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Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp41
1 files changed, 19 insertions, 22 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 626da90168..68542f32af 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -909,9 +909,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_default_actions.renames.has(vnode->name)) {
code = p_default_actions.renames[vnode->name];
- if (vnode->name == "SCREEN_TEXTURE") {
- r_gen_code.uses_screen_texture_mipmaps = true;
- }
} else {
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
@@ -919,29 +916,22 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (u.texture_order >= 0) {
StringName name = vnode->name;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
- name = "SCREEN_TEXTURE";
+ name = "color_buffer";
if (u.filter >= ShaderLanguage::FILTER_NEAREST_MIPMAP) {
r_gen_code.uses_screen_texture_mipmaps = true;
}
+ r_gen_code.uses_screen_texture = true;
} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
- name = "NORMAL_ROUGHNESS_TEXTURE";
+ name = "normal_roughness_buffer";
+ r_gen_code.uses_normal_roughness_texture = true;
} else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
- name = "DEPTH_TEXTURE";
+ name = "depth_buffer";
+ r_gen_code.uses_depth_texture = true;
} else {
name = _mkid(vnode->name); //texture, use as is
}
- if (p_default_actions.renames.has(name)) {
- code = p_default_actions.renames[name];
- } else {
- code = name;
- }
-
- if (p_actions.usage_flag_pointers.has(name) && !used_flag_pointers.has(name)) {
- *p_actions.usage_flag_pointers[name] = true;
- used_flag_pointers.insert(name);
- }
-
+ code = name;
} else {
//a scalar or vector
if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
@@ -1251,16 +1241,20 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
if (correct_texture_uniform) {
- //TODO Needs to detect screen_texture hint as well
- is_screen_texture = (texture_uniform == "SCREEN_TEXTURE");
-
String sampler_name;
+ bool is_normal_roughness_texture = false;
if (actions.custom_samplers.has(texture_uniform)) {
sampler_name = actions.custom_samplers[texture_uniform];
} else {
if (shader->uniforms.has(texture_uniform)) {
- sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat);
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[texture_uniform];
+ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
+ is_screen_texture = true;
+ } else if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ is_normal_roughness_texture = true;
+ }
+ sampler_name = _get_sampler_name(u.filter, u.repeat);
} else {
bool found = false;
@@ -1287,7 +1281,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
String data_type_name = "";
- if (texture_uniform == "NORMAL_ROUGHNESS_TEXTURE") {
+ if (is_normal_roughness_texture) {
data_type_name = "multiviewSampler";
normal_roughness_texture_used = true;
} else {
@@ -1515,6 +1509,9 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
r_gen_code.uses_vertex_time = false;
r_gen_code.uses_global_textures = false;
r_gen_code.uses_screen_texture_mipmaps = false;
+ r_gen_code.uses_screen_texture = false;
+ r_gen_code.uses_depth_texture = false;
+ r_gen_code.uses_normal_roughness_texture = false;
used_name_defines.clear();
used_rmode_defines.clear();