diff options
Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r-- | servers/rendering/rendering_server_scene.cpp | 210 |
1 files changed, 204 insertions, 6 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index d66708587a..9d141ea570 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -155,6 +155,20 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan geom->reflection_dirty = true; return E; //this element should make freeing faster + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + InstanceDecalData::PairInfo pinfo; + pinfo.geometry = A; + pinfo.L = geom->decals.push_back(B); + + List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo); + + geom->decal_dirty = true; + + return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -233,6 +247,17 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta reflection_probe->geometries.erase(E); geom->reflection_dirty = true; + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata); + + geom->decals.erase(E->get().L); + decal->geometries.erase(E); + + geom->decal_dirty = true; } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -387,6 +412,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); + RSG::scene_render->free(decal->instance); + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data); @@ -476,6 +507,14 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = memnew(InstanceDecalData); + decal->owner = instance; + instance->base_data = decal; + + decal->instance = RSG::scene_render->decal_instance_create(p_base); + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData); @@ -691,6 +730,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) } } break; + case RS::INSTANCE_DECAL: { + if (instance->octree_id && instance->scenario) { + instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); + } + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { if (instance->octree_id && instance->scenario) { instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); @@ -923,6 +968,67 @@ void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, floa void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) { } +void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { + + Instance *instance = instance_owner.getornull(p_instance); + ERR_FAIL_COND(!instance); + + Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + + if (!E) { + RasterizerScene::InstanceBase::InstanceShaderParameter isp; + isp.index = -1; + isp.info = PropertyInfo(); + isp.value = p_value; + instance->instance_shader_parameters[p_parameter] = isp; + } else { + E->get().value = p_value; + if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) { + //update directly + RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value); + } + } +} + +Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { + + const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); + ERR_FAIL_COND_V(!instance, Variant()); + + if (instance->instance_shader_parameters.has(p_parameter)) { + return instance->instance_shader_parameters[p_parameter].value; + } + return Variant(); +} + +Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { + + const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); + ERR_FAIL_COND_V(!instance, Variant()); + + if (instance->instance_shader_parameters.has(p_parameter)) { + return instance->instance_shader_parameters[p_parameter].default_value; + } + return Variant(); +} + +void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { + const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); + ERR_FAIL_COND(!instance); + + const_cast<RenderingServerScene *>(this)->update_dirty_instances(); + + Vector<StringName> names; + for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + names.push_back(E->key()); + } + names.sort_custom<StringName::AlphCompare>(); + for (int i = 0; i < names.size(); i++) { + PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info; + p_parameters->push_back(pinfo); + } +} + void RenderingServerScene::_update_instance(Instance *p_instance) { p_instance->version++; @@ -943,6 +1049,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { reflection_probe->reflection_dirty = true; } + if (p_instance->base_type == RS::INSTANCE_DECAL) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); + + RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + } + if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); @@ -1000,7 +1113,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { uint32_t pairable_mask = 0; bool pairable = false; - if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { + if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; pairable = true; @@ -1080,6 +1193,11 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); } break; + case RenderingServer::INSTANCE_DECAL: { + + new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + + } break; case RenderingServer::INSTANCE_GI_PROBE: { new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); @@ -2020,6 +2138,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const light_cull_count = 0; reflection_probe_cull_count = 0; + decal_cull_count = 0; gi_probe_cull_count = 0; //light_samplers_culled=0; @@ -2089,6 +2208,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } } + } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) { + + if (decal_cull_count < MAX_DECALS_CULLED) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); + + if (!decal->geometries.empty()) { + //do not add this decal if no geometry is affected by it.. + decal_instance_cull_result[decal_cull_count] = decal->instance; + decal_cull_count++; + } + } } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { @@ -2356,7 +2487,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); + RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2371,7 +2502,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar else environment = scenario->fallback_environment; RENDER_TIMESTAMP("Render Empty Scene "); - RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); + RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); #endif } @@ -2691,6 +2822,35 @@ void RenderingServerScene::render_probes() { } } +void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { + + List<RasterizerStorage::InstanceShaderParam> plist; + RSG::storage->material_get_instance_shader_parameters(p_material, &plist); + for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { + StringName name = E->get().info.name; + if (isparams.has(name)) { + if (isparams[name].info.type != E->get().info.type) { + WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly."); + } + if (isparams[name].index != E->get().index) { + WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly."); + } + continue; //first one found always has priority + } + + RasterizerScene::InstanceBase::InstanceShaderParameter isp; + isp.index = E->get().index; + isp.info = E->get().info; + isp.default_value = E->get().default_value; + if (existing_isparams.has(name)) { + isp.value = existing_isparams[name].value; + } else { + isp.value = E->get().default_value; + } + isparams[name] = isp; + } +} + void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { if (p_instance->update_aabb) { @@ -2730,12 +2890,18 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; + Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; - } else if (p_instance->material_override.is_valid()) { - can_cast_shadows = RSG::storage->material_casts_shadows(p_instance->material_override); + } + + if (p_instance->material_override.is_valid()) { + if (!RSG::storage->material_casts_shadows(p_instance->material_override)) { + can_cast_shadows = false; + } is_animated = RSG::storage->material_is_animated(p_instance->material_override); + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); } else { if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -2760,6 +2926,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { is_animated = true; } + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + RSG::storage->material_update_dependency(mat, p_instance); } } @@ -2792,6 +2960,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { is_animated = true; } + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + RSG::storage->material_update_dependency(mat, p_instance); } } @@ -2806,13 +2976,19 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { RID mat = RSG::storage->immediate_get_material(p_instance->base); - can_cast_shadows = !mat.is_valid() || RSG::storage->material_casts_shadows(mat); + if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) { + can_cast_shadows = false; + } if (mat.is_valid() && RSG::storage->material_is_animated(mat)) { is_animated = true; } if (mat.is_valid()) { + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + } + + if (mat.is_valid()) { RSG::storage->material_update_dependency(mat, p_instance); } @@ -2845,6 +3021,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { is_animated = true; } + _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); + RSG::storage->material_update_dependency(mat, p_instance); } } @@ -2867,6 +3045,22 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { } geom->material_is_animated = is_animated; + p_instance->instance_shader_parameters = isparams; + + if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { + p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); + if (p_instance->instance_allocated_shader_parameters) { + p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); + for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + if (E->get().value.get_type() != Variant::NIL) { + RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); + } + } + } else { + RSG::storage->global_variables_instance_free(p_instance->self); + p_instance->instance_allocated_shader_parameters_offset = -1; + } + } } if (p_instance->skeleton.is_valid()) { @@ -2928,6 +3122,10 @@ bool RenderingServerScene::free(RID p_rid) { instance_geometry_set_material_override(p_rid, RID()); instance_attach_skeleton(p_rid, RID()); + if (instance->instance_allocated_shader_parameters) { + //free the used shader parameters + RSG::storage->global_variables_instance_free(instance->self); + } update_dirty_instances(); //in case something changed this instance_owner.free(p_rid); |