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-rw-r--r--servers/rendering/shader_language.cpp61
1 files changed, 49 insertions, 12 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index cfabddded3..bb41b06189 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -310,6 +310,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
// global space keywords
{ TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} },
+ { TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} },
{ TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} },
{ TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} },
{ TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} },
@@ -1146,6 +1147,8 @@ void ShaderLanguage::clear() {
current_function = StringName();
last_name = StringName();
last_type = IDENTIFIER_MAX;
+ current_uniform_group_name = "";
+ current_uniform_subgroup_name = "";
completion_type = COMPLETION_NONE;
completion_block = nullptr;
@@ -3853,18 +3856,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
}
value = Variant(array);
} else {
- Basis p;
- p[0][0] = p_value[0].real;
- p[0][1] = p_value[1].real;
- p[0][2] = p_value[2].real;
- p[1][0] = p_value[4].real;
- p[1][1] = p_value[5].real;
- p[1][2] = p_value[6].real;
- p[2][0] = p_value[8].real;
- p[2][1] = p_value[9].real;
- p[2][2] = p_value[10].real;
- Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
- value = Variant(t);
+ Projection p = Projection(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real),
+ Vector4(p_value[4].real, p_value[5].real, p_value[6].real, p_value[7].real),
+ Vector4(p_value[8].real, p_value[9].real, p_value[10].real, p_value[11].real),
+ Vector4(p_value[12].real, p_value[13].real, p_value[14].real, p_value[15].real));
+ value = Variant(p);
}
break;
}
@@ -8298,6 +8294,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
uniform.scope = uniform_scope;
uniform.precision = precision;
uniform.array_size = array_size;
+ uniform.group = current_uniform_group_name;
+ uniform.subgroup = current_uniform_subgroup_name;
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
@@ -8724,6 +8722,45 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
} break;
+ case TK_UNIFORM_GROUP: {
+ tk = _get_token();
+ if (tk.type == TK_IDENTIFIER) {
+ current_uniform_group_name = tk.text;
+ tk = _get_token();
+ if (tk.type == TK_PERIOD) {
+ tk = _get_token();
+ if (tk.type == TK_IDENTIFIER) {
+ current_uniform_subgroup_name = tk.text;
+ tk = _get_token();
+ if (tk.type != TK_SEMICOLON) {
+ _set_expected_error(";");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error(RTR("Expected an uniform subgroup identifier."));
+ return ERR_PARSE_ERROR;
+ }
+ } else if (tk.type != TK_SEMICOLON) {
+ _set_expected_error(";", ".");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ if (tk.type != TK_SEMICOLON) {
+ if (current_uniform_group_name.is_empty()) {
+ _set_error(RTR("Expected an uniform group identifier."));
+ } else {
+ _set_error(RTR("Expected an uniform group identifier or `;`."));
+ }
+ return ERR_PARSE_ERROR;
+ } else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) {
+ _set_error(RTR("Group needs to be opened before."));
+ return ERR_PARSE_ERROR;
+ } else {
+ current_uniform_group_name = "";
+ current_uniform_subgroup_name = "";
+ }
+ }
+ } break;
case TK_SHADER_TYPE: {
_set_error(RTR("Shader type is already defined."));
return ERR_PARSE_ERROR;