diff options
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index c2337f8c9e..1836f99c99 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -432,6 +432,9 @@ public: FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &) FUNC2(viewport_set_transparent_background, RID, bool) + FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat) + FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) FUNC2(viewport_set_shadow_atlas_size, RID, int) @@ -583,9 +586,19 @@ public: FUNC3(canvas_set_parent, RID, RID, float) FUNC1(canvas_set_disable_scale, bool) + FUNCRID(canvas_texture) + FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID) + FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float) + + FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat) + FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) + FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) + FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) + FUNC2(canvas_item_set_visible, RID, bool) FUNC2(canvas_item_set_light_mask, RID, int) @@ -600,23 +613,20 @@ public: FUNC2(canvas_item_set_draw_behind_parent, RID, bool) - FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) - FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) - FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) FUNC4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float) FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - FUNC11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) - FUNC8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) + FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool) + FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) + FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) + FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) + FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int) + FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID) + FUNC3(canvas_item_add_multimesh, RID, RID, RID) + FUNC3(canvas_item_add_particles, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) FUNC2(canvas_item_set_sort_children_by_y, RID, bool) @@ -650,7 +660,6 @@ public: FUNC2(canvas_light_set_mode, RID, CanvasLightMode) FUNC2(canvas_light_set_shadow_enabled, RID, bool) - FUNC2(canvas_light_set_shadow_buffer_size, RID, int) FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) FUNC2(canvas_light_set_shadow_color, RID, const Color &) FUNC2(canvas_light_set_shadow_smooth, RID, float) @@ -668,6 +677,8 @@ public: FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) + FUNC1(canvas_set_shadow_texture_size, int) + /* GLOBAL VARIABLES */ FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) |