summaryrefslogtreecommitdiff
path: root/servers/rendering/shader_compiler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 54cc7a011a..1606f537e8 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -373,16 +373,16 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
static String _get_global_shader_uniform_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) {
switch (p_type) {
case ShaderLanguage::TYPE_BOOL: {
- return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
+ return "(floatBitsToUint(" + p_buffer + "[" + p_index + "].x) != 0)";
}
case ShaderLanguage::TYPE_BVEC2: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))";
+ return "bvec2(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y))";
}
case ShaderLanguage::TYPE_BVEC3: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))";
+ return "bvec3(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y), floatBitsToUint(" + p_buffer + "[" + p_index + "].z))";
}
case ShaderLanguage::TYPE_BVEC4: {
- return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))";
+ return "bvec4(floatBitsToUint(" + p_buffer + "[" + p_index + "].x), floatBitsToUint(" + p_buffer + "[" + p_index + "].y), floatBitsToUint(" + p_buffer + "[" + p_index + "].z), floatBitsToUint(" + p_buffer + "[" + p_index + "].w))";
}
case ShaderLanguage::TYPE_INT: {
return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";