diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 51 |
1 files changed, 21 insertions, 30 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 53f2d96f52..04cc844483 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3296,16 +3296,16 @@ bool ShaderLanguage::is_float_type(DataType p_type) { } bool ShaderLanguage::is_sampler_type(DataType p_type) { return p_type == TYPE_SAMPLER2D || - p_type == TYPE_ISAMPLER2D || - p_type == TYPE_USAMPLER2D || - p_type == TYPE_SAMPLER2DARRAY || - p_type == TYPE_ISAMPLER2DARRAY || - p_type == TYPE_USAMPLER2DARRAY || - p_type == TYPE_SAMPLER3D || - p_type == TYPE_ISAMPLER3D || - p_type == TYPE_USAMPLER3D || - p_type == TYPE_SAMPLERCUBE || - p_type == TYPE_SAMPLERCUBEARRAY; + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE || + p_type == TYPE_SAMPLERCUBEARRAY; } Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { @@ -3873,16 +3873,16 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { bool ShaderLanguage::is_control_flow_keyword(String p_keyword) { return p_keyword == "break" || - p_keyword == "case" || - p_keyword == "continue" || - p_keyword == "default" || - p_keyword == "do" || - p_keyword == "else" || - p_keyword == "for" || - p_keyword == "if" || - p_keyword == "return" || - p_keyword == "switch" || - p_keyword == "while"; + p_keyword == "case" || + p_keyword == "continue" || + p_keyword == "default" || + p_keyword == "do" || + p_keyword == "else" || + p_keyword == "for" || + p_keyword == "if" || + p_keyword == "return" || + p_keyword == "switch" || + p_keyword == "while"; } void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) { @@ -7645,7 +7645,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct bool uniform = tk.type == TK_UNIFORM; if (!uniform) { - if (shader_type_identifier == "particles" || shader_type_identifier == "sky") { + if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") { _set_error(vformat("Varyings cannot be used in '%s' shaders!", shader_type_identifier)); return ERR_PARSE_ERROR; } @@ -9370,15 +9370,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct limit = 4; } break; - case TYPE_MAT2: - limit = 2; - break; - case TYPE_MAT3: - limit = 3; - break; - case TYPE_MAT4: - limit = 4; - break; default: { } } |