diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 176 |
1 files changed, 138 insertions, 38 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index e451fb35c2..11a9303f11 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* shader_language.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* shader_language.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "shader_language.h" @@ -90,8 +90,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "IDENTIFIER", "TRUE", "FALSE", - "REAL_CONSTANT", + "FLOAT_CONSTANT", "INT_CONSTANT", + "UINT_CONSTANT", "TYPE_VOID", "TYPE_BOOL", "TYPE_BVEC2", @@ -126,6 +127,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "INTERPOLATION_FLAT", "INTERPOLATION_SMOOTH", "CONST", + "STRUCT", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", @@ -169,6 +171,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "CF_DO", "CF_SWITCH", "CF_CASE", + "CF_DEFAULT", "CF_BREAK", "CF_CONTINUE", "CF_RETURN", @@ -185,19 +188,26 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "SEMICOLON", "PERIOD", "UNIFORM", + "UNIFORM_GROUP", "INSTANCE", "GLOBAL", "VARYING", - "IN", - "OUT", - "INOUT", + "ARG_IN", + "ARG_OUT", + "ARG_INOUT", "RENDER_MODE", - "SOURCE_COLOR", "HINT_DEFAULT_WHITE_TEXTURE", "HINT_DEFAULT_BLACK_TEXTURE", "HINT_DEFAULT_TRANSPARENT_TEXTURE", "HINT_NORMAL_TEXTURE", + "HINT_ROUGHNESS_NORMAL_TEXTURE", + "HINT_ROUGHNESS_R", + "HINT_ROUGHNESS_G", + "HINT_ROUGHNESS_B", + "HINT_ROUGHNESS_A", + "HINT_ROUGHNESS_GRAY", "HINT_ANISOTROPY_TEXTURE", + "HINT_SOURCE_COLOR", "HINT_RANGE", "HINT_INSTANCE_INDEX", "HINT_SCREEN_TEXTURE", @@ -612,7 +622,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { char_idx += 2; include_positions.resize(include_positions.size() - 1); // Pop back. - tk_line = include_positions[include_positions.size() - 1].line; // Restore line. + tk_line = include_positions[include_positions.size() - 1].line - 1; // Restore line. } else { return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)"); @@ -989,6 +999,18 @@ String ShaderLanguage::get_precision_name(DataPrecision p_type) { return ""; } +String ShaderLanguage::get_interpolation_name(DataInterpolation p_interpolation) { + switch (p_interpolation) { + case INTERPOLATION_FLAT: + return "flat"; + case INTERPOLATION_SMOOTH: + return "smooth"; + default: + break; + } + return ""; +} + String ShaderLanguage::get_datatype_name(DataType p_type) { switch (p_type) { case TYPE_VOID: @@ -2815,6 +2837,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + // dFdxCoarse + + { "dFdxCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + + // dFdxFine + + { "dFdxFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdxFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + // dFdy { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, @@ -2822,6 +2858,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + // dFdyCoarse + + { "dFdyCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + + // dFdyFine + + { "dFdyFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdyFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + // fwidth { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, @@ -2829,6 +2879,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + // fwidthCoarse + + { "fwidthCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + + // fwidthFine + + { "fwidthFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidthFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + // Sub-functions. // array @@ -4417,13 +4481,17 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { } bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) { - if (current_function != String("vertex") && current_function != String("fragment")) { + if (current_function != "vertex" && current_function != "fragment") { *r_message = vformat(RTR("Varying may not be assigned in the '%s' function."), current_function); return false; } switch (p_varying.stage) { case ShaderNode::Varying::STAGE_UNKNOWN: // first assign if (current_function == varying_function_names.vertex) { + if (p_varying.type < TYPE_INT) { + *r_message = vformat(RTR("Varying with '%s' data type may only be assigned in the 'fragment' function."), get_datatype_name(p_varying.type)); + return false; + } p_varying.stage = ShaderNode::Varying::STAGE_VERTEX; } else if (current_function == varying_function_names.fragment) { p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT; @@ -5223,7 +5291,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (shader->varyings.has(varname)) { switch (shader->varyings[varname].stage) { case ShaderNode::Varying::STAGE_UNKNOWN: { - _set_error(vformat(RTR("Varying '%s' must be assigned in the vertex or fragment function first."), varname)); + _set_error(vformat(RTR("Varying '%s' must be assigned in the 'vertex' or 'fragment' function first."), varname)); return nullptr; } case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT: @@ -5383,6 +5451,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } else { if (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) { + if (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") { + String name = String(identifier); + String name_lower = name.to_lower(); + _set_error(vformat(RTR("%s has been removed in favor of using hint_%s with a uniform.\nTo continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmap;' near the top of your shader."), name, name_lower, name, name_lower)); + return nullptr; + } _set_error(vformat(RTR("Unknown identifier in expression: '%s'."), String(identifier))); return nullptr; } @@ -5407,6 +5481,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } else { switch (var.stage) { + case ShaderNode::Varying::STAGE_UNKNOWN: { + if (var.type < TYPE_INT) { + if (current_function == varying_function_names.vertex) { + _set_error(vformat(RTR("Varying with '%s' data type may only be used in the 'fragment' function."), get_datatype_name(var.type))); + } else { + _set_error(vformat(RTR("Varying '%s' must be assigned in the 'fragment' function first."), identifier)); + } + return nullptr; + } + } break; case ShaderNode::Varying::STAGE_VERTEX: if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) { var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT; @@ -8201,6 +8285,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); return ERR_PARSE_ERROR; } + if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { + _set_error(RTR("Uniform instances are not supported in gl_compatibility shaders.")); + return ERR_PARSE_ERROR; + } if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { tk = _get_token(); if (tk.type != TK_UNIFORM) { @@ -8225,7 +8313,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } } DataPrecision precision = PRECISION_DEFAULT; - DataInterpolation interpolation = INTERPOLATION_SMOOTH; + DataInterpolation interpolation = INTERPOLATION_DEFAULT; DataType type; StringName name; int array_size = 0; @@ -8334,6 +8422,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } + if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) { + _set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation))); + return ERR_PARSE_ERROR; + } + if (!is_uniform && type > TYPE_MAT4) { _set_error(RTR("Invalid data type for varying.")); return ERR_PARSE_ERROR; @@ -8660,14 +8753,21 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f case TK_HINT_SCREEN_TEXTURE: { new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE; --texture_uniforms; + --texture_binding; } break; case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: { new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE; --texture_uniforms; + --texture_binding; + if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { + _set_error(RTR("'hint_normal_roughness_texture is not supported in gl_compatibility shaders.")); + return ERR_PARSE_ERROR; + } } break; case TK_HINT_DEPTH_TEXTURE: { new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE; --texture_uniforms; + --texture_binding; } break; case TK_FILTER_NEAREST: { new_filter = FILTER_NEAREST; |