diff options
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 150 |
1 files changed, 141 insertions, 9 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index e92940b31a..2ce7707257 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -33,6 +33,8 @@ #include "core/string/print_string.h" #include "servers/rendering_server.h" +#define HAS_WARNING(flag) (warning_flags & flag) + static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -901,6 +903,8 @@ bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { void ShaderLanguage::clear() { current_function = StringName(); + last_name = StringName(); + last_type = IDENTIFIER_MAX; completion_type = COMPLETION_NONE; completion_block = nullptr; @@ -908,12 +912,20 @@ void ShaderLanguage::clear() { completion_class = SubClassTag::TAG_GLOBAL; completion_struct = StringName(); +#ifdef DEBUG_ENABLED + used_constants.clear(); + used_varyings.clear(); + used_uniforms.clear(); + used_functions.clear(); + used_structs.clear(); + warnings.clear(); +#endif // DEBUG_ENABLED + error_line = 0; tk_line = 1; char_idx = 0; error_set = false; error_str = ""; - last_const = false; while (nodes) { Node *n = nodes; nodes = nodes->next; @@ -921,6 +933,35 @@ void ShaderLanguage::clear() { } } +#ifdef DEBUG_ENABLED +void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type) { + switch (p_type) { + case IdentifierType::IDENTIFIER_CONSTANT: + if (HAS_WARNING(ShaderWarning::UNUSED_CONSTANT_FLAG) && used_constants.has(p_identifier)) { + used_constants[p_identifier].used = true; + } + break; + case IdentifierType::IDENTIFIER_VARYING: + if (HAS_WARNING(ShaderWarning::UNUSED_VARYING_FLAG) && used_varyings.has(p_identifier)) { + used_varyings[p_identifier].used = true; + } + break; + case IdentifierType::IDENTIFIER_UNIFORM: + if (HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG) && used_uniforms.has(p_identifier)) { + used_uniforms[p_identifier].used = true; + } + break; + case IdentifierType::IDENTIFIER_FUNCTION: + if (HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG) && used_functions.has(p_identifier)) { + used_functions[p_identifier].used = true; + } + break; + default: + break; + } +} +#endif // DEBUG_ENABLED + bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name, ConstantNode::Value *r_constant_value) { if (p_function_info.built_ins.has(p_identifier)) { if (r_data_type) { @@ -3602,6 +3643,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (shader->structs.has(identifier)) { pstruct = shader->structs[identifier].shader_struct; +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_STRUCT_FLAG) && used_structs.has(identifier)) { + used_structs[identifier].used = true; + } +#endif // DEBUG_ENABLED struct_init = true; } @@ -3825,11 +3871,17 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } expr = func; +#ifdef DEBUG_ENABLED + if (check_warnings) { + _parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION); + } +#endif // DEBUG_ENABLED } } else { //an identifier - last_const = false; + last_name = identifier; + last_type = IDENTIFIER_MAX; _set_tkpos(pos); DataType data_type; @@ -3874,12 +3926,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } } - last_const = is_const; if (ident_type == IDENTIFIER_FUNCTION) { _set_error("Can't use function as identifier: " + String(identifier)); return nullptr; } + if (is_const) { + last_type = IDENTIFIER_CONSTANT; + } else { + last_type = ident_type; + } } Node *index_expression = nullptr; @@ -3953,7 +4009,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons arrname->assign_expression = assign_expression; arrname->is_const = is_const; expr = arrname; - } else { VariableNode *varname = alloc_node<VariableNode>(); varname->name = identifier; @@ -3962,6 +4017,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons varname->struct_name = struct_name; expr = varname; } +#ifdef DEBUG_ENABLED + if (check_warnings) { + _parse_used_identifier(identifier, ident_type); + } +#endif // DEBUG_ENABLED } } else if (tk.type == TK_OP_ADD) { continue; //this one does nothing @@ -4290,8 +4350,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (array_size > 0) { tk = _get_token(); if (tk.type == TK_OP_ASSIGN) { - if (last_const) { - last_const = false; + if (last_type == IDENTIFIER_CONSTANT) { _set_error("Constants cannot be modified."); return nullptr; } @@ -4648,9 +4707,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons bool unary = false; bool ternary = false; + Operator op = expression[i].op; int priority; - switch (expression[i].op) { + switch (op) { case OP_EQUAL: priority = 8; break; @@ -4771,6 +4831,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons ERR_FAIL_V(nullptr); //unexpected operator } +#if DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) && expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT) { + _add_line_warning(ShaderWarning::FLOAT_COMPARISON); + } +#endif // DEBUG_ENABLED + if (priority < min_priority) { // < is used for left to right (default) // <= is used for right to left @@ -5483,7 +5549,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun p_block->statements.push_back(vardecl); p_block->variables[name] = var; - if (tk.type == TK_COMMA) { if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR) { _set_error("Multiple declarations in 'for' loop are not implemented yet."); @@ -6313,7 +6378,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } shader->structs[st.name] = st; shader->vstructs.push_back(st); // struct's order is important! - +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_STRUCT_FLAG)) { + used_structs.insert(st.name, Usage(tk_line)); + } +#endif // DEBUG_ENABLED } break; case TK_GLOBAL: { tk = _get_token(); @@ -6660,6 +6729,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } shader->uniforms[name] = uniform2; +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) { + used_uniforms.insert(name, Usage(tk_line)); + } +#endif // DEBUG_ENABLED + //reset scope for next uniform uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -6703,6 +6778,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } shader->varyings[name] = varying; +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_VARYING_FLAG)) { + used_varyings.insert(name, Usage(tk_line)); + } +#endif // DEBUG_ENABLED } } break; @@ -7049,6 +7129,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct shader->constants[name] = constant; shader->vconstants.push_back(constant); +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_CONSTANT_FLAG)) { + used_constants.insert(name, Usage(tk_line)); + } +#endif // DEBUG_ENABLED if (tk.type == TK_COMMA) { tk = _get_token(); @@ -7110,6 +7195,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (p_functions.has(name)) { func_node->can_discard = p_functions[name].can_discard; + } else { +#ifdef DEBUG_ENABLED + if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG)) { + used_functions.insert(name, Usage(tk_line)); + } +#endif // DEBUG_ENABLED } func_node->body = alloc_node<BlockNode>(); @@ -7443,6 +7534,33 @@ String ShaderLanguage::get_shader_type(const String &p_code) { return String(); } +#ifdef DEBUG_ENABLED +void ShaderLanguage::_check_warning_accums() { + for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) { + for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) { + if (!U->get().used) { + _add_warning(E->key(), U->get().decl_line, U->key()); + } + } + } +} +List<ShaderWarning>::Element *ShaderLanguage::get_warnings_ptr() { + return warnings.front(); +} +void ShaderLanguage::enable_warning_checking(bool p_enabled) { + check_warnings = p_enabled; +} +bool ShaderLanguage::is_warning_checking_enabled() const { + return check_warnings; +} +void ShaderLanguage::set_warning_flags(uint32_t p_flags) { + warning_flags = p_flags; +} +uint32_t ShaderLanguage::get_warning_flags() const { + return warning_flags; +} +#endif // DEBUG_ENABLED + Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) { clear(); @@ -7455,6 +7573,12 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi shader = alloc_node<ShaderNode>(); Error err = _parse_shader(p_functions, p_render_modes, p_shader_types); +#ifdef DEBUG_ENABLED + if (check_warnings) { + _check_warning_accums(); + } +#endif // DEBUG_ENABLED + if (err != OK) { return err; } @@ -7864,6 +7988,14 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() { ShaderLanguage::ShaderLanguage() { nodes = nullptr; completion_class = TAG_GLOBAL; + +#if DEBUG_ENABLED + warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants); + warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions); + warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs); + warnings_check_map.insert(ShaderWarning::UNUSED_UNIFORM, &used_uniforms); + warnings_check_map.insert(ShaderWarning::UNUSED_VARYING, &used_varyings); +#endif // DEBUG_ENABLED } ShaderLanguage::~ShaderLanguage() { |