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Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp88
1 files changed, 67 insertions, 21 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7b0873d2e5..4ac9d8db64 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3866,55 +3866,77 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
return pi;
}
-uint32_t ShaderLanguage::get_type_size(DataType p_type) {
+uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
switch (p_type) {
case TYPE_VOID:
return 0;
case TYPE_BOOL:
- case TYPE_INT:
- case TYPE_UINT:
- case TYPE_FLOAT:
return 4;
case TYPE_BVEC2:
- case TYPE_IVEC2:
- case TYPE_UVEC2:
- case TYPE_VEC2:
return 8;
case TYPE_BVEC3:
- case TYPE_IVEC3:
- case TYPE_UVEC3:
- case TYPE_VEC3:
return 12;
case TYPE_BVEC4:
+ return 16;
+ case TYPE_INT:
+ return 4;
+ case TYPE_IVEC2:
+ return 8;
+ case TYPE_IVEC3:
+ return 12;
case TYPE_IVEC4:
+ return 16;
+ case TYPE_UINT:
+ return 4;
+ case TYPE_UVEC2:
+ return 8;
+ case TYPE_UVEC3:
+ return 12;
case TYPE_UVEC4:
+ return 16;
+ case TYPE_FLOAT:
+ return 4;
+ case TYPE_VEC2:
+ return 8;
+ case TYPE_VEC3:
+ return 12;
case TYPE_VEC4:
return 16;
case TYPE_MAT2:
- return 8;
+ return 32; // 4 * 4 + 4 * 4
case TYPE_MAT3:
- return 12;
+ return 48; // 4 * 4 + 4 * 4 + 4 * 4
case TYPE_MAT4:
- return 16;
+ return 64;
case TYPE_SAMPLER2D:
+ return 16;
case TYPE_ISAMPLER2D:
+ return 16;
case TYPE_USAMPLER2D:
+ return 16;
case TYPE_SAMPLER2DARRAY:
+ return 16;
case TYPE_ISAMPLER2DARRAY:
+ return 16;
case TYPE_USAMPLER2DARRAY:
+ return 16;
case TYPE_SAMPLER3D:
+ return 16;
case TYPE_ISAMPLER3D:
+ return 16;
case TYPE_USAMPLER3D:
+ return 16;
case TYPE_SAMPLERCUBE:
+ return 16;
case TYPE_SAMPLERCUBEARRAY:
- return 4; //not really, but useful for indices
+ return 16;
case TYPE_STRUCT:
- // FIXME: Implement.
- return 0;
- case ShaderLanguage::TYPE_MAX:
return 0;
+ case TYPE_MAX: {
+ ERR_FAIL_V(0);
+ };
}
- return 0;
+ ERR_FAIL_V(0);
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
@@ -5309,7 +5331,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Expected expression, found: " + get_token_text(tk));
return nullptr;
} else {
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) {
_add_line_warning(ShaderWarning::FORMATTING_ERROR, "Empty statement. Remove ';' to fix this warning.");
}
@@ -6120,7 +6142,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_V(nullptr); //unexpected operator
}
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
(!expression[i - 1].is_op && !expression[i + 1].is_op) &&
(expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
@@ -7571,6 +7593,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_binding = 0;
int uniforms = 0;
int instance_index = 0;
+#ifdef DEBUG_ENABLED
+ int uniform_buffer_size = 0;
+ int max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
@@ -7971,6 +7997,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
+#ifdef DEBUG_ENABLED
+ if (uniform2.array_size > 0) {
+ int size = get_datatype_size(uniform2.type) * uniform2.array_size;
+ int m = (16 * uniform2.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ uniform_buffer_size += size;
+ } else {
+ uniform_buffer_size += get_datatype_size(uniform2.type);
+ }
+#endif // DEBUG_ENABLED
}
}
@@ -8980,6 +9018,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
+#ifdef DEBUG_ENABLED
+ if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
+ Vector<Variant> args;
+ args.push_back(uniform_buffer_size);
+ args.push_back(max_uniform_buffer_size);
+ _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
+ }
+#endif // DEBUG_ENABLED
return OK;
}
@@ -9687,7 +9733,7 @@ ShaderLanguage::ShaderLanguage() {
nodes = nullptr;
completion_class = TAG_GLOBAL;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs);