diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 46 |
1 files changed, 25 insertions, 21 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2f5846f520..797e332af0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3645,7 +3645,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C switch (p_type) { case ShaderLanguage::TYPE_BOOL: if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].boolean); } @@ -3658,7 +3658,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C array_size *= 2; if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].boolean); } @@ -3671,7 +3671,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C array_size *= 3; if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].boolean); } @@ -3684,7 +3684,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C array_size *= 4; if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].boolean); } @@ -3695,7 +3695,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C break; case ShaderLanguage::TYPE_INT: if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].sint); } @@ -3708,7 +3708,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 2; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].sint); } @@ -3721,7 +3721,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 3; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].sint); } @@ -3734,7 +3734,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 4; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].sint); } @@ -3745,7 +3745,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C break; case ShaderLanguage::TYPE_UINT: if (array_size > 0) { - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].uint); } @@ -3758,7 +3758,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 2; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].uint); } @@ -3771,7 +3771,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 3; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].uint); } @@ -3784,7 +3784,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 4; - PackedInt32Array array = PackedInt32Array(); + PackedInt32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].uint); } @@ -3795,7 +3795,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C break; case ShaderLanguage::TYPE_FLOAT: if (array_size > 0) { - PackedFloat32Array array = PackedFloat32Array(); + PackedFloat32Array array; for (int i = 0; i < array_size; i++) { array.push_back(p_value[i].real); } @@ -3808,7 +3808,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 2; - PackedVector2Array array = PackedVector2Array(); + PackedVector2Array array; for (int i = 0; i < array_size; i += 2) { array.push_back(Vector2(p_value[i].real, p_value[i + 1].real)); } @@ -3822,13 +3822,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C array_size *= 3; if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { - PackedColorArray array = PackedColorArray(); + PackedColorArray array; for (int i = 0; i < array_size; i += 3) { array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); } value = Variant(array); } else { - PackedVector3Array array = PackedVector3Array(); + PackedVector3Array array; for (int i = 0; i < array_size; i += 3) { array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real)); } @@ -3847,13 +3847,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C array_size *= 4; if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { - PackedColorArray array = PackedColorArray(); + PackedColorArray array; for (int i = 0; i < array_size; i += 4) { array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real)); } value = Variant(array); } else { - PackedFloat32Array array = PackedFloat32Array(); + PackedFloat32Array array; for (int i = 0; i < array_size; i += 4) { array.push_back(p_value[i].real); array.push_back(p_value[i + 1].real); @@ -3874,7 +3874,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 4; - PackedFloat32Array array = PackedFloat32Array(); + PackedFloat32Array array; for (int i = 0; i < array_size; i += 4) { array.push_back(p_value[i].real); array.push_back(p_value[i + 1].real); @@ -3890,7 +3890,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 9; - PackedFloat32Array array = PackedFloat32Array(); + PackedFloat32Array array; for (int i = 0; i < array_size; i += 9) { for (int j = 0; j < 9; j++) { array.push_back(p_value[i + j].real); @@ -3916,7 +3916,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (array_size > 0) { array_size *= 16; - PackedFloat32Array array = PackedFloat32Array(); + PackedFloat32Array array; for (int i = 0; i < array_size; i += 16) { for (int j = 0; j < 16; j++) { array.push_back(p_value[i + j].real); @@ -8178,6 +8178,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } } #endif // DEBUG_ENABLED + if (String(shader_type_identifier) != "spatial") { + _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); + return ERR_PARSE_ERROR; + } if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { tk = _get_token(); if (tk.type != TK_UNIFORM) { |