diff options
Diffstat (limited to 'servers/rendering/rendering_server_scene.h')
-rw-r--r-- | servers/rendering/rendering_server_scene.h | 57 |
1 files changed, 31 insertions, 26 deletions
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index db2fbd6707..165c3784c1 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -33,7 +33,8 @@ #include "servers/rendering/rasterizer.h" -#include "core/math/geometry.h" +#include "core/local_vector.h" +#include "core/math/geometry_3d.h" #include "core/math/octree.h" #include "core/os/semaphore.h" #include "core/os/thread.h" @@ -51,6 +52,7 @@ public: MAX_DECALS_CULLED = 4096, MAX_GI_PROBES_CULLED = 4096, MAX_ROOM_CULL = 32, + MAX_LIGHTMAPS_CULLED = 4096, MAX_EXTERIOR_PORTALS = 128, }; @@ -61,7 +63,6 @@ public: /* CAMERA API */ struct Camera { - enum Type { PERSPECTIVE, ORTHOGONAL, @@ -80,9 +81,8 @@ public: Transform transform; Camera() { - visible_layers = 0xFFFFFFFF; - fov = 70; + fov = 75; type = PERSPECTIVE; znear = 0.05; zfar = 100; @@ -109,7 +109,6 @@ public: struct Instance; struct Scenario { - RS::ScenarioDebugMode debug; RID self; @@ -124,6 +123,8 @@ public: SelfList<Instance>::List instances; + LocalVector<RID> dynamic_lights; + Scenario() { debug = RS::SCENARIO_DEBUG_DISABLED; } }; @@ -143,12 +144,10 @@ public: /* INSTANCING API */ struct InstanceBaseData { - virtual ~InstanceBaseData() {} }; struct Instance : RasterizerScene::InstanceBase { - RID self; //scenario stuff OctreeElementID octree_id; @@ -171,6 +170,8 @@ public: float lod_end_hysteresis; RID lod_instance; + Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior + uint64_t last_render_pass; uint64_t last_frame_pass; @@ -195,7 +196,6 @@ public: Instance() : scenario_item(this), update_item(this) { - octree_id = 0; scenario = nullptr; @@ -220,11 +220,12 @@ public: } ~Instance() { - - if (base_data) + if (base_data) { memdelete(base_data); - if (custom_aabb) + } + if (custom_aabb) { memdelete(custom_aabb); + } } }; @@ -232,7 +233,6 @@ public: void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); struct InstanceGeometryData : public InstanceBaseData { - List<Instance *> lighting; bool lighting_dirty; bool can_cast_shadows; @@ -250,7 +250,6 @@ public: List<Instance *> lightmap_captures; InstanceGeometryData() { - lighting_dirty = false; reflection_dirty = true; can_cast_shadows = true; @@ -261,7 +260,6 @@ public: }; struct InstanceReflectionProbeData : public InstanceBaseData { - Instance *owner; struct PairInfo { @@ -278,14 +276,12 @@ public: InstanceReflectionProbeData() : update_list(this) { - reflection_dirty = true; render_step = -1; } }; struct InstanceDecalData : public InstanceBaseData { - Instance *owner; RID instance; @@ -302,7 +298,6 @@ public: SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; struct InstanceLightData : public InstanceBaseData { - struct PairInfo { List<Instance *>::Element *L; //light iterator in geometry Instance *geometry; @@ -318,8 +313,13 @@ public: Instance *baked_light; - InstanceLightData() { + RS::LightBakeMode bake_mode; + uint32_t max_sdfgi_cascade = 2; + + uint64_t sdfgi_cascade_light_pass = 0; + InstanceLightData() { + bake_mode = RS::LIGHT_BAKE_DISABLED; shadow_dirty = true; D = nullptr; last_version = 0; @@ -328,7 +328,6 @@ public: }; struct InstanceGIProbeData : public InstanceBaseData { - Instance *owner; struct PairInfo { @@ -342,7 +341,6 @@ public: Set<Instance *> lights; struct LightCache { - RS::LightType type; Transform transform; Color color; @@ -374,8 +372,7 @@ public: SelfList<InstanceGIProbeData>::List gi_probe_update_list; - struct InstanceLightmapCaptureData : public InstanceBaseData { - + struct InstanceLightmapData : public InstanceBaseData { struct PairInfo { List<Instance *>::Element *L; //iterator in geometry Instance *geometry; @@ -384,7 +381,7 @@ public: Set<Instance *> users; - InstanceLightmapCaptureData() { + InstanceLightmapData() { } }; @@ -392,7 +389,9 @@ public: Instance *instance_cull_result[MAX_INSTANCE_CULL]; Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps Instance *light_cull_result[MAX_LIGHTS_CULLED]; + RID sdfgi_light_cull_result[MAX_LIGHTS_CULLED]; RID light_instance_cull_result[MAX_LIGHTS_CULLED]; + uint64_t sdfgi_light_cull_pass = 0; int light_cull_count; int directional_light_count; RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED]; @@ -401,6 +400,8 @@ public: int decal_cull_count; RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED]; int gi_probe_cull_count; + Instance *lightmap_cull_result[MAX_LIGHTS_CULLED]; + int lightmap_cull_count; RID_PtrOwner<Instance> instance_owner; @@ -414,7 +415,6 @@ public: virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight); virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material); virtual void instance_set_visible(RID p_instance, bool p_visible); - virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap); virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb); @@ -434,6 +434,7 @@ public: virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin); virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance); + virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); void _update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); @@ -449,9 +450,11 @@ public: _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario); + RID _render_get_environment(RID p_camera, RID p_scenario); + bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_force_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows = true); - void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows = true); + void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); @@ -460,6 +463,8 @@ public: void render_probes(); + TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size); + bool free(RID p_rid); RenderingServerScene(); |