diff options
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 9a98841b2c..79f328cb3b 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -264,6 +264,20 @@ public: FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + FUNCRID(decal) + + FUNC2(decal_set_extents, RID, const Vector3 &) + FUNC3(decal_set_texture, RID, DecalTexture, RID) + FUNC2(decal_set_emission_energy, RID, float) + FUNC2(decal_set_albedo_mix, RID, float) + FUNC2(decal_set_modulate, RID, const Color &) + FUNC2(decal_set_cull_mask, RID, uint32_t) + FUNC4(decal_set_distance_fade, RID, bool, float, float) + FUNC3(decal_set_fade, RID, float, float) + FUNC2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ FUNCRID(gi_probe) @@ -403,6 +417,7 @@ public: FUNC2(viewport_set_shadow_atlas_size, RID, int) FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) + FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { @@ -411,6 +426,14 @@ public: FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) + FUNC2(viewport_set_measure_render_time, RID, bool) + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_cpu(p_viewport); + } + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); + } + FUNC1(directional_shadow_atlas_set_size, int) /* SKY API */ @@ -467,7 +490,8 @@ public: FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) FUNC3(camera_effects_set_custom_exposure, RID, bool, float) - FUNC1(shadow_filter_set, ShadowFilter) + FUNC1(shadows_quality_set, ShadowQuality); + FUNC1(directional_shadow_quality_set, ShadowQuality); FUNCRID(scenario) |