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Diffstat (limited to 'servers/rendering/rendering_server_viewport.h')
-rw-r--r-- | servers/rendering/rendering_server_viewport.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h new file mode 100644 index 0000000000..4ae7a7f536 --- /dev/null +++ b/servers/rendering/rendering_server_viewport.h @@ -0,0 +1,208 @@ +/*************************************************************************/ +/* rendering_server_viewport.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISUALSERVERVIEWPORT_H +#define VISUALSERVERVIEWPORT_H + +#include "core/rid_owner.h" +#include "core/self_list.h" +#include "rasterizer.h" +#include "servers/arvr/arvr_interface.h" +#include "servers/rendering_server.h" + +class RenderingServerViewport { +public: + struct CanvasBase { + }; + + struct Viewport { + + RID self; + RID parent; + + bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */ + + Size2i size; + RID camera; + RID scenario; + + RS::ViewportUpdateMode update_mode; + RID render_target; + RID render_target_texture; + RID render_buffers; + + RS::ViewportMSAA msaa; + + DisplayServer::WindowID viewport_to_screen; + Rect2 viewport_to_screen_rect; + bool viewport_render_direct_to_screen; + + bool hide_scenario; + bool hide_canvas; + bool disable_environment; + bool disable_3d_by_usage; + bool keep_3d_linear; + + RID shadow_atlas; + int shadow_atlas_size; + + uint64_t last_pass = 0; + + int render_info[RS::VIEWPORT_RENDER_INFO_MAX]; + RS::ViewportDebugDraw debug_draw; + + RS::ViewportClearMode clear_mode; + + bool transparent_bg; + + struct CanvasKey { + + int64_t stacking; + RID canvas; + bool operator<(const CanvasKey &p_canvas) const { + if (stacking == p_canvas.stacking) + return canvas < p_canvas.canvas; + return stacking < p_canvas.stacking; + } + CanvasKey() { + stacking = 0; + } + CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) { + canvas = p_canvas; + int64_t sign = p_layer < 0 ? -1 : 1; + stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer; + } + int get_layer() const { return stacking >> 32; } + }; + + struct CanvasData { + + CanvasBase *canvas; + Transform2D transform; + int layer; + int sublayer; + }; + + Transform2D global_transform; + + Map<RID, CanvasData> canvas_map; + + Viewport() { + update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE; + clear_mode = RS::VIEWPORT_CLEAR_ALWAYS; + transparent_bg = false; + disable_environment = false; + viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; + shadow_atlas_size = 0; + keep_3d_linear = false; + debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; + msaa = RS::VIEWPORT_MSAA_DISABLED; + for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) { + render_info[i] = 0; + } + use_arvr = false; + } + }; + + uint64_t draw_viewports_pass = 0; + + mutable RID_PtrOwner<Viewport> viewport_owner; + + struct ViewportSort { + _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const { + + bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2(); + bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2(); + + if (left_to_screen == right_to_screen) { + + return p_right->parent == p_left->self; + } + return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1); + } + }; + + Vector<Viewport *> active_viewports; + +private: + void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye); + void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO); + +public: + RID viewport_create(); + + void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr); + + void viewport_set_size(RID p_viewport, int p_width, int p_height); + + void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID); + void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable); + + void viewport_set_active(RID p_viewport, bool p_active); + void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport); + void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode); + void viewport_set_vflip(RID p_viewport, bool p_enable); + + void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode); + + RID viewport_get_texture(RID p_viewport) const; + + void viewport_set_hide_scenario(RID p_viewport, bool p_hide); + void viewport_set_hide_canvas(RID p_viewport, bool p_hide); + void viewport_set_disable_environment(RID p_viewport, bool p_disable); + + void viewport_attach_camera(RID p_viewport, RID p_camera); + void viewport_set_scenario(RID p_viewport, RID p_scenario); + void viewport_attach_canvas(RID p_viewport, RID p_canvas); + void viewport_remove_canvas(RID p_viewport, RID p_canvas); + void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset); + void viewport_set_transparent_background(RID p_viewport, bool p_enabled); + + void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); + void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); + + void viewport_set_shadow_atlas_size(RID p_viewport, int p_size); + void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); + + void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa); + + virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info); + virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw); + + void set_default_clear_color(const Color &p_color); + void draw_viewports(); + + bool free(RID p_rid); + + RenderingServerViewport(); + virtual ~RenderingServerViewport() {} +}; + +#endif // VISUALSERVERVIEWPORT_H |