diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 1487 |
1 files changed, 944 insertions, 543 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index b25296e3b0..cab92e6e20 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -32,7 +32,9 @@ #include "core/os/os.h" #include "core/string/print_string.h" +#include "core/templates/local_vector.h" #include "servers/rendering_server.h" +#include "shader_types.h" #define HAS_WARNING(flag) (warning_flags & flag) @@ -193,10 +195,14 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "SOURCE_COLOR", "HINT_DEFAULT_WHITE_TEXTURE", "HINT_DEFAULT_BLACK_TEXTURE", + "HINT_DEFAULT_TRANSPARENT_TEXTURE", "HINT_NORMAL_TEXTURE", "HINT_ANISOTROPY_TEXTURE", "HINT_RANGE", "HINT_INSTANCE_INDEX", + "HINT_SCREEN_TEXTURE", + "HINT_NORMAL_ROUGHNESS_TEXTURE", + "HINT_DEPTH_TEXTURE", "FILTER_NEAREST", "FILTER_LINEAR", "FILTER_NEAREST_MIPMAP", @@ -308,6 +314,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { // global space keywords { TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} }, + { TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} }, { TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} }, { TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} }, { TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} }, @@ -351,6 +358,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} }, { TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} }, { TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEFAULT_TRANSPARENT_TEXTURE, "hint_default_transparent", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} }, @@ -358,6 +366,10 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} }, { TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_SCREEN_TEXTURE, "hint_screen_texture", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_NORMAL_ROUGHNESS_TEXTURE, "hint_normal_roughness_texture", CF_UNSPECIFIED, {}, {} }, + { TK_HINT_DEPTH_TEXTURE, "hint_depth_texture", CF_UNSPECIFIED, {}, {} }, + { TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} }, { TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} }, { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} }, @@ -574,6 +586,37 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_OP_MOD); } break; + case '@': { + if (GETCHAR(0) == '@' && GETCHAR(1) == '>') { + char_idx += 2; + + LocalVector<char32_t> incp; + while (GETCHAR(0) != '\n') { + incp.push_back(GETCHAR(0)); + char_idx++; + } + incp.push_back(0); // Zero end it. + String include_path(incp.ptr()); + include_positions.write[include_positions.size() - 1].line = tk_line; + FilePosition fp; + fp.file = include_path; + fp.line = 0; + tk_line = 0; + include_positions.push_back(fp); + + } else if (GETCHAR(0) == '@' && GETCHAR(1) == '<') { + if (include_positions.size() == 1) { + return _make_token(TK_ERROR, "Invalid include exit hint @@< without matching enter hint."); + } + char_idx += 2; + + include_positions.resize(include_positions.size() - 1); // Pop back. + tk_line = include_positions[include_positions.size() - 1].line; // Restore line. + + } else { + return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)"); + } + } break; default: { char_idx--; //go back one, since we have no idea what this is @@ -613,12 +656,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; int i = 0; + bool digit_after_exp = false; while (true) { const char32_t symbol = String::char_lowercase(GETCHAR(i)); bool error = false; if (is_digit(symbol)) { + if (exponent_found) { + digit_after_exp = true; + } if (end_suffix_found) { error = true; } @@ -683,7 +730,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant"); } } else if (period_found || exponent_found || float_suffix_found) { // Float - if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+" + if (exponent_found && (!digit_after_exp || (!is_digit(last_char) && last_char != 'f'))) { // Checks for eg: "2E", "2E-", "2E+" and 0ef, 0e+f, 0.0ef, 0.0e-f (exponent without digit after it). return _make_token(TK_ERROR, "Invalid (float) numeric constant"); } if (period_found) { @@ -1014,6 +1061,105 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { return ""; } +String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) { + String result; + switch (p_hint) { + case ShaderNode::Uniform::HINT_RANGE: { + result = "hint_range"; + } break; + case ShaderNode::Uniform::HINT_SOURCE_COLOR: { + result = "hint_color"; + } break; + case ShaderNode::Uniform::HINT_NORMAL: { + result = "hint_normal"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: { + result = "hint_roughness_normal"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_R: { + result = "hint_roughness_r"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_G: { + result = "hint_roughness_g"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_B: { + result = "hint_roughness_b"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_A: { + result = "hint_roughness_a"; + } break; + case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: { + result = "hint_roughness_gray"; + } break; + case ShaderNode::Uniform::HINT_DEFAULT_BLACK: { + result = "hint_default_black"; + } break; + case ShaderNode::Uniform::HINT_DEFAULT_WHITE: { + result = "hint_default_white"; + } break; + case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: { + result = "hint_default_transparent"; + } break; + case ShaderNode::Uniform::HINT_ANISOTROPY: { + result = "hint_anisotropy"; + } break; + case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: { + result = "hint_screen_texture"; + } break; + case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: { + result = "hint_normal_roughness_texture"; + } break; + case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: { + result = "hint_depth_texture"; + } break; + default: + break; + } + return result; +} + +String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) { + String result; + switch (p_filter) { + case FILTER_NEAREST: { + result = "filter_nearest"; + } break; + case FILTER_LINEAR: { + result = "filter_linear"; + } break; + case FILTER_NEAREST_MIPMAP: { + result = "filter_nearest_mipmap"; + } break; + case FILTER_LINEAR_MIPMAP: { + result = "filter_linear_mipmap"; + } break; + case FILTER_NEAREST_MIPMAP_ANISOTROPIC: { + result = "filter_nearest_mipmap_anisotropic"; + } break; + case FILTER_LINEAR_MIPMAP_ANISOTROPIC: { + result = "filter_linear_mipmap_anisotropic"; + } break; + default: { + } break; + } + return result; +} + +String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) { + String result; + switch (p_repeat) { + case REPEAT_DISABLE: { + result = "repeat_disable"; + } break; + case REPEAT_ENABLE: { + result = "repeat_enable"; + } break; + default: { + } break; + } + return result; +} + bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { return is_token_datatype(p_type) && p_type != TK_TYPE_VOID; } @@ -1022,6 +1168,8 @@ void ShaderLanguage::clear() { current_function = StringName(); last_name = StringName(); last_type = IDENTIFIER_MAX; + current_uniform_group_name = ""; + current_uniform_subgroup_name = ""; completion_type = COMPLETION_NONE; completion_block = nullptr; @@ -1031,6 +1179,9 @@ void ShaderLanguage::clear() { completion_base = TYPE_VOID; completion_base_array = false; + include_positions.clear(); + include_positions.push_back(FilePosition()); + #ifdef DEBUG_ENABLED keyword_completion_context = CF_GLOBAL_SPACE; used_constants.clear(); @@ -1092,17 +1243,36 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden #endif // DEBUG_ENABLED bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name, ConstantNode::Value *r_constant_value) { - if (p_function_info.built_ins.has(p_identifier)) { - if (r_data_type) { - *r_data_type = p_function_info.built_ins[p_identifier].type; - } - if (r_is_const) { - *r_is_const = p_function_info.built_ins[p_identifier].constant; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + for (const KeyValue<StringName, FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) { + if ((current_function == E.key || E.key == "global") && E.value.built_ins.has(p_identifier)) { + if (r_data_type) { + *r_data_type = E.value.built_ins[p_identifier].type; + } + if (r_is_const) { + *r_is_const = E.value.built_ins[p_identifier].constant; + } + if (r_type) { + *r_type = IDENTIFIER_BUILTIN_VAR; + } + return true; + } + } } - if (r_type) { - *r_type = IDENTIFIER_BUILTIN_VAR; + } else { + if (p_function_info.built_ins.has(p_identifier)) { + if (r_data_type) { + *r_data_type = p_function_info.built_ins[p_identifier].type; + } + if (r_is_const) { + *r_is_const = p_function_info.built_ins[p_identifier].constant; + } + if (r_type) { + *r_type = IDENTIFIER_BUILTIN_VAR; + } + return true; } - return true; } if (p_function_info.stage_functions.has(p_identifier)) { @@ -1767,21 +1937,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1795,22 +1965,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion vectors. @@ -1822,57 +1992,57 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, - { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, + { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, + { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, // Conversion between matrixes. @@ -2116,10 +2286,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // modf - { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, - { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, + { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, + { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, false }, // min @@ -2139,13 +2309,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // max @@ -2165,13 +2335,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // clamp @@ -2191,13 +2361,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, - { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, - { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, + { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, + { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, // mix @@ -2248,31 +2418,31 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // floatBitsToInt - { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // floatBitsToUint - { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // intBitsToFloat - { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // uintBitsToFloat - { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, // Built-ins - geometric functions. // length @@ -2309,11 +2479,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // reflect + { "reflect", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, + { "reflect", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, // refract + { "refract", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, + { "refract", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, // faceforward @@ -2361,9 +2535,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThan @@ -2375,9 +2549,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // lessThanEqual @@ -2389,9 +2563,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // greaterThanEqual @@ -2403,9 +2577,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, // equal @@ -2417,9 +2591,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2435,9 +2609,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, - { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, - { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2464,38 +2638,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Built-ins: texture functions. // textureSize - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, - { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, false }, // texture { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, @@ -2503,119 +2677,157 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // textureProj - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, // textureLod { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // texelFetch - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureProjLod - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, - { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, // textureGrad - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, - { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + + // textureProjGrad + + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, + { "textureProjGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, false }, // textureGather - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, - { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, + { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, + + // textureQueryLod + + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + { "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, + + // textureQueryLevels + + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, + { "textureQueryLevels", TYPE_INT, { TYPE_SAMPLERCUBE }, { "sampler" }, TAG_GLOBAL, true }, // dFdx - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // dFdy - { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // fwidth - { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, + { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, // Sub-functions. // array - { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true }, + { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, false }, // Modern functions. // fma @@ -2627,17 +2839,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Packing/Unpacking functions. - { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, - { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, - { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, // bitfieldExtract @@ -3707,18 +3919,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - Basis p; - p[0][0] = p_value[0].real; - p[0][1] = p_value[1].real; - p[0][2] = p_value[2].real; - p[1][0] = p_value[4].real; - p[1][1] = p_value[5].real; - p[1][2] = p_value[6].real; - p[2][0] = p_value[8].real; - p[2][1] = p_value[9].real; - p[2][2] = p_value[10].real; - Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real)); - value = Variant(t); + Projection p = Projection(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real), + Vector4(p_value[4].real, p_value[5].real, p_value[6].real, p_value[7].real), + Vector4(p_value[8].real, p_value[9].real, p_value[10].real, p_value[11].real), + Vector4(p_value[12].real, p_value[13].real, p_value[14].real, p_value[15].real)); + value = Variant(p); } break; } @@ -3800,13 +4005,29 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform } } } break; - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_IVEC2: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR2I; + } + } break; case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::PACKED_INT32_ARRAY; + case ShaderLanguage::TYPE_IVEC3: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR3I; + } + } break; + case ShaderLanguage::TYPE_UVEC4: + case ShaderLanguage::TYPE_IVEC4: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR4I; + } } break; case ShaderLanguage::TYPE_FLOAT: { if (p_uniform.array_size > 0) { @@ -3854,7 +4075,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::QUATERNION; + pi.type = Variant::VECTOR4; } } } break; @@ -3876,7 +4097,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::PACKED_FLOAT32_ARRAY; } else { - pi.type = Variant::TRANSFORM3D; + pi.type = Variant::PROJECTION; } break; case ShaderLanguage::TYPE_SAMPLER2D: @@ -6562,10 +6783,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun DataType type = is_struct ? TYPE_STRUCT : get_token_datatype(tk.type); - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } - if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) { return ERR_PARSE_ERROR; } @@ -6662,11 +6879,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end() && is_const) { - _set_error(RTR("Local const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size); if (error != OK) { return error; @@ -6686,11 +6898,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun bool full_def = false; if (tk.type == TK_OP_ASSIGN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Array initialization is only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } - TkPos prev_pos = _get_tkpos(); tk = _get_token(); @@ -6997,11 +7204,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun _set_tkpos(pos); //rollback } } else if (tk.type == TK_CF_SWITCH) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(vformat(RTR("The '%s' operator is only supported on high-end platforms."), "switch")); - return ERR_PARSE_ERROR; - } - // switch() {} tk = _get_token(); if (tk.type != TK_PARENTHESIS_OPEN) { @@ -7014,9 +7216,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun if (!n) { return ERR_PARSE_ERROR; } - if (n->get_datatype() != TYPE_INT) { - _set_error(RTR("Expected an integer expression.")); - return ERR_PARSE_ERROR; + { + const ShaderLanguage::DataType switch_type = n->get_datatype(); + if (switch_type != TYPE_INT && switch_type != TYPE_UINT) { + _set_error(RTR("Expected an integer expression.")); + return ERR_PARSE_ERROR; + } } tk = _get_token(); if (tk.type != TK_PARENTHESIS_CLOSE) { @@ -7605,64 +7810,39 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci return OK; } -Error ShaderLanguage::_validate_datatype(DataType p_type) { - if (RenderingServer::get_singleton()->is_low_end()) { - bool invalid_type = false; - - switch (p_type) { - case TYPE_UINT: - case TYPE_UVEC2: - case TYPE_UVEC3: - case TYPE_UVEC4: - case TYPE_ISAMPLER2D: - case TYPE_USAMPLER2D: - case TYPE_ISAMPLER3D: - case TYPE_USAMPLER3D: - case TYPE_USAMPLER2DARRAY: - case TYPE_ISAMPLER2DARRAY: - invalid_type = true; - break; - default: - break; - } - - if (invalid_type) { - _set_error(vformat(RTR("The \"%s\" type is only supported on high-end platforms."), get_datatype_name(p_type))); - return ERR_UNAVAILABLE; - } - } - return OK; -} - Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) { - Token tk = _get_token(); + Token tk; TkPos prev_pos; Token next; - if (tk.type != TK_SHADER_TYPE) { - _set_error(vformat(RTR("Expected '%s' at the beginning of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } + if (!is_shader_inc) { + tk = _get_token(); + + if (tk.type != TK_SHADER_TYPE) { + _set_error(vformat(RTR("Expected '%s' at the beginning of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } #ifdef DEBUG_ENABLED - keyword_completion_context = CF_UNSPECIFIED; + keyword_completion_context = CF_UNSPECIFIED; #endif // DEBUG_ENABLED - _get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier); - if (shader_type_identifier == StringName()) { - _set_error(vformat(RTR("Expected an identifier after '%s', indicating the type of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } - if (!p_shader_types.has(shader_type_identifier)) { - _set_error(vformat(RTR("Invalid shader type. Valid types are: %s"), _get_shader_type_list(p_shader_types))); - return ERR_PARSE_ERROR; - } - prev_pos = _get_tkpos(); - tk = _get_token(); + _get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier); + if (shader_type_identifier == StringName()) { + _set_error(vformat(RTR("Expected an identifier after '%s', indicating the type of shader. Valid types are: %s."), "shader_type", _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } + if (!p_shader_types.has(shader_type_identifier)) { + _set_error(vformat(RTR("Invalid shader type. Valid types are: %s"), _get_shader_type_list(p_shader_types))); + return ERR_PARSE_ERROR; + } + prev_pos = _get_tkpos(); + tk = _get_token(); - if (tk.type != TK_SEMICOLON) { - _set_tkpos(prev_pos); - _set_expected_after_error(";", "shader_type " + String(shader_type_identifier)); - return ERR_PARSE_ERROR; + if (tk.type != TK_SEMICOLON) { + _set_tkpos(prev_pos); + _set_expected_after_error(";", "shader_type " + String(shader_type_identifier)); + return ERR_PARSE_ERROR; + } } #ifdef DEBUG_ENABLED @@ -7717,25 +7897,54 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f bool found = false; - for (int i = 0; i < p_render_modes.size(); i++) { - const ModeInfo &info = p_render_modes[i]; - const String name = String(info.name); + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i)); - if (smode.begins_with(name)) { - if (!info.options.is_empty()) { - if (info.options.has(smode.substr(name.length() + 1))) { - found = true; + for (int j = 0; j < modes.size(); j++) { + const ModeInfo &info = modes[j]; + const String name = String(info.name); - if (defined_modes.has(name)) { - _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); - return ERR_PARSE_ERROR; + if (smode.begins_with(name)) { + if (!info.options.is_empty()) { + if (info.options.has(smode.substr(name.length() + 1))) { + found = true; + + if (defined_modes.has(name)) { + _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); + return ERR_PARSE_ERROR; + } + defined_modes.insert(name, smode); + break; + } + } else { + found = true; + break; + } + } + } + } + } else { + for (int i = 0; i < p_render_modes.size(); i++) { + const ModeInfo &info = p_render_modes[i]; + const String name = String(info.name); + + if (smode.begins_with(name)) { + if (!info.options.is_empty()) { + if (info.options.has(smode.substr(name.length() + 1))) { + found = true; + + if (defined_modes.has(name)) { + _set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name])); + return ERR_PARSE_ERROR; + } + defined_modes.insert(name, smode); + break; } - defined_modes.insert(name, smode); + } else { + found = true; break; } - } else { - found = true; - break; } } } @@ -7970,11 +8179,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f [[fallthrough]]; case TK_UNIFORM: case TK_VARYING: { - bool uniform = tk.type == TK_UNIFORM; + bool is_uniform = tk.type == TK_UNIFORM; #ifdef DEBUG_ENABLED keyword_completion_context = CF_UNSPECIFIED; #endif // DEBUG_ENABLED - if (!uniform) { + if (!is_uniform) { if (shader_type_identifier == "particles" || shader_type_identifier == "sky" || shader_type_identifier == "fog") { _set_error(vformat(RTR("Varyings cannot be used in '%s' shaders."), shader_type_identifier)); return ERR_PARSE_ERROR; @@ -7991,7 +8200,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f bool temp_error = false; uint32_t datatype_flag; - if (!uniform) { + if (!is_uniform) { datatype_flag = CF_VARYING_TYPE; keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag; @@ -8019,7 +8228,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f #endif // DEBUG_ENABLED if (is_token_interpolation(tk.type)) { - if (uniform) { + if (is_uniform) { _set_error(RTR("Interpolation qualifiers are not supported for uniforms.")); #ifdef DEBUG_ENABLED temp_error = true; @@ -8065,7 +8274,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } if (shader->structs.has(tk.text)) { - if (uniform) { + if (is_uniform) { _set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct")); return ERR_PARSE_ERROR; } else { @@ -8090,7 +8299,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } - if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { + if (!is_uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { _set_error(RTR("Invalid type for varying, only 'float', 'vec2', 'vec3', 'vec4', 'mat2', 'mat3', 'mat4', or arrays of these types are allowed.")); return ERR_PARSE_ERROR; } @@ -8131,10 +8340,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } - if (uniform) { + if (is_uniform) { if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform - DataType gvtype = global_var_get_type_func(name); + DataType gvtype = global_shader_uniform_get_type_func(name); if (gvtype == TYPE_MAX) { _set_error(vformat(RTR("Global uniform '%s' does not exist. Create it in Project Settings."), String(name))); return ERR_PARSE_ERROR; @@ -8145,16 +8354,18 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } } - ShaderNode::Uniform uniform2; + ShaderNode::Uniform uniform; - uniform2.type = type; - uniform2.scope = uniform_scope; - uniform2.precision = precision; - uniform2.array_size = array_size; + uniform.type = type; + uniform.scope = uniform_scope; + uniform.precision = precision; + uniform.array_size = array_size; + uniform.group = current_uniform_group_name; + uniform.subgroup = current_uniform_subgroup_name; tk = _get_token(); if (tk.type == TK_BRACKET_OPEN) { - Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform2.array_size, nullptr); + Error error = _parse_array_size(nullptr, constants, true, nullptr, &uniform.array_size, nullptr); if (error != OK) { return error; } @@ -8166,36 +8377,33 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f _set_error(vformat(RTR("The '%s' qualifier is not supported for sampler types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } - uniform2.texture_order = texture_uniforms++; - uniform2.texture_binding = texture_binding; - if (uniform2.array_size > 0) { - texture_binding += uniform2.array_size; + uniform.texture_order = texture_uniforms++; + uniform.texture_binding = texture_binding; + if (uniform.array_size > 0) { + texture_binding += uniform.array_size; } else { ++texture_binding; } - uniform2.order = -1; - if (_validate_datatype(type) != OK) { - return ERR_PARSE_ERROR; - } + uniform.order = -1; } else { if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) { _set_error(vformat(RTR("The '%s' qualifier is not supported for matrix types."), "SCOPE_INSTANCE")); return ERR_PARSE_ERROR; } - uniform2.texture_order = -1; + uniform.texture_order = -1; if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { - uniform2.order = uniforms++; + uniform.order = uniforms++; #ifdef DEBUG_ENABLED if (check_device_limit_warnings) { - if (uniform2.array_size > 0) { - int size = get_datatype_size(uniform2.type) * uniform2.array_size; - int m = (16 * uniform2.array_size); + if (uniform.array_size > 0) { + int size = get_datatype_size(uniform.type) * uniform.array_size; + int m = (16 * uniform.array_size); if ((size % m) != 0U) { size += m - (size % m); } uniform_buffer_size += size; } else { - uniform_buffer_size += get_datatype_size(uniform2.type); + uniform_buffer_size += get_datatype_size(uniform.type); } if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) { @@ -8206,7 +8414,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } } - if (uniform2.array_size > 0) { + if (uniform.array_size > 0) { if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { _set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL")); return ERR_PARSE_ERROR; @@ -8222,7 +8430,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f if (tk.type == TK_COLON) { completion_type = COMPLETION_HINT; completion_base = type; - completion_base_array = uniform2.array_size > 0; + completion_base_array = uniform.array_size > 0; //hint do { @@ -8234,180 +8442,264 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f return ERR_PARSE_ERROR; } - if (uniform2.array_size > 0) { + if (uniform.array_size > 0) { if (tk.type != TK_HINT_SOURCE_COLOR) { _set_error(RTR("This hint is not supported for uniform arrays.")); return ERR_PARSE_ERROR; } } - if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE; - } else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK; - } else if (tk.type == TK_HINT_NORMAL_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_NORMAL; - } else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL; - } else if (tk.type == TK_HINT_ROUGHNESS_R) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R; - } else if (tk.type == TK_HINT_ROUGHNESS_G) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G; - } else if (tk.type == TK_HINT_ROUGHNESS_B) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B; - } else if (tk.type == TK_HINT_ROUGHNESS_A) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A; - } else if (tk.type == TK_HINT_ROUGHNESS_GRAY) { - uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; - } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) { - uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY; - } else if (tk.type == TK_HINT_SOURCE_COLOR) { - if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) { - _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4")); - return ERR_PARSE_ERROR; - } - uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR; - } else if (tk.type == TK_HINT_RANGE) { - uniform2.hint = ShaderNode::Uniform::HINT_RANGE; - if (type != TYPE_FLOAT && type != TYPE_INT) { - _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int")); - return ERR_PARSE_ERROR; - } + ShaderNode::Uniform::Hint new_hint = ShaderNode::Uniform::HINT_NONE; + TextureFilter new_filter = FILTER_DEFAULT; + TextureRepeat new_repeat = REPEAT_DEFAULT; - tk = _get_token(); - if (tk.type != TK_PARENTHESIS_OPEN) { - _set_expected_after_error("(", "hint_range"); - return ERR_PARSE_ERROR; - } - - tk = _get_token(); + switch (tk.type) { + case TK_HINT_SOURCE_COLOR: { + if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) { + _set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4")); + return ERR_PARSE_ERROR; + } - float sign = 1.0; + if (is_sampler_type(type)) { + if (uniform.use_color) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), "source_color")); + return ERR_PARSE_ERROR; + } + uniform.use_color = true; + } else { + new_hint = ShaderNode::Uniform::HINT_SOURCE_COLOR; + } + } break; + case TK_HINT_DEFAULT_BLACK_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK; + } break; + case TK_HINT_DEFAULT_WHITE_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE; + } break; + case TK_HINT_DEFAULT_TRANSPARENT_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT; + } break; + case TK_HINT_NORMAL_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_NORMAL; + } break; + case TK_HINT_ROUGHNESS_NORMAL_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL; + } break; + case TK_HINT_ROUGHNESS_R: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_R; + } break; + case TK_HINT_ROUGHNESS_G: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_G; + } break; + case TK_HINT_ROUGHNESS_B: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_B; + } break; + case TK_HINT_ROUGHNESS_A: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_A; + } break; + case TK_HINT_ROUGHNESS_GRAY: { + new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY; + } break; + case TK_HINT_ANISOTROPY_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_ANISOTROPY; + } break; + case TK_HINT_RANGE: { + if (type != TYPE_FLOAT && type != TYPE_INT) { + _set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int")); + return ERR_PARSE_ERROR; + } - if (tk.type == TK_OP_SUB) { - sign = -1.0; tk = _get_token(); - } - - if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_PARENTHESIS_OPEN) { + _set_expected_after_error("(", "hint_range"); + return ERR_PARSE_ERROR; + } - uniform2.hint_range[0] = tk.constant; - uniform2.hint_range[0] *= sign; + tk = _get_token(); - tk = _get_token(); + float sign = 1.0; - if (tk.type != TK_COMMA) { - _set_error(RTR("Expected ',' after integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type == TK_OP_SUB) { + sign = -1.0; + tk = _get_token(); + } - tk = _get_token(); + if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant.")); + return ERR_PARSE_ERROR; + } - sign = 1.0; + uniform.hint_range[0] = tk.constant; + uniform.hint_range[0] *= sign; - if (tk.type == TK_OP_SUB) { - sign = -1.0; tk = _get_token(); - } - if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant after ','.")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_COMMA) { + _set_error(RTR("Expected ',' after integer constant.")); + return ERR_PARSE_ERROR; + } - uniform2.hint_range[1] = tk.constant; - uniform2.hint_range[1] *= sign; + tk = _get_token(); - tk = _get_token(); + sign = 1.0; - if (tk.type == TK_COMMA) { - tk = _get_token(); + if (tk.type == TK_OP_SUB) { + sign = -1.0; + tk = _get_token(); + } if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { _set_error(RTR("Expected an integer constant after ','.")); return ERR_PARSE_ERROR; } - uniform2.hint_range[2] = tk.constant; + uniform.hint_range[1] = tk.constant; + uniform.hint_range[1] *= sign; + tk = _get_token(); - } else { - if (type == TYPE_INT) { - uniform2.hint_range[2] = 1; + + if (tk.type == TK_COMMA) { + tk = _get_token(); + + if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant after ','.")); + return ERR_PARSE_ERROR; + } + + uniform.hint_range[2] = tk.constant; + tk = _get_token(); } else { - uniform2.hint_range[2] = 0.001; + if (type == TYPE_INT) { + uniform.hint_range[2] = 1; + } else { + uniform.hint_range[2] = 0.001; + } } - } - if (tk.type != TK_PARENTHESIS_CLOSE) { - _set_expected_error(")"); - return ERR_PARSE_ERROR; - } - } else if (tk.type == TK_HINT_INSTANCE_INDEX) { - if (custom_instance_index != -1) { - _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index")); - return ERR_PARSE_ERROR; - } + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_expected_error(")"); + return ERR_PARSE_ERROR; + } - tk = _get_token(); - if (tk.type != TK_PARENTHESIS_OPEN) { - _set_expected_after_error("(", "instance_index"); - return ERR_PARSE_ERROR; - } + new_hint = ShaderNode::Uniform::HINT_RANGE; + } break; + case TK_HINT_INSTANCE_INDEX: { + if (custom_instance_index != -1) { + _set_error(vformat(RTR("Can only specify '%s' once."), "instance_index")); + return ERR_PARSE_ERROR; + } - tk = _get_token(); + tk = _get_token(); + if (tk.type != TK_PARENTHESIS_OPEN) { + _set_expected_after_error("(", "instance_index"); + return ERR_PARSE_ERROR; + } - if (tk.type == TK_OP_SUB) { - _set_error(RTR("The instance index can't be negative.")); - return ERR_PARSE_ERROR; - } + tk = _get_token(); - if (!tk.is_integer_constant()) { - _set_error(RTR("Expected an integer constant.")); - return ERR_PARSE_ERROR; - } + if (tk.type == TK_OP_SUB) { + _set_error(RTR("The instance index can't be negative.")); + return ERR_PARSE_ERROR; + } + + if (!tk.is_integer_constant()) { + _set_error(RTR("Expected an integer constant.")); + return ERR_PARSE_ERROR; + } + + custom_instance_index = tk.constant; + + if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) { + _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1)); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + + if (tk.type != TK_PARENTHESIS_CLOSE) { + _set_expected_error(")"); + return ERR_PARSE_ERROR; + } + } break; + case TK_HINT_SCREEN_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE; + } break; + case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE; + } break; + case TK_HINT_DEPTH_TEXTURE: { + new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE; + } break; + case TK_FILTER_NEAREST: { + new_filter = FILTER_NEAREST; + } break; + case TK_FILTER_LINEAR: { + new_filter = FILTER_LINEAR; + } break; + case TK_FILTER_NEAREST_MIPMAP: { + new_filter = FILTER_NEAREST_MIPMAP; + } break; + case TK_FILTER_LINEAR_MIPMAP: { + new_filter = FILTER_LINEAR_MIPMAP; + } break; + case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: { + new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC; + } break; + case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: { + new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC; + } break; + case TK_REPEAT_DISABLE: { + new_repeat = REPEAT_DISABLE; + } break; + case TK_REPEAT_ENABLE: { + new_repeat = REPEAT_ENABLE; + } break; - custom_instance_index = tk.constant; + default: + break; + } + if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) { + _set_error(RTR("This hint is only for sampler types.")); + return ERR_PARSE_ERROR; + } - if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) { - _set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1)); + if (new_hint != ShaderNode::Uniform::HINT_NONE) { + if (uniform.hint != ShaderNode::Uniform::HINT_NONE) { + if (uniform.hint == new_hint) { + _set_error(vformat(RTR("Duplicated hint: '%s'."), get_uniform_hint_name(new_hint))); + } else { + _set_error(vformat(RTR("Redefinition of hint: '%s'. The hint has already been set to '%s'."), get_uniform_hint_name(new_hint), get_uniform_hint_name(uniform.hint))); + } return ERR_PARSE_ERROR; + } else { + uniform.hint = new_hint; } + } - tk = _get_token(); - - if (tk.type != TK_PARENTHESIS_CLOSE) { - _set_expected_error(")"); + if (new_filter != FILTER_DEFAULT) { + if (uniform.filter != FILTER_DEFAULT) { + if (uniform.filter == new_filter) { + _set_error(vformat(RTR("Duplicated filter mode: '%s'."), get_texture_filter_name(new_filter))); + } else { + _set_error(vformat(RTR("Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter))); + } return ERR_PARSE_ERROR; + } else { + uniform.filter = new_filter; } - } else if (tk.type == TK_FILTER_LINEAR) { - uniform2.filter = FILTER_LINEAR; - } else if (tk.type == TK_FILTER_NEAREST) { - uniform2.filter = FILTER_NEAREST; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP) { - uniform2.filter = FILTER_NEAREST_MIPMAP; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) { - uniform2.filter = FILTER_LINEAR_MIPMAP; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC) { - uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC) { - uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC; - } else if (tk.type == TK_REPEAT_DISABLE) { - uniform2.repeat = REPEAT_DISABLE; - } else if (tk.type == TK_REPEAT_ENABLE) { - uniform2.repeat = REPEAT_ENABLE; } - if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) { - if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) { - _set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4")); + if (new_repeat != REPEAT_DEFAULT) { + if (uniform.repeat != REPEAT_DEFAULT) { + if (uniform.repeat == new_repeat) { + _set_error(vformat(RTR("Duplicated repeat mode: '%s'."), get_texture_repeat_name(new_repeat))); + } else { + _set_error(vformat(RTR("Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat))); + } return ERR_PARSE_ERROR; + } else { + uniform.repeat = new_repeat; } - } else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) { - _set_error(RTR("This hint is only for sampler types.")); - return ERR_PARSE_ERROR; } tk = _get_token(); @@ -8417,9 +8709,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) { if (custom_instance_index >= 0) { - uniform2.instance_index = custom_instance_index; + uniform.instance_index = custom_instance_index; } else { - uniform2.instance_index = instance_index++; + uniform.instance_index = instance_index++; if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) { _set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES)); return ERR_PARSE_ERROR; @@ -8430,7 +8722,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { - if (uniform2.array_size > 0) { + if (uniform.array_size > 0) { _set_error(RTR("Setting default values to uniform arrays is not supported.")); return ERR_PARSE_ERROR; } @@ -8446,16 +8738,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f ConstantNode *cn = static_cast<ConstantNode *>(expr); - uniform2.default_value.resize(cn->values.size()); + uniform.default_value.resize(cn->values.size()); - if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) { - _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform2.type))); + if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { + _set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type))); return ERR_PARSE_ERROR; } tk = _get_token(); } - shader->uniforms[name] = uniform2; + shader->uniforms[name] = uniform; #ifdef DEBUG_ENABLED if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) { used_uniforms.insert(name, Usage(tk_line)); @@ -8509,6 +8801,45 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f } } break; + case TK_UNIFORM_GROUP: { + tk = _get_token(); + if (tk.type == TK_IDENTIFIER) { + current_uniform_group_name = tk.text; + tk = _get_token(); + if (tk.type == TK_PERIOD) { + tk = _get_token(); + if (tk.type == TK_IDENTIFIER) { + current_uniform_subgroup_name = tk.text; + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_expected_error(";"); + return ERR_PARSE_ERROR; + } + } else { + _set_error(RTR("Expected an uniform subgroup identifier.")); + return ERR_PARSE_ERROR; + } + } else if (tk.type != TK_SEMICOLON) { + _set_expected_error(";", "."); + return ERR_PARSE_ERROR; + } + } else { + if (tk.type != TK_SEMICOLON) { + if (current_uniform_group_name.is_empty()) { + _set_error(RTR("Expected an uniform group identifier.")); + } else { + _set_error(RTR("Expected an uniform group identifier or `;`.")); + } + return ERR_PARSE_ERROR; + } else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) { + _set_error(RTR("Group needs to be opened before.")); + return ERR_PARSE_ERROR; + } else { + current_uniform_group_name = ""; + current_uniform_subgroup_name = ""; + } + } + } break; case TK_SHADER_TYPE: { _set_error(RTR("Shader type is already defined.")); return ERR_PARSE_ERROR; @@ -8581,10 +8912,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f bool fixed_array_size = false; if (tk.type == TK_BRACKET_OPEN) { - if (is_constant && RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global constant arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, !is_constant, nullptr, &array_size, &unknown_size); if (error != OK) { return error; @@ -8629,10 +8956,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f constant.array_size = array_size; if (tk.type == TK_BRACKET_OPEN) { - if (RenderingServer::get_singleton()->is_low_end()) { - _set_error(RTR("Global const arrays are only supported on high-end platforms.")); - return ERR_PARSE_ERROR; - } Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size); if (error != OK) { return error; @@ -9100,9 +9423,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f param_type = TYPE_STRUCT; } else { param_type = get_token_datatype(tk.type); - if (_validate_datatype(param_type) != OK) { - return ERR_PARSE_ERROR; - } if (param_type == TYPE_VOID) { _set_error(RTR("Void type not allowed as argument.")); return ERR_PARSE_ERROR; @@ -9408,9 +9728,11 @@ uint32_t ShaderLanguage::get_warning_flags() const { Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) { clear(); + is_shader_inc = p_info.is_include; code = p_code; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; + varying_function_names = p_info.varying_function_names; nodes = nullptr; @@ -9432,12 +9754,13 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint) { clear(); + is_shader_inc = p_info.is_include; code = p_code; varying_function_names = p_info.varying_function_names; nodes = nullptr; - global_var_get_type_func = p_info.global_variable_type_func; + global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func; shader = alloc_node<ShaderNode>(); _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types); @@ -9477,30 +9800,64 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ return OK; } break; case COMPLETION_RENDER_MODE: { - for (int i = 0; i < p_info.render_modes.size(); i++) { - const ModeInfo &info = p_info.render_modes[i]; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i)); - if (!info.options.is_empty()) { - bool found = false; + for (int j = 0; j < modes.size(); j++) { + const ModeInfo &info = modes[j]; - for (int j = 0; j < info.options.size(); j++) { - if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) { - found = true; + if (!info.options.is_empty()) { + bool found = false; + + for (int k = 0; k < info.options.size(); k++) { + if (shader->render_modes.has(String(info.name) + "_" + String(info.options[k]))) { + found = true; + } + } + + if (!found) { + for (int k = 0; k < info.options.size(); k++) { + ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[k]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } + } + } else { + const String name = String(info.name); + + if (!shader->render_modes.has(name)) { + ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } } } + } + } else { + for (int i = 0; i < p_info.render_modes.size(); i++) { + const ModeInfo &info = p_info.render_modes[i]; + + if (!info.options.is_empty()) { + bool found = false; - if (!found) { for (int j = 0; j < info.options.size(); j++) { - ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - r_options->push_back(option); + if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) { + found = true; + } } - } - } else { - const String name = String(info.name); - if (!shader->render_modes.has(name)) { - ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); - r_options->push_back(option); + if (!found) { + for (int j = 0; j < info.options.size(); j++) { + ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } + } + } else { + const String name = String(info.name); + + if (!shader->render_modes.has(name)) { + ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + r_options->push_back(option); + } } } } @@ -9568,33 +9925,69 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } if (comp_ident) { - if (p_info.functions.has("global")) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (is_shader_inc) { + for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { + const HashMap<StringName, ShaderLanguage::FunctionInfo> info = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i)); + + if (info.has("global")) { + for (const KeyValue<StringName, BuiltInInfo> &E : info["global"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + + if (info.has("constants")) { + for (const KeyValue<StringName, BuiltInInfo> &E : info["constants"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + + if (skip_function != StringName() && info.has(skip_function)) { + for (const KeyValue<StringName, BuiltInInfo> &E : info[skip_function].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); + } + } + } + } else { + if (p_info.functions.has("global")) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } - } - if (p_info.functions.has("constants")) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (p_info.functions.has("constants")) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } - } - if (skip_function != StringName() && p_info.functions.has(skip_function)) { - for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) { - ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; - if (E.value.constant) { - kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + if (skip_function != StringName() && p_info.functions.has(skip_function)) { + for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) { + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER; + if (E.value.constant) { + kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT; + } + matches.insert(E.key, kind); } - matches.insert(E.key, kind); } } @@ -9934,6 +10327,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_anisotropy"); options.push_back("hint_default_black"); options.push_back("hint_default_white"); + options.push_back("hint_default_transparent"); options.push_back("hint_normal"); options.push_back("hint_roughness_a"); options.push_back("hint_roughness_b"); @@ -9941,6 +10335,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ options.push_back("hint_roughness_gray"); options.push_back("hint_roughness_normal"); options.push_back("hint_roughness_r"); + options.push_back("hint_screen_texture"); + options.push_back("hint_normal_roughness_texture"); + options.push_back("hint_depth_texture"); options.push_back("source_color"); options.push_back("repeat_enable"); options.push_back("repeat_disable"); @@ -9966,6 +10363,10 @@ String ShaderLanguage::get_error_text() { return error_str; } +Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() { + return include_positions; +} + int ShaderLanguage::get_error_line() { return error_line; } |