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Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 62a866955d..3db90c32df 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,6 +129,8 @@ public:
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+
/* COMMON MATERIAL API */
FUNCRID(material)
@@ -266,6 +268,7 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
+ FUNC2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
@@ -450,6 +453,8 @@ public:
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_debanding, RID, bool)
+ FUNC2(viewport_set_lod_threshold, RID, float)
+
//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
return rendering_server->viewport_get_render_info(p_viewport, p_info);
@@ -495,9 +500,9 @@ public:
FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
- FUNC9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
+ FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
- FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
+ FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
@@ -575,6 +580,7 @@ public:
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ FUNC2(instance_geometry_set_lod_bias, RID, float)
FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
@@ -772,6 +778,10 @@ public:
return rendering_server->get_frame_profile();
}
+ virtual float get_frame_setup_time_cpu() const {
+ return rendering_server->get_frame_setup_time_cpu();
+ }
+
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
}