diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 56 |
1 files changed, 40 insertions, 16 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2bbc5e4dfb..6754d84cd4 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -257,6 +257,7 @@ enum ContextFlag : uint32_t { CF_UNIFORM_KEYWORD = 2048U, // "uniform" CF_CONST_KEYWORD = 4096U, // "const" CF_UNIFORM_QUALIFIER = 8192U, // "<x> uniform float t;" + CF_SHADER_TYPE = 16384U, // "shader_type" }; const uint32_t KCF_DATATYPE = CF_BLOCK | CF_GLOBAL_SPACE | CF_DATATYPE | CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE; @@ -318,7 +319,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} }, { TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} }, { TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} }, - { TK_SHADER_TYPE, "shader_type", CF_GLOBAL_SPACE, {}, {} }, + { TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} }, { TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} }, // uniform qualifiers @@ -1068,7 +1069,7 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) { result = "hint_range"; } break; case ShaderNode::Uniform::HINT_SOURCE_COLOR: { - result = "hint_color"; + result = "source_color"; } break; case ShaderNode::Uniform::HINT_NORMAL: { result = "hint_normal"; @@ -1170,6 +1171,10 @@ void ShaderLanguage::clear() { last_type = IDENTIFIER_MAX; current_uniform_group_name = ""; current_uniform_subgroup_name = ""; + current_uniform_hint = ShaderNode::Uniform::HINT_NONE; + current_uniform_filter = FILTER_DEFAULT; + current_uniform_repeat = REPEAT_DEFAULT; + current_uniform_instance_index_defined = false; completion_type = COMPLETION_NONE; completion_block = nullptr; @@ -1183,7 +1188,7 @@ void ShaderLanguage::clear() { include_positions.push_back(FilePosition()); #ifdef DEBUG_ENABLED - keyword_completion_context = CF_GLOBAL_SPACE; + keyword_completion_context = CF_UNSPECIFIED; used_constants.clear(); used_varyings.clear(); used_uniforms.clear(); @@ -7821,6 +7826,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f Token next; if (!is_shader_inc) { +#ifdef DEBUG_ENABLED + keyword_completion_context = CF_SHADER_TYPE; +#endif // DEBUG_ENABLED tk = _get_token(); if (tk.type != TK_SHADER_TYPE) { @@ -8613,6 +8621,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } custom_instance_index = tk.constant; + current_uniform_instance_index_defined = true; if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) { _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1)); @@ -8678,6 +8687,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } else { uniform.hint = new_hint; + current_uniform_hint = new_hint; } } @@ -8691,6 +8701,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } else { uniform.filter = new_filter; + current_uniform_filter = new_filter; } } @@ -8704,6 +8715,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } else { uniform.repeat = new_repeat; + current_uniform_repeat = new_repeat; } } @@ -8771,6 +8783,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f keyword_completion_context = CF_GLOBAL_SPACE; #endif // DEBUG_ENABLED completion_type = COMPLETION_NONE; + + current_uniform_hint = ShaderNode::Uniform::HINT_NONE; + current_uniform_filter = FILTER_DEFAULT; + current_uniform_repeat = REPEAT_DEFAULT; + current_uniform_instance_index_defined = false; } else { // varying ShaderNode::Varying varying; varying.type = type; @@ -10307,28 +10324,33 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } break; case COMPLETION_HINT: { if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) { - ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - r_options->push_back(option); + if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) { + ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } } else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) { - ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) { + ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - if (completion_base == DataType::TYPE_INT) { - option.insert_text = "hint_range(0, 100, 1)"; - } else { - option.insert_text = "hint_range(0.0, 1.0, 0.1)"; - } + if (completion_base == DataType::TYPE_INT) { + option.insert_text = "hint_range(0, 100, 1)"; + } else { + option.insert_text = "hint_range(0.0, 1.0, 0.1)"; + } - r_options->push_back(option); + r_options->push_back(option); + } } else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT)) && !completion_base_array) { - static Vector<String> options; - - if (options.is_empty()) { + Vector<String> options; + if (current_uniform_filter == FILTER_DEFAULT) { options.push_back("filter_linear"); options.push_back("filter_linear_mipmap"); options.push_back("filter_linear_mipmap_anisotropic"); options.push_back("filter_nearest"); options.push_back("filter_nearest_mipmap"); options.push_back("filter_nearest_mipmap_anisotropic"); + } + if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) { options.push_back("hint_anisotropy"); options.push_back("hint_default_black"); options.push_back("hint_default_white"); @@ -10344,6 +10366,8 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_normal_roughness_texture"); options.push_back("hint_depth_texture"); options.push_back("source_color"); + } + if (current_uniform_repeat == REPEAT_DEFAULT) { options.push_back("repeat_enable"); options.push_back("repeat_disable"); } @@ -10353,7 +10377,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ r_options->push_back(option); } } - if (!completion_base_array) { + if (!completion_base_array && !current_uniform_instance_index_defined) { ScriptLanguage::CodeCompletionOption option("instance_index", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); option.insert_text = "instance_index(0)"; r_options->push_back(option); |