diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
| -rw-r--r-- | servers/rendering/shader_language.cpp | 69 |
1 files changed, 35 insertions, 34 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 53f2d96f52..d803d5fcf8 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3296,16 +3296,16 @@ bool ShaderLanguage::is_float_type(DataType p_type) { } bool ShaderLanguage::is_sampler_type(DataType p_type) { return p_type == TYPE_SAMPLER2D || - p_type == TYPE_ISAMPLER2D || - p_type == TYPE_USAMPLER2D || - p_type == TYPE_SAMPLER2DARRAY || - p_type == TYPE_ISAMPLER2DARRAY || - p_type == TYPE_USAMPLER2DARRAY || - p_type == TYPE_SAMPLER3D || - p_type == TYPE_ISAMPLER3D || - p_type == TYPE_USAMPLER3D || - p_type == TYPE_SAMPLERCUBE || - p_type == TYPE_SAMPLERCUBEARRAY; + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE || + p_type == TYPE_SAMPLERCUBEARRAY; } Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { @@ -3873,16 +3873,16 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { bool ShaderLanguage::is_control_flow_keyword(String p_keyword) { return p_keyword == "break" || - p_keyword == "case" || - p_keyword == "continue" || - p_keyword == "default" || - p_keyword == "do" || - p_keyword == "else" || - p_keyword == "for" || - p_keyword == "if" || - p_keyword == "return" || - p_keyword == "switch" || - p_keyword == "while"; + p_keyword == "case" || + p_keyword == "continue" || + p_keyword == "default" || + p_keyword == "do" || + p_keyword == "else" || + p_keyword == "for" || + p_keyword == "if" || + p_keyword == "return" || + p_keyword == "switch" || + p_keyword == "while"; } void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) { @@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct int texture_uniforms = 0; int texture_binding = 0; - int uniforms = 0; int instance_index = 0; ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -7645,7 +7644,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct bool uniform = tk.type == TK_UNIFORM; if (!uniform) { - if (shader_type_identifier == "particles" || shader_type_identifier == "sky") { + if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") { _set_error(vformat("Varyings cannot be used in '%s' shaders!", shader_type_identifier)); return ERR_PARSE_ERROR; } @@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } uniform2.texture_order = -1; - if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { - uniform2.order = uniforms++; - } } if (uniform2.array_size > 0) { @@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } + int uniforms = 0; + + // Need to push arrays to first place in a uniform buffer in order to correct work. + for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) { + E->get().order = uniforms++; + } + } + for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) { + E->get().order = uniforms++; + } + } + int error_line; String error_message; if (!_check_varying_usages(&error_line, &error_message)) { @@ -9370,15 +9380,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct limit = 4; } break; - case TYPE_MAT2: - limit = 2; - break; - case TYPE_MAT3: - limit = 3; - break; - case TYPE_MAT4: - limit = 4; - break; default: { } } |