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path: root/servers/rendering/rendering_server_scene.cpp
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Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r--servers/rendering/rendering_server_scene.cpp1155
1 files changed, 599 insertions, 556 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index 04e4b8dace..7b8504036e 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -39,13 +39,11 @@
/* CAMERA API */
RID RenderingServerScene::camera_create() {
-
Camera *camera = memnew(Camera);
return camera_owner.make_rid(camera);
}
void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::PERSPECTIVE;
@@ -55,7 +53,6 @@ void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_deg
}
void RenderingServerScene::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->type = Camera::ORTHOGONAL;
@@ -75,14 +72,12 @@ void RenderingServerScene::camera_set_frustum(RID p_camera, float p_size, Vector
}
void RenderingServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->transform = p_transform.orthonormalized();
}
void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
@@ -90,21 +85,18 @@ void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers)
}
void RenderingServerScene::camera_set_environment(RID p_camera, RID p_env) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->env = p_env;
}
void RenderingServerScene::camera_set_camera_effects(RID p_camera, RID p_fx) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->effects = p_fx;
}
void RenderingServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->vaspect = p_enable;
@@ -113,7 +105,6 @@ void RenderingServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_e
/* SCENARIO API */
void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) {
-
//RenderingServerScene *self = (RenderingServerScene*)p_self;
Instance *A = p_A;
Instance *B = p_B;
@@ -124,7 +115,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
}
if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -135,14 +125,12 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
List<InstanceLightData::PairInfo>::Element *E = light->geometries.push_back(pinfo);
if (geom->can_cast_shadows) {
-
light->shadow_dirty = true;
}
geom->lighting_dirty = true;
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -155,21 +143,35 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
geom->reflection_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
+ } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- InstanceLightmapCaptureData::PairInfo pinfo;
+ InstanceDecalData::PairInfo pinfo;
pinfo.geometry = A;
- pinfo.L = geom->lightmap_captures.push_back(B);
+ pinfo.L = geom->decals.push_back(B);
+
+ List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo);
- List<InstanceLightmapCaptureData::PairInfo>::Element *E = lightmap_capture->geometries.push_back(pinfo);
- ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
+ geom->decal_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
+ if (A->dynamic_gi) {
+ InstanceLightmapData::PairInfo pinfo;
+ pinfo.geometry = A;
+ pinfo.L = geom->lightmap_captures.push_back(B);
+ List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.push_back(pinfo);
+ ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
+ return E; //this element should make freeing faster
+ } else {
+ return nullptr;
+ }
+
+ } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -189,15 +191,14 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
return gi_probe->lights.insert(A);
}
- return NULL;
+ return nullptr;
}
-void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
+void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
//RenderingServerScene *self = (RenderingServerScene*)p_self;
Instance *A = p_A;
Instance *B = p_B;
@@ -208,7 +209,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
}
if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -223,7 +223,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
geom->lighting_dirty = true;
} else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -233,19 +232,29 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
reflection_probe->geometries.erase(E);
geom->reflection_dirty = true;
- } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
-
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
+ } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- List<InstanceLightmapCaptureData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapCaptureData::PairInfo>::Element *>(udata);
+ List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata);
- geom->lightmap_captures.erase(E->get().L);
- lightmap_capture->geometries.erase(E);
- ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
+ geom->decals.erase(E->get().L);
+ decal->geometries.erase(E);
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ geom->decal_dirty = true;
+ } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ if (udata) { //only for dynamic geometries
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
+ List<InstanceLightmapData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapData::PairInfo>::Element *>(udata);
+
+ geom->lightmap_captures.erase(E->get().L);
+ lightmap_data->geometries.erase(E);
+ ((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
+ }
+
+ } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -261,7 +270,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
geom->gi_probes_dirty = true;
} else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata);
@@ -270,7 +278,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
}
RID RenderingServerScene::scenario_create() {
-
Scenario *scenario = memnew(Scenario);
ERR_FAIL_COND_V(!scenario, RID());
RID scenario_rid = scenario_owner.make_rid(scenario);
@@ -289,35 +296,30 @@ RID RenderingServerScene::scenario_create() {
}
void RenderingServerScene::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->debug = p_debug_mode;
}
void RenderingServerScene::scenario_set_environment(RID p_scenario, RID p_environment) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->environment = p_environment;
}
void RenderingServerScene::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->camera_effects = p_camera_effects;
}
void RenderingServerScene::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->fallback_environment = p_environment;
}
void RenderingServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
RSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
@@ -326,20 +328,21 @@ void RenderingServerScene::scenario_set_reflection_atlas_size(RID p_scenario, in
/* INSTANCING API */
void RenderingServerScene::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) {
-
- if (p_update_aabb)
+ if (p_update_aabb) {
p_instance->update_aabb = true;
- if (p_update_dependencies)
+ }
+ if (p_update_dependencies) {
p_instance->update_dependencies = true;
+ }
- if (p_instance->update_item.in_list())
+ if (p_instance->update_item.in_list()) {
return;
+ }
_instance_update_list.add(&p_instance->update_item);
}
RID RenderingServerScene::instance_create() {
-
Instance *instance = memnew(Instance);
ERR_FAIL_COND_V(!instance, RID());
@@ -350,7 +353,6 @@ RID RenderingServerScene::instance_create() {
}
void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -366,7 +368,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
switch (instance->base_type) {
case RS::INSTANCE_LIGHT: {
-
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
#ifdef DEBUG_ENABLED
if (light->geometries.size()) {
@@ -375,28 +376,30 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
#endif
if (instance->scenario && light->D) {
instance->scenario->directional_lights.erase(light->D);
- light->D = NULL;
+ light->D = nullptr;
}
RSG::scene_render->free(light->instance);
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
RSG::scene_render->free(reflection_probe->instance);
if (reflection_probe->update_list.in_list()) {
reflection_probe_render_list.remove(&reflection_probe->update_list);
}
} break;
- case RS::INSTANCE_LIGHTMAP_CAPTURE: {
+ case RS::INSTANCE_DECAL: {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
+ RSG::scene_render->free(decal->instance);
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
+ } break;
+ case RS::INSTANCE_LIGHTMAP: {
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
//erase dependencies, since no longer a lightmap
- while (lightmap_capture->users.front()) {
- instance_set_use_lightmap(lightmap_capture->users.front()->get()->self, RID(), RID());
+ while (lightmap_data->users.front()) {
+ instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
}
} break;
case RS::INSTANCE_GI_PROBE: {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
#ifdef DEBUG_ENABLED
if (gi_probe->geometries.size()) {
@@ -412,14 +415,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
- if (instance->lightmap_capture) {
- Instance *capture = (Instance *)instance->lightmap_capture;
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(capture->base_data);
- lightmap_capture->users.erase(instance);
- instance->lightmap_capture = NULL;
- instance->lightmap = RID();
- }
-
RSG::scene_render->free(gi_probe->probe_instance);
} break;
@@ -429,7 +424,7 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
if (instance->base_data) {
memdelete(instance->base_data);
- instance->base_data = NULL;
+ instance->base_data = nullptr;
}
instance->blend_values.clear();
@@ -440,13 +435,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
instance->base = RID();
if (p_base.is_valid()) {
-
instance->base_type = RSG::storage->get_base_type(p_base);
ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
switch (instance->base_type) {
case RS::INSTANCE_LIGHT: {
-
InstanceLightData *light = memnew(InstanceLightData);
if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
@@ -461,7 +454,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_MULTIMESH:
case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
-
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
if (instance->base_type == RS::INSTANCE_MESH) {
@@ -469,21 +461,25 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
}
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
-
InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
reflection_probe->owner = instance;
instance->base_data = reflection_probe;
reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base);
} break;
- case RS::INSTANCE_LIGHTMAP_CAPTURE: {
+ case RS::INSTANCE_DECAL: {
+ InstanceDecalData *decal = memnew(InstanceDecalData);
+ decal->owner = instance;
+ instance->base_data = decal;
- InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
- instance->base_data = lightmap_capture;
- //lightmap_capture->instance = RSG::scene_render->lightmap_capture_instance_create(p_base);
+ decal->instance = RSG::scene_render->decal_instance_create(p_base);
+ } break;
+ case RS::INSTANCE_LIGHTMAP: {
+ InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
+ instance->base_data = lightmap_data;
+ //lightmap_data->instance = RSG::scene_render->lightmap_data_instance_create(p_base);
} break;
case RS::INSTANCE_GI_PROBE: {
-
InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
instance->base_data = gi_probe;
gi_probe->owner = instance;
@@ -507,13 +503,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
_instance_queue_update(instance, true, true);
}
-void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
+void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
if (instance->scenario) {
-
instance->scenario->instances.remove(&instance->scenario_item);
if (instance->octree_id) {
@@ -522,9 +517,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
}
switch (instance->base_type) {
-
case RS::INSTANCE_LIGHT: {
-
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
#ifdef DEBUG_ENABLED
if (light->geometries.size()) {
@@ -533,7 +526,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
#endif
if (light->D) {
instance->scenario->directional_lights.erase(light->D);
- light->D = NULL;
+ light->D = nullptr;
}
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
@@ -542,7 +535,6 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
} break;
case RS::INSTANCE_GI_PROBE: {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
#ifdef DEBUG_ENABLED
@@ -564,11 +556,10 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
}
}
- instance->scenario = NULL;
+ instance->scenario = nullptr;
}
if (p_scenario.is_valid()) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
@@ -577,9 +568,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
scenario->instances.add(&instance->scenario_item);
switch (instance->base_type) {
-
case RS::INSTANCE_LIGHT: {
-
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
@@ -587,7 +576,6 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
}
} break;
case RS::INSTANCE_GI_PROBE: {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
if (!gi_probe->update_element.in_list()) {
gi_probe_update_list.add(&gi_probe->update_element);
@@ -600,20 +588,21 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
_instance_queue_update(instance, true, true);
}
}
-void RenderingServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
+void RenderingServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
instance->layer_mask = p_mask;
}
-void RenderingServerScene::instance_set_transform(RID p_instance, const Transform &p_transform) {
+void RenderingServerScene::instance_set_transform(RID p_instance, const Transform &p_transform) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->transform == p_transform)
+ if (instance->transform == p_transform) {
return; //must be checked to avoid worst evil
+ }
#ifdef DEBUG_ENABLED
@@ -631,15 +620,15 @@ void RenderingServerScene::instance_set_transform(RID p_instance, const Transfor
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
-void RenderingServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
+void RenderingServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
instance->object_id = p_id;
}
-void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
+void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -652,7 +641,6 @@ void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p
}
void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -669,12 +657,12 @@ void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_s
}
void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->visible == p_visible)
+ if (instance->visible == p_visible) {
return;
+ }
instance->visible = p_visible;
@@ -691,9 +679,15 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
}
} break;
- case RS::INSTANCE_LIGHTMAP_CAPTURE: {
+ case RS::INSTANCE_DECAL: {
+ if (instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
+ }
+
+ } break;
+ case RS::INSTANCE_LIGHTMAP: {
if (instance->octree_id && instance->scenario) {
- instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
@@ -707,67 +701,43 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
}
}
}
+
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE;
}
-void RenderingServerScene::instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap) {
-
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
-
- if (instance->lightmap_capture) {
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
- lightmap_capture->users.erase(instance);
- instance->lightmap = RID();
- instance->lightmap_capture = NULL;
- }
-
- if (p_lightmap_instance.is_valid()) {
- Instance *lightmap_instance = instance_owner.getornull(p_lightmap_instance);
- ERR_FAIL_COND(!lightmap_instance);
- ERR_FAIL_COND(lightmap_instance->base_type != RS::INSTANCE_LIGHTMAP_CAPTURE);
- instance->lightmap_capture = lightmap_instance;
-
- InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
- lightmap_capture->users.insert(instance);
- instance->lightmap = p_lightmap;
- }
-}
-
void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
if (p_aabb != AABB()) {
-
// Set custom AABB
- if (instance->custom_aabb == NULL)
+ if (instance->custom_aabb == nullptr) {
instance->custom_aabb = memnew(AABB);
+ }
*instance->custom_aabb = p_aabb;
} else {
-
// Clear custom AABB
- if (instance->custom_aabb != NULL) {
+ if (instance->custom_aabb != nullptr) {
memdelete(instance->custom_aabb);
- instance->custom_aabb = NULL;
+ instance->custom_aabb = nullptr;
}
}
- if (instance->scenario)
+ if (instance->scenario) {
_instance_queue_update(instance, true, false);
+ }
}
void RenderingServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->skeleton == p_skeleton)
+ if (instance->skeleton == p_skeleton) {
return;
+ }
instance->skeleton = p_skeleton;
@@ -790,7 +760,6 @@ void RenderingServerScene::instance_set_extra_visibility_margin(RID p_instance,
}
Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
-
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
@@ -802,19 +771,19 @@ Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, R
culled = scenario->octree.cull_aabb(p_aabb, cull, 1024);
for (int i = 0; i < culled; i++) {
-
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_id.is_null())
+ if (instance->object_id.is_null()) {
continue;
+ }
instances.push_back(instance->object_id);
}
return instances;
}
-Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
+Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
@@ -827,16 +796,17 @@ Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from,
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_id.is_null())
+ if (instance->object_id.is_null()) {
continue;
+ }
instances.push_back(instance->object_id);
}
return instances;
}
-Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
+Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND_V(!scenario, instances);
@@ -848,11 +818,11 @@ Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane>
culled = scenario->octree.cull_convex(p_convex, cull, 1024);
for (int i = 0; i < culled; i++) {
-
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_id.is_null())
+ if (instance->object_id.is_null()) {
continue;
+ }
instances.push_back(instance->object_id);
}
@@ -861,21 +831,17 @@ Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane>
}
void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
-
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
//ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
switch (p_flags) {
-
case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
-
instance->baked_light = p_enabled;
} break;
case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: {
-
if (p_enabled == instance->dynamic_gi) {
//bye, redundant
return;
@@ -893,7 +859,6 @@ void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::Instan
} break;
case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
-
instance->redraw_if_visible = p_enabled;
} break;
@@ -901,16 +866,16 @@ void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::Instan
}
}
}
-void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
+void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
_instance_queue_update(instance, false, true);
}
-void RenderingServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
+void RenderingServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -920,15 +885,94 @@ void RenderingServerScene::instance_geometry_set_material_override(RID p_instanc
void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
}
+
void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
}
-void RenderingServerScene::_update_instance(Instance *p_instance) {
+void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ if (instance->lightmap) {
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data);
+ lightmap_data->users.erase(instance);
+ instance->lightmap = nullptr;
+ }
+
+ Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
+
+ instance->lightmap = lightmap_instance;
+ instance->lightmap_uv_scale = p_lightmap_uv_scale;
+ instance->lightmap_slice_index = p_slice_index;
+
+ if (lightmap_instance) {
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
+ lightmap_data->users.insert(instance);
+ }
+}
+
+void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+ Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+
+ if (!E) {
+ RasterizerScene::InstanceBase::InstanceShaderParameter isp;
+ isp.index = -1;
+ isp.info = PropertyInfo();
+ isp.value = p_value;
+ instance->instance_shader_parameters[p_parameter] = isp;
+ } else {
+ E->get().value = p_value;
+ if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
+ //update directly
+ RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ }
+ }
+}
+
+Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!instance, Variant());
+
+ if (instance->instance_shader_parameters.has(p_parameter)) {
+ return instance->instance_shader_parameters[p_parameter].value;
+ }
+ return Variant();
+}
+
+Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!instance, Variant());
+
+ if (instance->instance_shader_parameters.has(p_parameter)) {
+ return instance->instance_shader_parameters[p_parameter].default_value;
+ }
+ return Variant();
+}
+
+void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ const_cast<RenderingServerScene *>(this)->update_dirty_instances();
+
+ Vector<StringName> names;
+ for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+ for (int i = 0; i < names.size(); i++) {
+ PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
+ p_parameters->push_back(pinfo);
+ }
+}
+
+void RenderingServerScene::_update_instance(Instance *p_instance) {
p_instance->version++;
if (p_instance->base_type == RS::INSTANCE_LIGHT) {
-
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
RSG::scene_render->light_instance_set_transform(light->instance, p_instance->transform);
@@ -936,22 +980,25 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
}
if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
RSG::scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
reflection_probe->reflection_dirty = true;
}
- if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
+ if (p_instance->base_type == RS::INSTANCE_DECAL) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
+
+ RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
+ }
+ if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
RSG::scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform);
}
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
-
RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
}
@@ -960,7 +1007,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
}
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
-
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
//make sure lights are updated if it casts shadow
@@ -971,16 +1017,28 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
}
}
- if (!p_instance->lightmap_capture && geom->lightmap_captures.size()) {
+ if (!p_instance->lightmap && geom->lightmap_captures.size()) {
//affected by lightmap captures, must update capture info!
_update_instance_lightmap_captures(p_instance);
} else {
- if (!p_instance->lightmap_capture_data.empty()) {
- p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
+ if (!p_instance->lightmap_sh.empty()) {
+ p_instance->lightmap_sh.clear(); //don't need SH
+ p_instance->lightmap_target_sh.clear(); //don't need SH
}
}
}
+ if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
+ //if this moved, update the captured objects
+ InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
+ //erase dependencies, since no longer a lightmap
+
+ for (List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
+ Instance *geom = E->get().geometry;
+ _instance_queue_update(geom, true, false);
+ }
+ }
+
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
AABB new_aabb;
@@ -990,18 +1048,15 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
p_instance->transformed_aabb = new_aabb;
if (!p_instance->scenario) {
-
return;
}
if (p_instance->octree_id == 0) {
-
uint32_t base_type = 1 << p_instance->base_type;
uint32_t pairable_mask = 0;
bool pairable = false;
- if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
-
+ if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0;
pairable = true;
}
@@ -1016,7 +1071,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
} else {
-
/*
if (new_aabb==p_instance->data.transformed_aabb)
return;
@@ -1027,67 +1081,65 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
}
void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
-
AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid());
switch (p_instance->base_type) {
case RenderingServer::INSTANCE_NONE: {
-
// do nothing
} break;
case RenderingServer::INSTANCE_MESH: {
-
- if (p_instance->custom_aabb)
+ if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
- else
+ } else {
new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
+ }
} break;
case RenderingServer::INSTANCE_MULTIMESH: {
-
- if (p_instance->custom_aabb)
+ if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
- else
+ } else {
new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
+ }
} break;
case RenderingServer::INSTANCE_IMMEDIATE: {
-
- if (p_instance->custom_aabb)
+ if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
- else
+ } else {
new_aabb = RSG::storage->immediate_get_aabb(p_instance->base);
+ }
} break;
case RenderingServer::INSTANCE_PARTICLES: {
-
- if (p_instance->custom_aabb)
+ if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
- else
+ } else {
new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
+ }
} break;
case RenderingServer::INSTANCE_LIGHT: {
-
new_aabb = RSG::storage->light_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_REFLECTION_PROBE: {
-
new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
} break;
- case RenderingServer::INSTANCE_GI_PROBE: {
+ case RenderingServer::INSTANCE_DECAL: {
+ new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
+ } break;
+ case RenderingServer::INSTANCE_GI_PROBE: {
new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
} break;
- case RenderingServer::INSTANCE_LIGHTMAP_CAPTURE: {
-
- new_aabb = RSG::storage->lightmap_capture_get_bounds(p_instance->base);
+ case RenderingServer::INSTANCE_LIGHTMAP: {
+ new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
} break;
default: {
@@ -1095,247 +1147,92 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
}
// <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
- if (p_instance->extra_margin)
+ if (p_instance->extra_margin) {
new_aabb.grow_by(p_instance->extra_margin);
+ }
p_instance->aabb = new_aabb;
}
-_FORCE_INLINE_ static void _light_capture_sample_octree(const RasterizerStorage::LightmapCaptureOctree *p_octree, int p_cell_subdiv, const Vector3 &p_pos, const Vector3 &p_dir, float p_level, Vector3 &r_color, float &r_alpha) {
-
- static const Vector3 aniso_normal[6] = {
- Vector3(-1, 0, 0),
- Vector3(1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, 1)
- };
-
- int size = 1 << (p_cell_subdiv - 1);
-
- int clamp_v = size - 1;
- //first of all, clamp
- Vector3 pos;
- pos.x = CLAMP(p_pos.x, 0, clamp_v);
- pos.y = CLAMP(p_pos.y, 0, clamp_v);
- pos.z = CLAMP(p_pos.z, 0, clamp_v);
-
- float level = (p_cell_subdiv - 1) - p_level;
-
- int target_level;
- float level_filter;
- if (level <= 0.0) {
- level_filter = 0;
- target_level = 0;
- } else {
- target_level = Math::ceil(level);
- level_filter = target_level - level;
- }
-
- Vector3 color[2][8];
- float alpha[2][8];
- zeromem(alpha, sizeof(float) * 2 * 8);
-
- //find cell at given level first
-
- for (int c = 0; c < 2; c++) {
-
- int current_level = MAX(0, target_level - c);
- int level_cell_size = (1 << (p_cell_subdiv - 1)) >> current_level;
-
- for (int n = 0; n < 8; n++) {
-
- int x = int(pos.x);
- int y = int(pos.y);
- int z = int(pos.z);
+void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
+ bool first_set = p_instance->lightmap_sh.size() == 0;
+ p_instance->lightmap_sh.resize(9); //using SH
+ p_instance->lightmap_target_sh.resize(9); //using SH
+ Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
+ bool inside = false;
+ Color accum_sh[9];
+ float accum_blend = 0.0;
- if (n & 1)
- x += level_cell_size;
- if (n & 2)
- y += level_cell_size;
- if (n & 4)
- z += level_cell_size;
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
+ Instance *lightmap = E->get();
- int ofs_x = 0;
- int ofs_y = 0;
- int ofs_z = 0;
+ bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
- x = CLAMP(x, 0, clamp_v);
- y = CLAMP(y, 0, clamp_v);
- z = CLAMP(z, 0, clamp_v);
+ if (inside && !interior) {
+ continue; //we are inside, ignore exteriors
+ }
- int half = size / 2;
- uint32_t cell = 0;
- for (int i = 0; i < current_level; i++) {
+ Transform to_bounds = lightmap->transform.affine_inverse();
+ Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
- const RasterizerStorage::LightmapCaptureOctree *bc = &p_octree[cell];
+ Vector3 lm_pos = to_bounds.xform(center);
- int child = 0;
- if (x >= ofs_x + half) {
- child |= 1;
- ofs_x += half;
- }
- if (y >= ofs_y + half) {
- child |= 2;
- ofs_y += half;
- }
- if (z >= ofs_z + half) {
- child |= 4;
- ofs_z += half;
- }
+ AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
+ if (!bounds.has_point(lm_pos)) {
+ continue; //not in this lightmap
+ }
- cell = bc->children[child];
- if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY)
- break;
+ Color sh[9];
+ RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
- half >>= 1;
+ //rotate it
+ Basis rot = lightmap->transform.basis.orthonormalized();
+ for (int i = 0; i < 3; i++) {
+ float csh[9];
+ for (int j = 0; j < 9; j++) {
+ csh[j] = sh[j][i];
}
-
- if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY) {
- alpha[c][n] = 0;
- } else {
- alpha[c][n] = p_octree[cell].alpha;
-
- for (int i = 0; i < 6; i++) {
- //anisotropic read light
- float amount = p_dir.dot(aniso_normal[i]);
- if (amount < 0)
- amount = 0;
- color[c][n].x += p_octree[cell].light[i][0] / 1024.0 * amount;
- color[c][n].y += p_octree[cell].light[i][1] / 1024.0 * amount;
- color[c][n].z += p_octree[cell].light[i][2] / 1024.0 * amount;
- }
+ rot.rotate_sh(csh);
+ for (int j = 0; j < 9; j++) {
+ sh[j][i] = csh[j];
}
-
- //print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
}
- }
-
- float target_level_size = size >> target_level;
- Vector3 pos_fract[2];
-
- pos_fract[0].x = Math::fmod(pos.x, target_level_size) / target_level_size;
- pos_fract[0].y = Math::fmod(pos.y, target_level_size) / target_level_size;
- pos_fract[0].z = Math::fmod(pos.z, target_level_size) / target_level_size;
- target_level_size = size >> MAX(0, target_level - 1);
+ Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
- pos_fract[1].x = Math::fmod(pos.x, target_level_size) / target_level_size;
- pos_fract[1].y = Math::fmod(pos.y, target_level_size) / target_level_size;
- pos_fract[1].z = Math::fmod(pos.z, target_level_size) / target_level_size;
+ float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
+ //make blend more rounded
+ blend = Math::lerp(inner_pos.length(), blend, blend);
+ blend *= blend;
+ blend = MAX(0.0, 1.0 - blend);
- float alpha_interp[2];
- Vector3 color_interp[2];
-
- for (int i = 0; i < 2; i++) {
-
- Vector3 color_x00 = color[i][0].linear_interpolate(color[i][1], pos_fract[i].x);
- Vector3 color_xy0 = color[i][2].linear_interpolate(color[i][3], pos_fract[i].x);
- Vector3 blend_z0 = color_x00.linear_interpolate(color_xy0, pos_fract[i].y);
-
- Vector3 color_x0z = color[i][4].linear_interpolate(color[i][5], pos_fract[i].x);
- Vector3 color_xyz = color[i][6].linear_interpolate(color[i][7], pos_fract[i].x);
- Vector3 blend_z1 = color_x0z.linear_interpolate(color_xyz, pos_fract[i].y);
-
- color_interp[i] = blend_z0.linear_interpolate(blend_z1, pos_fract[i].z);
-
- float alpha_x00 = Math::lerp(alpha[i][0], alpha[i][1], pos_fract[i].x);
- float alpha_xy0 = Math::lerp(alpha[i][2], alpha[i][3], pos_fract[i].x);
- float alpha_z0 = Math::lerp(alpha_x00, alpha_xy0, pos_fract[i].y);
-
- float alpha_x0z = Math::lerp(alpha[i][4], alpha[i][5], pos_fract[i].x);
- float alpha_xyz = Math::lerp(alpha[i][6], alpha[i][7], pos_fract[i].x);
- float alpha_z1 = Math::lerp(alpha_x0z, alpha_xyz, pos_fract[i].y);
-
- alpha_interp[i] = Math::lerp(alpha_z0, alpha_z1, pos_fract[i].z);
- }
-
- r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
- r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
-
- //print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
-}
-
-_FORCE_INLINE_ static Color _light_capture_voxel_cone_trace(const RasterizerStorage::LightmapCaptureOctree *p_octree, const Vector3 &p_pos, const Vector3 &p_dir, float p_aperture, int p_cell_subdiv) {
-
- float bias = 0.0; //no need for bias here
- float max_distance = (Vector3(1, 1, 1) * (1 << (p_cell_subdiv - 1))).length();
-
- float dist = bias;
- float alpha = 0.0;
- Vector3 color;
-
- Vector3 scolor;
- float salpha;
-
- while (dist < max_distance && alpha < 0.95) {
- float diameter = MAX(1.0, 2.0 * p_aperture * dist);
- _light_capture_sample_octree(p_octree, p_cell_subdiv, p_pos + dist * p_dir, p_dir, log2(diameter), scolor, salpha);
- float a = (1.0 - alpha);
- color += scolor * a;
- alpha += a * salpha;
- dist += diameter * 0.5;
- }
-
- return Color(color.x, color.y, color.z, alpha);
-}
-
-void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
-
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
-
- static const Vector3 cone_traces[12] = {
- Vector3(0, 0, 1),
- Vector3(0.866025, 0, 0.5),
- Vector3(0.267617, 0.823639, 0.5),
- Vector3(-0.700629, 0.509037, 0.5),
- Vector3(-0.700629, -0.509037, 0.5),
- Vector3(0.267617, -0.823639, 0.5),
- Vector3(0, 0, -1),
- Vector3(0.866025, 0, -0.5),
- Vector3(0.267617, 0.823639, -0.5),
- Vector3(-0.700629, 0.509037, -0.5),
- Vector3(-0.700629, -0.509037, -0.5),
- Vector3(0.267617, -0.823639, -0.5)
- };
-
- float cone_aperture = 0.577; // tan(angle) 60 degrees
-
- if (p_instance->lightmap_capture_data.empty()) {
- p_instance->lightmap_capture_data.resize(12);
+ if (interior && !inside) {
+ //do not blend, just replace
+ for (int j = 0; j < 9; j++) {
+ accum_sh[j] = sh[j] * blend;
+ }
+ accum_blend = blend;
+ inside = true;
+ } else {
+ for (int j = 0; j < 9; j++) {
+ accum_sh[j] += sh[j] * blend;
+ }
+ accum_blend += blend;
+ }
}
- //print_line("update captures for pos: " + p_instance->transform.origin);
-
- for (int i = 0; i < 12; i++)
- new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
-
- //this could use some sort of blending..
- for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
- const Vector<RasterizerStorage::LightmapCaptureOctree> *octree = RSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
- //print_line("octree size: " + itos(octree->size()));
- if (octree->size() == 0)
- continue;
- Transform to_cell_xform = RSG::storage->lightmap_capture_get_octree_cell_transform(E->get()->base);
- int cell_subdiv = RSG::storage->lightmap_capture_get_octree_cell_subdiv(E->get()->base);
- to_cell_xform = to_cell_xform * E->get()->transform.affine_inverse();
-
- const RasterizerStorage::LightmapCaptureOctree *octree_r = octree->ptr();
-
- Vector3 pos = to_cell_xform.xform(p_instance->transform.origin);
-
- for (int i = 0; i < 12; i++) {
-
- Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
- Color capture = _light_capture_voxel_cone_trace(octree_r, pos, dir, cone_aperture, cell_subdiv);
- p_instance->lightmap_capture_data.write[i] += capture;
+ if (accum_blend > 0.0) {
+ for (int j = 0; j < 9; j++) {
+ instance_sh[j] = accum_sh[j] / accum_blend;
+ if (first_set) {
+ p_instance->lightmap_sh.write[j] = instance_sh[j];
+ }
}
}
}
-bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
-
+bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform light_transform = p_instance->transform;
@@ -1344,19 +1241,19 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
bool animated_material_found = false;
switch (RSG::storage->light_get_type(p_instance->base)) {
-
case RS::LIGHT_DIRECTIONAL: {
-
- float max_distance = p_cam_projection.get_z_far();
- float shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ real_t max_distance = p_cam_projection.get_z_far();
+ real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
max_distance = MIN(shadow_max, max_distance);
}
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
- float min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
+ real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
+ real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
+
if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
//optimize min/max
Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
@@ -1365,11 +1262,10 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
//check distance max and min
bool found_items = false;
- float z_max = -1e20;
- float z_min = 1e20;
+ real_t z_max = -1e20;
+ real_t z_min = 1e20;
for (int i = 0; i < cull_count; i++) {
-
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
continue;
@@ -1379,7 +1275,7 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
animated_material_found = true;
}
- float max, min;
+ real_t max, min;
instance->transformed_aabb.project_range_in_plane(base, min, max);
if (max > z_max) {
@@ -1399,16 +1295,22 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
}
}
- float range = max_distance - min_distance;
+ real_t range = max_distance - min_distance;
int splits = 0;
switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
- case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: splits = 1; break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: splits = 2; break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: splits = 4; break;
+ case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
+ splits = 1;
+ break;
+ case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
+ splits = 2;
+ break;
+ case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
+ splits = 4;
+ break;
}
- float distances[5];
+ real_t distances[5];
distances[0] = min_distance;
for (int i = 0; i < splits; i++) {
@@ -1417,30 +1319,29 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
distances[splits] = max_distance;
- float texture_size = RSG::scene_render->get_directional_light_shadow_size(light->instance);
+ real_t texture_size = RSG::scene_render->get_directional_light_shadow_size(light->instance);
bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base);
- float first_radius = 0.0;
+ real_t first_radius = 0.0;
- for (int i = 0; i < splits; i++) {
+ real_t min_distance_bias_scale = pancake_size > 0 ? distances[1] / 10.0 : 0;
+ for (int i = 0; i < splits; i++) {
RENDER_TIMESTAMP("Culling Directional Light split" + itos(i));
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
- float aspect = p_cam_projection.get_aspect();
+ real_t aspect = p_cam_projection.get_aspect();
if (p_cam_orthogonal) {
-
Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
} else {
-
- float fov = p_cam_projection.get_fov();
- camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
+ real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it
+ camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
}
//obtain the frustum endpoints
@@ -1458,63 +1359,68 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized();
//z_vec points agsint the camera, like in default opengl
- float x_min = 0.f, x_max = 0.f;
- float y_min = 0.f, y_max = 0.f;
- float z_min = 0.f, z_max = 0.f;
+ real_t x_min = 0.f, x_max = 0.f;
+ real_t y_min = 0.f, y_max = 0.f;
+ real_t z_min = 0.f, z_max = 0.f;
// FIXME: z_max_cam is defined, computed, but not used below when setting up
// ortho_camera. Commented out for now to fix warnings but should be investigated.
- float x_min_cam = 0.f, x_max_cam = 0.f;
- float y_min_cam = 0.f, y_max_cam = 0.f;
- float z_min_cam = 0.f;
- //float z_max_cam = 0.f;
+ real_t x_min_cam = 0.f, x_max_cam = 0.f;
+ real_t y_min_cam = 0.f, y_max_cam = 0.f;
+ real_t z_min_cam = 0.f;
+ //real_t z_max_cam = 0.f;
- float bias_scale = 1.0;
+ real_t bias_scale = 1.0;
+ real_t aspect_bias_scale = 1.0;
//used for culling
for (int j = 0; j < 8; j++) {
+ real_t d_x = x_vec.dot(endpoints[j]);
+ real_t d_y = y_vec.dot(endpoints[j]);
+ real_t d_z = z_vec.dot(endpoints[j]);
- float d_x = x_vec.dot(endpoints[j]);
- float d_y = y_vec.dot(endpoints[j]);
- float d_z = z_vec.dot(endpoints[j]);
-
- if (j == 0 || d_x < x_min)
+ if (j == 0 || d_x < x_min) {
x_min = d_x;
- if (j == 0 || d_x > x_max)
+ }
+ if (j == 0 || d_x > x_max) {
x_max = d_x;
+ }
- if (j == 0 || d_y < y_min)
+ if (j == 0 || d_y < y_min) {
y_min = d_y;
- if (j == 0 || d_y > y_max)
+ }
+ if (j == 0 || d_y > y_max) {
y_max = d_y;
+ }
- if (j == 0 || d_z < z_min)
+ if (j == 0 || d_z < z_min) {
z_min = d_z;
- if (j == 0 || d_z > z_max)
+ }
+ if (j == 0 || d_z > z_max) {
z_max = d_z;
+ }
}
+ real_t radius = 0;
+ real_t soft_shadow_expand = 0;
+ Vector3 center;
+
{
//camera viewport stuff
- Vector3 center;
-
for (int j = 0; j < 8; j++) {
-
center += endpoints[j];
}
center /= 8.0;
//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
- float radius = 0;
-
for (int j = 0; j < 8; j++) {
-
- float d = center.distance_to(endpoints[j]);
- if (d > radius)
+ real_t d = center.distance_to(endpoints[j]);
+ if (d > radius) {
radius = d;
+ }
}
radius *= texture_size / (texture_size - 2.0); //add a texel by each side
@@ -1525,18 +1431,33 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
bias_scale = radius / first_radius;
}
- x_max_cam = x_vec.dot(center) + radius;
- x_min_cam = x_vec.dot(center) - radius;
- y_max_cam = y_vec.dot(center) + radius;
- y_min_cam = y_vec.dot(center) - radius;
- //z_max_cam = z_vec.dot(center) + radius;
z_min_cam = z_vec.dot(center) - radius;
+ {
+ float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
+
+ if (soft_shadow_angle > 0.0 && pancake_size > 0.0) {
+ float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
+ soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range;
+
+ x_max += soft_shadow_expand;
+ y_max += soft_shadow_expand;
+
+ x_min -= soft_shadow_expand;
+ y_min -= soft_shadow_expand;
+ }
+ }
+
+ x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand;
+ x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand;
+ y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand;
+ y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand;
+
if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
//at the cost of some wasted resolution. Still the quality increase is very well worth it
- float unit = radius * 2.0 / texture_size;
+ real_t unit = radius * 2.0 / texture_size;
x_max_cam = Math::stepify(x_max_cam, unit);
x_min_cam = Math::stepify(x_min_cam, unit);
@@ -1566,9 +1487,9 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
+ real_t cull_max = 0;
for (int j = 0; j < cull_count; j++) {
-
- float min, max;
+ real_t min, max;
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
@@ -1580,23 +1501,107 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
instance->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max);
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
- if (max > z_max)
- z_max = max;
+ if (j == 0 || max > cull_max) {
+ cull_max = max;
+ }
}
- {
+ if (cull_max > z_max) {
+ z_max = cull_max;
+ }
+ if (pancake_size > 0) {
+ z_max = z_vec.dot(center) + radius + pancake_size;
+ }
+
+ if (aspect != 1.0) {
+ // if the aspect is different, then the radius will become larger.
+ // if this happens, then bias needs to be adjusted too, as depth will increase
+ // to do this, compare the depth of one that would have resulted from a square frustum
+
+ CameraMatrix camera_matrix_square;
+ if (p_cam_orthogonal) {
+ Vector2 vp_he = camera_matrix.get_viewport_half_extents();
+ if (p_cam_vaspect) {
+ camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
+ } else {
+ camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
+ }
+ } else {
+ Vector2 vp_he = camera_matrix.get_viewport_half_extents();
+ if (p_cam_vaspect) {
+ camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
+ } else {
+ camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
+ }
+ }
+
+ Vector3 endpoints_square[8]; // frustum plane endpoints
+ res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square);
+ ERR_CONTINUE(!res);
+ Vector3 center_square;
+ real_t z_max_square = 0;
+
+ for (int j = 0; j < 8; j++) {
+ center_square += endpoints_square[j];
+
+ real_t d_z = z_vec.dot(endpoints_square[j]);
+
+ if (j == 0 || d_z > z_max_square) {
+ z_max_square = d_z;
+ }
+ }
+
+ if (cull_max > z_max_square) {
+ z_max_square = cull_max;
+ }
+
+ center_square /= 8.0;
+
+ real_t radius_square = 0;
+
+ for (int j = 0; j < 8; j++) {
+ real_t d = center_square.distance_to(endpoints_square[j]);
+ if (d > radius_square) {
+ radius_square = d;
+ }
+ }
+
+ radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side
+
+ if (pancake_size > 0) {
+ z_max_square = z_vec.dot(center_square) + radius_square + pancake_size;
+ }
+
+ real_t z_min_cam_square = z_vec.dot(center_square) - radius_square;
+
+ aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square);
+
+ // this is not entirely perfect, because the cull-adjusted z-max may be different
+ // but at least it's warranted that it results in a greater bias, so no acne should be present either way.
+ // pancaking also helps with this.
+ }
+
+ {
CameraMatrix ortho_camera;
real_t half_x = (x_max_cam - x_min_cam) * 0.5;
real_t half_y = (y_max_cam - y_min_cam) * 0.5;
ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
+ Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam));
+
Transform ortho_transform;
ortho_transform.basis = transform.basis;
ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
- RSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, 0, distances[i + 1], i, bias_scale);
+ {
+ Vector3 max_in_view = p_cam_transform.affine_inverse().xform(z_vec * cull_max);
+ Vector3 dir_in_view = p_cam_transform.xform_inv(z_vec).normalized();
+ cull_max = dir_in_view.dot(max_in_view);
+ }
+
+ RSG::scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale);
}
RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
@@ -1604,32 +1609,29 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
} break;
case RS::LIGHT_OMNI: {
-
RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base);
if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::scene_render->light_instances_can_render_shadow_cube()) {
-
for (int i = 0; i < 2; i++) {
-
//using this one ensures that raster deferred will have it
RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i));
- float radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- float z = i == 0 ? -1 : 1;
+ real_t z = i == 0 ? -1 : 1;
Vector<Plane> planes;
- planes.resize(5);
+ planes.resize(6);
planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, RS::INSTANCE_GEOMETRY_MASK);
Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
for (int j = 0; j < cull_count; j++) {
-
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
@@ -1645,17 +1647,16 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
}
}
- RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
+ RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} else { //shadow cube
- float radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
CameraMatrix cm;
cm.set_perspective(90, 1, 0.01, radius);
for (int i = 0; i < 6; i++) {
-
RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i));
//using this one ensures that raster deferred will have it
@@ -1684,7 +1685,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
Plane near_plane(xform.origin, -xform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
-
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
@@ -1699,21 +1699,20 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
}
}
- RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
+ RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
//restore the regular DP matrix
- RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
+ RSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0);
}
} break;
case RS::LIGHT_SPOT: {
-
RENDER_TIMESTAMP("Culling Spot Light");
- float radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- float angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
@@ -1723,7 +1722,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
-
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
cull_count--;
@@ -1738,7 +1736,7 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
}
}
- RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0);
+ RSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
RSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
} break;
@@ -1760,7 +1758,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID
switch (camera->type) {
case Camera::ORTHOGONAL: {
-
camera_matrix.set_orthogonal(
camera->size,
p_viewport_size.width / (float)p_viewport_size.height,
@@ -1770,7 +1767,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID
ortho = true;
} break;
case Camera::PERSPECTIVE: {
-
camera_matrix.set_perspective(
camera->fov,
p_viewport_size.width / (float)p_viewport_size.height,
@@ -1781,7 +1777,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID
} break;
case Camera::FRUSTUM: {
-
camera_matrix.set_frustum(
camera->size,
p_viewport_size.width / (float)p_viewport_size.height,
@@ -1793,12 +1788,12 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID
} break;
}
- _prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
+ _prepare_scene(camera->transform, camera_matrix, ortho, camera->vaspect, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
_render_scene(p_render_buffers, camera->transform, camera_matrix, ortho, camera->env, camera->effects, p_scenario, p_shadow_atlas, RID(), -1);
#endif
}
-void RenderingServerScene::render_camera(RID p_render_buffers, Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
+void RenderingServerScene::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
// render for AR/VR interface
Camera *camera = camera_owner.getornull(p_camera);
@@ -1810,16 +1805,14 @@ void RenderingServerScene::render_camera(RID p_render_buffers, Ref<ARVRInterface
// We also ignore our camera position, it will have been positioned with a slightly old tracking position.
// Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo!
- Transform world_origin = ARVRServer::get_singleton()->get_world_origin();
+ Transform world_origin = XRServer::get_singleton()->get_world_origin();
Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin);
// For stereo render we only prepare for our left eye and then reuse the outcome for our right eye
- if (p_eye == ARVRInterface::EYE_LEFT) {
- ///@TODO possibly move responsibility for this into our ARVRServer or ARVRInterface?
-
+ if (p_eye == XRInterface::EYE_LEFT) {
// Center our transform, we assume basis is equal.
Transform mono_transform = cam_transform;
- Transform right_transform = p_interface->get_transform_for_eye(ARVRInterface::EYE_RIGHT, world_origin);
+ Transform right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin);
mono_transform.origin += right_transform.origin;
mono_transform.origin *= 0.5;
@@ -1872,17 +1865,17 @@ void RenderingServerScene::render_camera(RID p_render_buffers, Ref<ARVRInterface
mono_transform *= apply_z_shift;
// now prepare our scene with our adjusted transform projection matrix
- _prepare_scene(mono_transform, combined_matrix, false, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
- } else if (p_eye == ARVRInterface::EYE_MONO) {
+ _prepare_scene(mono_transform, combined_matrix, false, false, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
+ } else if (p_eye == XRInterface::EYE_MONO) {
// For mono render, prepare as per usual
- _prepare_scene(cam_transform, camera_matrix, false, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
+ _prepare_scene(cam_transform, camera_matrix, false, false, camera->env, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
}
// And render our scene...
_render_scene(p_render_buffers, cam_transform, camera_matrix, false, camera->env, camera->effects, p_scenario, p_shadow_atlas, RID(), -1);
};
-void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows) {
+void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_force_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, bool p_using_shadows) {
// Note, in stereo rendering:
// - p_cam_transform will be a transform in the middle of our two eyes
// - p_cam_projection is a wider frustrum that encompasses both eyes
@@ -1908,7 +1901,9 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
light_cull_count = 0;
reflection_probe_cull_count = 0;
+ decal_cull_count = 0;
gi_probe_cull_count = 0;
+ lightmap_cull_count = 0;
//light_samplers_culled=0;
@@ -1923,9 +1918,10 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
//removed, will replace with culling
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
+ uint64_t frame_number = RSG::rasterizer->get_frame_number();
+ float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
for (int i = 0; i < instance_cull_count; i++) {
-
Instance *ins = instance_cull_result[i];
bool keep = false;
@@ -1933,9 +1929,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
if ((camera_layer_mask & ins->layer_mask) == 0) {
//failure
} else if (ins->base_type == RS::INSTANCE_LIGHT && ins->visible) {
-
if (light_cull_count < MAX_LIGHTS_CULLED) {
-
InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
if (!light->geometries.empty()) {
@@ -1950,9 +1944,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
}
}
} else if (ins->base_type == RS::INSTANCE_REFLECTION_PROBE && ins->visible) {
-
if (reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data);
if (p_reflection_probe != reflection_probe->instance) {
@@ -1977,9 +1969,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
}
}
}
+ } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) {
+ if (decal_cull_count < MAX_DECALS_CULLED) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data);
+
+ if (!decal->geometries.empty()) {
+ //do not add this decal if no geometry is affected by it..
+ decal_instance_cull_result[decal_cull_count] = decal->instance;
+ decal_cull_count++;
+ }
+ }
} else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(ins->base_data);
if (!gi_probe->update_element.in_list()) {
gi_probe_update_list.add(&gi_probe->update_element);
@@ -1989,9 +1990,13 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
gi_probe_instance_cull_result[gi_probe_cull_count] = gi_probe->probe_instance;
gi_probe_cull_count++;
}
+ } else if (ins->base_type == RS::INSTANCE_LIGHTMAP && ins->visible) {
+ if (lightmap_cull_count < MAX_LIGHTMAPS_CULLED) {
+ lightmap_cull_result[lightmap_cull_count] = ins;
+ lightmap_cull_count++;
+ }
} else if (((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
-
keep = true;
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
@@ -2018,7 +2023,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
ins->light_instances.resize(geom->lighting.size());
for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) {
-
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
ins->light_instances.write[l++] = light->instance;
@@ -2033,7 +2037,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
ins->reflection_probe_instances.resize(geom->reflection_probes.size());
for (List<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
ins->reflection_probe_instances.write[l++] = reflection_probe->instance;
@@ -2048,7 +2051,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
ins->gi_probe_instances.resize(geom->gi_probes.size());
for (List<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
-
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
ins->gi_probe_instances.write[l++] = gi_probe->probe_instance;
@@ -2057,6 +2059,14 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
geom->gi_probes_dirty = false;
}
+ if (ins->last_frame_pass != frame_number && !ins->lightmap_target_sh.empty() && !ins->lightmap_sh.empty()) {
+ Color *sh = ins->lightmap_sh.ptrw();
+ const Color *target_sh = ins->lightmap_target_sh.ptr();
+ for (uint32_t j = 0; j < 9; j++) {
+ sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ }
+ }
+
ins->depth = near_plane.distance_to(ins->transform.origin);
ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
@@ -2068,9 +2078,9 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
i--;
ins->last_render_pass = 0; // make invalid
} else {
-
ins->last_render_pass = render_pass;
}
+ ins->last_frame_pass = frame_number;
}
/* STEP 5 - PROCESS LIGHTS */
@@ -2080,18 +2090,17 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
// directional lights
{
-
Instance **lights_with_shadow = (Instance **)alloca(sizeof(Instance *) * scenario->directional_lights.size());
int directional_shadow_count = 0;
for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) {
-
if (light_cull_count + directional_light_count >= MAX_LIGHTS_CULLED) {
break;
}
- if (!E->get()->visible)
+ if (!E->get()->visible) {
continue;
+ }
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
@@ -2109,10 +2118,9 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
RSG::scene_render->set_directional_shadow_count(directional_shadow_count);
for (int i = 0; i < directional_shadow_count; i++) {
-
RENDER_TIMESTAMP(">Rendering Directional Light " + itos(i));
- _light_instance_update_shadow(lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
+ _light_instance_update_shadow(lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario);
RENDER_TIMESTAMP("<Rendering Directional Light " + itos(i));
}
@@ -2123,11 +2131,11 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
//SortArray<Instance*,_InstanceLightsort> sorter;
//sorter.sort(light_cull_result,light_cull_count);
for (int i = 0; i < light_cull_count; i++) {
-
Instance *ins = light_cull_result[i];
- if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base))
+ if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
continue;
+ }
InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
@@ -2143,9 +2151,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
switch (RSG::storage->light_get_type(ins->base)) {
-
case RS::LIGHT_OMNI: {
-
float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
//get two points parallel to near plane
@@ -2169,7 +2175,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
case RS::LIGHT_SPOT: {
-
float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
@@ -2214,7 +2219,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
if (redraw) {
//must redraw!
RENDER_TIMESTAMP(">Rendering Light " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario);
RENDER_TIMESTAMP("<Rendering Light " + itos(i));
}
}
@@ -2222,18 +2227,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
}
void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
/* ENVIRONMENT */
RID environment;
- if (p_force_environment.is_valid()) //camera has more environment priority
+ if (p_force_environment.is_valid()) { //camera has more environment priority
environment = p_force_environment;
- else if (scenario->environment.is_valid())
+ } else if (scenario->environment.is_valid()) {
environment = scenario->environment;
- else
+ } else {
environment = scenario->fallback_environment;
+ }
RID camera_effects;
if (p_force_camera_effects.is_valid()) {
@@ -2244,27 +2249,26 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p
/* PROCESS GEOMETRY AND DRAW SCENE */
RENDER_TIMESTAMP("Render Scene ");
- RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
+ RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, (RasterizerScene::InstanceBase **)lightmap_cull_result, lightmap_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
-
#ifndef _3D_DISABLED
Scenario *scenario = scenario_owner.getornull(p_scenario);
RID environment;
- if (scenario->environment.is_valid())
+ if (scenario->environment.is_valid()) {
environment = scenario->environment;
- else
+ } else {
environment = scenario->fallback_environment;
+ }
RENDER_TIMESTAMP("Render Empty Scene ");
- RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, NULL, 0, NULL, 0, NULL, 0, NULL, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
+ RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
#endif
}
bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) {
-
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
Scenario *scenario = p_instance->scenario;
ERR_FAIL_COND_V(!scenario, true);
@@ -2272,14 +2276,12 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i
RenderingServerRaster::redraw_request(); //update, so it updates in editor
if (p_step == 0) {
-
if (!RSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
return true; //all full
}
}
if (p_step >= 0 && p_step < 6) {
-
static const Vector3 view_normals[6] = {
Vector3(+1, 0, 0),
Vector3(-1, 0, 0),
@@ -2319,12 +2321,11 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i
bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base);
if (use_shadows) {
-
shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _prepare_scene(xform, cm, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, use_shadows);
+ _prepare_scene(xform, cm, false, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, use_shadows);
_render_scene(RID(), xform, cm, false, RID(), RID(), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step);
} else {
@@ -2337,7 +2338,6 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i
}
void RenderingServerScene::render_probes() {
-
/* REFLECTION PROBES */
SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
@@ -2345,15 +2345,14 @@ void RenderingServerScene::render_probes() {
bool busy = false;
while (ref_probe) {
-
SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
RID base = ref_probe->self()->owner->base;
switch (RSG::storage->reflection_probe_get_update_mode(base)) {
-
case RS::REFLECTION_PROBE_UPDATE_ONCE: {
- if (busy) //already rendering something
+ if (busy) { //already rendering something
break;
+ }
bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
if (done) {
@@ -2365,7 +2364,6 @@ void RenderingServerScene::render_probes() {
busy = true; //do not render another one of this kind
} break;
case RS::REFLECTION_PROBE_UPDATE_ALWAYS: {
-
int step = 0;
bool done = false;
while (!done) {
@@ -2389,7 +2387,6 @@ void RenderingServerScene::render_probes() {
}
while (gi_probe) {
-
SelfList<InstanceGIProbeData> *next = gi_probe->next();
InstanceGIProbeData *probe = gi_probe->self();
@@ -2400,7 +2397,6 @@ void RenderingServerScene::render_probes() {
bool cache_dirty = false;
int cache_count = 0;
{
-
int light_cache_size = probe->light_cache.size();
const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr();
const RID *instance_caches = probe->light_instances.ptr();
@@ -2417,7 +2413,6 @@ void RenderingServerScene::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
-
const InstanceGIProbeData::LightCache *cache = &caches[idx];
if (
@@ -2440,7 +2435,6 @@ void RenderingServerScene::render_probes() {
}
for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) {
-
Instance *instance = E->get();
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
@@ -2451,7 +2445,6 @@ void RenderingServerScene::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
-
const InstanceGIProbeData::LightCache *cache = &caches[idx];
if (
@@ -2558,7 +2551,6 @@ void RenderingServerScene::render_probes() {
ins->gi_probe_instances.resize(geom->gi_probes.size());
for (List<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) {
-
InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data);
ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance;
@@ -2579,14 +2571,40 @@ void RenderingServerScene::render_probes() {
}
}
-void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
+void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
+ List<RasterizerStorage::InstanceShaderParam> plist;
+ RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
+ for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) {
+ StringName name = E->get().info.name;
+ if (isparams.has(name)) {
+ if (isparams[name].info.type != E->get().info.type) {
+ WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly.");
+ }
+ if (isparams[name].index != E->get().index) {
+ WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly.");
+ }
+ continue; //first one found always has priority
+ }
+
+ RasterizerScene::InstanceBase::InstanceShaderParameter isp;
+ isp.index = E->get().index;
+ isp.info = E->get().info;
+ isp.default_value = E->get().default_value;
+ if (existing_isparams.has(name)) {
+ isp.value = existing_isparams[name].value;
+ } else {
+ isp.value = E->get().default_value;
+ }
+ isparams[name] = isp;
+ }
+}
+void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb) {
_update_instance_aabb(p_instance);
}
if (p_instance->update_dependencies) {
-
p_instance->instance_increase_version();
if (p_instance->base.is_valid()) {
@@ -2613,19 +2631,23 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
}
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
-
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
bool can_cast_shadows = true;
bool is_animated = false;
+ Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
- } else if (p_instance->material_override.is_valid()) {
- can_cast_shadows = RSG::storage->material_casts_shadows(p_instance->material_override);
+ }
+
+ if (p_instance->material_override.is_valid()) {
+ if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
+ can_cast_shadows = false;
+ }
is_animated = RSG::storage->material_is_animated(p_instance->material_override);
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
} else {
-
if (p_instance->base_type == RS::INSTANCE_MESH) {
RID mesh = p_instance->base;
@@ -2633,13 +2655,11 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
bool cast_shadows = false;
for (int i = 0; i < p_instance->materials.size(); i++) {
-
RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
-
if (RSG::storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
@@ -2648,6 +2668,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2660,19 +2682,16 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
-
bool cast_shadows = false;
int sc = RSG::storage->mesh_get_surface_count(mesh);
for (int i = 0; i < sc; i++) {
-
RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
-
if (RSG::storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
@@ -2680,6 +2699,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2691,40 +2712,42 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
RSG::storage->base_update_dependency(mesh, p_instance);
}
} else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
-
RID mat = RSG::storage->immediate_get_material(p_instance->base);
- can_cast_shadows = !mat.is_valid() || RSG::storage->material_casts_shadows(mat);
+ if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
+ can_cast_shadows = false;
+ }
if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
is_animated = true;
}
if (mat.is_valid()) {
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+ }
+
+ if (mat.is_valid()) {
RSG::storage->material_update_dependency(mat, p_instance);
}
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
-
bool cast_shadows = false;
int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
for (int i = 0; i < dp; i++) {
-
RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
continue;
+ }
int sc = RSG::storage->mesh_get_surface_count(mesh);
for (int j = 0; j < sc; j++) {
-
RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
if (!mat.is_valid()) {
cast_shadows = true;
} else {
-
if (RSG::storage->material_casts_shadows(mat)) {
cast_shadows = true;
}
@@ -2733,6 +2756,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2755,6 +2780,22 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
}
geom->material_is_animated = is_animated;
+ p_instance->instance_shader_parameters = isparams;
+
+ if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
+ p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
+ if (p_instance->instance_allocated_shader_parameters) {
+ p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
+ for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
+ if (E->get().value.get_type() != Variant::NIL) {
+ RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
+ }
+ }
+ } else {
+ RSG::storage->global_variables_instance_free(p_instance->self);
+ p_instance->instance_allocated_shader_parameters_offset = -1;
+ }
+ }
}
if (p_instance->skeleton.is_valid()) {
@@ -2773,26 +2814,21 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
}
void RenderingServerScene::update_dirty_instances() {
-
RSG::storage->update_dirty_resources();
while (_instance_update_list.first()) {
-
_update_dirty_instance(_instance_update_list.first()->self());
}
}
bool RenderingServerScene::free(RID p_rid) {
-
if (camera_owner.owns(p_rid)) {
-
Camera *camera = camera_owner.getornull(p_rid);
camera_owner.free(p_rid);
memdelete(camera);
} else if (scenario_owner.owns(p_rid)) {
-
Scenario *scenario = scenario_owner.getornull(p_rid);
while (scenario->instances.first()) {
@@ -2810,12 +2846,16 @@ bool RenderingServerScene::free(RID p_rid) {
Instance *instance = instance_owner.getornull(p_rid);
- instance_set_use_lightmap(p_rid, RID(), RID());
+ instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());
instance_attach_skeleton(p_rid, RID());
+ if (instance->instance_allocated_shader_parameters) {
+ //free the used shader parameters
+ RSG::storage->global_variables_instance_free(instance->self);
+ }
update_dirty_instances(); //in case something changed this
instance_owner.free(p_rid);
@@ -2827,10 +2867,13 @@ bool RenderingServerScene::free(RID p_rid) {
return true;
}
-RenderingServerScene *RenderingServerScene::singleton = NULL;
+TypedArray<Image> RenderingServerScene::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+ return RSG::scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
+}
-RenderingServerScene::RenderingServerScene() {
+RenderingServerScene *RenderingServerScene::singleton = nullptr;
+RenderingServerScene::RenderingServerScene() {
render_pass = 1;
singleton = this;
}