diff options
Diffstat (limited to 'servers/rendering/shader_compiler.h')
-rw-r--r-- | servers/rendering/shader_compiler.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 85b93c4063..2656ee68a6 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -103,20 +103,20 @@ private: String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); - void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added); + void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added); String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); const ShaderLanguage::ShaderNode *shader = nullptr; const ShaderLanguage::FunctionNode *function = nullptr; StringName current_func_name; StringName time_name; - RBSet<StringName> texture_functions; + HashSet<StringName> texture_functions; - RBSet<StringName> used_name_defines; - RBSet<StringName> used_flag_pointers; - RBSet<StringName> used_rmode_defines; - RBSet<StringName> internal_functions; - RBSet<StringName> fragment_varyings; + HashSet<StringName> used_name_defines; + HashSet<StringName> used_flag_pointers; + HashSet<StringName> used_rmode_defines; + HashSet<StringName> internal_functions; + HashSet<StringName> fragment_varyings; DefaultIdentifierActions actions; |