summaryrefslogtreecommitdiff
path: root/servers/rendering/rendering_server_wrap_mt.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.cpp')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp
new file mode 100644
index 0000000000..d1bb7b67c6
--- /dev/null
+++ b/servers/rendering/rendering_server_wrap_mt.cpp
@@ -0,0 +1,197 @@
+/*************************************************************************/
+/* rendering_server_wrap_mt.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rendering_server_wrap_mt.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "servers/display_server.h"
+
+void RenderingServerWrapMT::thread_exit() {
+
+ exit = true;
+}
+
+void RenderingServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) {
+
+ if (!atomic_decrement(&draw_pending)) {
+
+ rendering_server->draw(p_swap_buffers, frame_step);
+ }
+}
+
+void RenderingServerWrapMT::thread_flush() {
+
+ atomic_decrement(&draw_pending);
+}
+
+void RenderingServerWrapMT::_thread_callback(void *_instance) {
+
+ RenderingServerWrapMT *vsmt = reinterpret_cast<RenderingServerWrapMT *>(_instance);
+
+ vsmt->thread_loop();
+}
+
+void RenderingServerWrapMT::thread_loop() {
+
+ server_thread = Thread::get_caller_id();
+
+ DisplayServer::get_singleton()->make_rendering_thread();
+
+ rendering_server->init();
+
+ exit = false;
+ draw_thread_up = true;
+ while (!exit) {
+ // flush commands one by one, until exit is requested
+ command_queue.wait_and_flush_one();
+ }
+
+ command_queue.flush_all(); // flush all
+
+ rendering_server->finish();
+}
+
+/* EVENT QUEUING */
+
+void RenderingServerWrapMT::sync() {
+
+ if (create_thread) {
+
+ atomic_increment(&draw_pending);
+ command_queue.push_and_sync(this, &RenderingServerWrapMT::thread_flush);
+ } else {
+
+ command_queue.flush_all(); //flush all pending from other threads
+ }
+}
+
+void RenderingServerWrapMT::draw(bool p_swap_buffers, double frame_step) {
+
+ if (create_thread) {
+
+ atomic_increment(&draw_pending);
+ command_queue.push(this, &RenderingServerWrapMT::thread_draw, p_swap_buffers, frame_step);
+ } else {
+
+ rendering_server->draw(p_swap_buffers, frame_step);
+ }
+}
+
+void RenderingServerWrapMT::init() {
+
+ if (create_thread) {
+
+ print_verbose("RenderingServerWrapMT: Creating render thread");
+ DisplayServer::get_singleton()->release_rendering_thread();
+ if (create_thread) {
+ thread = Thread::create(_thread_callback, this);
+ print_verbose("RenderingServerWrapMT: Starting render thread");
+ }
+ while (!draw_thread_up) {
+ OS::get_singleton()->delay_usec(1000);
+ }
+ print_verbose("RenderingServerWrapMT: Finished render thread");
+ } else {
+
+ rendering_server->init();
+ }
+}
+
+void RenderingServerWrapMT::finish() {
+
+ if (thread) {
+
+ command_queue.push(this, &RenderingServerWrapMT::thread_exit);
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+
+ thread = NULL;
+ } else {
+ rendering_server->finish();
+ }
+
+ sky_free_cached_ids();
+ shader_free_cached_ids();
+ material_free_cached_ids();
+ mesh_free_cached_ids();
+ multimesh_free_cached_ids();
+ immediate_free_cached_ids();
+ skeleton_free_cached_ids();
+ directional_light_free_cached_ids();
+ omni_light_free_cached_ids();
+ spot_light_free_cached_ids();
+ reflection_probe_free_cached_ids();
+ gi_probe_free_cached_ids();
+ lightmap_capture_free_cached_ids();
+ particles_free_cached_ids();
+ camera_free_cached_ids();
+ viewport_free_cached_ids();
+ environment_free_cached_ids();
+ camera_effects_free_cached_ids();
+ scenario_free_cached_ids();
+ instance_free_cached_ids();
+ canvas_free_cached_ids();
+ canvas_item_free_cached_ids();
+ canvas_light_occluder_free_cached_ids();
+ canvas_occluder_polygon_free_cached_ids();
+}
+
+void RenderingServerWrapMT::set_use_vsync_callback(bool p_enable) {
+
+ singleton_mt->call_set_use_vsync(p_enable);
+}
+
+RenderingServerWrapMT *RenderingServerWrapMT::singleton_mt = NULL;
+
+RenderingServerWrapMT::RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
+
+ singleton_mt = this;
+ DisplayServer::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
+
+ rendering_server = p_contained;
+ create_thread = p_create_thread;
+ thread = NULL;
+ draw_pending = 0;
+ draw_thread_up = false;
+ pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+
+ if (!p_create_thread) {
+ server_thread = Thread::get_caller_id();
+ } else {
+ server_thread = 0;
+ }
+}
+
+RenderingServerWrapMT::~RenderingServerWrapMT() {
+
+ memdelete(rendering_server);
+ //finish();
+}