diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 58 |
1 files changed, 49 insertions, 9 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 14a28554f9..a282f10402 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -643,9 +643,9 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { } if (hexa_found) { - tk.constant = (double)str.hex_to_int64(true); + tk.constant = (double)str.hex_to_int(true); } else { - tk.constant = str.to_double(); + tk.constant = str.to_float(); } tk.line = tk_line; @@ -982,6 +982,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea if (r_struct_name) { *r_struct_name = function->arguments[i].type_str; } + if (r_is_const) { + *r_is_const = function->arguments[i].is_const; + } return true; } } @@ -1134,13 +1137,13 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } else if (na == TYPE_FLOAT && nb == TYPE_VEC4) { valid = true; ret_type = TYPE_VEC4; - } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT2) { + } else if (na == TYPE_FLOAT && nb == TYPE_MAT2) { valid = true; ret_type = TYPE_MAT2; - } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT3) { + } else if (na == TYPE_FLOAT && nb == TYPE_MAT3) { valid = true; ret_type = TYPE_MAT3; - } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT4) { + } else if (na == TYPE_FLOAT && nb == TYPE_MAT4) { valid = true; ret_type = TYPE_MAT4; } else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) { @@ -1310,13 +1313,13 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } else if (na == TYPE_VEC4 && nb == TYPE_FLOAT) { valid = true; ret_type = TYPE_VEC4; - } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT2 && nb == TYPE_VEC2) { + } else if (na == TYPE_MAT2 && nb == TYPE_FLOAT) { valid = true; ret_type = TYPE_MAT2; - } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT3 && nb == TYPE_VEC3) { + } else if (na == TYPE_MAT3 && nb == TYPE_FLOAT) { valid = true; ret_type = TYPE_MAT3; - } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) { + } else if (na == TYPE_MAT4 && nb == TYPE_FLOAT) { valid = true; ret_type = TYPE_MAT4; } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) { @@ -2132,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { //array { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true }, + // modern functions + + { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false }, + { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false } }; @@ -3553,7 +3563,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int i = 0; i < call_function->arguments.size(); i++) { int argidx = i + 1; if (argidx < func->arguments.size()) { - if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) { + if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) { bool error = false; Node *n = func->arguments[argidx]; if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) { @@ -5585,6 +5595,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else if (tk.type == TK_CF_RETURN) { //check return type BlockNode *b = p_block; + + if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) { + _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name)); + return ERR_PARSE_ERROR; + } + while (b && !b->parent_function) { b = b->parent_block; } @@ -6774,15 +6790,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct break; } + bool is_const = false; + if (tk.type == TK_CONST) { + is_const = true; + tk = _get_token(); + } + ArgumentQualifier qualifier = ARGUMENT_QUALIFIER_IN; if (tk.type == TK_ARG_IN) { qualifier = ARGUMENT_QUALIFIER_IN; tk = _get_token(); } else if (tk.type == TK_ARG_OUT) { + if (is_const) { + _set_error("'out' qualifier cannot be used within a function parameter declared with 'const'."); + return ERR_PARSE_ERROR; + } qualifier = ARGUMENT_QUALIFIER_OUT; tk = _get_token(); } else if (tk.type == TK_ARG_INOUT) { + if (is_const) { + _set_error("'inout' qualifier cannot be used within a function parameter declared with 'const'."); + return ERR_PARSE_ERROR; + } qualifier = ARGUMENT_QUALIFIER_INOUT; tk = _get_token(); } @@ -6871,6 +6901,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct arg.tex_builtin_check = false; arg.tex_argument_filter = FILTER_DEFAULT; arg.tex_argument_repeat = REPEAT_DEFAULT; + arg.is_const = is_const; func_node->arguments.push_back(arg); @@ -6948,6 +6979,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI return true; } } + if (p_functions.has("compute")) { + if (p_functions["compute"].built_ins.has(p_name)) { + return true; + } + } return false; } @@ -7267,6 +7303,10 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += CharType(0xFFFF); } + if (shader->functions[i].function->arguments[j].is_const) { + calltip += "const "; + } + if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) { if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) { calltip += "out "; |