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Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp131
1 files changed, 63 insertions, 68 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 8a3ab92714..b25296e3b0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -190,13 +190,11 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"OUT",
"INOUT",
"RENDER_MODE",
- "HINT_WHITE_TEXTURE",
- "HINT_BLACK_TEXTURE",
+ "SOURCE_COLOR",
+ "HINT_DEFAULT_WHITE_TEXTURE",
+ "HINT_DEFAULT_BLACK_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
- "HINT_ALBEDO_TEXTURE",
- "HINT_BLACK_ALBEDO_TEXTURE",
- "HINT_COLOR",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
"FILTER_NEAREST",
@@ -344,17 +342,15 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
// hints
+ { TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_COLOR, "hint_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },
// sampler hints
- { TK_HINT_ALBEDO_TEXTURE, "hint_albedo", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_WHITE_TEXTURE, "hint_white", CF_UNSPECIFIED, {}, {} },
- { TK_HINT_BLACK_TEXTURE, "hint_black", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
@@ -3421,17 +3417,7 @@ bool ShaderLanguage::is_float_type(DataType p_type) {
}
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
- return p_type == TYPE_SAMPLER2D ||
- p_type == TYPE_ISAMPLER2D ||
- p_type == TYPE_USAMPLER2D ||
- p_type == TYPE_SAMPLER2DARRAY ||
- p_type == TYPE_ISAMPLER2DARRAY ||
- p_type == TYPE_USAMPLER2DARRAY ||
- p_type == TYPE_SAMPLER3D ||
- p_type == TYPE_ISAMPLER3D ||
- p_type == TYPE_USAMPLER3D ||
- p_type == TYPE_SAMPLERCUBE ||
- p_type == TYPE_SAMPLERCUBEARRAY;
+ return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT;
}
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
@@ -3618,7 +3604,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 3;
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 3) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
@@ -3632,7 +3618,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real));
} else {
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
@@ -3643,7 +3629,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 4) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
@@ -3660,7 +3646,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
- if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
} else {
value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
@@ -3842,14 +3828,14 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC3:
if (p_uniform.array_size > 0) {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_VECTOR3_ARRAY;
}
} else {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::COLOR;
} else {
@@ -3859,13 +3845,13 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC4: {
if (p_uniform.array_size > 0) {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_FLOAT32_ARRAY;
}
} else {
- if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::COLOR;
} else {
pi.type = Variant::QUATERNION;
@@ -4019,7 +4005,7 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
- RBSet<String> kws;
+ HashSet<String> kws;
int idx = 0;
@@ -4036,8 +4022,8 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
idx++;
}
- for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
- r_keywords->push_back(E->get());
+ for (const String &E : kws) {
+ r_keywords->push_back(E);
}
}
@@ -4056,7 +4042,7 @@ bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
- RBSet<String> kws;
+ HashSet<String> kws;
int idx = 0;
@@ -4066,8 +4052,8 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
idx++;
}
- for (RBSet<String>::Element *E = kws.front(); E; E = E->next()) {
- r_keywords->push_back(E->get());
+ for (const String &E : kws) {
+ r_keywords->push_back(E);
}
}
@@ -4340,9 +4326,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
- for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) {
+ for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) {
+ for (const int &F : E.value) {
+ if (!_propagate_function_call_sampler_uniform_settings(E.key, F, p_filter, p_repeat)) {
return false;
}
}
@@ -4374,9 +4360,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (KeyValue<StringName, RBSet<int>> &E : arg->tex_argument_connect) {
- for (RBSet<int>::Element *F = E.value.front(); F; F = F->next()) {
- if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) {
+ for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) {
+ for (const int &F : E.value) {
+ if (!_propagate_function_call_sampler_builtin_reference(E.key, F, p_builtin)) {
return false;
}
}
@@ -5096,7 +5082,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int j = 0; j < base_function->arguments.size(); j++) {
if (base_function->arguments[j].name == varname) {
if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) {
- base_function->arguments.write[j].tex_argument_connect[call_function->name] = RBSet<int>();
+ base_function->arguments.write[j].tex_argument_connect[call_function->name] = HashSet<int>();
}
base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i);
found = true;
@@ -5379,6 +5365,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURSOR) {
//do nothing
} else if (tk.type == TK_PERIOD) {
+#ifdef DEBUG_ENABLED
+ uint32_t prev_keyword_completion_context = keyword_completion_context;
+ keyword_completion_context = CF_UNSPECIFIED;
+#endif
+
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
@@ -5734,6 +5725,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
expr = mn;
+#ifdef DEBUG_ENABLED
+ keyword_completion_context = prev_keyword_completion_context;
+#endif
+
//todo
//member (period) has priority over any operator
//creates a subindexing expression in place
@@ -7062,7 +7057,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
_set_tkpos(pos);
continue;
} else {
- RBSet<int> constants;
+ HashSet<int> constants;
for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates.
ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]);
if (flow) {
@@ -7565,15 +7560,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return OK;
}
-String ShaderLanguage::_get_shader_type_list(const RBSet<String> &p_shader_types) const {
+String ShaderLanguage::_get_shader_type_list(const HashSet<String> &p_shader_types) const {
// Return a list of shader types as an human-readable string
String valid_types;
- for (const RBSet<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
+ for (const String &E : p_shader_types) {
if (!valid_types.is_empty()) {
valid_types += ", ";
}
- valid_types += "'" + E->get() + "'";
+ valid_types += "'" + E + "'";
}
return valid_types;
@@ -7639,7 +7634,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
return OK;
}
-Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const RBSet<String> &p_shader_types) {
+Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) {
Token tk = _get_token();
TkPos prev_pos;
Token next;
@@ -7790,7 +7785,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
st.shader_struct = st_node;
int member_count = 0;
- RBSet<String> member_names;
+ HashSet<String> member_names;
while (true) { // variables list
#ifdef DEBUG_ENABLED
@@ -8240,16 +8235,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
if (uniform2.array_size > 0) {
- if (tk.type != TK_HINT_COLOR) {
+ if (tk.type != TK_HINT_SOURCE_COLOR) {
_set_error(RTR("This hint is not supported for uniform arrays."));
return ERR_PARSE_ERROR;
}
}
- if (tk.type == TK_HINT_WHITE_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
- } else if (tk.type == TK_HINT_BLACK_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
+ if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) {
+ uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
+ } else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) {
+ uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
@@ -8266,16 +8261,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
- } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
- } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
- } else if (tk.type == TK_HINT_COLOR) {
- if (type != TYPE_VEC3 && type != TYPE_VEC4) {
- _set_error(vformat(RTR("Color hint is for '%s' or '%s' only."), "vec3", "vec4"));
+ } else if (tk.type == TK_HINT_SOURCE_COLOR) {
+ if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) {
+ _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
- uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
+ uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
@@ -8409,7 +8400,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
uniform2.repeat = REPEAT_ENABLE;
}
- if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
+ if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) {
+ if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
+ _set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4"));
+ return ERR_PARSE_ERROR;
+ }
+ } else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) {
_set_error(RTR("This hint is only for sampler types."));
return ERR_PARSE_ERROR;
}
@@ -9793,7 +9789,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
int idx2 = 0;
- RBSet<int> out_args;
+ HashSet<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
@@ -9913,7 +9909,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) {
- ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@@ -9935,10 +9931,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
- options.push_back("hint_albedo");
options.push_back("hint_anisotropy");
- options.push_back("hint_black");
- options.push_back("hint_black_albedo");
+ options.push_back("hint_default_black");
+ options.push_back("hint_default_white");
options.push_back("hint_normal");
options.push_back("hint_roughness_a");
options.push_back("hint_roughness_b");
@@ -9946,7 +9941,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_roughness_gray");
options.push_back("hint_roughness_normal");
options.push_back("hint_roughness_r");
- options.push_back("hint_white");
+ options.push_back("source_color");
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}