diff options
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 62a866955d..ec71178dae 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -266,6 +266,7 @@ public: FUNC2(reflection_probe_set_enable_shadows, RID, bool) FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + FUNC2(reflection_probe_set_lod_threshold, RID, float) /* DECAL API */ @@ -450,6 +451,8 @@ public: FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_debanding, RID, bool) + FUNC2(viewport_set_lod_threshold, RID, float) + //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { return rendering_server->viewport_get_render_info(p_viewport, p_info); @@ -495,9 +498,9 @@ public: FUNC6(environment_set_ssr, RID, bool, int, float, float, float) FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) - FUNC9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float) + FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float) - FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool) + FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float) FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) @@ -575,6 +578,7 @@ public: FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float) FUNC2(instance_geometry_set_as_instance_lod, RID, RID) FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) + FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) |