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path: root/servers/rendering/rendering_server_scene.cpp
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Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r--servers/rendering/rendering_server_scene.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index d8e52a5aae..ae6786090a 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -193,6 +193,8 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
} else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
return gi_probe->lights.insert(A);
+ } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
+ RSG::storage->particles_add_collision(A->base, B);
}
return nullptr;
@@ -274,6 +276,8 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata);
gi_probe->lights.erase(E);
+ } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
+ RSG::storage->particles_remove_collision(A->base, B);
}
}
@@ -539,6 +543,9 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario)
RSG::scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
} break;
+ case RS::INSTANCE_PARTICLES_COLLISION: {
+ heightfield_particle_colliders_update_list.erase(instance);
+ } break;
case RS::INSTANCE_GI_PROBE: {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
@@ -702,6 +709,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
}
} break;
+ case RS::INSTANCE_PARTICLES_COLLISION: {
+ if (instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_PARTICLES_COLLISION, p_visible ? (1 << RS::INSTANCE_PARTICLES) : 0);
+ }
+
+ } break;
default: {
}
}
@@ -1026,6 +1039,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
}
+ if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
+ //remove materials no longer used and un-own them
+ if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
+ heightfield_particle_colliders_update_list.insert(p_instance);
+ }
+ }
+
if (p_instance->aabb.has_no_surface()) {
return;
}
@@ -1085,6 +1105,11 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
pairable = true;
}
+ if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
+ pairable_mask = p_instance->visible ? (1 << RS::INSTANCE_PARTICLES) : 0;
+ pairable = true;
+ }
+
if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
//lights and geometries
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT) : 0;
@@ -1146,6 +1171,10 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
}
} break;
+ case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
+ new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
+
+ } break;
case RenderingServer::INSTANCE_LIGHT: {
new_aabb = RSG::storage->light_get_aabb(p_instance->base);
@@ -2679,6 +2708,27 @@ void RenderingServerScene::render_probes() {
}
}
+void RenderingServerScene::render_particle_colliders() {
+ while (heightfield_particle_colliders_update_list.front()) {
+ Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
+
+ if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
+ //update heightfield
+ int cull_count = hfpc->scenario->octree.cull_aabb(hfpc->transformed_aabb, instance_cull_result, MAX_INSTANCE_CULL); //@TODO: cull mask missing
+ for (int i = 0; i < cull_count; i++) {
+ Instance *instance = instance_cull_result[i];
+ if (!instance->visible || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision
+ cull_count--;
+ SWAP(instance_cull_result[i], instance_cull_result[cull_count]);
+ }
+ }
+
+ RSG::scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count);
+ }
+ heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
+ }
+}
+
void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RasterizerStorage::InstanceShaderParam> plist;
RSG::storage->material_get_instance_shader_parameters(p_material, &plist);