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-rw-r--r--servers/rendering/shader_language.cpp210
1 files changed, 0 insertions, 210 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index e3725043d9..e71c084aab 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -34,22 +34,18 @@
#include "servers/rendering_server.h"
static bool _is_text_char(CharType c) {
-
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
static bool _is_number(CharType c) {
-
return (c >= '0' && c <= '9');
}
static bool _is_hex(CharType c) {
-
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
String ShaderLanguage::get_operator_text(Operator p_op) {
-
static const char *op_names[OP_MAX] = { "==",
"!=",
"<",
@@ -226,7 +222,6 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
};
String ShaderLanguage::get_token_text(Token p_token) {
-
String name = token_names[p_token.type];
if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) {
name += "(" + rtos(p_token.constant) + ")";
@@ -240,7 +235,6 @@ String ShaderLanguage::get_token_text(Token p_token) {
}
ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type, const StringName &p_text) {
-
Token tk;
tk.type = p_type;
tk.text = p_text;
@@ -340,13 +334,11 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
};
ShaderLanguage::Token ShaderLanguage::_get_token() {
-
#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0))
while (true) {
char_idx++;
switch (GETCHAR(-1)) {
-
case 0:
return _make_token(TK_EOF);
case 0xFFFF:
@@ -359,7 +351,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
tk_line++;
continue;
case '/': {
-
switch (GETCHAR(0)) {
case '*': { // block comment
@@ -407,7 +398,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
continue; //a comment, continue to next token
} break;
case '=': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_EQUAL);
@@ -496,7 +486,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_BIT_AND);
} break;
case '|': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_BIT_OR);
@@ -508,7 +497,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} break;
case '*': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_MUL);
@@ -516,12 +504,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_MUL);
} break;
case '+': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_ADD);
} else if (GETCHAR(0) == '+') {
-
char_idx++;
return _make_token(TK_OP_INCREMENT);
}
@@ -529,12 +515,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_ADD);
} break;
case '-': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_SUB);
} else if (GETCHAR(0) == '-') {
-
char_idx++;
return _make_token(TK_OP_DECREMENT);
}
@@ -542,7 +526,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_SUB);
} break;
case '%': {
-
if (GETCHAR(0) == '=') {
char_idx++;
return _make_token(TK_OP_ASSIGN_MOD);
@@ -551,7 +534,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_MOD);
} break;
default: {
-
char_idx--; //go back one, since we have no idea what this is
if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) {
@@ -586,7 +568,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
} else if (hexa_found && _is_hex(GETCHAR(i))) {
-
} else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
if (sign_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
@@ -674,7 +655,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
String str;
while (_is_text_char(GETCHAR(0))) {
-
str += CharType(GETCHAR(0));
char_idx++;
}
@@ -684,9 +664,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
int idx = 0;
while (keyword_list[idx].text) {
-
if (str == keyword_list[idx].text) {
-
return _make_token(keyword_list[idx].token);
}
idx++;
@@ -712,7 +690,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
String ShaderLanguage::token_debug(const String &p_code) {
-
clear();
code = p_code;
@@ -721,7 +698,6 @@ String ShaderLanguage::token_debug(const String &p_code) {
Token tk = _get_token();
while (tk.type != TK_EOF && tk.type != TK_ERROR) {
-
output += itos(tk_line) + ": " + get_token_text(tk) + "\n";
tk = _get_token();
}
@@ -754,7 +730,6 @@ bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {
}
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
-
return (
p_type == TK_TYPE_VOID ||
p_type == TK_TYPE_BOOL ||
@@ -790,19 +765,16 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
-
return DataType(p_type - TK_TYPE_VOID);
}
bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
-
return (
p_type == TK_INTERPOLATION_FLAT ||
p_type == TK_INTERPOLATION_SMOOTH);
}
ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
-
if (p_type == TK_INTERPOLATION_FLAT)
return INTERPOLATION_FLAT;
else
@@ -810,7 +782,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT
}
bool ShaderLanguage::is_token_precision(TokenType p_type) {
-
return (
p_type == TK_PRECISION_LOW ||
p_type == TK_PRECISION_MID ||
@@ -818,7 +789,6 @@ bool ShaderLanguage::is_token_precision(TokenType p_type) {
}
ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_type) {
-
if (p_type == TK_PRECISION_LOW)
return PRECISION_LOWP;
else if (p_type == TK_PRECISION_HIGH)
@@ -842,9 +812,7 @@ String ShaderLanguage::get_precision_name(DataPrecision p_type) {
}
String ShaderLanguage::get_datatype_name(DataType p_type) {
-
switch (p_type) {
-
case TYPE_VOID:
return "void";
case TYPE_BOOL:
@@ -917,12 +885,10 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
}
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
-
return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
void ShaderLanguage::clear() {
-
current_function = StringName();
completion_type = COMPLETION_NONE;
@@ -944,9 +910,7 @@ void ShaderLanguage::clear() {
}
bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) {
-
if (p_builtin_types.has(p_identifier)) {
-
if (r_data_type) {
*r_data_type = p_builtin_types[p_identifier].type;
}
@@ -963,7 +927,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
FunctionNode *function = nullptr;
while (p_block) {
-
if (p_block->variables.has(p_identifier)) {
if (r_data_type) {
*r_data_type = p_block->variables[p_identifier].type;
@@ -1050,7 +1013,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
}
for (int i = 0; i < shader->functions.size(); i++) {
-
if (!shader->functions[i].callable)
continue;
@@ -1069,7 +1031,6 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
}
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
-
bool valid = false;
DataType ret_type = TYPE_VOID;
@@ -1102,7 +1063,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} break;
case OP_NOT: {
-
DataType na = p_op->arguments[0]->get_datatype();
valid = na == TYPE_BOOL;
ret_type = TYPE_BOOL;
@@ -1241,7 +1201,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_ASSIGN_SHIFT_RIGHT:
case OP_SHIFT_LEFT:
case OP_SHIFT_RIGHT: {
-
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1303,7 +1262,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_ASSIGN_SUB:
case OP_ASSIGN_MUL:
case OP_ASSIGN_DIV: {
-
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
@@ -1363,7 +1321,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
case OP_BIT_AND:
case OP_BIT_OR:
case OP_BIT_XOR: {
-
/*
* The bitwise operators and (&), exclusive-or (^), and inclusive-or (|). The operands must be of type
* signed or unsigned integers or integer vectors. The operands cannot be vectors of differing size. If
@@ -2170,7 +2127,6 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
-
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
@@ -2196,18 +2152,15 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
int idx = 0;
while (builtin_func_defs[idx].name) {
-
if (completion_class != builtin_func_defs[idx].tag) {
idx++;
continue;
}
if (name == builtin_func_defs[idx].name) {
-
failed_builtin = true;
bool fail = false;
for (int i = 0; i < argcount; i++) {
-
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
//all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
@@ -2230,16 +2183,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
fail = true; //make sure the number of arguments matches
if (!fail) {
-
//make sure its not an out argument used in the wrong way
int outarg_idx = 0;
while (builtin_func_out_args[outarg_idx].name) {
-
if (String(name) == builtin_func_out_args[outarg_idx].name) {
int arg_idx = builtin_func_out_args[outarg_idx].argument;
if (arg_idx < argcount) {
-
if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
_set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
return false;
@@ -2327,7 +2277,6 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
}
//implicitly convert values if possible
for (int i = 0; i < argcount; i++) {
-
if (get_scalar_type(args[i]) != args[i] || args[i] == builtin_func_defs[idx].args[i] || p_func->arguments[i + 1]->type != Node::TYPE_CONSTANT) {
//can't do implicit conversion here
continue;
@@ -2356,7 +2305,6 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
}
if (unsupported_builtin) {
-
String arglist = "";
for (int i = 0; i < argcount; i++) {
if (i > 0) {
@@ -2392,7 +2340,6 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
BlockNode *block = p_block;
while (block) {
-
if (block->parent_function) {
exclude_function = block->parent_function->name;
}
@@ -2405,7 +2352,6 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
}
for (int i = 0; i < shader->functions.size(); i++) {
-
if (name != shader->functions[i].name)
continue;
@@ -2435,10 +2381,8 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
}
if (!fail) {
-
//implicitly convert values if possible
for (int k = 0; k < args.size(); k++) {
-
if (get_scalar_type(args[k]) != args[k] || args[k] == pfunc->arguments[k].type || p_func->arguments[k + 1]->type != Node::TYPE_CONSTANT) {
//can't do implicit conversion here
continue;
@@ -2482,7 +2426,6 @@ bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) const {
}
bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) {
-
TkPos pos = _get_tkpos();
Token tk = _get_token();
@@ -2493,16 +2436,13 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str
_set_tkpos(pos);
while (true) {
-
if (r_complete_arg) {
pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_CURSOR) {
-
*r_complete_arg = p_func->arguments.size() - 1;
} else {
-
_set_tkpos(pos);
}
}
@@ -2510,7 +2450,6 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str
Node *arg = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!arg) {
-
return false;
}
@@ -2519,7 +2458,6 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str
tk = _get_token();
if (tk.type == TK_PARENTHESIS_CLOSE) {
-
return true;
} else if (tk.type != TK_COMMA) {
// something is broken
@@ -2532,7 +2470,6 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str
}
bool ShaderLanguage::is_token_operator(TokenType p_type) {
-
return (p_type == TK_OP_EQUAL ||
p_type == TK_OP_NOT_EQUAL ||
p_type == TK_OP_LESS ||
@@ -2571,7 +2508,6 @@ bool ShaderLanguage::is_token_operator(TokenType p_type) {
}
bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
-
if (p_constant->datatype == p_to_type) {
if (p_value) {
for (int i = 0; i < p_constant->values.size(); i++) {
@@ -2580,13 +2516,11 @@ bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_ty
}
return true;
} else if (p_constant->datatype == TYPE_INT && p_to_type == TYPE_FLOAT) {
-
if (p_value) {
p_value->real = p_constant->values[0].sint;
}
return true;
} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_FLOAT) {
-
if (p_value) {
p_value->real = p_constant->values[0].uint;
}
@@ -2600,7 +2534,6 @@ bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_ty
}
return true;
} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_INT) {
-
if (p_constant->values[0].uint > 0x7FFFFFFF) {
return false;
}
@@ -2613,12 +2546,10 @@ bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_ty
}
bool ShaderLanguage::is_scalar_type(DataType p_type) {
-
return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT;
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
-
return p_type == TYPE_SAMPLER2D ||
p_type == TYPE_ISAMPLER2D ||
p_type == TYPE_USAMPLER2D ||
@@ -2725,7 +2656,6 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
-
// Texture types, likely not relevant here.
break;
}
@@ -2780,7 +2710,6 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_UVEC4: {
-
pi.type = Variant::PACKED_INT32_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
@@ -2816,7 +2745,6 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER2D: {
-
pi.type = Variant::OBJECT;
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Texture2D";
@@ -2824,7 +2752,6 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_SAMPLER2DARRAY:
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY: {
-
pi.type = Variant::OBJECT;
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
@@ -2838,7 +2765,6 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
} break;
case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
-
pi.type = Variant::OBJECT;
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "TextureLayered";
@@ -2904,13 +2830,11 @@ uint32_t ShaderLanguage::get_type_size(DataType p_type) {
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
-
Set<String> kws;
int idx = 0;
while (keyword_list[idx].text) {
-
kws.insert(keyword_list[idx].text);
idx++;
}
@@ -2918,7 +2842,6 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
idx = 0;
while (builtin_func_defs[idx].name) {
-
kws.insert(builtin_func_defs[idx].name);
idx++;
@@ -2930,13 +2853,11 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
}
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
-
Set<String> kws;
int idx = 0;
while (builtin_func_defs[idx].name) {
-
kws.insert(builtin_func_defs[idx].name);
idx++;
@@ -2948,7 +2869,6 @@ void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
}
ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
-
static const DataType scalar_types[] = {
TYPE_VOID,
TYPE_BOOL,
@@ -3011,7 +2931,6 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
}
bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier) {
-
identifier = StringName();
TkPos pos = { 0, 0 };
@@ -3025,7 +2944,6 @@ bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionT
}
if (tk.type == TK_CURSOR) {
-
completion_type = p_type;
completion_line = tk_line;
completion_block = p_block;
@@ -3068,9 +2986,7 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
}
bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
-
if (p_node->type == Node::TYPE_OPERATOR) {
-
OperatorNode *op = static_cast<OperatorNode *>(p_node);
if (op->op == OP_INDEX) {
@@ -3087,7 +3003,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
}
} else if (p_node->type == Node::TYPE_MEMBER) {
-
MemberNode *member = static_cast<MemberNode *>(p_node);
if (member->has_swizzling_duplicates) {
@@ -3099,7 +3014,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return _validate_assign(member->owner, p_builtin_types, r_message);
} else if (p_node->type == Node::TYPE_VARIABLE) {
-
VariableNode *var = static_cast<VariableNode *>(p_node);
if (shader->uniforms.has(var->name)) {
@@ -3124,7 +3038,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return true;
}
} else if (p_node->type == Node::TYPE_ARRAY) {
-
ArrayNode *arr = static_cast<ArrayNode *>(p_node);
if (arr->is_const) {
@@ -3150,7 +3063,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
for (int i = 0; shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
-
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
if (arg->tex_builtin_check) {
@@ -3161,12 +3073,10 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
if (arg->tex_argument_filter == p_filter && arg->tex_argument_repeat == p_repeat) {
return true;
} else {
-
_set_error("Sampler argument #" + itos(p_argument) + " of function '" + String(p_name) + "' called more than once using textures that differ in either filter or repeat setting.");
return false;
}
} else {
-
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
@@ -3186,7 +3096,6 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
for (int i = 0; shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
-
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
if (arg->tex_argument_check) {
@@ -3201,7 +3110,6 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
return false;
}
} else {
-
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
@@ -3220,13 +3128,11 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
}
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
-
Vector<Expression> expression;
//Vector<TokenType> operators;
while (true) {
-
Node *expr = nullptr;
TkPos prepos = _get_tkpos();
Token tk = _get_token();
@@ -3244,13 +3150,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
-
_set_error("Expected ')' in expression");
return nullptr;
}
} else if (tk.type == TK_REAL_CONSTANT) {
-
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
v.real = tk.constant;
@@ -3259,7 +3163,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_INT_CONSTANT) {
-
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
v.sint = tk.constant;
@@ -3268,7 +3171,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_TRUE) {
-
//handle true constant
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
@@ -3278,7 +3180,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_FALSE) {
-
//handle false constant
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
@@ -3288,7 +3189,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_TYPE_VOID) {
-
//make sure void is not used in expression
_set_error("Void value not allowed in Expression");
return nullptr;
@@ -3299,7 +3199,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
func->op = OP_CONSTRUCT;
if (is_token_precision(tk.type)) {
-
func->return_precision_cache = get_token_precision(tk.type);
tk = _get_token();
}
@@ -3337,7 +3236,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = _reduce_expression(p_block, func);
} else if (tk.type == TK_IDENTIFIER) {
-
_set_tkpos(prepos);
StringName identifier;
@@ -3354,7 +3252,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (tk.type == TK_PARENTHESIS_OPEN) {
-
if (struct_init) { //a struct constructor
const StringName &name = identifier;
@@ -3371,7 +3268,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
Node *nexpr;
if (pstruct->members[i]->array_size != 0) {
-
DataType type = pstruct->members[i]->get_datatype();
String struct_name = pstruct->members[i]->struct_name;
int array_size = pstruct->members[i]->array_size;
@@ -3387,7 +3283,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURLY_BRACKET_OPEN) {
auto_size = true;
} else {
-
if (shader->structs.has(tk.text)) {
type2 = TYPE_STRUCT;
struct_name2 = tk.text;
@@ -3470,7 +3365,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization
while (true) {
-
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n) {
return nullptr;
@@ -3604,14 +3498,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
FunctionNode *call_function = shader->functions[function_index].function;
if (call_function) {
-
//get current base function
FunctionNode *base_function = nullptr;
{
BlockNode *b = p_block;
while (b) {
-
if (b->parent_function) {
base_function = b->parent_function;
break;
@@ -3733,7 +3625,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
} else {
-
if (!_find_identifier(p_block, false, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) {
_set_error("Unknown identifier in expression: " + String(identifier));
return nullptr;
@@ -3805,7 +3696,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = arrname;
} else {
-
VariableNode *varname = alloc_node<VariableNode>();
varname->name = identifier;
varname->datatype_cache = data_type;
@@ -3817,7 +3707,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else if (tk.type == TK_OP_ADD) {
continue; //this one does nothing
} else if (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
-
Expression e;
e.is_op = true;
@@ -3862,9 +3751,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_CURSOR) {
//do nothing
} else if (tk.type == TK_IDENTIFIER) {
-
} else if (tk.type == TK_PERIOD) {
-
DataType dt = expr->get_datatype();
String st = expr->get_datatype_name();
@@ -3919,7 +3806,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC2:
case TYPE_UVEC2:
case TYPE_VEC2: {
-
int l = ident.length();
if (l == 1) {
member_type = DataType(dt - 1);
@@ -3936,7 +3822,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
const CharType *c = ident.ptr();
for (int i = 0; i < l; i++) {
-
switch (c[i]) {
case 'r':
case 'g':
@@ -3985,7 +3870,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC3:
case TYPE_UVEC3:
case TYPE_VEC3: {
-
int l = ident.length();
if (l == 1) {
member_type = DataType(dt - 2);
@@ -4002,7 +3886,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
const CharType *c = ident.ptr();
for (int i = 0; i < l; i++) {
-
switch (c[i]) {
case 'r':
case 'g':
@@ -4054,7 +3937,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC4:
case TYPE_UVEC4:
case TYPE_VEC4: {
-
int l = ident.length();
if (l == 1) {
member_type = DataType(dt - 3);
@@ -4071,7 +3953,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
const CharType *c = ident.ptr();
for (int i = 0; i < l; i++) {
-
switch (c[i]) {
case 'r':
case 'g':
@@ -4150,13 +4031,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
mn->has_swizzling_duplicates = repeated;
if (array_size > 0) {
-
tk = _get_token();
if (tk.type == TK_PERIOD) {
_set_error("Nested array length() is not yet implemented");
return nullptr;
} else if (tk.type == TK_BRACKET_OPEN) {
-
Node *index_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!index_expression)
return nullptr;
@@ -4205,7 +4084,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
*/
} else if (tk.type == TK_BRACKET_OPEN) {
-
Node *index = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!index)
return nullptr;
@@ -4338,7 +4216,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else if (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
-
OperatorNode *op = alloc_node<OperatorNode>();
op->op = tk.type == TK_OP_DECREMENT ? OP_POST_DECREMENT : OP_POST_INCREMENT;
op->arguments.push_back(expr);
@@ -4354,7 +4231,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
expr = op;
} else {
-
_set_tkpos(pos2);
break;
}
@@ -4369,12 +4245,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
tk = _get_token();
if (is_token_operator(tk.type)) {
-
Expression o;
o.is_op = true;
switch (tk.type) {
-
case TK_OP_EQUAL:
o.op = OP_EQUAL;
break;
@@ -4485,16 +4359,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
/* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
-
int next_op = -1;
int min_priority = 0xFFFFF;
bool is_unary = false;
bool is_ternary = false;
for (int i = 0; i < expression.size(); i++) {
-
if (!expression[i].is_op) {
-
continue;
}
@@ -4638,10 +4509,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
// OK! create operator..
// OK! create operator..
if (is_unary) {
-
int expr_pos = next_op;
while (expression[expr_pos].is_op) {
-
expr_pos++;
if (expr_pos == expression.size()) {
//can happen..
@@ -4652,11 +4521,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
-
OperatorNode *op = alloc_node<OperatorNode>();
op->op = expression[i].op;
if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_builtin_types)) {
-
_set_error("Can't use increment/decrement operator in constant expression.");
return nullptr;
}
@@ -4666,7 +4533,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expression.write[i].node = op;
if (!_validate_operator(op, &op->return_cache)) {
-
String at;
for (int j = 0; j < op->arguments.size(); j++) {
if (j > 0)
@@ -4680,7 +4546,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else if (is_ternary) {
-
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
@@ -4700,7 +4565,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expression.write[next_op - 1].is_op = false;
expression.write[next_op - 1].node = op;
if (!_validate_operator(op, &op->return_cache)) {
-
String at;
for (int i = 0; i < op->arguments.size(); i++) {
if (i > 0)
@@ -4716,7 +4580,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else {
-
if (next_op < 1 || next_op >= (expression.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
@@ -4726,16 +4589,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->op = expression[next_op].op;
if (expression[next_op - 1].is_op) {
-
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
if (_is_operator_assign(op->op)) {
-
String assign_message;
if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) {
-
_set_error(assign_message);
return nullptr;
}
@@ -4757,7 +4617,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//replace all 3 nodes by this operator and make it an expression
if (!_validate_operator(op, &op->return_cache)) {
-
String at;
for (int i = 0; i < op->arguments.size(); i++) {
if (i > 0)
@@ -4781,7 +4640,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node) {
-
if (p_node->type != Node::TYPE_OPERATOR)
return p_node;
@@ -4789,7 +4647,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
OperatorNode *op = static_cast<OperatorNode *>(p_node);
if (op->op == OP_CONSTRUCT) {
-
ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node);
DataType type = op->get_datatype();
@@ -4799,7 +4656,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
Vector<ConstantNode::Value> values;
for (int i = 1; i < op->arguments.size(); i++) {
-
op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]);
if (op->arguments[i]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
@@ -4809,7 +4665,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
values.push_back(cn->values[j]);
}
} else if (get_scalar_type(cn->datatype) == cn->datatype) {
-
ConstantNode::Value v;
if (!convert_constant(cn, base, &v)) {
return p_node;
@@ -4853,10 +4708,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
cn->values = values;
return cn;
} else if (op->op == OP_NEGATE) {
-
op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
-
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
DataType base = get_scalar_type(cn->datatype);
@@ -4864,7 +4717,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
Vector<ConstantNode::Value> values;
for (int i = 0; i < cn->values.size(); i++) {
-
ConstantNode::Value nv;
switch (base) {
case TYPE_BOOL: {
@@ -4896,7 +4748,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
}
ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
-
ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types);
if (!expr) //errored
return nullptr;
@@ -4907,9 +4758,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_
}
Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) {
-
while (true) {
-
TkPos pos = _get_tkpos();
Token tk = _get_token();
@@ -4985,7 +4834,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
Node *vardecl = nullptr;
while (true) {
-
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier after type");
return ERR_PARSE_ERROR;
@@ -5038,7 +4886,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (tk.type == TK_BRACKET_CLOSE) {
unknown_size = true;
} else {
-
if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
_set_error("Expected integer constant > 0 or ']'");
return ERR_PARSE_ERROR;
@@ -5058,7 +4905,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
-
if (RenderingServer::get_singleton()->is_low_end()) {
_set_error("Array initialization is supported only on high-end platform!");
return ERR_PARSE_ERROR;
@@ -5067,7 +4913,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type != TK_CURLY_BRACKET_OPEN) {
-
if (unknown_size) {
_set_error("Expected '{'");
return ERR_PARSE_ERROR;
@@ -5196,7 +5041,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
while (true) {
-
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n) {
return ERR_PARSE_ERROR;
@@ -5252,7 +5096,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
node->declarations.push_back(decl);
} else if (tk.type == TK_OP_ASSIGN) {
-
VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
if (is_struct) {
node->struct_name = struct_name;
@@ -5370,7 +5213,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
pos = _get_tkpos();
tk = _get_token();
if (tk.type == TK_CF_ELSE) {
-
block = alloc_node<BlockNode>();
block->parent_block = p_block;
cf->blocks.push_back(block);
@@ -5380,7 +5222,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
_set_tkpos(pos); //rollback
}
} else if (tk.type == TK_CF_SWITCH) {
-
if (RenderingServer::get_singleton()->is_low_end()) {
_set_error("\"switch\" operator is supported only on high-end platform!");
return ERR_PARSE_ERROR;
@@ -5529,7 +5370,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return OK;
} else if (tk.type == TK_CF_DEFAULT) {
-
if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_CASE) {
_set_tkpos(pos);
return OK;
@@ -5569,7 +5409,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
BlockNode *do_block = nullptr;
if (is_do) {
-
do_block = alloc_node<BlockNode>();
do_block->parent_block = p_block;
@@ -5616,7 +5455,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (err)
return err;
} else {
-
cf->expressions.push_back(n);
cf->blocks.push_back(do_block);
p_block->statements.push_back(cf);
@@ -5686,7 +5524,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return err;
} else if (tk.type == TK_CF_RETURN) {
-
//check return type
BlockNode *b = p_block;
while (b && !b->parent_function) {
@@ -5739,7 +5576,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
block = block->parent_block;
}
} else if (tk.type == TK_CF_DISCARD) {
-
//check return type
BlockNode *b = p_block;
while (b && !b->parent_function) {
@@ -5767,7 +5603,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_BREAK) {
-
if (!p_can_break) {
//all is good
_set_error("Breaking is not allowed here");
@@ -5794,7 +5629,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
} else if (tk.type == TK_CF_CONTINUE) {
-
if (!p_can_continue) {
//all is good
_set_error("Continuing is not allowed here");
@@ -5813,7 +5647,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
p_block->statements.push_back(flow);
} else {
-
//nothing else, so expression
_set_tkpos(pos); //rollback
Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types);
@@ -5836,7 +5669,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types) const {
-
// Return a list of shader types as an human-readable string
String valid_types;
for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
@@ -5892,7 +5724,6 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
}
Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
-
Token tk = _get_token();
if (tk.type != TK_SHADER_TYPE) {
@@ -5930,12 +5761,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
while (tk.type != TK_EOF) {
-
switch (tk.type) {
case TK_RENDER_MODE: {
-
while (true) {
-
StringName mode;
_get_completable_identifier(nullptr, COMPLETION_RENDER_MODE, mode);
@@ -6097,7 +5925,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} break;
case TK_GLOBAL: {
-
tk = _get_token();
if (tk.type != TK_UNIFORM) {
_set_error("Expected 'uniform' after 'global'");
@@ -6119,7 +5946,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
[[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
-
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
@@ -6173,7 +5999,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (uniform) {
-
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
@@ -6253,7 +6078,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
-
uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
@@ -6332,7 +6156,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_HINT_INSTANCE_INDEX) {
-
if (custom_instance_index != -1) {
_set_error("Can only specify 'instance_index' once.");
return ERR_PARSE_ERROR;
@@ -6414,7 +6237,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
//reset scope for next uniform
if (tk.type == TK_OP_ASSIGN) {
-
Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>());
if (!expr)
return ERR_PARSE_ERROR;
@@ -6443,7 +6265,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
} else {
-
ShaderNode::Varying varying;
varying.type = type;
varying.precision = precision;
@@ -6509,7 +6330,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
is_struct = true;
struct_name = tk.text;
} else {
-
if (!is_token_datatype(tk.type)) {
_set_error("Expected constant, function, uniform or varying");
return ERR_PARSE_ERROR;
@@ -6569,7 +6389,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = nullptr;
if (tk.type == TK_OP_ASSIGN) {
-
if (!is_constant) {
_set_error("Expected 'const' keyword before constant definition");
return ERR_PARSE_ERROR;
@@ -6817,7 +6636,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return err;
if (func_node->return_type != DataType::TYPE_VOID) {
-
BlockNode *block = func_node->body;
if (_find_last_flow_op_in_block(block, FlowOperation::FLOW_OP_RETURN) != OK) {
_set_error("Expected at least one return statement in a non-void function.");
@@ -6835,7 +6653,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
-
if (p_functions.has("vertex")) {
if (p_functions["vertex"].built_ins.has(p_name)) {
return true;
@@ -6855,7 +6672,6 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI
}
Error ShaderLanguage::_find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op) {
-
bool found = false;
for (int i = p_flow->blocks.size() - 1; i >= 0; i--) {
@@ -6874,11 +6690,9 @@ Error ShaderLanguage::_find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOper
}
Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op) {
-
bool found = false;
for (int i = p_block->statements.size() - 1; i >= 0; i--) {
-
if (p_block->statements[i]->type == Node::TYPE_CONTROL_FLOW) {
ControlFlowNode *flow = (ControlFlowNode *)p_block->statements[i];
if (flow->flow_op == p_op) {
@@ -6907,7 +6721,6 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat
// skips over whitespace and /* */ and // comments
static int _get_first_ident_pos(const String &p_code) {
-
int idx = 0;
#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0))
@@ -6953,13 +6766,11 @@ static int _get_first_ident_pos(const String &p_code) {
}
String ShaderLanguage::get_shader_type(const String &p_code) {
-
bool reading_type = false;
String cur_identifier;
for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
-
if (p_code[i] == ';') {
break;
@@ -6988,7 +6799,6 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
}
Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
-
clear();
code = p_code;
@@ -7006,7 +6816,6 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
}
Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
-
clear();
code = p_code;
@@ -7018,7 +6827,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
_parse_shader(p_functions, p_render_modes, p_shader_types);
switch (completion_type) {
-
case COMPLETION_NONE: {
//do nothing
return OK;
@@ -7032,7 +6840,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_STRUCT: {
-
if (shader->structs.has(completion_struct)) {
StructNode *node = shader->structs[completion_struct].shader_struct;
for (int i = 0; i < node->members.size(); i++) {
@@ -7044,7 +6851,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
-
for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
@@ -7054,7 +6860,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
} break;
case COMPLETION_IDENTIFIER:
case COMPLETION_FUNCTION_CALL: {
-
bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
Map<String, ScriptCodeCompletionOption::Kind> matches;
StringName skip_function;
@@ -7064,7 +6869,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
while (block) {
if (comp_ident) {
for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
-
if (E->get().line < completion_line) {
matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
}
@@ -7156,12 +6960,10 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_CALL_ARGUMENTS: {
-
for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
continue;
if (shader->functions[i].name == completion_function) {
-
String calltip;
calltip += get_datatype_name(shader->functions[i].function->return_type);
@@ -7170,7 +6972,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += "(";
for (int j = 0; j < shader->functions[i].function->arguments.size(); j++) {
-
if (j > 0)
calltip += ", ";
else
@@ -7212,7 +7013,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool low_end = RenderingServer::get_singleton()->is_low_end();
while (builtin_func_defs[idx].name) {
-
if (low_end && builtin_func_defs[idx].high_end) {
idx++;
continue;
@@ -7229,7 +7029,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (completion_function == builtin_func_defs[idx].name) {
-
if (builtin_func_defs[idx].tag != completion_class) {
idx++;
continue;
@@ -7245,7 +7044,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
bool found_arg = false;
for (int i = 0; i < 4; i++) {
-
if (builtin_func_defs[idx].args[i] == TYPE_VOID)
break;
@@ -7284,7 +7082,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
} break;
case COMPLETION_INDEX: {
-
const char colv[4] = { 'r', 'g', 'b', 'a' };
const char coordv[4] = { 'x', 'y', 'z', 'w' };
const char coordt[4] = { 's', 't', 'p', 'q' };
@@ -7303,7 +7100,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
case TYPE_IVEC3:
case TYPE_UVEC3:
case TYPE_VEC3: {
-
limit = 3;
} break;
@@ -7311,7 +7107,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
case TYPE_IVEC4:
case TYPE_UVEC4:
case TYPE_VEC4: {
-
limit = 4;
} break;
@@ -7341,27 +7136,22 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
String ShaderLanguage::get_error_text() {
-
return error_str;
}
int ShaderLanguage::get_error_line() {
-
return error_line;
}
ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
-
return shader;
}
ShaderLanguage::ShaderLanguage() {
-
nodes = nullptr;
completion_class = TAG_GLOBAL;
}
ShaderLanguage::~ShaderLanguage() {
-
clear();
}