diff options
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 85 |
1 files changed, 68 insertions, 17 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index bcd1344f44..a746aa52b2 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -36,7 +36,6 @@ #include "servers/rendering_server.h" class RenderingServerWrapMT : public RenderingServer { - // the real visual server mutable RenderingServer *rendering_server; @@ -92,7 +91,7 @@ public: //these also go pass-through virtual RID texture_2d_placeholder_create() { return rendering_server->texture_2d_placeholder_create(); } - virtual RID texture_2d_layered_placeholder_create() { return rendering_server->texture_2d_layered_placeholder_create(); } + virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_type) { return rendering_server->texture_2d_layered_placeholder_create(p_type); } virtual RID texture_3d_placeholder_create() { return rendering_server->texture_3d_placeholder_create(); } FUNC1RC(Ref<Image>, texture_2d_get, RID) @@ -264,6 +263,20 @@ public: FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + FUNCRID(decal) + + FUNC2(decal_set_extents, RID, const Vector3 &) + FUNC3(decal_set_texture, RID, DecalTexture, RID) + FUNC2(decal_set_emission_energy, RID, float) + FUNC2(decal_set_albedo_mix, RID, float) + FUNC2(decal_set_modulate, RID, const Color &) + FUNC2(decal_set_cull_mask, RID, uint32_t) + FUNC4(decal_set_distance_fade, RID, bool, float, float) + FUNC3(decal_set_fade, RID, float, float) + FUNC2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ FUNCRID(gi_probe) @@ -310,19 +323,17 @@ public: /* LIGHTMAP CAPTURE */ - FUNCRID(lightmap_capture) + FUNCRID(lightmap) + FUNC3(lightmap_set_textures, RID, RID, bool) + FUNC2(lightmap_set_probe_bounds, RID, const AABB &) + FUNC2(lightmap_set_probe_interior, RID, bool) + FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) + FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) + FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) - FUNC2(lightmap_capture_set_bounds, RID, const AABB &) - FUNC1RC(AABB, lightmap_capture_get_bounds, RID) - - FUNC2(lightmap_capture_set_octree, RID, const Vector<uint8_t> &) - FUNC1RC(Vector<uint8_t>, lightmap_capture_get_octree, RID) - FUNC2(lightmap_capture_set_octree_cell_transform, RID, const Transform &) - FUNC1RC(Transform, lightmap_capture_get_octree_cell_transform, RID) - FUNC2(lightmap_capture_set_octree_cell_subdiv, RID, int) - FUNC1RC(int, lightmap_capture_get_octree_cell_subdiv, RID) - FUNC2(lightmap_capture_set_energy, RID, float) - FUNC1RC(float, lightmap_capture_get_energy, RID) + FUNC1(lightmap_set_probe_capture_update_speed, float) /* PARTICLES */ @@ -370,7 +381,7 @@ public: FUNCRID(viewport) - FUNC2(viewport_set_use_arvr, RID, bool) + FUNC2(viewport_set_use_xr, RID, bool) FUNC3(viewport_set_size, RID, int, int) @@ -403,6 +414,7 @@ public: FUNC2(viewport_set_shadow_atlas_size, RID, int) FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) + FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { @@ -411,6 +423,14 @@ public: FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) + FUNC2(viewport_set_measure_render_time, RID, bool) + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_cpu(p_viewport); + } + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); + } + FUNC1(directional_shadow_atlas_set_size, int) /* SKY API */ @@ -419,6 +439,7 @@ public: FUNC2(sky_set_radiance_size, RID, int) FUNC2(sky_set_mode, RID, SkyMode) FUNC2(sky_set_material, RID, RID) + FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &) /* ENVIRONMENT API */ @@ -437,7 +458,9 @@ public: #if 0 FUNC2(environment_set_camera_feed_id, RID, int) #endif - FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool) + FUNC6(environment_set_ssr, RID, bool, int, float, float, float) + FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) + FUNC9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float) FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool) @@ -453,7 +476,11 @@ public: FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) FUNC5(environment_set_fog_height, RID, bool, float, float, float) + FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) + FUNC2(screen_space_roughness_limiter_set_active, bool, float) + FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) + FUNC2(sub_surface_scattering_set_scale, float, float) FUNCRID(camera_effects) @@ -463,6 +490,9 @@ public: FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) FUNC3(camera_effects_set_custom_exposure, RID, bool, float) + FUNC1(shadows_quality_set, ShadowQuality); + FUNC1(directional_shadow_quality_set, ShadowQuality); + FUNCRID(scenario) FUNC2(scenario_set_debug, RID, ScenarioDebugMode) @@ -481,7 +511,6 @@ public: FUNC3(instance_set_blend_shape_weight, RID, int, float) FUNC3(instance_set_surface_material, RID, int, RID) FUNC2(instance_set_visible, RID, bool) - FUNC3(instance_set_use_lightmap, RID, RID, RID) FUNC2(instance_set_custom_aabb, RID, AABB) @@ -501,6 +530,16 @@ public: FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float) FUNC2(instance_geometry_set_as_instance_lod, RID, RID) + FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) + + FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) + FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) + FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) + FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + + /* BAKE */ + + FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) /* CANVAS (2D) */ @@ -595,6 +634,18 @@ public: FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) + /* GLOBAL VARIABLES */ + + FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) + FUNC1(global_variable_remove, const StringName &) + FUNC0RC(Vector<StringName>, global_variable_get_list) + FUNC2(global_variable_set, const StringName &, const Variant &) + FUNC2(global_variable_set_override, const StringName &, const Variant &) + FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &) + FUNC1RC(Variant, global_variable_get, const StringName &) + FUNC1(global_variables_load_settings, bool) + FUNC0(global_variables_clear) + /* BLACK BARS */ FUNC4(black_bars_set_margins, int, int, int, int) |