for '%s' or '%s' only."), "vec3", "vec4"));
- return ERR_PARSE_ERROR;
- }
- uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
- } else if (tk.type == TK_HINT_RANGE) {
- uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
- if (type != TYPE_FLOAT && type != TYPE_INT) {
- _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
- return ERR_PARSE_ERROR;
- }
-
- tk = _get_token();
- if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_expected_after_error("(", "hint_range");
- return ERR_PARSE_ERROR;
- }
+ ShaderNode::Uniform::Hint new_hint = ShaderNode::Uniform::HINT_NONE;
+ TextureFilter new_filter = FILTER_DEFAULT;
+ TextureRepeat new_repeat = REPEAT_DEFAULT;
- tk = _get_token();
+ switch (tk.type) {
+ case TK_HINT_SOURCE_COLOR: {
+ if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
+ _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
+ return ERR_PARSE_ERROR;
+ }
- float sign = 1.0;
+ if (is_sampler_type(type)) {
+ if (uniform.use_color) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), "source_color"));
+ return ERR_PARSE_ERROR;
+ }
+ uniform.use_color = true;
+ } else {
+ new_hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
+ }
+ } break;
+ case TK_HINT_DEFAULT_BLACK_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
+ } break;
+ case TK_HINT_DEFAULT_WHITE_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
+ } break;
+ case TK_HINT_NORMAL_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_NORMAL;
+ } break;
+ case TK_HINT_ROUGHNESS_NORMAL_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
+ } break;
+ case TK_HINT_ROUGHNESS_R: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
+ } break;
+ case TK_HINT_ROUGHNESS_G: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
+ } break;
+ case TK_HINT_ROUGHNESS_B: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
+ } break;
+ case TK_HINT_ROUGHNESS_A: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
+ } break;
+ case TK_HINT_ROUGHNESS_GRAY: {
+ new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
+ } break;
+ case TK_HINT_ANISOTROPY_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_ANISOTROPY;
+ } break;
+ case TK_HINT_RANGE: {
+ if (type != TYPE_FLOAT && type != TYPE_INT) {
+ _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
+ return ERR_PARSE_ERROR;
+ }
- if (tk.type == TK_OP_SUB) {
- sign = -1.0;
tk = _get_token();
- }
-
- if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_expected_after_error("(", "hint_range");
+ return ERR_PARSE_ERROR;
+ }
- uniform2.hint_range[0] = tk.constant;
- uniform2.hint_range[0] *= sign;
+ tk = _get_token();
- tk = _get_token();
+ float sign = 1.0;
- if (tk.type != TK_COMMA) {
- _set_error(RTR("Expected ',' after integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
+ tk = _get_token();
+ }
- tk = _get_token();
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant."));
+ return ERR_PARSE_ERROR;
+ }
- sign = 1.0;
+ uniform.hint_range[0] = tk.constant;
+ uniform.hint_range[0] *= sign;
- if (tk.type == TK_OP_SUB) {
- sign = -1.0;
tk = _get_token();
- }
- if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant after ','."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_COMMA) {
+ _set_error(RTR("Expected ',' after integer constant."));
+ return ERR_PARSE_ERROR;
+ }
- uniform2.hint_range[1] = tk.constant;
- uniform2.hint_range[1] *= sign;
+ tk = _get_token();
- tk = _get_token();
+ sign = 1.0;
- if (tk.type == TK_COMMA) {
- tk = _get_token();
+ if (tk.type == TK_OP_SUB) {
+ sign = -1.0;
+ tk = _get_token();
+ }
if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error(RTR("Expected an integer constant after ','."));
return ERR_PARSE_ERROR;
}
- uniform2.hint_range[2] = tk.constant;
+ uniform.hint_range[1] = tk.constant;
+ uniform.hint_range[1] *= sign;
+
tk = _get_token();
- } else {
- if (type == TYPE_INT) {
- uniform2.hint_range[2] = 1;
+
+ if (tk.type == TK_COMMA) {
+ tk = _get_token();
+
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant after ','."));
+ return ERR_PARSE_ERROR;
+ }
+
+ uniform.hint_range[2] = tk.constant;
+ tk = _get_token();
} else {
- uniform2.hint_range[2] = 0.001;
+ if (type == TYPE_INT) {
+ uniform.hint_range[2] = 1;
+ } else {
+ uniform.hint_range[2] = 0.001;
+ }
}
- }
- if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_expected_error(")");
- return ERR_PARSE_ERROR;
- }
- } else if (tk.type == TK_HINT_INSTANCE_INDEX) {
- if (custom_instance_index != -1) {
- _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_expected_error(")");
+ return ERR_PARSE_ERROR;
+ }
- tk = _get_token();
- if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_expected_after_error("(", "instance_index");
- return ERR_PARSE_ERROR;
- }
+ new_hint = ShaderNode::Uniform::HINT_RANGE;
+ } break;
+ case TK_HINT_INSTANCE_INDEX: {
+ if (custom_instance_index != -1) {
+ _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
+ return ERR_PARSE_ERROR;
+ }
- tk = _get_token();
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_expected_after_error("(", "instance_index");
+ return ERR_PARSE_ERROR;
+ }
- if (tk.type == TK_OP_SUB) {
- _set_error(RTR("The instance index can't be negative."));
- return ERR_PARSE_ERROR;
- }
+ tk = _get_token();
- if (!tk.is_integer_constant()) {
- _set_error(RTR("Expected an integer constant."));
- return ERR_PARSE_ERROR;
- }
+ if (tk.type == TK_OP_SUB) {
+ _set_error(RTR("The instance index can't be negative."));
+ return ERR_PARSE_ERROR;
+ }
+
+ if (!tk.is_integer_constant()) {
+ _set_error(RTR("Expected an integer constant."));
+ return ERR_PARSE_ERROR;
+ }
+
+ custom_instance_index = tk.constant;
- custom_instance_index = tk.constant;
+ if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
+ _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
+ return ERR_PARSE_ERROR;
+ }
- if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
- _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
+ tk = _get_token();
+
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_expected_error(")");
+ return ERR_PARSE_ERROR;
+ }
+ } break;
+ case TK_FILTER_NEAREST: {
+ new_filter = FILTER_NEAREST;
+ } break;
+ case TK_FILTER_LINEAR: {
+ new_filter = FILTER_LINEAR;
+ } break;
+ case TK_FILTER_NEAREST_MIPMAP: {
+ new_filter = FILTER_NEAREST_MIPMAP;
+ } break;
+ case TK_FILTER_LINEAR_MIPMAP: {
+ new_filter = FILTER_LINEAR_MIPMAP;
+ } break;
+ case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
+ new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
+ } break;
+ case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
+ new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
+ } break;
+ case TK_REPEAT_DISABLE: {
+ new_repeat = REPEAT_DISABLE;
+ } break;
+ case TK_REPEAT_ENABLE: {
+ new_repeat = REPEAT_ENABLE;
+ } break;
+ default:
+ break;
+ }
+ if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) {
+ _set_error(RTR("This hint is only for sampler types."));
+ return ERR_PARSE_ERROR;
+ }
+
+ if (new_hint != ShaderNode::Uniform::HINT_NONE) {
+ if (uniform.hint != ShaderNode::Uniform::HINT_NONE) {
+ if (uniform.hint == new_hint) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_uniform_hint_name(new_hint)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The hint has already been set to '%s'."), get_uniform_hint_name(new_hint), get_uniform_hint_name(uniform.hint)));
+ }
return ERR_PARSE_ERROR;
+ } else {
+ uniform.hint = new_hint;
}
+ }
- tk = _get_token();
-
- if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_expected_error(")");
+ if (new_filter != FILTER_DEFAULT) {
+ if (uniform.filter != FILTER_DEFAULT) {
+ if (uniform.filter == new_filter) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
+ }
return ERR_PARSE_ERROR;
+ } else {
+ uniform.filter = new_filter;
}
- } else if (tk.type == TK_FILTER_LINEAR) {
- uniform2.filter = FILTER_LINEAR;
- } else if (tk.type == TK_FILTER_NEAREST) {
- uniform2.filter = FILTER_NEAREST;
- } else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
- uniform2.filter = FILTER_NEAREST_MIPMAP;
- } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
- uniform2.filter = FILTER_LINEAR_MIPMAP;
- } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) {
- uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
- } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) {
- uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
- } else if (tk.type == TK_REPEAT_DISABLE) {
- uniform2.repeat = REPEAT_DISABLE;
- } else if (tk.type == TK_REPEAT_ENABLE) {
- uniform2.repeat = REPEAT_ENABLE;
}
- if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
- _set_error(RTR("This hint is only for sampler types."));
- return ERR_PARSE_ERROR;
+ if (new_repeat != REPEAT_DEFAULT) {
+ if (uniform.repeat != REPEAT_DEFAULT) {
+ if (uniform.repeat == new_repeat) {
+ _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat)));
+ } else {
+ _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
+ }
+ return ERR_PARSE_ERROR;
+ } else {
+ uniform.repeat = new_repeat;
+ }
}
tk = _get_token();
@@ -8430,9 +8575,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
if (custom_instance_index >= 0) {
- uniform2.instance_index = custom_instance_index;
+ uniform.instance_index = custom_instance_index;
} else {
- uniform2.instance_index = instance_index++;
+ uniform.instance_index = instance_index++;
if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES));
return ERR_PARSE_ERROR;
@@ -8443,7 +8588,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
- if (uniform2.array_size > 0) {
+ if (uniform.array_size > 0) {
_set_error(RTR("Setting default values to uniform arrays is not supported."));
return ERR_PARSE_ERROR;
}
@@ -8459,16 +8604,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ConstantNode *cn = static_cast<ConstantNode *>(expr);
- uniform2.default_value.resize(cn->values.size());
+ uniform.default_value.resize(cn->values.size());
- if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) {
- _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform2.type)));
+ if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
+ _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type)));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
- shader->uniforms[name] = uniform2;
+ shader->uniforms[name] = uniform;
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) {
used_uniforms.insert(name, Usage(tk_line));
@@ -9922,7 +10067,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) {
- ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@@ -9944,10 +10089,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
- options.push_back("hint_albedo");
options.push_back("hint_anisotropy");
- options.push_back("hint_black");
- options.push_back("hint_black_albedo");
+ options.push_back("hint_default_black");
+ options.push_back("hint_default_white");
options.push_back("hint_normal");
options.push_back("hint_roughness_a");
options.push_back("hint_roughness_b");
@@ -9955,7 +10099,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_roughness_gray");
options.push_back("hint_roughness_normal");
options.push_back("hint_roughness_r");
- options.push_back("hint_white");
+ options.push_back("source_color");
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}