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-rw-r--r--servers/rendering/shader_language.cpp265
1 files changed, 164 insertions, 101 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 33f4999cdf..5d420ba48d 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -690,7 +690,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
if (!str.is_valid_int()) {
if (uint_suffix_found) {
- return _make_token(TK_ERROR, "Invalid (usigned integer) numeric constant");
+ return _make_token(TK_ERROR, "Invalid (unsigned integer) numeric constant");
} else {
return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
}
@@ -977,8 +977,6 @@ void ShaderLanguage::clear() {
completion_base = TYPE_VOID;
completion_base_array = false;
- unknown_varying_usages.clear();
-
#ifdef DEBUG_ENABLED
used_constants.clear();
used_varyings.clear();
@@ -3868,55 +3866,77 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
return pi;
}
-uint32_t ShaderLanguage::get_type_size(DataType p_type) {
+uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
switch (p_type) {
case TYPE_VOID:
return 0;
case TYPE_BOOL:
- case TYPE_INT:
- case TYPE_UINT:
- case TYPE_FLOAT:
return 4;
case TYPE_BVEC2:
- case TYPE_IVEC2:
- case TYPE_UVEC2:
- case TYPE_VEC2:
return 8;
case TYPE_BVEC3:
- case TYPE_IVEC3:
- case TYPE_UVEC3:
- case TYPE_VEC3:
return 12;
case TYPE_BVEC4:
+ return 16;
+ case TYPE_INT:
+ return 4;
+ case TYPE_IVEC2:
+ return 8;
+ case TYPE_IVEC3:
+ return 12;
case TYPE_IVEC4:
+ return 16;
+ case TYPE_UINT:
+ return 4;
+ case TYPE_UVEC2:
+ return 8;
+ case TYPE_UVEC3:
+ return 12;
case TYPE_UVEC4:
+ return 16;
+ case TYPE_FLOAT:
+ return 4;
+ case TYPE_VEC2:
+ return 8;
+ case TYPE_VEC3:
+ return 12;
case TYPE_VEC4:
return 16;
case TYPE_MAT2:
- return 8;
+ return 32; // 4 * 4 + 4 * 4
case TYPE_MAT3:
- return 12;
+ return 48; // 4 * 4 + 4 * 4 + 4 * 4
case TYPE_MAT4:
- return 16;
+ return 64;
case TYPE_SAMPLER2D:
+ return 16;
case TYPE_ISAMPLER2D:
+ return 16;
case TYPE_USAMPLER2D:
+ return 16;
case TYPE_SAMPLER2DARRAY:
+ return 16;
case TYPE_ISAMPLER2DARRAY:
+ return 16;
case TYPE_USAMPLER2DARRAY:
+ return 16;
case TYPE_SAMPLER3D:
+ return 16;
case TYPE_ISAMPLER3D:
+ return 16;
case TYPE_USAMPLER3D:
+ return 16;
case TYPE_SAMPLERCUBE:
+ return 16;
case TYPE_SAMPLERCUBEARRAY:
- return 4; //not really, but useful for indices
+ return 16;
case TYPE_STRUCT:
- // FIXME: Implement.
- return 0;
- case ShaderLanguage::TYPE_MAX:
return 0;
+ case TYPE_MAX: {
+ ERR_FAIL_V(0);
+ };
}
- return 0;
+ ERR_FAIL_V(0);
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
@@ -4122,43 +4142,6 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
return true;
}
-bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
- switch (p_varying.stage) {
- case ShaderNode::Varying::STAGE_UNKNOWN:
- VaryingUsage usage;
- usage.var = &p_varying;
- usage.line = tk_line;
- unknown_varying_usages.push_back(usage);
- break;
- case ShaderNode::Varying::STAGE_VERTEX:
- if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
- p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
- }
- break;
- case ShaderNode::Varying::STAGE_FRAGMENT:
- if (current_function == varying_function_names.light) {
- p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
- }
- break;
- default:
- break;
- }
- return true;
-}
-
-bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
- for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
- ShaderNode::Varying::Stage stage = E->get().var->stage;
- if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
- *r_error_line = E->get().line;
- *r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
- return false;
- }
- }
-
- return true;
-}
-
bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
switch (p_node->type) {
case Node::TYPE_OPERATOR: {
@@ -4991,55 +4974,104 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
for (int i = 0; i < call_function->arguments.size(); i++) {
int argidx = i + 1;
if (argidx < func->arguments.size()) {
- if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
- bool error = false;
- Node *n = func->arguments[argidx];
- if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
- if (!call_function->arguments[i].is_const) {
+ bool error = false;
+ Node *n = func->arguments[argidx];
+ ArgumentQualifier arg_qual = call_function->arguments[i].qualifier;
+ bool is_out_arg = arg_qual != ArgumentQualifier::ARGUMENT_QUALIFIER_IN;
+
+ if (n->type == Node::TYPE_VARIABLE || n->type == Node::TYPE_ARRAY) {
+ StringName varname;
+
+ if (n->type == Node::TYPE_VARIABLE) {
+ VariableNode *vn = static_cast<VariableNode *>(n);
+ varname = vn->name;
+ } else { // TYPE_ARRAY
+ ArrayNode *an = static_cast<ArrayNode *>(n);
+ varname = an->name;
+ }
+
+ if (shader->varyings.has(varname)) {
+ switch (shader->varyings[varname].stage) {
+ case ShaderNode::Varying::STAGE_UNKNOWN: {
+ _set_error(vformat("Varying '%s' must be assigned in the vertex or fragment function first!", varname));
+ return nullptr;
+ }
+ case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
+ [[fallthrough]];
+ case ShaderNode::Varying::STAGE_VERTEX:
+ if (is_out_arg && current_function != varying_function_names.vertex) { // inout/out
+ error = true;
+ }
+ break;
+ case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT:
+ [[fallthrough]];
+ case ShaderNode::Varying::STAGE_FRAGMENT:
+ if (!is_out_arg) {
+ if (current_function != varying_function_names.fragment && current_function != varying_function_names.light) {
+ error = true;
+ }
+ } else if (current_function != varying_function_names.fragment) { // inout/out
+ error = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (error) {
+ _set_error(vformat("Varying '%s' cannot be passed for the '%s' parameter in that context!", varname, _get_qualifier_str(arg_qual)));
+ return nullptr;
+ }
+ }
+ }
+
+ bool is_const_arg = call_function->arguments[i].is_const;
+
+ if (is_const_arg || is_out_arg) {
+ StringName varname;
+
+ if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR || n->type == Node::TYPE_ARRAY_CONSTRUCT) {
+ if (!is_const_arg) {
error = true;
}
} else if (n->type == Node::TYPE_ARRAY) {
ArrayNode *an = static_cast<ArrayNode *>(n);
- if (an->call_expression != nullptr || an->is_const) {
+ if (!is_const_arg && (an->call_expression != nullptr || an->is_const)) {
error = true;
}
+ varname = an->name;
} else if (n->type == Node::TYPE_VARIABLE) {
VariableNode *vn = static_cast<VariableNode *>(n);
- if (vn->is_const) {
+ if (vn->is_const && !is_const_arg) {
error = true;
- } else {
- StringName varname = vn->name;
- if (shader->constants.has(varname)) {
- error = true;
- } else if (shader->uniforms.has(varname)) {
- error = true;
- } else {
- if (shader->varyings.has(varname)) {
- _set_error(vformat("Varyings cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
- return nullptr;
- }
- if (p_function_info.built_ins.has(varname)) {
- BuiltInInfo info = p_function_info.built_ins[varname];
- if (info.constant) {
- error = true;
- }
- }
- }
}
+ varname = vn->name;
} else if (n->type == Node::TYPE_MEMBER) {
MemberNode *mn = static_cast<MemberNode *>(n);
- if (mn->basetype_const) {
+ if (mn->basetype_const && is_out_arg) {
error = true;
}
}
+ if (!error && varname != StringName()) {
+ if (shader->constants.has(varname)) {
+ error = true;
+ } else if (shader->uniforms.has(varname)) {
+ error = true;
+ } else if (p_function_info.built_ins.has(varname)) {
+ BuiltInInfo info = p_function_info.built_ins[varname];
+ if (info.constant) {
+ error = true;
+ }
+ }
+ }
+
if (error) {
- _set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
+ _set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(arg_qual)));
return nullptr;
}
}
if (is_sampler_type(call_function->arguments[i].type)) {
//let's see where our argument comes from
- Node *n = func->arguments[argidx];
ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable
VariableNode *vn = static_cast<VariableNode *>(n);
StringName varname = vn->name;
@@ -5143,9 +5175,21 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
} else {
- if (!_validate_varying_using(shader->varyings[identifier], &error)) {
- _set_error(error);
- return nullptr;
+ ShaderNode::Varying &var = shader->varyings[identifier];
+
+ switch (var.stage) {
+ case ShaderNode::Varying::STAGE_VERTEX:
+ if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
+ var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
+ }
+ break;
+ case ShaderNode::Varying::STAGE_FRAGMENT:
+ if (current_function == varying_function_names.light) {
+ var.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
+ }
+ break;
+ default:
+ break;
}
}
}
@@ -5287,7 +5331,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Expected expression, found: " + get_token_text(tk));
return nullptr;
} else {
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) {
_add_line_warning(ShaderWarning::FORMATTING_ERROR, "Empty statement. Remove ';' to fix this warning.");
}
@@ -6098,7 +6142,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_V(nullptr); //unexpected operator
}
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
(!expression[i - 1].is_op && !expression[i + 1].is_op) &&
(expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
@@ -7549,6 +7593,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_binding = 0;
int uniforms = 0;
int instance_index = 0;
+#ifdef DEBUG_ENABLED
+ int uniform_buffer_size = 0;
+ int max_uniform_buffer_size = 0;
+ if (RenderingDevice::get_singleton()) {
+ max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ }
+#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
@@ -7949,6 +8000,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
+#ifdef DEBUG_ENABLED
+ if (uniform2.array_size > 0) {
+ int size = get_datatype_size(uniform2.type) * uniform2.array_size;
+ int m = (16 * uniform2.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ uniform_buffer_size += size;
+ } else {
+ uniform_buffer_size += get_datatype_size(uniform2.type);
+ }
+#endif // DEBUG_ENABLED
}
}
@@ -8958,14 +9021,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- int error_line;
- String error_message;
- if (!_check_varying_usages(&error_line, &error_message)) {
- _set_tkpos({ 0, error_line });
- _set_error(error_message);
- return ERR_PARSE_ERROR;
+#ifdef DEBUG_ENABLED
+ if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
+ Vector<Variant> args;
+ args.push_back(uniform_buffer_size);
+ args.push_back(max_uniform_buffer_size);
+ _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
}
-
+#endif // DEBUG_ENABLED
return OK;
}
@@ -9673,7 +9736,7 @@ ShaderLanguage::ShaderLanguage() {
nodes = nullptr;
completion_class = TAG_GLOBAL;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs);