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Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 802 |
1 files changed, 0 insertions, 802 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h deleted file mode 100644 index 3db90c32df..0000000000 --- a/servers/rendering/rendering_server_wrap_mt.h +++ /dev/null @@ -1,802 +0,0 @@ -/*************************************************************************/ -/* rendering_server_wrap_mt.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RENDERING_SERVER_WRAP_MT_H -#define RENDERING_SERVER_WRAP_MT_H - -#include "core/os/thread.h" -#include "core/templates/command_queue_mt.h" -#include "servers/rendering_server.h" - -class RenderingServerWrapMT : public RenderingServer { - // the real visual server - mutable RenderingServer *rendering_server; - - mutable CommandQueueMT command_queue; - - static void _thread_callback(void *_instance); - void thread_loop(); - - Thread::ID server_thread; - volatile bool exit; - Thread *thread; - volatile bool draw_thread_up; - bool create_thread; - - uint64_t draw_pending; - void thread_draw(bool p_swap_buffers, double frame_step); - void thread_flush(); - - void thread_exit(); - - Mutex alloc_mutex; - - int pool_max_size; - - //#define DEBUG_SYNC - - static RenderingServerWrapMT *singleton_mt; - -#ifdef DEBUG_SYNC -#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); -#else -#define SYNC_DEBUG -#endif - -public: -#define ServerName RenderingServer -#define ServerNameWrapMT RenderingServerWrapMT -#define server_name rendering_server -#include "servers/server_wrap_mt_common.h" - - //these go pass-through, as they can be called from any thread - virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); } - virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); } - virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); } - virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); } - - //goes pass-through - virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); } - //these go through command queue if they are in another thread - FUNC3(texture_2d_update, RID, const Ref<Image> &, int) - FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) - FUNC2(texture_proxy_update, RID, RID) - - //these also go pass-through - virtual RID texture_2d_placeholder_create() { return rendering_server->texture_2d_placeholder_create(); } - virtual RID texture_2d_layered_placeholder_create(TextureLayeredType p_type) { return rendering_server->texture_2d_layered_placeholder_create(p_type); } - virtual RID texture_3d_placeholder_create() { return rendering_server->texture_3d_placeholder_create(); } - - FUNC1RC(Ref<Image>, texture_2d_get, RID) - FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int) - FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID) - - FUNC2(texture_replace, RID, RID) - - FUNC3(texture_set_size_override, RID, int, int) -// FIXME: Disabled during Vulkan refactoring, should be ported. -#if 0 - FUNC2(texture_bind, RID, uint32_t) -#endif - - FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) - FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) - FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *) - - FUNC2(texture_set_path, RID, const String &) - FUNC1RC(String, texture_get_path, RID) - FUNC1S(texture_debug_usage, List<TextureInfo> *) - - FUNC2(texture_set_force_redraw_if_visible, RID, bool) - - /* SHADER API */ - - FUNCRID(shader) - - FUNC2(shader_set_code, RID, const String &) - FUNC1RC(String, shader_get_code, RID) - - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) - - FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) - FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) - FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) - - FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) - - /* COMMON MATERIAL API */ - - FUNCRID(material) - - FUNC2(material_set_shader, RID, RID) - - FUNC3(material_set_param, RID, const StringName &, const Variant &) - FUNC2RC(Variant, material_get_param, RID, const StringName &) - - FUNC2(material_set_render_priority, RID, int) - FUNC2(material_set_next_pass, RID, RID) - - /* MESH API */ - - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) { - return rendering_server->mesh_create_from_surfaces(p_surfaces, p_blend_shape_count); - } - - FUNC2(mesh_set_blend_shape_count, RID, int) - - FUNCRID(mesh) - - FUNC2(mesh_add_surface, RID, const SurfaceData &) - - FUNC1RC(int, mesh_get_blend_shape_count, RID) - - FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode) - FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) - - FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &) - - FUNC3(mesh_surface_set_material, RID, int, RID) - FUNC2RC(RID, mesh_surface_get_material, RID, int) - - FUNC2RC(SurfaceData, mesh_get_surface, RID, int) - - FUNC1RC(int, mesh_get_surface_count, RID) - - FUNC2(mesh_set_custom_aabb, RID, const AABB &) - FUNC1RC(AABB, mesh_get_custom_aabb, RID) - - FUNC1(mesh_clear, RID) - - /* MULTIMESH API */ - - FUNCRID(multimesh) - - FUNC5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool) - FUNC1RC(int, multimesh_get_instance_count, RID) - - FUNC2(multimesh_set_mesh, RID, RID) - FUNC3(multimesh_instance_set_transform, RID, int, const Transform &) - FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) - FUNC3(multimesh_instance_set_color, RID, int, const Color &) - FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &) - - FUNC1RC(RID, multimesh_get_mesh, RID) - FUNC1RC(AABB, multimesh_get_aabb, RID) - - FUNC2RC(Transform, multimesh_instance_get_transform, RID, int) - FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) - FUNC2RC(Color, multimesh_instance_get_color, RID, int) - FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int) - - FUNC2(multimesh_set_buffer, RID, const Vector<float> &) - FUNC1RC(Vector<float>, multimesh_get_buffer, RID) - - FUNC2(multimesh_set_visible_instances, RID, int) - FUNC1RC(int, multimesh_get_visible_instances, RID) - - /* IMMEDIATE API */ - - FUNCRID(immediate) - FUNC3(immediate_begin, RID, PrimitiveType, RID) - FUNC2(immediate_vertex, RID, const Vector3 &) - FUNC2(immediate_normal, RID, const Vector3 &) - FUNC2(immediate_tangent, RID, const Plane &) - FUNC2(immediate_color, RID, const Color &) - FUNC2(immediate_uv, RID, const Vector2 &) - FUNC2(immediate_uv2, RID, const Vector2 &) - FUNC1(immediate_end, RID) - FUNC1(immediate_clear, RID) - FUNC2(immediate_set_material, RID, RID) - FUNC1RC(RID, immediate_get_material, RID) - - /* SKELETON API */ - - FUNCRID(skeleton) - FUNC3(skeleton_allocate, RID, int, bool) - FUNC1RC(int, skeleton_get_bone_count, RID) - FUNC3(skeleton_bone_set_transform, RID, int, const Transform &) - FUNC2RC(Transform, skeleton_bone_get_transform, RID, int) - FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) - FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) - FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) - - /* Light API */ - - FUNCRID(directional_light) - FUNCRID(omni_light) - FUNCRID(spot_light) - - FUNC2(light_set_color, RID, const Color &) - FUNC3(light_set_param, RID, LightParam, float) - FUNC2(light_set_shadow, RID, bool) - FUNC2(light_set_shadow_color, RID, const Color &) - FUNC2(light_set_projector, RID, RID) - FUNC2(light_set_negative, RID, bool) - FUNC2(light_set_cull_mask, RID, uint32_t) - FUNC2(light_set_reverse_cull_face_mode, RID, bool) - FUNC2(light_set_bake_mode, RID, LightBakeMode) - FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t) - - FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) - - FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) - FUNC2(light_directional_set_blend_splits, RID, bool) - FUNC2(light_directional_set_sky_only, RID, bool) - FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) - - /* PROBE API */ - - FUNCRID(reflection_probe) - - FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) - FUNC2(reflection_probe_set_intensity, RID, float) - FUNC2(reflection_probe_set_ambient_color, RID, const Color &) - FUNC2(reflection_probe_set_ambient_energy, RID, float) - FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode) - FUNC2(reflection_probe_set_max_distance, RID, float) - FUNC2(reflection_probe_set_extents, RID, const Vector3 &) - FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &) - FUNC2(reflection_probe_set_as_interior, RID, bool) - FUNC2(reflection_probe_set_enable_box_projection, RID, bool) - FUNC2(reflection_probe_set_enable_shadows, RID, bool) - FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) - FUNC2(reflection_probe_set_resolution, RID, int) - FUNC2(reflection_probe_set_lod_threshold, RID, float) - - /* DECAL API */ - - FUNCRID(decal) - - FUNC2(decal_set_extents, RID, const Vector3 &) - FUNC3(decal_set_texture, RID, DecalTexture, RID) - FUNC2(decal_set_emission_energy, RID, float) - FUNC2(decal_set_albedo_mix, RID, float) - FUNC2(decal_set_modulate, RID, const Color &) - FUNC2(decal_set_cull_mask, RID, uint32_t) - FUNC4(decal_set_distance_fade, RID, bool, float, float) - FUNC3(decal_set_fade, RID, float, float) - FUNC2(decal_set_normal_fade, RID, float) - - /* BAKED LIGHT API */ - - FUNCRID(gi_probe) - - FUNC8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) - - FUNC1RC(AABB, gi_probe_get_bounds, RID) - FUNC1RC(Vector3i, gi_probe_get_octree_size, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID) - FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID) - FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID) - - FUNC2(gi_probe_set_dynamic_range, RID, float) - FUNC1RC(float, gi_probe_get_dynamic_range, RID) - - FUNC2(gi_probe_set_propagation, RID, float) - FUNC1RC(float, gi_probe_get_propagation, RID) - - FUNC2(gi_probe_set_energy, RID, float) - FUNC1RC(float, gi_probe_get_energy, RID) - - FUNC2(gi_probe_set_ao, RID, float) - FUNC1RC(float, gi_probe_get_ao, RID) - - FUNC2(gi_probe_set_ao_size, RID, float) - FUNC1RC(float, gi_probe_get_ao_size, RID) - - FUNC2(gi_probe_set_bias, RID, float) - FUNC1RC(float, gi_probe_get_bias, RID) - - FUNC2(gi_probe_set_normal_bias, RID, float) - FUNC1RC(float, gi_probe_get_normal_bias, RID) - - FUNC2(gi_probe_set_interior, RID, bool) - FUNC1RC(bool, gi_probe_is_interior, RID) - - FUNC2(gi_probe_set_use_two_bounces, RID, bool) - FUNC1RC(bool, gi_probe_is_using_two_bounces, RID) - - FUNC2(gi_probe_set_anisotropy_strength, RID, float) - FUNC1RC(float, gi_probe_get_anisotropy_strength, RID) - - FUNC1(gi_probe_set_quality, GIProbeQuality) - - /* LIGHTMAP CAPTURE */ - - FUNCRID(lightmap) - FUNC3(lightmap_set_textures, RID, RID, bool) - FUNC2(lightmap_set_probe_bounds, RID, const AABB &) - FUNC2(lightmap_set_probe_interior, RID, bool) - FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) - FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) - FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) - FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) - FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) - - FUNC1(lightmap_set_probe_capture_update_speed, float) - - /* PARTICLES */ - - FUNCRID(particles) - - FUNC2(particles_set_emitting, RID, bool) - FUNC1R(bool, particles_get_emitting, RID) - FUNC2(particles_set_amount, RID, int) - FUNC2(particles_set_lifetime, RID, float) - FUNC2(particles_set_one_shot, RID, bool) - FUNC2(particles_set_pre_process_time, RID, float) - FUNC2(particles_set_explosiveness_ratio, RID, float) - FUNC2(particles_set_randomness_ratio, RID, float) - FUNC2(particles_set_custom_aabb, RID, const AABB &) - FUNC2(particles_set_speed_scale, RID, float) - FUNC2(particles_set_use_local_coordinates, RID, bool) - FUNC2(particles_set_process_material, RID, RID) - FUNC2(particles_set_fixed_fps, RID, int) - FUNC2(particles_set_fractional_delta, RID, bool) - FUNC2(particles_set_collision_base_size, RID, float) - - FUNC1R(bool, particles_is_inactive, RID) - FUNC1(particles_request_process, RID) - FUNC1(particles_restart, RID) - - FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) - - FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) - - FUNC2(particles_set_draw_passes, RID, int) - FUNC3(particles_set_draw_pass_mesh, RID, int, RID) - FUNC2(particles_set_emission_transform, RID, const Transform &) - FUNC2(particles_set_subemitter, RID, RID) - - FUNC1R(AABB, particles_get_current_aabb, RID) - - /* PARTICLES COLLISION */ - - FUNCRID(particles_collision) - - FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType) - FUNC2(particles_collision_set_cull_mask, RID, uint32_t) - FUNC2(particles_collision_set_sphere_radius, RID, float) - FUNC2(particles_collision_set_box_extents, RID, const Vector3 &) - FUNC2(particles_collision_set_attractor_strength, RID, float) - FUNC2(particles_collision_set_attractor_directionality, RID, float) - FUNC2(particles_collision_set_attractor_attenuation, RID, float) - FUNC2(particles_collision_set_field_texture, RID, RID) - FUNC1(particles_collision_height_field_update, RID) - FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution) - - /* CAMERA API */ - - FUNCRID(camera) - FUNC4(camera_set_perspective, RID, float, float, float) - FUNC4(camera_set_orthogonal, RID, float, float, float) - FUNC5(camera_set_frustum, RID, float, Vector2, float, float) - FUNC2(camera_set_transform, RID, const Transform &) - FUNC2(camera_set_cull_mask, RID, uint32_t) - FUNC2(camera_set_environment, RID, RID) - FUNC2(camera_set_camera_effects, RID, RID) - FUNC2(camera_set_use_vertical_aspect, RID, bool) - - /* VIEWPORT TARGET API */ - - FUNCRID(viewport) - - FUNC2(viewport_set_use_xr, RID, bool) - - FUNC3(viewport_set_size, RID, int, int) - - FUNC2(viewport_set_active, RID, bool) - FUNC2(viewport_set_parent_viewport, RID, RID) - - FUNC2(viewport_set_clear_mode, RID, ViewportClearMode) - - FUNC3(viewport_attach_to_screen, RID, const Rect2 &, DisplayServer::WindowID) - FUNC2(viewport_set_render_direct_to_screen, RID, bool) - - FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode) - - FUNC1RC(RID, viewport_get_texture, RID) - - FUNC2(viewport_set_hide_scenario, RID, bool) - FUNC2(viewport_set_hide_canvas, RID, bool) - FUNC2(viewport_set_disable_environment, RID, bool) - - FUNC2(viewport_attach_camera, RID, RID) - FUNC2(viewport_set_scenario, RID, RID) - FUNC2(viewport_attach_canvas, RID, RID) - - FUNC2(viewport_remove_canvas, RID, RID) - FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &) - FUNC2(viewport_set_transparent_background, RID, bool) - FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool) - FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool) - - FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter) - FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat) - - FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) - FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC2(viewport_set_shadow_atlas_size, RID, int) - FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) - - FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) - FUNC2(viewport_set_msaa, RID, ViewportMSAA) - FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) - FUNC2(viewport_set_use_debanding, RID, bool) - - FUNC2(viewport_set_lod_threshold, RID, float) - - //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport - virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { - return rendering_server->viewport_get_render_info(p_viewport, p_info); - } - - FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) - - FUNC2(viewport_set_measure_render_time, RID, bool) - virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const { - return rendering_server->viewport_get_measured_render_time_cpu(p_viewport); - } - virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const { - return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); - } - - FUNC1(directional_shadow_atlas_set_size, int) - - /* SKY API */ - - FUNCRID(sky) - FUNC2(sky_set_radiance_size, RID, int) - FUNC2(sky_set_mode, RID, SkyMode) - FUNC2(sky_set_material, RID, RID) - FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &) - - /* ENVIRONMENT API */ - - FUNCRID(environment) - - FUNC2(environment_set_background, RID, EnvironmentBG) - FUNC2(environment_set_sky, RID, RID) - FUNC2(environment_set_sky_custom_fov, RID, float) - FUNC2(environment_set_sky_orientation, RID, const Basis &) - FUNC2(environment_set_bg_color, RID, const Color &) - FUNC2(environment_set_bg_energy, RID, float) - FUNC2(environment_set_canvas_max_layer, RID, int) - FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &) - -// FIXME: Disabled during Vulkan refactoring, should be ported. -#if 0 - FUNC2(environment_set_camera_feed_id, RID, int) -#endif - FUNC6(environment_set_ssr, RID, bool, int, float, float, float) - FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) - - FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float) - - FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float) - - FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) - FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) - FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) - - FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) - FUNC1(environment_glow_set_use_bicubic_upscale, bool) - FUNC1(environment_glow_set_use_high_quality, bool) - - FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) - - FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) - - FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - - FUNC9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) - - FUNC2(environment_set_volumetric_fog_volume_size, int, int) - FUNC1(environment_set_volumetric_fog_filter_active, bool) - FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) - FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) - - FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) - - FUNC3(screen_space_roughness_limiter_set_active, bool, float, float) - FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) - FUNC2(sub_surface_scattering_set_scale, float, float) - - FUNCRID(camera_effects) - - FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool) - FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape) - - FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) - FUNC3(camera_effects_set_custom_exposure, RID, bool, float) - - FUNC1(shadows_quality_set, ShadowQuality); - FUNC1(directional_shadow_quality_set, ShadowQuality); - - FUNCRID(scenario) - - FUNC2(scenario_set_debug, RID, ScenarioDebugMode) - FUNC2(scenario_set_environment, RID, RID) - FUNC2(scenario_set_camera_effects, RID, RID) - FUNC2(scenario_set_fallback_environment, RID, RID) - - /* INSTANCING API */ - FUNCRID(instance) - - FUNC2(instance_set_base, RID, RID) - FUNC2(instance_set_scenario, RID, RID) - FUNC2(instance_set_layer_mask, RID, uint32_t) - FUNC2(instance_set_transform, RID, const Transform &) - FUNC2(instance_attach_object_instance_id, RID, ObjectID) - FUNC3(instance_set_blend_shape_weight, RID, int, float) - FUNC3(instance_set_surface_material, RID, int, RID) - FUNC2(instance_set_visible, RID, bool) - - FUNC2(instance_set_custom_aabb, RID, AABB) - - FUNC2(instance_attach_skeleton, RID, RID) - FUNC2(instance_set_exterior, RID, bool) - - FUNC2(instance_set_extra_visibility_margin, RID, real_t) - - // don't use these in a game! - FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) - FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) - FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) - - FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool) - FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) - FUNC2(instance_geometry_set_material_override, RID, RID) - - FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float) - FUNC2(instance_geometry_set_as_instance_lod, RID, RID) - FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) - FUNC2(instance_geometry_set_lod_bias, RID, float) - - FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) - FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) - - /* BAKE */ - - FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) - - /* CANVAS (2D) */ - - FUNCRID(canvas) - FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &) - FUNC2(canvas_set_modulate, RID, const Color &) - FUNC3(canvas_set_parent, RID, RID, float) - FUNC1(canvas_set_disable_scale, bool) - - FUNCRID(canvas_texture) - FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID) - FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float) - - FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter) - FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat) - - FUNCRID(canvas_item) - FUNC2(canvas_item_set_parent, RID, RID) - - FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) - FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) - - FUNC2(canvas_item_set_visible, RID, bool) - FUNC2(canvas_item_set_light_mask, RID, int) - - FUNC2(canvas_item_set_update_when_visible, RID, bool) - - FUNC2(canvas_item_set_transform, RID, const Transform2D &) - FUNC2(canvas_item_set_clip, RID, bool) - FUNC2(canvas_item_set_distance_field_mode, RID, bool) - FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &) - FUNC2(canvas_item_set_modulate, RID, const Color &) - FUNC2(canvas_item_set_self_modulate, RID, const Color &) - - FUNC2(canvas_item_set_draw_behind_parent, RID, bool) - - FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) - FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) - FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) - FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) - FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) - FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool) - FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) - FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) - FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) - FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int) - FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID) - FUNC3(canvas_item_add_multimesh, RID, RID, RID) - FUNC3(canvas_item_add_particles, RID, RID, RID) - FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) - FUNC2(canvas_item_add_clip_ignore, RID, bool) - FUNC2(canvas_item_set_sort_children_by_y, RID, bool) - FUNC2(canvas_item_set_z_index, RID, int) - FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool) - FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) - FUNC2(canvas_item_attach_skeleton, RID, RID) - - FUNC1(canvas_item_clear, RID) - FUNC2(canvas_item_set_draw_index, RID, int) - - FUNC2(canvas_item_set_material, RID, RID) - - FUNC2(canvas_item_set_use_parent_material, RID, bool) - - FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool) - - FUNC0R(RID, canvas_light_create) - - FUNC2(canvas_light_set_mode, RID, CanvasLightMode) - - FUNC2(canvas_light_attach_to_canvas, RID, RID) - FUNC2(canvas_light_set_enabled, RID, bool) - FUNC2(canvas_light_set_texture_scale, RID, float) - FUNC2(canvas_light_set_transform, RID, const Transform2D &) - FUNC2(canvas_light_set_texture, RID, RID) - FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &) - FUNC2(canvas_light_set_color, RID, const Color &) - FUNC2(canvas_light_set_height, RID, float) - FUNC2(canvas_light_set_energy, RID, float) - FUNC3(canvas_light_set_z_range, RID, int, int) - FUNC3(canvas_light_set_layer_range, RID, int, int) - FUNC2(canvas_light_set_item_cull_mask, RID, int) - FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int) - FUNC2(canvas_light_set_directional_distance, RID, float) - - FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode) - - FUNC2(canvas_light_set_shadow_enabled, RID, bool) - FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) - FUNC2(canvas_light_set_shadow_color, RID, const Color &) - FUNC2(canvas_light_set_shadow_smooth, RID, float) - - FUNCRID(canvas_light_occluder) - FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) - FUNC2(canvas_light_occluder_set_enabled, RID, bool) - FUNC2(canvas_light_occluder_set_polygon, RID, RID) - FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool) - FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &) - FUNC2(canvas_light_occluder_set_light_mask, RID, int) - - FUNCRID(canvas_occluder_polygon) - FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool) - - FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) - - FUNC1(canvas_set_shadow_texture_size, int) - - /* GLOBAL VARIABLES */ - - FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) - FUNC1(global_variable_remove, const StringName &) - FUNC0RC(Vector<StringName>, global_variable_get_list) - FUNC2(global_variable_set, const StringName &, const Variant &) - FUNC2(global_variable_set_override, const StringName &, const Variant &) - FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &) - FUNC1RC(Variant, global_variable_get, const StringName &) - FUNC1(global_variables_load_settings, bool) - FUNC0(global_variables_clear) - - /* BLACK BARS */ - - FUNC4(black_bars_set_margins, int, int, int, int) - FUNC4(black_bars_set_images, RID, RID, RID, RID) - - /* FREE */ - - FUNC1(free, RID) - - /* EVENT QUEUING */ - - FUNC3(request_frame_drawn_callback, Object *, const StringName &, const Variant &) - - virtual void init(); - virtual void finish(); - virtual void draw(bool p_swap_buffers, double frame_step); - virtual void sync(); - FUNC0RC(bool, has_changed) - - /* RENDER INFO */ - - //this passes directly to avoid stalling - virtual int get_render_info(RenderInfo p_info) { - return rendering_server->get_render_info(p_info); - } - - virtual String get_video_adapter_name() const { - return rendering_server->get_video_adapter_name(); - } - - virtual String get_video_adapter_vendor() const { - return rendering_server->get_video_adapter_vendor(); - } - - FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool) - FUNC1(set_default_clear_color, const Color &) - - FUNC0R(RID, get_test_cube) - - FUNC1(set_debug_generate_wireframes, bool) - - virtual bool has_feature(Features p_feature) const { - return rendering_server->has_feature(p_feature); - } - virtual bool has_os_feature(const String &p_feature) const { - return rendering_server->has_os_feature(p_feature); - } - - FUNC1(call_set_use_vsync, bool) - - static void set_use_vsync_callback(bool p_enable); - - virtual bool is_low_end() const { - return rendering_server->is_low_end(); - } - - virtual uint64_t get_frame_profile_frame() { - return rendering_server->get_frame_profile_frame(); - } - - virtual void set_frame_profiling_enabled(bool p_enabled) { - rendering_server->set_frame_profiling_enabled(p_enabled); - } - - virtual Vector<FrameProfileArea> get_frame_profile() { - return rendering_server->get_frame_profile(); - } - - virtual float get_frame_setup_time_cpu() const { - return rendering_server->get_frame_setup_time_cpu(); - } - - virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { - rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir); - } - - RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread); - ~RenderingServerWrapMT(); - -#undef ServerName -#undef ServerNameWrapMT -#undef server_name -}; - -#ifdef DEBUG_SYNC -#undef DEBUG_SYNC -#endif -#undef SYNC_DEBUG - -#endif |