diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 2139 |
1 files changed, 1425 insertions, 714 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 54d1a6fd8d..2dd0f7006b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -32,7 +32,9 @@ #include "core/os/os.h" #include "core/string/print_string.h" +#include "core/templates/local_vector.h" #include "servers/rendering_server.h" +#include "shader_types.h" #define HAS_WARNING(flag) (warning_flags & flag) @@ -190,13 +192,11 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "OUT", "INOUT", "RENDER_MODE", - "HINT_WHITE_TEXTURE", - "HINT_BLACK_TEXTURE", + "SOURCE_COLOR", + "HINT_DEFAULT_WHITE_TEXTURE", + "HINT_DEFAULT_BLACK_TEXTURE", "HINT_NORMAL_TEXTURE", "HINT_ANISOTROPY_TEXTURE", - "HINT_ALBEDO_TEXTURE", - "HINT_BLACK_ALBEDO_TEXTURE", - "HINT_COLOR", "HINT_RANGE", "HINT_INSTANCE_INDEX", "FILTER_NEAREST", @@ -237,92 +237,140 @@ ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type, const String return tk; } +enum ContextFlag : uint32_t { + CF_UNSPECIFIED = 0U, + CF_BLOCK = 1U, // "void test() { <x> }" + CF_FUNC_DECL_PARAM_SPEC = 2U, // "void test(<x> int param) {}" + CF_FUNC_DECL_PARAM_TYPE = 4U, // "void test(<x> param) {}" + CF_IF_DECL = 8U, // "if(<x>) {}" + CF_BOOLEAN = 16U, // "bool t = <x>;" + CF_GLOBAL_SPACE = 32U, // "struct", "const", "void" etc. + CF_DATATYPE = 64U, // "<x> value;" + CF_UNIFORM_TYPE = 128U, // "uniform <x> myUniform;" + CF_VARYING_TYPE = 256U, // "varying <x> myVarying;" + CF_PRECISION_MODIFIER = 512U, // "<x> vec4 a = vec4(0.0, 1.0, 2.0, 3.0);" + CF_INTERPOLATION_QUALIFIER = 1024U, // "varying <x> vec3 myColor;" + CF_UNIFORM_KEYWORD = 2048U, // "uniform" + CF_CONST_KEYWORD = 4096U, // "const" + CF_UNIFORM_QUALIFIER = 8192U, // "<x> uniform float t;" +}; + +const uint32_t KCF_DATATYPE = CF_BLOCK | CF_GLOBAL_SPACE | CF_DATATYPE | CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE; +const uint32_t KCF_SAMPLER_DATATYPE = CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE; + const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { - { TK_TRUE, "true" }, - { TK_FALSE, "false" }, - { TK_TYPE_VOID, "void" }, - { TK_TYPE_BOOL, "bool" }, - { TK_TYPE_BVEC2, "bvec2" }, - { TK_TYPE_BVEC3, "bvec3" }, - { TK_TYPE_BVEC4, "bvec4" }, - { TK_TYPE_INT, "int" }, - { TK_TYPE_IVEC2, "ivec2" }, - { TK_TYPE_IVEC3, "ivec3" }, - { TK_TYPE_IVEC4, "ivec4" }, - { TK_TYPE_UINT, "uint" }, - { TK_TYPE_UVEC2, "uvec2" }, - { TK_TYPE_UVEC3, "uvec3" }, - { TK_TYPE_UVEC4, "uvec4" }, - { TK_TYPE_FLOAT, "float" }, - { TK_TYPE_VEC2, "vec2" }, - { TK_TYPE_VEC3, "vec3" }, - { TK_TYPE_VEC4, "vec4" }, - { TK_TYPE_MAT2, "mat2" }, - { TK_TYPE_MAT3, "mat3" }, - { TK_TYPE_MAT4, "mat4" }, - { TK_TYPE_SAMPLER2D, "sampler2D" }, - { TK_TYPE_ISAMPLER2D, "isampler2D" }, - { TK_TYPE_USAMPLER2D, "usampler2D" }, - { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" }, - { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" }, - { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" }, - { TK_TYPE_SAMPLER3D, "sampler3D" }, - { TK_TYPE_ISAMPLER3D, "isampler3D" }, - { TK_TYPE_USAMPLER3D, "usampler3D" }, - { TK_TYPE_SAMPLERCUBE, "samplerCube" }, - { TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray" }, - { TK_INTERPOLATION_FLAT, "flat" }, - { TK_INTERPOLATION_SMOOTH, "smooth" }, - { TK_CONST, "const" }, - { TK_STRUCT, "struct" }, - { TK_PRECISION_LOW, "lowp" }, - { TK_PRECISION_MID, "mediump" }, - { TK_PRECISION_HIGH, "highp" }, - { TK_CF_IF, "if" }, - { TK_CF_ELSE, "else" }, - { TK_CF_FOR, "for" }, - { TK_CF_WHILE, "while" }, - { TK_CF_DO, "do" }, - { TK_CF_SWITCH, "switch" }, - { TK_CF_CASE, "case" }, - { TK_CF_DEFAULT, "default" }, - { TK_CF_BREAK, "break" }, - { TK_CF_CONTINUE, "continue" }, - { TK_CF_RETURN, "return" }, - { TK_CF_DISCARD, "discard" }, - { TK_UNIFORM, "uniform" }, - { TK_INSTANCE, "instance" }, - { TK_GLOBAL, "global" }, - { TK_VARYING, "varying" }, - { TK_ARG_IN, "in" }, - { TK_ARG_OUT, "out" }, - { TK_ARG_INOUT, "inout" }, - { TK_RENDER_MODE, "render_mode" }, - { TK_HINT_WHITE_TEXTURE, "hint_white" }, - { TK_HINT_BLACK_TEXTURE, "hint_black" }, - { TK_HINT_NORMAL_TEXTURE, "hint_normal" }, - { TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal" }, - { TK_HINT_ROUGHNESS_R, "hint_roughness_r" }, - { TK_HINT_ROUGHNESS_G, "hint_roughness_g" }, - { TK_HINT_ROUGHNESS_B, "hint_roughness_b" }, - { TK_HINT_ROUGHNESS_A, "hint_roughness_a" }, - { TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray" }, - { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy" }, - { TK_HINT_ALBEDO_TEXTURE, "hint_albedo" }, - { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" }, - { TK_HINT_COLOR, "hint_color" }, - { TK_HINT_RANGE, "hint_range" }, - { TK_HINT_INSTANCE_INDEX, "instance_index" }, - { TK_FILTER_NEAREST, "filter_nearest" }, - { TK_FILTER_LINEAR, "filter_linear" }, - { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" }, - { TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" }, - { TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, "filter_nearest_mipmap_anisotropic" }, - { TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, "filter_linear_mipmap_anisotropic" }, - { TK_REPEAT_ENABLE, "repeat_enable" }, - { TK_REPEAT_DISABLE, "repeat_disable" }, - { TK_SHADER_TYPE, "shader_type" }, - { TK_ERROR, nullptr } + { TK_TRUE, "true", CF_BLOCK | CF_IF_DECL | CF_BOOLEAN, {}, {} }, + { TK_FALSE, "false", CF_BLOCK | CF_IF_DECL | CF_BOOLEAN, {}, {} }, + + // data types + + { TK_TYPE_VOID, "void", CF_GLOBAL_SPACE, {}, {} }, + { TK_TYPE_BOOL, "bool", KCF_DATATYPE, {}, {} }, + { TK_TYPE_BVEC2, "bvec2", KCF_DATATYPE, {}, {} }, + { TK_TYPE_BVEC3, "bvec3", KCF_DATATYPE, {}, {} }, + { TK_TYPE_BVEC4, "bvec4", KCF_DATATYPE, {}, {} }, + { TK_TYPE_INT, "int", KCF_DATATYPE, {}, {} }, + { TK_TYPE_IVEC2, "ivec2", KCF_DATATYPE, {}, {} }, + { TK_TYPE_IVEC3, "ivec3", KCF_DATATYPE, {}, {} }, + { TK_TYPE_IVEC4, "ivec4", KCF_DATATYPE, {}, {} }, + { TK_TYPE_UINT, "uint", KCF_DATATYPE, {}, {} }, + { TK_TYPE_UVEC2, "uvec2", KCF_DATATYPE, {}, {} }, + { TK_TYPE_UVEC3, "uvec3", KCF_DATATYPE, {}, {} }, + { TK_TYPE_UVEC4, "uvec4", KCF_DATATYPE, {}, {} }, + { TK_TYPE_FLOAT, "float", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_VEC2, "vec2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_VEC3, "vec3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_VEC4, "vec4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_MAT2, "mat2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_MAT3, "mat3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_MAT4, "mat4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} }, + { TK_TYPE_SAMPLER2D, "sampler2D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_ISAMPLER2D, "isampler2D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_USAMPLER2D, "usampler2D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_SAMPLER3D, "sampler3D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_ISAMPLER3D, "isampler3D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} }, + { TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} }, + + // interpolation qualifiers + + { TK_INTERPOLATION_FLAT, "flat", CF_INTERPOLATION_QUALIFIER, {}, {} }, + { TK_INTERPOLATION_SMOOTH, "smooth", CF_INTERPOLATION_QUALIFIER, {}, {} }, + + // precision modifiers + + { TK_PRECISION_LOW, "lowp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} }, + { TK_PRECISION_MID, "mediump", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} }, + { TK_PRECISION_HIGH, "highp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} }, + + // global space keywords + + { TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} }, + { TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} }, + { TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} }, + { TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} }, + { TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} }, + { TK_SHADER_TYPE, "shader_type", CF_GLOBAL_SPACE, {}, {} }, + { TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} }, + + // uniform qualifiers + + { TK_INSTANCE, "instance", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} }, + { TK_GLOBAL, "global", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} }, + + // block keywords + + { TK_CF_IF, "if", CF_BLOCK, {}, {} }, + { TK_CF_ELSE, "else", CF_BLOCK, {}, {} }, + { TK_CF_FOR, "for", CF_BLOCK, {}, {} }, + { TK_CF_WHILE, "while", CF_BLOCK, {}, {} }, + { TK_CF_DO, "do", CF_BLOCK, {}, {} }, + { TK_CF_SWITCH, "switch", CF_BLOCK, {}, {} }, + { TK_CF_CASE, "case", CF_BLOCK, {}, {} }, + { TK_CF_DEFAULT, "default", CF_BLOCK, {}, {} }, + { TK_CF_BREAK, "break", CF_BLOCK, {}, {} }, + { TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} }, + { TK_CF_RETURN, "return", CF_BLOCK, {}, {} }, + { TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } }, + + // function specifier keywords + + { TK_ARG_IN, "in", CF_FUNC_DECL_PARAM_SPEC, {}, {} }, + { TK_ARG_OUT, "out", CF_FUNC_DECL_PARAM_SPEC, {}, {} }, + { TK_ARG_INOUT, "inout", CF_FUNC_DECL_PARAM_SPEC, {}, {} }, + + // hints + + { TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} }, + + // sampler hints + + { TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_B, "hint_roughness_b", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, "filter_nearest_mipmap_anisotropic", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, "filter_linear_mipmap_anisotropic", CF_UNSPECIFIED, {}, {} }, + { TK_REPEAT_ENABLE, "repeat_enable", CF_UNSPECIFIED, {}, {} }, + { TK_REPEAT_DISABLE, "repeat_disable", CF_UNSPECIFIED, {}, {} }, + + { TK_ERROR, nullptr, CF_UNSPECIFIED, {}, {} } }; ShaderLanguage::Token ShaderLanguage::_get_token() { @@ -529,6 +577,37 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_OP_MOD); } break; + case '@': { + if (GETCHAR(0) == '@' && GETCHAR(1) == '>') { + char_idx += 2; + + LocalVector<char32_t> incp; + while (GETCHAR(0) != '\n') { + incp.push_back(GETCHAR(0)); + char_idx++; + } + incp.push_back(0); // Zero end it. + String include_path(incp.ptr()); + include_positions.write[include_positions.size() - 1].line = tk_line; + FilePosition fp; + fp.file = include_path; + fp.line = 0; + tk_line = 0; + include_positions.push_back(fp); + + } else if (GETCHAR(0) == '@' && GETCHAR(1) == '<') { + if (include_positions.size() == 1) { + return _make_token(TK_ERROR, "Invalid include exit hint @@< without matching enter hint."); + } + char_idx += 2; + + include_positions.resize(include_positions.size() - 1); // Pop back. + tk_line = include_positions[include_positions.size() - 1].line; // Restore line. + + } else { + return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)"); + } + } break; default: { char_idx--; //go back one, since we have no idea what this is @@ -568,12 +647,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; int i = 0; + bool digit_after_exp = false; while (true) { const char32_t symbol = String::char_lowercase(GETCHAR(i)); bool error = false; if (is_digit(symbol)) { + if (exponent_found) { + digit_after_exp = true; + } if (end_suffix_found) { error = true; } @@ -638,7 +721,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant"); } } else if (period_found || exponent_found || float_suffix_found) { // Float - if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+" + if (exponent_found && (!digit_after_exp || (!is_digit(last_char) && last_char != 'f'))) { // Checks for eg: "2E", "2E-", "2E+" and 0ef, 0e+f, 0.0ef, 0.0e-f (exponent without digit after it). return _make_token(TK_ERROR, "Invalid (float) numeric constant"); } if (period_found) { @@ -752,6 +835,19 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { #undef GETCHAR } +bool ShaderLanguage::_lookup_next(Token &r_tk) { + TkPos pre_pos = _get_tkpos(); + int line = pre_pos.tk_line; + _get_token(); + Token tk = _get_token(); + _set_tkpos(pre_pos); + if (tk.line == line) { + r_tk = tk; + return true; + } + return false; +} + String ShaderLanguage::token_debug(const String &p_code) { clear(); @@ -852,6 +948,13 @@ bool ShaderLanguage::is_token_precision(TokenType p_type) { p_type == TK_PRECISION_HIGH); } +bool ShaderLanguage::is_token_arg_qual(TokenType p_type) { + return ( + p_type == TK_ARG_IN || + p_type == TK_ARG_OUT || + p_type == TK_ARG_INOUT); +} + ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_type) { if (p_type == TK_PRECISION_LOW) { return PRECISION_LOWP; @@ -949,6 +1052,93 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { return ""; } +String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) { + String result; + switch (p_hint) { + case ShaderNode::Uniform::HINT_RANGE: { + result = "hint_range"; + } break; + case ShaderNode::Uniform::HINT_SOURCE_COLOR: { + result = "hint_color"; + } break; + case ShaderNode::Uniform::HINT_NORMAL: { + result = "hint_normal"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: { + result = "hint_roughness_normal"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_R: { + result = "hint_roughness_r"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_G: { + result = "hint_roughness_g"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_B: { + result = "hint_roughness_b"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_A: { + result = "hint_roughness_a"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: { + result = "hint_roughness_gray"; + } break; + case ShaderNode::Uniform::HINT_DEFAULT_BLACK: { + result = "hint_default_black"; + } break; + case ShaderNode::Uniform::HINT_DEFAULT_WHITE: { + result = "hint_default_white"; + } break; + case ShaderNode::Uniform::HINT_ANISOTROPY: { + result = "hint_anisotropy"; + } break; + default: + break; + } + return result; +} + +String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) { + String result; + switch (p_filter) { + case FILTER_NEAREST: { + result = "filter_nearest"; + } break; + case FILTER_LINEAR: { + result = "filter_linear"; + } break; + case FILTER_NEAREST_MIPMAP: { + result = "filter_nearest_mipmap"; + } break; + case FILTER_LINEAR_MIPMAP: { + result = "filter_linear_mipmap"; + } break; + case FILTER_NEAREST_MIPMAP_ANISOTROPIC: { + result = "filter_nearest_mipmap_anisotropic"; + } break; + case FILTER_LINEAR_MIPMAP_ANISOTROPIC: { + result = "filter_linear_mipmap_anisotropic"; + } break; + default: { + } break; + } + return result; +} + +String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) { + String result; + switch (p_repeat) { + case REPEAT_DISABLE: { + result = "repeat_disable"; + } break; + case REPEAT_ENABLE: { + result = "repeat_enable"; + } break; + default: { + } break; + } + return result; +} + bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { return is_token_datatype(p_type) && p_type != TK_TYPE_VOID; } @@ -957,6 +1147,8 @@ void ShaderLanguage::clear() { current_function = StringName(); last_name = StringName(); last_type = IDENTIFIER_MAX; + current_uniform_group_name = ""; + current_uniform_subgroup_name = ""; completion_type = COMPLETION_NONE; completion_block = nullptr; @@ -966,7 +1158,11 @@ void ShaderLanguage::clear() { completion_base = TYPE_VOID; completion_base_array = false; + include_positions.clear(); + include_positions.push_back(FilePosition()); + #ifdef DEBUG_ENABLED + keyword_completion_context = CF_GLOBAL_SPACE; used_constants.clear(); used_varyings.clear(); used_uniforms.clear(); @@ -1026,17 +1222,36 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden #endif // DEBUG_ENABLED bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name, ConstantNode::Value *r_constant_value) { - if (p_function_info.built_ins.has(p_identifier)) { - if (r_data_type) { - *r_data_type = p_function_info.built_ins[p_identifier].type; - } - if (r_is_const) { - *r_is_const = p_function_info.built_ins[p_identifier].constant; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + for (const KeyValue<StringName, FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) { + if ((current_function == E.key || E.key == "global") && E.value.built_ins.has(p_identifier)) { + if (r_data_type) { + *r_data_type = E.value.built_ins[p_identifier].type; + } + if (r_is_const) { + *r_is_const = E.value.built_ins[p_identifier].constant; + } + if (r_type) { + *r_type = IDENTIFIER_BUILTIN_VAR; + } + return true; + } + } } - if (r_type) { - *r_type = IDENTIFIER_BUILTIN_VAR; + } else { + if (p_function_info.built_ins.has(p_identifier)) { + if (r_data_type) { + *r_data_type = p_function_info.built_ins[p_identifier].type; + } + if (r_is_const) { + *r_is_const = p_function_info.built_ins[p_identifier].constant; + } + if (r_type) { + *r_type = IDENTIFIER_BUILTIN_VAR; + } + return true; } - return true; } if (p_function_info.stage_functions.has(p_identifier)) { @@ -1701,21 +1916,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1729,22 +1944,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion vectors. @@ -1756,57 +1971,57 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion between matrixes. @@ -2050,10 +2265,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // modf - { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, + { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, // min @@ -2073,13 +2288,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // max @@ -2099,13 +2314,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // clamp @@ -2125,13 +2340,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, - { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, + { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, // mix @@ -2182,31 +2397,31 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // floatBitsToInt - { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // floatBitsToUint - { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // intBitsToFloat - { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // uintBitsToFloat - { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // Built-ins - geometric functions. // length @@ -2295,9 +2510,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThan @@ -2309,9 +2524,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // lessThanEqual @@ -2323,9 +2538,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThanEqual @@ -2337,9 +2552,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // equal @@ -2351,9 +2566,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2369,9 +2584,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2398,38 +2613,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Built-ins: texture functions. // textureSize - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, // texture { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, @@ -2437,119 +2652,119 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // textureProj - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, // textureLod { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // texelFetch - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureProjLod - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureGrad - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, // textureGather - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, // dFdx - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // dFdy - { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // fwidth - { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // Sub-functions. // array - { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true }, + { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, false }, // Modern functions. // fma @@ -2561,17 +2776,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Packing/Unpacking functions. - { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, - { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, // bitfieldExtract @@ -3351,17 +3566,7 @@ bool ShaderLanguage::is_float_type(DataType p_type) { } } bool ShaderLanguage::is_sampler_type(DataType p_type) { - return p_type == TYPE_SAMPLER2D || - p_type == TYPE_ISAMPLER2D || - p_type == TYPE_USAMPLER2D || - p_type == TYPE_SAMPLER2DARRAY || - p_type == TYPE_ISAMPLER2DARRAY || - p_type == TYPE_USAMPLER2DARRAY || - p_type == TYPE_SAMPLER3D || - p_type == TYPE_ISAMPLER3D || - p_type == TYPE_USAMPLER3D || - p_type == TYPE_SAMPLERCUBE || - p_type == TYPE_SAMPLERCUBEARRAY; + return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT; } Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { @@ -3548,20 +3753,32 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 3; - PackedVector3Array array = PackedVector3Array(); - for (int i = 0; i < array_size; i += 3) { - array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { + PackedColorArray array = PackedColorArray(); + for (int i = 0; i < array_size; i += 3) { + array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); + } + value = Variant(array); + } else { + PackedVector3Array array = PackedVector3Array(); + for (int i = 0; i < array_size; i += 3) { + array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); + } + value = Variant(array); } - value = Variant(array); } else { - value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { + value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real)); + } else { + value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); + } } break; case ShaderLanguage::TYPE_VEC4: if (array_size > 0) { array_size *= 4; - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { PackedColorArray array = PackedColorArray(); for (int i = 0; i < array_size; i += 4) { array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); @@ -3578,7 +3795,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(array); } } else { - if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); @@ -3639,18 +3856,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[4].real; - p[1][1] = p_value[5].real; - p[1][2] = p_value[6].real; - p[2][0] = p_value[8].real; - p[2][1] = p_value[9].real; - p[2][2] = p_value[10].real; - Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); - value = Variant(t); + Projection p = Projection(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real), + Vector4(p_value[4].real, p_value[5].real, p_value[6].real, p_value[7].real), + Vector4(p_value[8].real, p_value[9].real, p_value[10].real, p_value[11].real), + Vector4(p_value[12].real, p_value[13].real, p_value[14].real, p_value[15].real)); + value = Variant(p); } break; } @@ -3732,13 +3942,29 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform } } } break; - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_IVEC2: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR2I; + } + } break; case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::PACKED_INT32_ARRAY; + case ShaderLanguage::TYPE_IVEC3: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR3I; + } + } break; + case ShaderLanguage::TYPE_UVEC4: + case ShaderLanguage::TYPE_IVEC4: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR4I; + } } break; case ShaderLanguage::TYPE_FLOAT: { if (p_uniform.array_size > 0) { @@ -3760,23 +3986,33 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform break; case ShaderLanguage::TYPE_VEC3: if (p_uniform.array_size > 0) { - pi.type = Variant::PACKED_VECTOR3_ARRAY; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { + pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA; + pi.type = Variant::PACKED_COLOR_ARRAY; + } else { + pi.type = Variant::PACKED_VECTOR3_ARRAY; + } } else { - pi.type = Variant::VECTOR3; + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { + pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA; + pi.type = Variant::COLOR; + } else { + pi.type = Variant::VECTOR3; + } } break; case ShaderLanguage::TYPE_VEC4: { if (p_uniform.array_size > 0) { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::PACKED_COLOR_ARRAY; } else { pi.type = Variant::PACKED_FLOAT32_ARRAY; } } else { - if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::QUATERNION; + pi.type = Variant::VECTOR4; } } } break; @@ -3798,7 +4034,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::PACKED_FLOAT32_ARRAY; } else { - pi.type = Variant::TRANSFORM3D; + pi.type = Variant::PROJECTION; } break; case ShaderLanguage::TYPE_SAMPLER2D: @@ -3927,7 +4163,7 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) { } void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { - Set<String> kws; + HashSet<String> kws; int idx = 0; @@ -3944,8 +4180,8 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { idx++; } - for (Set<String>::Element *E = kws.front(); E; E = E->next()) { - r_keywords->push_back(E->get()); + for (const String &E : kws) { + r_keywords->push_back(E); } } @@ -3964,7 +4200,7 @@ bool ShaderLanguage::is_control_flow_keyword(String p_keyword) { } void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) { - Set<String> kws; + HashSet<String> kws; int idx = 0; @@ -3974,8 +4210,8 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) { idx++; } - for (Set<String>::Element *E = kws.front(); E; E = E->next()) { - r_keywords->push_back(E->get()); + for (const String &E : kws) { + r_keywords->push_back(E); } } @@ -4248,9 +4484,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam arg->tex_argument_check = true; arg->tex_argument_filter = p_filter; arg->tex_argument_repeat = p_repeat; - for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { - for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_uniform_settings(E.key, F->get(), p_filter, p_repeat)) { + for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) { + for (const int &F : E.value) { + if (!_propagate_function_call_sampler_uniform_settings(E.key, F, p_filter, p_repeat)) { return false; } } @@ -4282,9 +4518,9 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa arg->tex_builtin_check = true; arg->tex_builtin = p_builtin; - for (KeyValue<StringName, Set<int>> &E : arg->tex_argument_connect) { - for (Set<int>::Element *F = E.value.front(); F; F = F->next()) { - if (!_propagate_function_call_sampler_builtin_reference(E.key, F->get(), p_builtin)) { + for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) { + for (const int &F : E.value) { + if (!_propagate_function_call_sampler_builtin_reference(E.key, F, p_builtin)) { return false; } } @@ -5004,7 +5240,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int j = 0; j < base_function->arguments.size(); j++) { if (base_function->arguments[j].name == varname) { if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) { - base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>(); + base_function->arguments.write[j].tex_argument_connect[call_function->name] = HashSet<int>(); } base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i); found = true; @@ -5287,6 +5523,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_CURSOR) { //do nothing } else if (tk.type == TK_PERIOD) { +#ifdef DEBUG_ENABLED + uint32_t prev_keyword_completion_context = keyword_completion_context; + keyword_completion_context = CF_UNSPECIFIED; +#endif + DataType dt = expr->get_datatype(); String st = expr->get_datatype_name(); @@ -5327,9 +5568,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons StringName member_struct_name = ""; int array_size = 0; - Set<char> position_symbols; - Set<char> color_symbols; - Set<char> texture_symbols; + RBSet<char> position_symbols; + RBSet<char> color_symbols; + RBSet<char> texture_symbols; bool mix_error = false; @@ -5642,6 +5883,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } expr = mn; +#ifdef DEBUG_ENABLED + keyword_completion_context = prev_keyword_completion_context; +#endif + //todo //member (period) has priority over any operator //creates a subindexing expression in place @@ -6373,8 +6618,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one, bool p_can_break, bool p_can_continue) { while (true) { TkPos pos = _get_tkpos(); - Token tk = _get_token(); +#ifdef DEBUG_ENABLED + Token next; +#endif // DEBUG_ENABLED if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_SWITCH) { if (tk.type != TK_CF_CASE && tk.type != TK_CF_DEFAULT && tk.type != TK_CURLY_BRACKET_CLOSE) { @@ -6407,6 +6654,16 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } #endif // DEBUG_ENABLED } +#ifdef DEBUG_ENABLED + uint32_t precision_flag = CF_PRECISION_MODIFIER; + + keyword_completion_context = CF_DATATYPE; + if (!is_token_precision(tk.type)) { + if (!is_struct) { + keyword_completion_context |= precision_flag; + } + } +#endif // DEBUG_ENABLED bool is_const = false; @@ -6428,6 +6685,26 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun if (!is_struct) { is_struct = shader->structs.has(tk.text); // check again. } + +#ifdef DEBUG_ENABLED + if (keyword_completion_context & precision_flag) { + keyword_completion_context ^= precision_flag; + } +#endif // DEBUG_ENABLED + } + +#ifdef DEBUG_ENABLED + if (is_const && _lookup_next(next)) { + if (is_token_precision(next.type)) { + keyword_completion_context = CF_UNSPECIFIED; + } + if (is_token_datatype(next.type)) { + keyword_completion_context ^= CF_DATATYPE; + } + } +#endif // DEBUG_ENABLED + + if (precision != PRECISION_DEFAULT) { if (!is_token_nonvoid_datatype(tk.type)) { _set_error(RTR("Expected variable type after precision modifier.")); return ERR_PARSE_ERROR; @@ -6443,14 +6720,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun DataType type = is_struct ? TYPE_STRUCT : get_token_datatype(tk.type); - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } - if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) { return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED + int array_size = 0; bool fixed_array_size = false; bool first = true; @@ -6520,7 +6797,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun StringName func_name = parent_function->name; if (!used_local_vars.has(func_name)) { - used_local_vars.insert(func_name, Map<StringName, Usage>()); + used_local_vars.insert(func_name, HashMap<StringName, Usage>()); } used_local_vars[func_name].insert(name, Usage(tk_line)); @@ -6539,11 +6816,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end() && is_const) { - _set_error(RTR("Local const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size); if (error != OK) { return error; @@ -6554,16 +6826,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun tk = _get_token(); } - +#ifdef DEBUG_ENABLED + if (var.type == DataType::TYPE_BOOL) { + keyword_completion_context = CF_BOOLEAN; + } +#endif // DEBUG_ENABLED if (var.array_size > 0 || unknown_size) { bool full_def = false; if (tk.type == TK_OP_ASSIGN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Array initialization is only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - TkPos prev_pos = _get_tkpos(); tk = _get_token(); @@ -6801,7 +7072,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun return ERR_PARSE_ERROR; } } while (tk.type == TK_COMMA); //another variable - +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_BLOCK; +#endif // DEBUG_ENABLED p_block->statements.push_back(static_cast<Node *>(vdnode)); } else if (tk.type == TK_CURLY_BRACKET_OPEN) { //a sub block, just because.. @@ -6821,10 +7094,16 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_IF; +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_IF_DECL; +#endif // DEBUG_ENABLED Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_BLOCK; +#endif // DEBUG_ENABLED if (n->get_datatype() != TYPE_BOOL) { _set_error(RTR("Expected a boolean expression.")); @@ -6862,11 +7141,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun _set_tkpos(pos); //rollback } } else if (tk.type == TK_CF_SWITCH) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(vformat(RTR("The '%s' operator is only supported on high-end platforms."), "switch")); - return ERR_PARSE_ERROR; - } - // switch() {} tk = _get_token(); if (tk.type != TK_PARENTHESIS_OPEN) { @@ -6922,7 +7196,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun _set_tkpos(pos); continue; } else { - Set<int> constants; + HashSet<int> constants; for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates. ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]); if (flow) { @@ -7162,10 +7436,17 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun init_block->parent_block = p_block; init_block->single_statement = true; cf->blocks.push_back(init_block); + +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_DATATYPE; +#endif // DEBUG_ENABLED Error err = _parse_block(init_block, p_function_info, true, false, false); if (err != OK) { return err; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED BlockNode *condition_block = alloc_node<BlockNode>(); condition_block->block_type = BlockNode::BLOCK_TYPE_FOR_CONDITION; @@ -7194,6 +7475,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun cf->blocks.push_back(block); p_block->statements.push_back(cf); +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_BLOCK; +#endif // DEBUG_ENABLED err = _parse_block(block, p_function_info, true, true, true); if (err != OK) { return err; @@ -7238,6 +7522,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } else { _set_tkpos(pos); //rollback, wants expression +#ifdef DEBUG_ENABLED + if (b->parent_function->return_type == DataType::TYPE_BOOL) { + keyword_completion_context = CF_BOOLEAN; + } +#endif // DEBUG_ENABLED + Node *expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return ERR_PARSE_ERROR; @@ -7254,6 +7544,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + if (b->parent_function->return_type == DataType::TYPE_BOOL) { + keyword_completion_context = CF_BLOCK; + } +#endif // DEBUG_ENABLED + flow->expressions.push_back(expr); } @@ -7403,15 +7699,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun return OK; } -String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types) const { +String ShaderLanguage::_get_shader_type_list(const HashSet<String> &p_shader_types) const { // Return a list of shader types as an human-readable string String valid_types; - for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) { + for (const String &E : p_shader_types) { if (!valid_types.is_empty()) { valid_types += ", "; } - valid_types += "'" + E->get() + "'"; + valid_types += "'" + E + "'"; } return valid_types; @@ -7448,64 +7744,44 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci return OK; } -Error ShaderLanguage::_validate_datatype(DataType p_type) { - if (RenderingServer::get_singleton()->is_low_end()) { - bool invalid_type = false; - - switch (p_type) { - case TYPE_UINT: - case TYPE_UVEC2: - case TYPE_UVEC3: - case TYPE_UVEC4: - case TYPE_ISAMPLER2D: - case TYPE_USAMPLER2D: - case TYPE_ISAMPLER3D: - case TYPE_USAMPLER3D: - case TYPE_USAMPLER2DARRAY: - case TYPE_ISAMPLER2DARRAY: - invalid_type = true; - break; - default: - break; - } - - if (invalid_type) { - _set_error(vformat(RTR("The \"%s\" type is only supported on high-end platforms."), get_datatype_name(p_type))); - return ERR_UNAVAILABLE; - } - } - return OK; -} - -Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const Set<String> &p_shader_types) { - Token tk = _get_token(); +Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) { + Token tk; TkPos prev_pos; + Token next; - if (tk.type != TK_SHADER_TYPE) { - _set_error(vformat(RTR("Expected '%s' at the beginning of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } + if (!is_shader_inc) { + tk = _get_token(); - StringName shader_type_identifier; - _get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier); + if (tk.type != TK_SHADER_TYPE) { + _set_error(vformat(RTR("Expected '%s' at the beginning of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED - if (shader_type_identifier == StringName()) { - _set_error(vformat(RTR("Expected an identifier after '%s', indicating the type of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } - if (!p_shader_types.has(shader_type_identifier)) { - _set_error(vformat(RTR("Invalid shader type. Valid types are: %s"), _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } - prev_pos = _get_tkpos(); - tk = _get_token(); + _get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier); + if (shader_type_identifier == StringName()) { + _set_error(vformat(RTR("Expected an identifier after '%s', indicating the type of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } + if (!p_shader_types.has(shader_type_identifier)) { + _set_error(vformat(RTR("Invalid shader type. Valid types are: %s"), _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } + prev_pos = _get_tkpos(); + tk = _get_token(); - if (tk.type != TK_SEMICOLON) { - _set_tkpos(prev_pos); - _set_expected_after_error(";", "shader_type " + String(shader_type_identifier)); - return ERR_PARSE_ERROR; + if (tk.type != TK_SEMICOLON) { + _set_tkpos(prev_pos); + _set_expected_after_error(";", "shader_type " + String(shader_type_identifier)); + return ERR_PARSE_ERROR; + } } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_GLOBAL_SPACE; +#endif // DEBUG_ENABLED tk = _get_token(); int texture_uniforms = 0; @@ -7532,7 +7808,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct stages = &p_functions; const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo(); - Map<String, String> defined_modes; + HashMap<String, String> defined_modes; while (tk.type != TK_EOF) { switch (tk.type) { @@ -7555,25 +7831,54 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct bool found = false; - for (int i = 0; i < p_render_modes.size(); i++) { - const ModeInfo &info = p_render_modes[i]; - const String name = String(info.name); + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i)); - if (smode.begins_with(name)) { - if (!info.options.is_empty()) { - if (info.options.has(smode.substr(name.length() + 1))) { - found = true; + for (int j = 0; j < modes.size(); j++) { + const ModeInfo &info = modes[j]; + const String name = String(info.name); - if (defined_modes.has(name)) { - _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); - return ERR_PARSE_ERROR; + if (smode.begins_with(name)) { + if (!info.options.is_empty()) { + if (info.options.has(smode.substr(name.length() + 1))) { + found = true; + + if (defined_modes.has(name)) { + _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); + return ERR_PARSE_ERROR; + } + defined_modes.insert(name, smode); + break; + } + } else { + found = true; + break; } - defined_modes.insert(name, smode); + } + } + } + } else { + for (int i = 0; i < p_render_modes.size(); i++) { + const ModeInfo &info = p_render_modes[i]; + const String name = String(info.name); + + if (smode.begins_with(name)) { + if (!info.options.is_empty()) { + if (info.options.has(smode.substr(name.length() + 1))) { + found = true; + + if (defined_modes.has(name)) { + _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); + return ERR_PARSE_ERROR; + } + defined_modes.insert(name, smode); + break; + } + } else { + found = true; break; } - } else { - found = true; - break; } } } @@ -7599,7 +7904,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct case TK_STRUCT: { ShaderNode::Struct st; DataType type; - +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type == TK_IDENTIFIER) { st.name = tk.text; @@ -7621,8 +7928,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct st.shader_struct = st_node; int member_count = 0; - Set<String> member_names; + HashSet<String> member_names; + while (true) { // variables list +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_DATATYPE | CF_PRECISION_MODIFIER; +#endif // DEBUG_ENABLED + tk = _get_token(); if (tk.type == TK_CURLY_BRACKET_CLOSE) { break; @@ -7639,6 +7951,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (is_token_precision(tk.type)) { precision = get_token_precision(tk.type); tk = _get_token(); +#ifdef DEBUG_ENABLED + keyword_completion_context ^= CF_PRECISION_MODIFIER; +#endif // DEBUG_ENABLED } if (shader->structs.has(tk.text)) { @@ -7665,6 +7980,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error(vformat(RTR("A '%s' data type is not allowed here."), get_datatype_name(type))); return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED bool first = true; bool fixed_array_size = false; @@ -7736,12 +8054,19 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error(RTR("Empty structs are not allowed.")); return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type != TK_SEMICOLON) { _set_expected_error(";"); return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_GLOBAL_SPACE; +#endif // DEBUG_ENABLED + shader->structs[st.name] = st; shader->vstructs.push_back(st); // struct's order is important! #ifdef DEBUG_ENABLED @@ -7751,6 +8076,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct #endif // DEBUG_ENABLED } break; case TK_GLOBAL: { +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNIFORM_KEYWORD; + if (_lookup_next(next)) { + if (next.type == TK_UNIFORM) { + keyword_completion_context ^= CF_UNIFORM_KEYWORD; + } + } +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type != TK_UNIFORM) { _set_expected_after_error("uniform", "global"); @@ -7760,6 +8093,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct }; [[fallthrough]]; case TK_INSTANCE: { +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNIFORM_KEYWORD; + if (_lookup_next(next)) { + if (next.type == TK_UNIFORM) { + keyword_completion_context ^= CF_UNIFORM_KEYWORD; + } + } +#endif // DEBUG_ENABLED if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { tk = _get_token(); if (tk.type != TK_UNIFORM) { @@ -7772,15 +8113,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct [[fallthrough]]; case TK_UNIFORM: case TK_VARYING: { - bool uniform = tk.type == TK_UNIFORM; - - if (!uniform) { + bool is_uniform = tk.type == TK_UNIFORM; +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED + if (!is_uniform) { if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") { _set_error(vformat(RTR("Varyings cannot be used in '%s' shaders."), shader_type_identifier)); return ERR_PARSE_ERROR; } } - DataPrecision precision = PRECISION_DEFAULT; DataInterpolation interpolation = INTERPOLATION_SMOOTH; DataType type; @@ -7788,22 +8130,85 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct int array_size = 0; tk = _get_token(); +#ifdef DEBUG_ENABLED + bool temp_error = false; + uint32_t datatype_flag; + + if (!is_uniform) { + datatype_flag = CF_VARYING_TYPE; + keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag; + + if (_lookup_next(next)) { + if (is_token_interpolation(next.type)) { + keyword_completion_context ^= (CF_INTERPOLATION_QUALIFIER | datatype_flag); + } else if (is_token_precision(next.type)) { + keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag); + } else if (is_token_datatype(next.type)) { + keyword_completion_context ^= datatype_flag; + } + } + } else { + datatype_flag = CF_UNIFORM_TYPE; + keyword_completion_context = CF_PRECISION_MODIFIER | datatype_flag; + + if (_lookup_next(next)) { + if (is_token_precision(next.type)) { + keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag); + } else if (is_token_datatype(next.type)) { + keyword_completion_context ^= datatype_flag; + } + } + } +#endif // DEBUG_ENABLED + if (is_token_interpolation(tk.type)) { - if (uniform) { + if (is_uniform) { _set_error(RTR("Interpolation qualifiers are not supported for uniforms.")); +#ifdef DEBUG_ENABLED + temp_error = true; +#else return ERR_PARSE_ERROR; +#endif // DEBUG_ENABLED } interpolation = get_token_interpolation(tk.type); tk = _get_token(); +#ifdef DEBUG_ENABLED + if (keyword_completion_context & CF_INTERPOLATION_QUALIFIER) { + keyword_completion_context ^= CF_INTERPOLATION_QUALIFIER; + } + if (_lookup_next(next)) { + if (is_token_precision(next.type)) { + keyword_completion_context ^= CF_PRECISION_MODIFIER; + } else if (is_token_datatype(next.type)) { + keyword_completion_context ^= datatype_flag; + } + } + if (temp_error) { + return ERR_PARSE_ERROR; + } +#endif // DEBUG_ENABLED } if (is_token_precision(tk.type)) { precision = get_token_precision(tk.type); tk = _get_token(); +#ifdef DEBUG_ENABLED + if (keyword_completion_context & CF_INTERPOLATION_QUALIFIER) { + keyword_completion_context ^= CF_INTERPOLATION_QUALIFIER; + } + if (keyword_completion_context & CF_PRECISION_MODIFIER) { + keyword_completion_context ^= CF_PRECISION_MODIFIER; + } + if (_lookup_next(next)) { + if (is_token_datatype(next.type)) { + keyword_completion_context = CF_UNSPECIFIED; + } + } +#endif // DEBUG_ENABLED } if (shader->structs.has(tk.text)) { - if (uniform) { + if (is_uniform) { _set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct")); return ERR_PARSE_ERROR; } else { @@ -7828,11 +8233,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { + if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { _set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed.")); return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) { @@ -7866,10 +8274,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - if (uniform) { + if (is_uniform) { if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform - DataType gvtype = global_var_get_type_func(name); + DataType gvtype = global_shader_uniform_get_type_func(name); if (gvtype == TYPE_MAX) { _set_error(vformat(RTR("Global uniform '%s' does not exist. Create it in Project Settings."), String(name))); return ERR_PARSE_ERROR; @@ -7880,16 +8288,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } } - ShaderNode::Uniform uniform2; + ShaderNode::Uniform uniform; - uniform2.type = type; - uniform2.scope = uniform_scope; - uniform2.precision = precision; - uniform2.array_size = array_size; + uniform.type = type; + uniform.scope = uniform_scope; + uniform.precision = precision; + uniform.array_size = array_size; + uniform.group = current_uniform_group_name; + uniform.subgroup = current_uniform_subgroup_name; tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr); + Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform.array_size, nullptr); if (error != OK) { return error; } @@ -7901,36 +8311,33 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } - uniform2.texture_order = texture_uniforms++; - uniform2.texture_binding = texture_binding; - if (uniform2.array_size > 0) { - texture_binding += uniform2.array_size; + uniform.texture_order = texture_uniforms++; + uniform.texture_binding = texture_binding; + if (uniform.array_size > 0) { + texture_binding += uniform.array_size; } else { ++texture_binding; } - uniform2.order = -1; - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } + uniform.order = -1; } else { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) { _set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } - uniform2.texture_order = -1; + uniform.texture_order = -1; if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { - uniform2.order = uniforms++; + uniform.order = uniforms++; #ifdef DEBUG_ENABLED if (check_device_limit_warnings) { - if (uniform2.array_size > 0) { - int size = get_datatype_size(uniform2.type) * uniform2.array_size; - int m = (16 * uniform2.array_size); + if (uniform.array_size > 0) { + int size = get_datatype_size(uniform.type) * uniform.array_size; + int m = (16 * uniform.array_size); if ((size % m) != 0U) { size += m - (size % m); } uniform_buffer_size += size; } else { - uniform_buffer_size += get_datatype_size(uniform2.type); + uniform_buffer_size += get_datatype_size(uniform.type); } if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) { @@ -7941,7 +8348,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } } - if (uniform2.array_size > 0) { + if (uniform.array_size > 0) { if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { _set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL")); return ERR_PARSE_ERROR; @@ -7957,7 +8364,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_COLON) { completion_type = COMPLETION_HINT; completion_base = type; - completion_base_array = uniform2.array_size > 0; + completion_base_array = uniform.array_size > 0; //hint do { @@ -7969,179 +8376,251 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - if (uniform2.array_size > 0) { - if (tk.type != TK_HINT_COLOR) { + if (uniform.array_size > 0) { + if (tk.type != TK_HINT_SOURCE_COLOR) { _set_error(RTR("This hint is not supported for uniform arrays.")); return ERR_PARSE_ERROR; } } - if (tk.type == TK_HINT_WHITE_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_WHITE; - } else if (tk.type == TK_HINT_BLACK_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_BLACK; - } else if (tk.type == TK_HINT_NORMAL_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_NORMAL; - } else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL; - } else if (tk.type == TK_HINT_ROUGHNESS_R) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R; - } else if (tk.type == TK_HINT_ROUGHNESS_G) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G; - } else if (tk.type == TK_HINT_ROUGHNESS_B) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B; - } else if (tk.type == TK_HINT_ROUGHNESS_A) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A; - } else if (tk.type == TK_HINT_ROUGHNESS_GRAY) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; - } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY; - } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO; - } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO; - } else if (tk.type == TK_HINT_COLOR) { - if (type != TYPE_VEC4) { - _set_error(vformat(RTR("Color hint is for '%s' only."), "vec4")); - return ERR_PARSE_ERROR; - } - uniform2.hint = ShaderNode::Uniform::HINT_COLOR; - } else if (tk.type == TK_HINT_RANGE) { - uniform2.hint = ShaderNode::Uniform::HINT_RANGE; - if (type != TYPE_FLOAT && type != TYPE_INT) { - _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int")); - return ERR_PARSE_ERROR; - } - - tk = _get_token(); - if (tk.type != TK_PARENTHESIS_OPEN) { - _set_expected_after_error("(", "hint_range"); - return ERR_PARSE_ERROR; - } + ShaderNode::Uniform::Hint new_hint = ShaderNode::Uniform::HINT_NONE; + TextureFilter new_filter = FILTER_DEFAULT; + TextureRepeat new_repeat = REPEAT_DEFAULT; - tk = _get_token(); + switch (tk.type) { + case TK_HINT_SOURCE_COLOR: { + if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) { + _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4")); + return ERR_PARSE_ERROR; + } - float sign = 1.0; + if (is_sampler_type(type)) { + if (uniform.use_color) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), "source_color")); + return ERR_PARSE_ERROR; + } + uniform.use_color = true; + } else { + new_hint = ShaderNode::Uniform::HINT_SOURCE_COLOR; + } + } break; + case TK_HINT_DEFAULT_BLACK_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK; + } break; + case TK_HINT_DEFAULT_WHITE_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE; + } break; + case TK_HINT_NORMAL_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_NORMAL; + } break; + case TK_HINT_ROUGHNESS_NORMAL_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL; + } break; + case TK_HINT_ROUGHNESS_R: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_R; + } break; + case TK_HINT_ROUGHNESS_G: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_G; + } break; + case TK_HINT_ROUGHNESS_B: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_B; + } break; + case TK_HINT_ROUGHNESS_A: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_A; + } break; + case TK_HINT_ROUGHNESS_GRAY: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; + } break; + case TK_HINT_ANISOTROPY_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_ANISOTROPY; + } break; + case TK_HINT_RANGE: { + if (type != TYPE_FLOAT && type != TYPE_INT) { + _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int")); + return ERR_PARSE_ERROR; + } - if (tk.type == TK_OP_SUB) { - sign = -1.0; tk = _get_token(); - } - - if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_PARENTHESIS_OPEN) { + _set_expected_after_error("(", "hint_range"); + return ERR_PARSE_ERROR; + } - uniform2.hint_range[0] = tk.constant; - uniform2.hint_range[0] *= sign; + tk = _get_token(); - tk = _get_token(); + float sign = 1.0; - if (tk.type != TK_COMMA) { - _set_error(RTR("Expected ',' after integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type == TK_OP_SUB) { + sign = -1.0; + tk = _get_token(); + } - tk = _get_token(); + if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant.")); + return ERR_PARSE_ERROR; + } - sign = 1.0; + uniform.hint_range[0] = tk.constant; + uniform.hint_range[0] *= sign; - if (tk.type == TK_OP_SUB) { - sign = -1.0; tk = _get_token(); - } - if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant after ','.")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_COMMA) { + _set_error(RTR("Expected ',' after integer constant.")); + return ERR_PARSE_ERROR; + } - uniform2.hint_range[1] = tk.constant; - uniform2.hint_range[1] *= sign; + tk = _get_token(); - tk = _get_token(); + sign = 1.0; - if (tk.type == TK_COMMA) { - tk = _get_token(); + if (tk.type == TK_OP_SUB) { + sign = -1.0; + tk = _get_token(); + } if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { _set_error(RTR("Expected an integer constant after ','.")); return ERR_PARSE_ERROR; } - uniform2.hint_range[2] = tk.constant; + uniform.hint_range[1] = tk.constant; + uniform.hint_range[1] *= sign; + tk = _get_token(); - } else { - if (type == TYPE_INT) { - uniform2.hint_range[2] = 1; + + if (tk.type == TK_COMMA) { + tk = _get_token(); + + if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant after ','.")); + return ERR_PARSE_ERROR; + } + + uniform.hint_range[2] = tk.constant; + tk = _get_token(); } else { - uniform2.hint_range[2] = 0.001; + if (type == TYPE_INT) { + uniform.hint_range[2] = 1; + } else { + uniform.hint_range[2] = 0.001; + } } - } - if (tk.type != TK_PARENTHESIS_CLOSE) { - _set_expected_error(")"); - return ERR_PARSE_ERROR; - } - } else if (tk.type == TK_HINT_INSTANCE_INDEX) { - if (custom_instance_index != -1) { - _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_expected_error(")"); + return ERR_PARSE_ERROR; + } - tk = _get_token(); - if (tk.type != TK_PARENTHESIS_OPEN) { - _set_expected_after_error("(", "instance_index"); - return ERR_PARSE_ERROR; - } + new_hint = ShaderNode::Uniform::HINT_RANGE; + } break; + case TK_HINT_INSTANCE_INDEX: { + if (custom_instance_index != -1) { + _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index")); + return ERR_PARSE_ERROR; + } - tk = _get_token(); + tk = _get_token(); + if (tk.type != TK_PARENTHESIS_OPEN) { + _set_expected_after_error("(", "instance_index"); + return ERR_PARSE_ERROR; + } - if (tk.type == TK_OP_SUB) { - _set_error(RTR("The instance index can't be negative.")); - return ERR_PARSE_ERROR; - } + tk = _get_token(); - if (!tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type == TK_OP_SUB) { + _set_error(RTR("The instance index can't be negative.")); + return ERR_PARSE_ERROR; + } + + if (!tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant.")); + return ERR_PARSE_ERROR; + } + + custom_instance_index = tk.constant; + + if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) { + _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1)); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); - custom_instance_index = tk.constant; + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_expected_error(")"); + return ERR_PARSE_ERROR; + } + } break; + case TK_FILTER_NEAREST: { + new_filter = FILTER_NEAREST; + } break; + case TK_FILTER_LINEAR: { + new_filter = FILTER_LINEAR; + } break; + case TK_FILTER_NEAREST_MIPMAP: { + new_filter = FILTER_NEAREST_MIPMAP; + } break; + case TK_FILTER_LINEAR_MIPMAP: { + new_filter = FILTER_LINEAR_MIPMAP; + } break; + case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: { + new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC; + } break; + case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: { + new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC; + } break; + case TK_REPEAT_DISABLE: { + new_repeat = REPEAT_DISABLE; + } break; + case TK_REPEAT_ENABLE: { + new_repeat = REPEAT_ENABLE; + } break; + default: + break; + } + if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) { + _set_error(RTR("This hint is only for sampler types.")); + return ERR_PARSE_ERROR; + } - if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) { - _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1)); + if (new_hint != ShaderNode::Uniform::HINT_NONE) { + if (uniform.hint != ShaderNode::Uniform::HINT_NONE) { + if (uniform.hint == new_hint) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), get_uniform_hint_name(new_hint))); + } else { + _set_error(vformat(RTR("Redefinition of hint: '%s'. The hint has already been set to '%s'."), get_uniform_hint_name(new_hint), get_uniform_hint_name(uniform.hint))); + } return ERR_PARSE_ERROR; + } else { + uniform.hint = new_hint; } + } - tk = _get_token(); - - if (tk.type != TK_PARENTHESIS_CLOSE) { - _set_expected_error(")"); + if (new_filter != FILTER_DEFAULT) { + if (uniform.filter != FILTER_DEFAULT) { + if (uniform.filter == new_filter) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter))); + } else { + _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter))); + } return ERR_PARSE_ERROR; + } else { + uniform.filter = new_filter; } - } else if (tk.type == TK_FILTER_LINEAR) { - uniform2.filter = FILTER_LINEAR; - } else if (tk.type == TK_FILTER_NEAREST) { - uniform2.filter = FILTER_NEAREST; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP) { - uniform2.filter = FILTER_NEAREST_MIPMAP; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) { - uniform2.filter = FILTER_LINEAR_MIPMAP; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) { - uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) { - uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC; - } else if (tk.type == TK_REPEAT_DISABLE) { - uniform2.repeat = REPEAT_DISABLE; - } else if (tk.type == TK_REPEAT_ENABLE) { - uniform2.repeat = REPEAT_ENABLE; } - if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { - _set_error(RTR("This hint is only for sampler types.")); - return ERR_PARSE_ERROR; + if (new_repeat != REPEAT_DEFAULT) { + if (uniform.repeat != REPEAT_DEFAULT) { + if (uniform.repeat == new_repeat) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat))); + } else { + _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat))); + } + return ERR_PARSE_ERROR; + } else { + uniform.repeat = new_repeat; + } } tk = _get_token(); @@ -8151,9 +8630,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { if (custom_instance_index >= 0) { - uniform2.instance_index = custom_instance_index; + uniform.instance_index = custom_instance_index; } else { - uniform2.instance_index = instance_index++; + uniform.instance_index = instance_index++; if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) { _set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES)); return ERR_PARSE_ERROR; @@ -8164,7 +8643,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { - if (uniform2.array_size > 0) { + if (uniform.array_size > 0) { _set_error(RTR("Setting default values to uniform arrays is not supported.")); return ERR_PARSE_ERROR; } @@ -8180,16 +8659,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct ConstantNode *cn = static_cast<ConstantNode *>(expr); - uniform2.default_value.resize(cn->values.size()); + uniform.default_value.resize(cn->values.size()); - if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) { - _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform2.type))); + if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { + _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type))); return ERR_PARSE_ERROR; } tk = _get_token(); } - shader->uniforms[name] = uniform2; + shader->uniforms[name] = uniform; #ifdef DEBUG_ENABLED if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) { used_uniforms.insert(name, Usage(tk_line)); @@ -8204,6 +8683,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_GLOBAL_SPACE; +#endif // DEBUG_ENABLED completion_type = COMPLETION_NONE; } else { // varying ShaderNode::Varying varying; @@ -8240,6 +8722,45 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } } break; + case TK_UNIFORM_GROUP: { + tk = _get_token(); + if (tk.type == TK_IDENTIFIER) { + current_uniform_group_name = tk.text; + tk = _get_token(); + if (tk.type == TK_PERIOD) { + tk = _get_token(); + if (tk.type == TK_IDENTIFIER) { + current_uniform_subgroup_name = tk.text; + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_expected_error(";"); + return ERR_PARSE_ERROR; + } + } else { + _set_error(RTR("Expected an uniform subgroup identifier.")); + return ERR_PARSE_ERROR; + } + } else if (tk.type != TK_SEMICOLON) { + _set_expected_error(";", "."); + return ERR_PARSE_ERROR; + } + } else { + if (tk.type != TK_SEMICOLON) { + if (current_uniform_group_name.is_empty()) { + _set_error(RTR("Expected an uniform group identifier.")); + } else { + _set_error(RTR("Expected an uniform group identifier or `;`.")); + } + return ERR_PARSE_ERROR; + } else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) { + _set_error(RTR("Group needs to be opened before.")); + return ERR_PARSE_ERROR; + } else { + current_uniform_group_name = ""; + current_uniform_subgroup_name = ""; + } + } + } break; case TK_SHADER_TYPE: { _set_error(RTR("Shader type is already defined.")); return ERR_PARSE_ERROR; @@ -8269,6 +8790,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct is_struct = true; struct_name = tk.text; } else { +#ifdef DEBUG_ENABLED + if (_lookup_next(next)) { + if (next.type == TK_UNIFORM) { + keyword_completion_context = CF_UNIFORM_QUALIFIER; + } + } +#endif // DEBUG_ENABLED if (!is_token_datatype(tk.type)) { _set_error(RTR("Expected constant, function, uniform or varying.")); return ERR_PARSE_ERROR; @@ -8297,14 +8825,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct prev_pos = _get_tkpos(); tk = _get_token(); +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED + bool unknown_size = false; bool fixed_array_size = false; if (tk.type == TK_BRACKET_OPEN) { - if (is_constant && RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global constant arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, !is_constant, nullptr, &array_size, &unknown_size); if (error != OK) { return error; @@ -8349,10 +8877,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.array_size = array_size; if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size); if (error != OK) { return error; @@ -8533,11 +9057,22 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.initializer = static_cast<ConstantNode *>(expr); } else { +#ifdef DEBUG_ENABLED + if (constant.type == DataType::TYPE_BOOL) { + keyword_completion_context = CF_BOOLEAN; + } +#endif // DEBUG_ENABLED + //variable created with assignment! must parse an expression Node *expr = _parse_and_reduce_expression(nullptr, constants); if (!expr) { return ERR_PARSE_ERROR; } +#ifdef DEBUG_ENABLED + if (constant.type == DataType::TYPE_BOOL) { + keyword_completion_context = CF_GLOBAL_SPACE; + } +#endif // DEBUG_ENABLED if (expr->type == Node::TYPE_OPERATOR && static_cast<OperatorNode *>(expr)->op == OP_CALL) { OperatorNode *op = static_cast<OperatorNode *>(expr); for (int i = 1; i < op->arguments.size(); i++) { @@ -8669,31 +9204,88 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_PARENTHESIS_CLOSE) { break; } +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER | CF_FUNC_DECL_PARAM_TYPE; // eg. const in mediump float + + if (_lookup_next(next)) { + if (next.type == TK_CONST) { + keyword_completion_context = CF_UNSPECIFIED; + } else if (is_token_arg_qual(next.type)) { + keyword_completion_context = CF_CONST_KEYWORD; + } else if (is_token_precision(next.type)) { + keyword_completion_context = (CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_FUNC_DECL_PARAM_TYPE); + } else if (is_token_datatype(next.type)) { + keyword_completion_context = (CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER); + } + } +#endif // DEBUG_ENABLED bool param_is_const = false; if (tk.type == TK_CONST) { param_is_const = true; tk = _get_token(); +#ifdef DEBUG_ENABLED + if (keyword_completion_context & CF_CONST_KEYWORD) { + keyword_completion_context ^= CF_CONST_KEYWORD; + } + + if (_lookup_next(next)) { + if (is_token_arg_qual(next.type)) { + keyword_completion_context = CF_UNSPECIFIED; + } else if (is_token_precision(next.type)) { + keyword_completion_context = (CF_FUNC_DECL_PARAM_SPEC | CF_FUNC_DECL_PARAM_TYPE); + } else if (is_token_datatype(next.type)) { + keyword_completion_context = (CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER); + } + } +#endif // DEBUG_ENABLED } ArgumentQualifier param_qualifier = ARGUMENT_QUALIFIER_IN; - if (tk.type == TK_ARG_IN) { - param_qualifier = ARGUMENT_QUALIFIER_IN; - tk = _get_token(); - } else if (tk.type == TK_ARG_OUT) { - if (param_is_const) { - _set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "out", "const")); - return ERR_PARSE_ERROR; + if (is_token_arg_qual(tk.type)) { + bool error = false; + switch (tk.type) { + case TK_ARG_IN: { + param_qualifier = ARGUMENT_QUALIFIER_IN; + } break; + case TK_ARG_OUT: { + if (param_is_const) { + _set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "out", "const")); + error = true; + } + param_qualifier = ARGUMENT_QUALIFIER_OUT; + } break; + case TK_ARG_INOUT: { + if (param_is_const) { + _set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "inout", "const")); + error = true; + } + param_qualifier = ARGUMENT_QUALIFIER_INOUT; + } break; + default: + error = true; + break; } - param_qualifier = ARGUMENT_QUALIFIER_OUT; tk = _get_token(); - } else if (tk.type == TK_ARG_INOUT) { - if (param_is_const) { - _set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "inout", "const")); +#ifdef DEBUG_ENABLED + if (keyword_completion_context & CF_CONST_KEYWORD) { + keyword_completion_context ^= CF_CONST_KEYWORD; + } + if (keyword_completion_context & CF_FUNC_DECL_PARAM_SPEC) { + keyword_completion_context ^= CF_FUNC_DECL_PARAM_SPEC; + } + + if (_lookup_next(next)) { + if (is_token_precision(next.type)) { + keyword_completion_context = CF_FUNC_DECL_PARAM_TYPE; + } else if (is_token_datatype(next.type)) { + keyword_completion_context = CF_PRECISION_MODIFIER; + } + } +#endif // DEBUG_ENABLED + if (error) { return ERR_PARSE_ERROR; } - param_qualifier = ARGUMENT_QUALIFIER_INOUT; - tk = _get_token(); } DataType param_type; @@ -8705,6 +9297,23 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (is_token_precision(tk.type)) { param_precision = get_token_precision(tk.type); tk = _get_token(); +#ifdef DEBUG_ENABLED + if (keyword_completion_context & CF_CONST_KEYWORD) { + keyword_completion_context ^= CF_CONST_KEYWORD; + } + if (keyword_completion_context & CF_FUNC_DECL_PARAM_SPEC) { + keyword_completion_context ^= CF_FUNC_DECL_PARAM_SPEC; + } + if (keyword_completion_context & CF_PRECISION_MODIFIER) { + keyword_completion_context ^= CF_PRECISION_MODIFIER; + } + + if (_lookup_next(next)) { + if (is_token_datatype(next.type)) { + keyword_completion_context = CF_UNSPECIFIED; + } + } +#endif // DEBUG_ENABLED } is_struct = false; @@ -8735,9 +9344,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct param_type = TYPE_STRUCT; } else { param_type = get_token_datatype(tk.type); - if (_validate_datatype(param_type) != OK) { - return ERR_PARSE_ERROR; - } if (param_type == TYPE_VOID) { _set_error(RTR("Void type not allowed as argument.")); return ERR_PARSE_ERROR; @@ -8747,7 +9353,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (param_precision != PRECISION_DEFAULT && _validate_precision(param_type, param_precision) != OK) { return ERR_PARSE_ERROR; } - +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_UNSPECIFIED; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { @@ -8831,11 +9439,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct current_function = name; +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_BLOCK; +#endif // DEBUG_ENABLED Error err = _parse_block(func_node->body, builtins); if (err) { return err; } - +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_GLOBAL_SPACE; +#endif // DEBUG_ENABLED if (func_node->return_type != DataType::TYPE_VOID) { BlockNode *block = func_node->body; if (_find_last_flow_op_in_block(block, FlowOperation::FLOW_OP_RETURN) != OK) { @@ -8858,7 +9471,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return OK; } -bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) { +bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) { for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) { if (E.value.built_ins.has(p_name)) { return true; @@ -9000,19 +9613,19 @@ String ShaderLanguage::get_shader_type(const String &p_code) { #ifdef DEBUG_ENABLED void ShaderLanguage::_check_warning_accums() { - for (const KeyValue<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *> &E : warnings_check_map2) { - for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E.value).front(); T; T = T->next()) { - for (const KeyValue<StringName, Usage> &U : T->get()) { + for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) { + for (const KeyValue<StringName, HashMap<StringName, Usage>> &T : *E.value) { + for (const KeyValue<StringName, Usage> &U : T.value) { if (!U.value.used) { _add_warning(E.key, U.value.decl_line, U.key); } } } } - for (const KeyValue<ShaderWarning::Code, Map<StringName, Usage> *> &E : warnings_check_map) { - for (const Map<StringName, Usage>::Element *U = (*E.value).front(); U; U = U->next()) { - if (!U->get().used) { - _add_warning(E.key, U->get().decl_line, U->key()); + for (const KeyValue<ShaderWarning::Code, HashMap<StringName, Usage> *> &E : warnings_check_map) { + for (const KeyValue<StringName, Usage> &U : (*E.value)) { + if (!U.value.used) { + _add_warning(E.key, U.value.decl_line, U.key); } } } @@ -9036,9 +9649,11 @@ uint32_t ShaderLanguage::get_warning_flags() const { Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) { clear(); + is_shader_inc = p_info.is_include; code = p_code; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; + varying_function_names = p_info.varying_function_names; nodes = nullptr; @@ -9060,16 +9675,39 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint) { clear(); + is_shader_inc = p_info.is_include; code = p_code; varying_function_names = p_info.varying_function_names; nodes = nullptr; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; shader = alloc_node<ShaderNode>(); _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types); +#ifdef DEBUG_ENABLED + // Adds context keywords. + if (keyword_completion_context != CF_UNSPECIFIED) { + int sz = sizeof(keyword_list) / sizeof(KeyWord); + for (int i = 0; i < sz; i++) { + if (keyword_list[i].flags == CF_UNSPECIFIED) { + break; // Ignore hint keywords (parsed below). + } + if (keyword_list[i].flags & keyword_completion_context) { + if (keyword_list[i].excluded_shader_types.has(shader_type_identifier)) { + continue; + } + if (!keyword_list[i].functions.is_empty() && !keyword_list[i].functions.has(current_function)) { + continue; + } + ScriptLanguage::CodeCompletionOption option(keyword_list[i].text, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } + } + } +#endif // DEBUG_ENABLED + switch (completion_type) { case COMPLETION_NONE: { //do nothing @@ -9083,30 +9721,64 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ return OK; } break; case COMPLETION_RENDER_MODE: { - for (int i = 0; i < p_info.render_modes.size(); i++) { - const ModeInfo &info = p_info.render_modes[i]; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i)); - if (!info.options.is_empty()) { - bool found = false; + for (int j = 0; j < modes.size(); j++) { + const ModeInfo &info = modes[j]; - for (int j = 0; j < info.options.size(); j++) { - if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) { - found = true; + if (!info.options.is_empty()) { + bool found = false; + + for (int k = 0; k < info.options.size(); k++) { + if (shader->render_modes.has(String(info.name) + "_" + String(info.options[k]))) { + found = true; + } + } + + if (!found) { + for (int k = 0; k < info.options.size(); k++) { + ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[k]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } + } + } else { + const String name = String(info.name); + + if (!shader->render_modes.has(name)) { + ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } } } + } + } else { + for (int i = 0; i < p_info.render_modes.size(); i++) { + const ModeInfo &info = p_info.render_modes[i]; + + if (!info.options.is_empty()) { + bool found = false; - if (!found) { for (int j = 0; j < info.options.size(); j++) { - ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - r_options->push_back(option); + if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) { + found = true; + } } - } - } else { - const String name = String(info.name); - if (!shader->render_modes.has(name)) { - ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - r_options->push_back(option); + if (!found) { + for (int j = 0; j < info.options.size(); j++) { + ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } + } + } else { + const String name = String(info.name); + + if (!shader->render_modes.has(name)) { + ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } } } } @@ -9148,7 +9820,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ case COMPLETION_IDENTIFIER: case COMPLETION_FUNCTION_CALL: { bool comp_ident = completion_type == COMPLETION_IDENTIFIER; - Map<String, ScriptLanguage::CodeCompletionKind> matches; + HashMap<String, ScriptLanguage::CodeCompletionKind> matches; StringName skip_function; BlockNode *block = completion_block; @@ -9174,33 +9846,69 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } if (comp_ident) { - if (p_info.functions.has("global")) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const HashMap<StringName, ShaderLanguage::FunctionInfo> info = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i)); + + if (info.has("global")) { + for (const KeyValue<StringName, BuiltInInfo> &E : info["global"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + + if (info.has("constants")) { + for (const KeyValue<StringName, BuiltInInfo> &E : info["constants"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + + if (skip_function != StringName() && info.has(skip_function)) { + for (const KeyValue<StringName, BuiltInInfo> &E : info[skip_function].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + } + } else { + if (p_info.functions.has("global")) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } - } - if (p_info.functions.has("constants")) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (p_info.functions.has("constants")) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } - } - if (skip_function != StringName() && p_info.functions.has(skip_function)) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (skip_function != StringName() && p_info.functions.has(skip_function)) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } } @@ -9395,7 +10103,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } int idx2 = 0; - Set<int> out_args; + HashSet<int> out_args; while (builtin_func_out_args[idx2].name != nullptr) { if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) { for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) { @@ -9514,8 +10222,8 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } break; case COMPLETION_HINT: { - if (completion_base == DataType::TYPE_VEC4) { - ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) { + ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); r_options->push_back(option); } else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) { ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); @@ -9537,10 +10245,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("filter_nearest"); options.push_back("filter_nearest_mipmap"); options.push_back("filter_nearest_mipmap_anisotropic"); - options.push_back("hint_albedo"); options.push_back("hint_anisotropy"); - options.push_back("hint_black"); - options.push_back("hint_black_albedo"); + options.push_back("hint_default_black"); + options.push_back("hint_default_white"); options.push_back("hint_normal"); options.push_back("hint_roughness_a"); options.push_back("hint_roughness_b"); @@ -9548,7 +10255,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_roughness_gray"); options.push_back("hint_roughness_normal"); options.push_back("hint_roughness_r"); - options.push_back("hint_white"); + options.push_back("source_color"); options.push_back("repeat_enable"); options.push_back("repeat_disable"); } @@ -9573,6 +10280,10 @@ String ShaderLanguage::get_error_text() { return error_str; } +Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() { + return include_positions; +} + int ShaderLanguage::get_error_line() { return error_line; } |