diff options
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 180 |
1 files changed, 128 insertions, 52 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index d4e58485b8..3db90c32df 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,11 @@ #ifndef RENDERING_SERVER_WRAP_MT_H #define RENDERING_SERVER_WRAP_MT_H -#include "core/command_queue_mt.h" #include "core/os/thread.h" +#include "core/templates/command_queue_mt.h" #include "servers/rendering_server.h" class RenderingServerWrapMT : public RenderingServer { - // the real visual server mutable RenderingServer *rendering_server; @@ -80,24 +79,24 @@ public: //these go pass-through, as they can be called from any thread virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); } virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); } - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return rendering_server->texture_3d_create(p_slices); } + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); } virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); } //goes pass-through virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); } //these go through command queue if they are in another thread FUNC3(texture_2d_update, RID, const Ref<Image> &, int) - FUNC4(texture_3d_update, RID, const Ref<Image> &, int, int) + FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) FUNC2(texture_proxy_update, RID, RID) //these also go pass-through virtual RID texture_2d_placeholder_create() { return rendering_server->texture_2d_placeholder_create(); } - virtual RID texture_2d_layered_placeholder_create() { return rendering_server->texture_2d_layered_placeholder_create(); } + virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_type) { return rendering_server->texture_2d_layered_placeholder_create(p_type); } virtual RID texture_3d_placeholder_create() { return rendering_server->texture_3d_placeholder_create(); } FUNC1RC(Ref<Image>, texture_2d_get, RID) FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int) - FUNC3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID) FUNC2(texture_replace, RID, RID) @@ -130,6 +129,8 @@ public: FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) + FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ FUNCRID(material) @@ -144,10 +145,12 @@ public: /* MESH API */ - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { - return rendering_server->mesh_create_from_surfaces(p_surfaces); + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) { + return rendering_server->mesh_create_from_surfaces(p_surfaces, p_blend_shape_count); } + FUNC2(mesh_set_blend_shape_count, RID, int) + FUNCRID(mesh) FUNC2(mesh_add_surface, RID, const SurfaceData &) @@ -238,12 +241,14 @@ public: FUNC2(light_set_negative, RID, bool) FUNC2(light_set_cull_mask, RID, uint32_t) FUNC2(light_set_reverse_cull_face_mode, RID, bool) - FUNC2(light_set_use_gi, RID, bool) + FUNC2(light_set_bake_mode, RID, LightBakeMode) + FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t) FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) + FUNC2(light_directional_set_sky_only, RID, bool) FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ @@ -252,9 +257,9 @@ public: FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) FUNC2(reflection_probe_set_intensity, RID, float) - FUNC2(reflection_probe_set_interior_ambient, RID, const Color &) - FUNC2(reflection_probe_set_interior_ambient_energy, RID, float) - FUNC2(reflection_probe_set_interior_ambient_probe_contribution, RID, float) + FUNC2(reflection_probe_set_ambient_color, RID, const Color &) + FUNC2(reflection_probe_set_ambient_energy, RID, float) + FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode) FUNC2(reflection_probe_set_max_distance, RID, float) FUNC2(reflection_probe_set_extents, RID, const Vector3 &) FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &) @@ -263,6 +268,7 @@ public: FUNC2(reflection_probe_set_enable_shadows, RID, bool) FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + FUNC2(reflection_probe_set_lod_threshold, RID, float) /* DECAL API */ @@ -322,21 +328,21 @@ public: FUNC2(gi_probe_set_anisotropy_strength, RID, float) FUNC1RC(float, gi_probe_get_anisotropy_strength, RID) - /* LIGHTMAP CAPTURE */ + FUNC1(gi_probe_set_quality, GIProbeQuality) - FUNCRID(lightmap_capture) + /* LIGHTMAP CAPTURE */ - FUNC2(lightmap_capture_set_bounds, RID, const AABB &) - FUNC1RC(AABB, lightmap_capture_get_bounds, RID) + FUNCRID(lightmap) + FUNC3(lightmap_set_textures, RID, RID, bool) + FUNC2(lightmap_set_probe_bounds, RID, const AABB &) + FUNC2(lightmap_set_probe_interior, RID, bool) + FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) + FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) + FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) + FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) - FUNC2(lightmap_capture_set_octree, RID, const Vector<uint8_t> &) - FUNC1RC(Vector<uint8_t>, lightmap_capture_get_octree, RID) - FUNC2(lightmap_capture_set_octree_cell_transform, RID, const Transform &) - FUNC1RC(Transform, lightmap_capture_get_octree_cell_transform, RID) - FUNC2(lightmap_capture_set_octree_cell_subdiv, RID, int) - FUNC1RC(int, lightmap_capture_get_octree_cell_subdiv, RID) - FUNC2(lightmap_capture_set_energy, RID, float) - FUNC1RC(float, lightmap_capture_get_energy, RID) + FUNC1(lightmap_set_probe_capture_update_speed, float) /* PARTICLES */ @@ -356,18 +362,38 @@ public: FUNC2(particles_set_process_material, RID, RID) FUNC2(particles_set_fixed_fps, RID, int) FUNC2(particles_set_fractional_delta, RID, bool) + FUNC2(particles_set_collision_base_size, RID, float) + FUNC1R(bool, particles_is_inactive, RID) FUNC1(particles_request_process, RID) FUNC1(particles_restart, RID) + FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) FUNC2(particles_set_draw_passes, RID, int) FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC2(particles_set_emission_transform, RID, const Transform &) + FUNC2(particles_set_subemitter, RID, RID) FUNC1R(AABB, particles_get_current_aabb, RID) + /* PARTICLES COLLISION */ + + FUNCRID(particles_collision) + + FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType) + FUNC2(particles_collision_set_cull_mask, RID, uint32_t) + FUNC2(particles_collision_set_sphere_radius, RID, float) + FUNC2(particles_collision_set_box_extents, RID, const Vector3 &) + FUNC2(particles_collision_set_attractor_strength, RID, float) + FUNC2(particles_collision_set_attractor_directionality, RID, float) + FUNC2(particles_collision_set_attractor_attenuation, RID, float) + FUNC2(particles_collision_set_field_texture, RID, RID) + FUNC1(particles_collision_height_field_update, RID) + FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution) + /* CAMERA API */ FUNCRID(camera) @@ -411,13 +437,23 @@ public: FUNC2(viewport_remove_canvas, RID, RID) FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &) FUNC2(viewport_set_transparent_background, RID, bool) + FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool) + FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool) + + FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat) FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) FUNC2(viewport_set_shadow_atlas_size, RID, int) + FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) + FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) + FUNC2(viewport_set_use_debanding, RID, bool) + + FUNC2(viewport_set_lod_threshold, RID, float) //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { @@ -442,6 +478,7 @@ public: FUNC2(sky_set_radiance_size, RID, int) FUNC2(sky_set_mode, RID, SkyMode) FUNC2(sky_set_material, RID, RID) + FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &) /* ENVIRONMENT API */ @@ -463,22 +500,34 @@ public: FUNC6(environment_set_ssr, RID, bool, int, float, float, float) FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) - FUNC9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float) + FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float) - FUNC2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool) + FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float) - FUNC11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) + FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) + FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) + + FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) FUNC1(environment_glow_set_use_bicubic_upscale, bool) + FUNC1(environment_glow_set_use_high_quality, bool) FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) - FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID) + FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) + + FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float) - FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) - FUNC5(environment_set_fog_height, RID, bool, float, float, float) + FUNC9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) - FUNC2(screen_space_roughness_limiter_set_active, bool, float) + FUNC2(environment_set_volumetric_fog_volume_size, int, int) + FUNC1(environment_set_volumetric_fog_filter_active, bool) + FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) + FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) + + FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) + + FUNC3(screen_space_roughness_limiter_set_active, bool, float, float) FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) FUNC2(sub_surface_scattering_set_scale, float, float) @@ -511,7 +560,6 @@ public: FUNC3(instance_set_blend_shape_weight, RID, int, float) FUNC3(instance_set_surface_material, RID, int, RID) FUNC2(instance_set_visible, RID, bool) - FUNC3(instance_set_use_lightmap, RID, RID, RID) FUNC2(instance_set_custom_aabb, RID, AABB) @@ -531,12 +579,18 @@ public: FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float) FUNC2(instance_geometry_set_as_instance_lod, RID, RID) + FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) + FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + /* BAKE */ + + FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) + /* CANVAS (2D) */ FUNCRID(canvas) @@ -545,9 +599,19 @@ public: FUNC3(canvas_set_parent, RID, RID, float) FUNC1(canvas_set_disable_scale, bool) + FUNCRID(canvas_texture) + FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID) + FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float) + + FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat) + FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) + FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) + FUNC2(canvas_item_set_visible, RID, bool) FUNC2(canvas_item_set_light_mask, RID, int) @@ -562,23 +626,20 @@ public: FUNC2(canvas_item_set_draw_behind_parent, RID, bool) - FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) - FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) - FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) - FUNC4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float) + FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - FUNC11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) + FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool) + FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) + FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) + FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) + FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int) + FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID) + FUNC3(canvas_item_add_multimesh, RID, RID, RID) + FUNC3(canvas_item_add_particles, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) FUNC2(canvas_item_set_sort_children_by_y, RID, bool) @@ -594,10 +655,15 @@ public: FUNC2(canvas_item_set_use_parent_material, RID, bool) + FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool) + FUNC0R(RID, canvas_light_create) + + FUNC2(canvas_light_set_mode, RID, CanvasLightMode) + FUNC2(canvas_light_attach_to_canvas, RID, RID) FUNC2(canvas_light_set_enabled, RID, bool) - FUNC2(canvas_light_set_scale, RID, float) + FUNC2(canvas_light_set_texture_scale, RID, float) FUNC2(canvas_light_set_transform, RID, const Transform2D &) FUNC2(canvas_light_set_texture, RID, RID) FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &) @@ -608,11 +674,11 @@ public: FUNC3(canvas_light_set_layer_range, RID, int, int) FUNC2(canvas_light_set_item_cull_mask, RID, int) FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int) + FUNC2(canvas_light_set_directional_distance, RID, float) - FUNC2(canvas_light_set_mode, RID, CanvasLightMode) + FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode) FUNC2(canvas_light_set_shadow_enabled, RID, bool) - FUNC2(canvas_light_set_shadow_buffer_size, RID, int) FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) FUNC2(canvas_light_set_shadow_color, RID, const Color &) FUNC2(canvas_light_set_shadow_smooth, RID, float) @@ -621,15 +687,17 @@ public: FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) FUNC2(canvas_light_occluder_set_enabled, RID, bool) FUNC2(canvas_light_occluder_set_polygon, RID, RID) + FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool) FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &) FUNC2(canvas_light_occluder_set_light_mask, RID, int) FUNCRID(canvas_occluder_polygon) FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool) - FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &) FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) + FUNC1(canvas_set_shadow_texture_size, int) + /* GLOBAL VARIABLES */ FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) @@ -710,6 +778,14 @@ public: return rendering_server->get_frame_profile(); } + virtual float get_frame_setup_time_cpu() const { + return rendering_server->get_frame_setup_time_cpu(); + } + + virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { + rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir); + } + RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread); ~RenderingServerWrapMT(); |