diff options
Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r-- | servers/rendering/rendering_server_scene.cpp | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 95334ee102..0f8c4b6935 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -39,13 +39,11 @@ /* CAMERA API */ RID RenderingServerScene::camera_create() { - Camera *camera = memnew(Camera); return camera_owner.make_rid(camera); } void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::PERSPECTIVE; @@ -55,7 +53,6 @@ void RenderingServerScene::camera_set_perspective(RID p_camera, float p_fovy_deg } void RenderingServerScene::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->type = Camera::ORTHOGONAL; @@ -75,14 +72,12 @@ void RenderingServerScene::camera_set_frustum(RID p_camera, float p_size, Vector } void RenderingServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->transform = p_transform.orthonormalized(); } void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); @@ -90,21 +85,18 @@ void RenderingServerScene::camera_set_cull_mask(RID p_camera, uint32_t p_layers) } void RenderingServerScene::camera_set_environment(RID p_camera, RID p_env) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->env = p_env; } void RenderingServerScene::camera_set_camera_effects(RID p_camera, RID p_fx) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->effects = p_fx; } void RenderingServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { - Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->vaspect = p_enable; @@ -113,7 +105,6 @@ void RenderingServerScene::camera_set_use_vertical_aspect(RID p_camera, bool p_e /* SCENARIO API */ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { - //RenderingServerScene *self = (RenderingServerScene*)p_self; Instance *A = p_A; Instance *B = p_B; @@ -124,7 +115,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan } if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -135,14 +125,12 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan List<InstanceLightData::PairInfo>::Element *E = light->geometries.push_back(pinfo); if (geom->can_cast_shadows) { - light->shadow_dirty = true; } geom->lighting_dirty = true; return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -156,7 +144,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -170,7 +157,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -186,7 +172,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan } } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -206,7 +191,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); return gi_probe->lights.insert(A); } @@ -214,7 +198,6 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan return nullptr; } void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) { - //RenderingServerScene *self = (RenderingServerScene*)p_self; Instance *A = p_A; Instance *B = p_B; @@ -225,7 +208,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta } if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -240,7 +222,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta geom->lighting_dirty = true; } else if (B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -251,7 +232,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta geom->reflection_dirty = true; } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -262,7 +242,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta geom->decal_dirty = true; } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - if (udata) { //only for dynamic geometries InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -275,7 +254,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta } } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -291,7 +269,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta geom->gi_probes_dirty = true; } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata); @@ -300,7 +277,6 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta } RID RenderingServerScene::scenario_create() { - Scenario *scenario = memnew(Scenario); ERR_FAIL_COND_V(!scenario, RID()); RID scenario_rid = scenario_owner.make_rid(scenario); @@ -319,35 +295,30 @@ RID RenderingServerScene::scenario_create() { } void RenderingServerScene::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->debug = p_debug_mode; } void RenderingServerScene::scenario_set_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->environment = p_environment; } void RenderingServerScene::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->camera_effects = p_camera_effects; } void RenderingServerScene::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); scenario->fallback_environment = p_environment; } void RenderingServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); RSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); @@ -356,7 +327,6 @@ void RenderingServerScene::scenario_set_reflection_atlas_size(RID p_scenario, in /* INSTANCING API */ void RenderingServerScene::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { - if (p_update_aabb) p_instance->update_aabb = true; if (p_update_dependencies) @@ -369,7 +339,6 @@ void RenderingServerScene::_instance_queue_update(Instance *p_instance, bool p_u } RID RenderingServerScene::instance_create() { - Instance *instance = memnew(Instance); ERR_FAIL_COND_V(!instance, RID()); @@ -380,7 +349,6 @@ RID RenderingServerScene::instance_create() { } void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -396,7 +364,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { switch (instance->base_type) { case RS::INSTANCE_LIGHT: { - InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); #ifdef DEBUG_ENABLED if (light->geometries.size()) { @@ -410,7 +377,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { RSG::scene_render->free(light->instance); } break; case RS::INSTANCE_REFLECTION_PROBE: { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); RSG::scene_render->free(reflection_probe->instance); if (reflection_probe->update_list.in_list()) { @@ -418,13 +384,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { } } break; case RS::INSTANCE_DECAL: { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); RSG::scene_render->free(decal->instance); } break; case RS::INSTANCE_LIGHTMAP: { - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data); //erase dependencies, since no longer a lightmap while (lightmap_data->users.front()) { @@ -432,7 +396,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { } } break; case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); #ifdef DEBUG_ENABLED if (gi_probe->geometries.size()) { @@ -468,13 +431,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { instance->base = RID(); if (p_base.is_valid()) { - instance->base_type = RSG::storage->get_base_type(p_base); ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE); switch (instance->base_type) { case RS::INSTANCE_LIGHT: { - InstanceLightData *light = memnew(InstanceLightData); if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { @@ -489,7 +450,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_MULTIMESH: case RS::INSTANCE_IMMEDIATE: case RS::INSTANCE_PARTICLES: { - InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; if (instance->base_type == RS::INSTANCE_MESH) { @@ -497,7 +457,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { } } break; case RS::INSTANCE_REFLECTION_PROBE: { - InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; instance->base_data = reflection_probe; @@ -505,7 +464,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); } break; case RS::INSTANCE_DECAL: { - InstanceDecalData *decal = memnew(InstanceDecalData); decal->owner = instance; instance->base_data = decal; @@ -513,13 +471,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { decal->instance = RSG::scene_render->decal_instance_create(p_base); } break; case RS::INSTANCE_LIGHTMAP: { - InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; //lightmap_data->instance = RSG::scene_render->lightmap_data_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); instance->base_data = gi_probe; gi_probe->owner = instance; @@ -544,12 +500,10 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { _instance_queue_update(instance, true, true); } void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); if (instance->scenario) { - instance->scenario->instances.remove(&instance->scenario_item); if (instance->octree_id) { @@ -558,9 +512,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } switch (instance->base_type) { - case RS::INSTANCE_LIGHT: { - InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); #ifdef DEBUG_ENABLED if (light->geometries.size()) { @@ -578,7 +530,6 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } break; case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); #ifdef DEBUG_ENABLED @@ -604,7 +555,6 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND(!scenario); @@ -613,9 +563,7 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) scenario->instances.add(&instance->scenario_item); switch (instance->base_type) { - case RS::INSTANCE_LIGHT: { - InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { @@ -623,7 +571,6 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } } break; case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); if (!gi_probe->update_element.in_list()) { gi_probe_update_list.add(&gi_probe->update_element); @@ -637,14 +584,12 @@ void RenderingServerScene::instance_set_scenario(RID p_instance, RID p_scenario) } } void RenderingServerScene::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); instance->layer_mask = p_mask; } void RenderingServerScene::instance_set_transform(RID p_instance, const Transform &p_transform) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -668,14 +613,12 @@ void RenderingServerScene::instance_set_transform(RID p_instance, const Transfor _instance_queue_update(instance, true); } void RenderingServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); instance->object_id = p_id; } void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -688,7 +631,6 @@ void RenderingServerScene::instance_set_blend_shape_weight(RID p_instance, int p } void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -705,7 +647,6 @@ void RenderingServerScene::instance_set_surface_material(RID p_instance, int p_s } void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -754,20 +695,17 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { } void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); if (p_aabb != AABB()) { - // Set custom AABB if (instance->custom_aabb == nullptr) instance->custom_aabb = memnew(AABB); *instance->custom_aabb = p_aabb; } else { - // Clear custom AABB if (instance->custom_aabb != nullptr) { memdelete(instance->custom_aabb); @@ -780,7 +718,6 @@ void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) } void RenderingServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -808,7 +745,6 @@ void RenderingServerScene::instance_set_extra_visibility_margin(RID p_instance, } Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { - Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); @@ -820,7 +756,6 @@ Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, R culled = scenario->octree.cull_aabb(p_aabb, cull, 1024); for (int i = 0; i < culled; i++) { - Instance *instance = cull[i]; ERR_CONTINUE(!instance); if (instance->object_id.is_null()) @@ -832,7 +767,6 @@ Vector<ObjectID> RenderingServerScene::instances_cull_aabb(const AABB &p_aabb, R return instances; } Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { - Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); @@ -854,7 +788,6 @@ Vector<ObjectID> RenderingServerScene::instances_cull_ray(const Vector3 &p_from, return instances; } Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { - Vector<ObjectID> instances; Scenario *scenario = scenario_owner.getornull(p_scenario); ERR_FAIL_COND_V(!scenario, instances); @@ -866,7 +799,6 @@ Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> culled = scenario->octree.cull_convex(p_convex, cull, 1024); for (int i = 0; i < culled; i++) { - Instance *instance = cull[i]; ERR_CONTINUE(!instance); if (instance->object_id.is_null()) @@ -879,21 +811,17 @@ Vector<ObjectID> RenderingServerScene::instances_cull_convex(const Vector<Plane> } void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK)); switch (p_flags) { - case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: { - instance->baked_light = p_enabled; } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { - if (p_enabled == instance->dynamic_gi) { //bye, redundant return; @@ -911,7 +839,6 @@ void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::Instan } break; case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { - instance->redraw_if_visible = p_enabled; } break; @@ -920,7 +847,6 @@ void RenderingServerScene::instance_geometry_set_flag(RID p_instance, RS::Instan } } void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -928,7 +854,6 @@ void RenderingServerScene::instance_geometry_set_cast_shadows_setting(RID p_inst _instance_queue_update(instance, false, true); } void RenderingServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -942,7 +867,6 @@ void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, } void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -965,7 +889,6 @@ void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_ } void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { - Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -987,7 +910,6 @@ void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance } Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!instance, Variant()); @@ -998,7 +920,6 @@ Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_insta } Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { - const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!instance, Variant()); @@ -1026,11 +947,9 @@ void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_ins } void RenderingServerScene::_update_instance(Instance *p_instance) { - p_instance->version++; if (p_instance->base_type == RS::INSTANCE_LIGHT) { - InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); RSG::scene_render->light_instance_set_transform(light->instance, p_instance->transform); @@ -1038,7 +957,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); RSG::scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); @@ -1046,21 +964,18 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } if (p_instance->base_type == RS::INSTANCE_DECAL) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); } if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); RSG::scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); } if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } @@ -1069,7 +984,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); //make sure lights are updated if it casts shadow @@ -1092,7 +1006,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - //if this moved, update the captured objects InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); //erase dependencies, since no longer a lightmap @@ -1112,18 +1025,15 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { p_instance->transformed_aabb = new_aabb; if (!p_instance->scenario) { - return; } if (p_instance->octree_id == 0) { - uint32_t base_type = 1 << p_instance->base_type; uint32_t pairable_mask = 0; bool pairable = false; if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; pairable = true; } @@ -1138,7 +1048,6 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask); } else { - /* if (new_aabb==p_instance->data.transformed_aabb) return; @@ -1149,18 +1058,15 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { } void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { - AABB new_aabb; ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid()); switch (p_instance->base_type) { case RenderingServer::INSTANCE_NONE: { - // do nothing } break; case RenderingServer::INSTANCE_MESH: { - if (p_instance->custom_aabb) new_aabb = *p_instance->custom_aabb; else @@ -1169,7 +1075,6 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_MULTIMESH: { - if (p_instance->custom_aabb) new_aabb = *p_instance->custom_aabb; else @@ -1177,7 +1082,6 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_IMMEDIATE: { - if (p_instance->custom_aabb) new_aabb = *p_instance->custom_aabb; else @@ -1185,7 +1089,6 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_PARTICLES: { - if (p_instance->custom_aabb) new_aabb = *p_instance->custom_aabb; else @@ -1193,27 +1096,22 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_LIGHT: { - new_aabb = RSG::storage->light_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_REFLECTION_PROBE: { - new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::storage->decal_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_GI_PROBE: { - new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHTMAP: { - new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base); } break; @@ -1229,7 +1127,6 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { } void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) { - bool first_set = p_instance->lightmap_sh.size() == 0; p_instance->lightmap_sh.resize(9); //using SH p_instance->lightmap_target_sh.resize(9); //using SH @@ -1299,7 +1196,6 @@ void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instan if (accum_blend > 0.0) { for (int j = 0; j < 9; j++) { - instance_sh[j] = accum_sh[j] / accum_blend; if (first_set) { p_instance->lightmap_sh.write[j] = instance_sh[j]; @@ -1309,7 +1205,6 @@ void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instan } bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario) { - InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); Transform light_transform = p_instance->transform; @@ -1318,9 +1213,7 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c bool animated_material_found = false; switch (RSG::storage->light_get_type(p_instance->base)) { - case RS::LIGHT_DIRECTIONAL: { - real_t max_distance = p_cam_projection.get_z_far(); real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera @@ -1345,7 +1238,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t z_min = 1e20; for (int i = 0; i < cull_count; i++) { - Instance *instance = instance_shadow_cull_result[i]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { continue; @@ -1408,7 +1300,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t min_distance_bias_scale = pancake_size > 0 ? distances[1] / 10.0 : 0; for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); // setup a camera matrix for that range! @@ -1417,12 +1308,10 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t aspect = p_cam_projection.get_aspect(); if (p_cam_orthogonal) { - Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); } else { - real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); } @@ -1459,7 +1348,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c //used for culling for (int j = 0; j < 8; j++) { - real_t d_x = x_vec.dot(endpoints[j]); real_t d_y = y_vec.dot(endpoints[j]); real_t d_z = z_vec.dot(endpoints[j]); @@ -1488,7 +1376,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c //camera viewport stuff for (int j = 0; j < 8; j++) { - center += endpoints[j]; } center /= 8.0; @@ -1496,7 +1383,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; for (int j = 0; j < 8; j++) { - real_t d = center.distance_to(endpoints[j]); if (d > radius) radius = d; @@ -1513,11 +1399,9 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c z_min_cam = z_vec.dot(center) - radius; { - float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); if (soft_shadow_angle > 0.0 && pancake_size > 0.0) { - float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; @@ -1570,7 +1454,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t cull_max = 0; for (int j = 0; j < cull_count; j++) { - real_t min, max; Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { @@ -1597,14 +1480,12 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } if (aspect != 1.0) { - // if the aspect is different, then the radius will become larger. // if this happens, then bias needs to be adjusted too, as depth will increase // to do this, compare the depth of one that would have resulted from a square frustum CameraMatrix camera_matrix_square; if (p_cam_orthogonal) { - Vector2 vp_he = camera_matrix.get_viewport_half_extents(); if (p_cam_vaspect) { camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); @@ -1627,7 +1508,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t z_max_square = 0; for (int j = 0; j < 8; j++) { - center_square += endpoints_square[j]; real_t d_z = z_vec.dot(endpoints_square[j]); @@ -1645,7 +1525,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c real_t radius_square = 0; for (int j = 0; j < 8; j++) { - real_t d = center_square.distance_to(endpoints_square[j]); if (d > radius_square) radius_square = d; @@ -1667,7 +1546,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } { - CameraMatrix ortho_camera; real_t half_x = (x_max_cam - x_min_cam) * 0.5; real_t half_y = (y_max_cam - y_min_cam) * 0.5; @@ -1694,13 +1572,10 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } break; case RS::LIGHT_OMNI: { - RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base); if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::scene_render->light_instances_can_render_shadow_cube()) { - for (int i = 0; i < 2; i++) { - //using this one ensures that raster deferred will have it RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); @@ -1720,7 +1595,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); for (int j = 0; j < cull_count; j++) { - Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { cull_count--; @@ -1746,7 +1620,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c cm.set_perspective(90, 1, 0.01, radius); for (int i = 0; i < 6; i++) { - RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i)); //using this one ensures that raster deferred will have it @@ -1775,7 +1648,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c Plane near_plane(xform.origin, -xform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { - Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { cull_count--; @@ -1800,7 +1672,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c } break; case RS::LIGHT_SPOT: { - RENDER_TIMESTAMP("Culling Spot Light"); real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); @@ -1814,7 +1685,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2)); for (int j = 0; j < cull_count; j++) { - Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { cull_count--; @@ -1851,7 +1721,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID switch (camera->type) { case Camera::ORTHOGONAL: { - camera_matrix.set_orthogonal( camera->size, p_viewport_size.width / (float)p_viewport_size.height, @@ -1861,7 +1730,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID ortho = true; } break; case Camera::PERSPECTIVE: { - camera_matrix.set_perspective( camera->fov, p_viewport_size.width / (float)p_viewport_size.height, @@ -1872,7 +1740,6 @@ void RenderingServerScene::render_camera(RID p_render_buffers, RID p_camera, RID } break; case Camera::FRUSTUM: { - camera_matrix.set_frustum( camera->size, p_viewport_size.width / (float)p_viewport_size.height, @@ -2018,7 +1885,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); for (int i = 0; i < instance_cull_count; i++) { - Instance *ins = instance_cull_result[i]; bool keep = false; @@ -2026,9 +1892,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const if ((camera_layer_mask & ins->layer_mask) == 0) { //failure } else if (ins->base_type == RS::INSTANCE_LIGHT && ins->visible) { - if (light_cull_count < MAX_LIGHTS_CULLED) { - InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); if (!light->geometries.empty()) { @@ -2043,9 +1907,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } } else if (ins->base_type == RS::INSTANCE_REFLECTION_PROBE && ins->visible) { - if (reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data); if (p_reflection_probe != reflection_probe->instance) { @@ -2071,9 +1933,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) { - if (decal_cull_count < MAX_DECALS_CULLED) { - InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); if (!decal->geometries.empty()) { @@ -2084,7 +1944,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(ins->base_data); if (!gi_probe->update_element.in_list()) { gi_probe_update_list.add(&gi_probe->update_element); @@ -2095,14 +1954,12 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const gi_probe_cull_count++; } } else if (ins->base_type == RS::INSTANCE_LIGHTMAP && ins->visible) { - if (lightmap_cull_count < MAX_LIGHTMAPS_CULLED) { lightmap_cull_result[lightmap_cull_count] = ins; lightmap_cull_count++; } } else if (((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - keep = true; InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data); @@ -2129,7 +1986,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const ins->light_instances.resize(geom->lighting.size()); for (List<Instance *>::Element *E = geom->lighting.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); ins->light_instances.write[l++] = light->instance; @@ -2144,7 +2000,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const ins->reflection_probe_instances.resize(geom->reflection_probes.size()); for (List<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); ins->reflection_probe_instances.write[l++] = reflection_probe->instance; @@ -2159,7 +2014,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const ins->gi_probe_instances.resize(geom->gi_probes.size()); for (List<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); ins->gi_probe_instances.write[l++] = gi_probe->probe_instance; @@ -2187,7 +2041,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const i--; ins->last_render_pass = 0; // make invalid } else { - ins->last_render_pass = render_pass; } ins->last_frame_pass = frame_number; @@ -2200,12 +2053,10 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const // directional lights { - Instance **lights_with_shadow = (Instance **)alloca(sizeof(Instance *) * scenario->directional_lights.size()); int directional_shadow_count = 0; for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) { - if (light_cull_count + directional_light_count >= MAX_LIGHTS_CULLED) { break; } @@ -2229,7 +2080,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const RSG::scene_render->set_directional_shadow_count(directional_shadow_count); for (int i = 0; i < directional_shadow_count; i++) { - RENDER_TIMESTAMP(">Rendering Directional Light " + itos(i)); _light_instance_update_shadow(lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario); @@ -2243,7 +2093,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const //SortArray<Instance*,_InstanceLightsort> sorter; //sorter.sort(light_cull_result,light_cull_count); for (int i = 0; i < light_cull_count; i++) { - Instance *ins = light_cull_result[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) @@ -2263,9 +2112,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents(); switch (RSG::storage->light_get_type(ins->base)) { - case RS::LIGHT_OMNI: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); //get two points parallel to near plane @@ -2289,7 +2136,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); } break; case RS::LIGHT_SPOT: { - float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); @@ -2342,7 +2188,6 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { - Scenario *scenario = scenario_owner.getornull(p_scenario); /* ENVIRONMENT */ @@ -2368,7 +2213,6 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p } void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { - #ifndef _3D_DISABLED Scenario *scenario = scenario_owner.getornull(p_scenario); @@ -2384,7 +2228,6 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar } bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, int p_step) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); Scenario *scenario = p_instance->scenario; ERR_FAIL_COND_V(!scenario, true); @@ -2392,14 +2235,12 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i RenderingServerRaster::redraw_request(); //update, so it updates in editor if (p_step == 0) { - if (!RSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { return true; //all full } } if (p_step >= 0 && p_step < 6) { - static const Vector3 view_normals[6] = { Vector3(+1, 0, 0), Vector3(-1, 0, 0), @@ -2439,7 +2280,6 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base); if (use_shadows) { - shadow_atlas = scenario->reflection_probe_shadow_atlas; } @@ -2457,7 +2297,6 @@ bool RenderingServerScene::_render_reflection_probe_step(Instance *p_instance, i } void RenderingServerScene::render_probes() { - /* REFLECTION PROBES */ SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first(); @@ -2465,12 +2304,10 @@ void RenderingServerScene::render_probes() { bool busy = false; while (ref_probe) { - SelfList<InstanceReflectionProbeData> *next = ref_probe->next(); RID base = ref_probe->self()->owner->base; switch (RSG::storage->reflection_probe_get_update_mode(base)) { - case RS::REFLECTION_PROBE_UPDATE_ONCE: { if (busy) //already rendering something break; @@ -2485,7 +2322,6 @@ void RenderingServerScene::render_probes() { busy = true; //do not render another one of this kind } break; case RS::REFLECTION_PROBE_UPDATE_ALWAYS: { - int step = 0; bool done = false; while (!done) { @@ -2509,7 +2345,6 @@ void RenderingServerScene::render_probes() { } while (gi_probe) { - SelfList<InstanceGIProbeData> *next = gi_probe->next(); InstanceGIProbeData *probe = gi_probe->self(); @@ -2520,7 +2355,6 @@ void RenderingServerScene::render_probes() { bool cache_dirty = false; int cache_count = 0; { - int light_cache_size = probe->light_cache.size(); const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr(); const RID *instance_caches = probe->light_instances.ptr(); @@ -2537,7 +2371,6 @@ void RenderingServerScene::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; if ( @@ -2560,7 +2393,6 @@ void RenderingServerScene::render_probes() { } for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) { - Instance *instance = E->get(); InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { @@ -2571,7 +2403,6 @@ void RenderingServerScene::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; if ( @@ -2678,7 +2509,6 @@ void RenderingServerScene::render_probes() { ins->gi_probe_instances.resize(geom->gi_probes.size()); for (List<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { - InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; @@ -2700,7 +2530,6 @@ void RenderingServerScene::render_probes() { } void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { - List<RasterizerStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { @@ -2729,13 +2558,11 @@ void RenderingServerScene::_update_instance_shader_parameters_from_material(Map< } void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { - if (p_instance->update_aabb) { _update_instance_aabb(p_instance); } if (p_instance->update_dependencies) { - p_instance->instance_increase_version(); if (p_instance->base.is_valid()) { @@ -2762,7 +2589,6 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { } if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); bool can_cast_shadows = true; @@ -2780,7 +2606,6 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { is_animated = RSG::storage->material_is_animated(p_instance->material_override); _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override); } else { - if (p_instance->base_type == RS::INSTANCE_MESH) { RID mesh = p_instance->base; @@ -2788,13 +2613,11 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { bool cast_shadows = false; for (int i = 0; i < p_instance->materials.size(); i++) { - RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { cast_shadows = true; } @@ -2817,19 +2640,16 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) { RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base); if (mesh.is_valid()) { - bool cast_shadows = false; int sc = RSG::storage->mesh_get_surface_count(mesh); for (int i = 0; i < sc; i++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, i); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { cast_shadows = true; } @@ -2850,7 +2670,6 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { RSG::storage->base_update_dependency(mesh, p_instance); } } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { - RID mat = RSG::storage->immediate_get_material(p_instance->base); if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) { @@ -2870,26 +2689,22 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - bool cast_shadows = false; int dp = RSG::storage->particles_get_draw_passes(p_instance->base); for (int i = 0; i < dp; i++) { - RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); if (!mesh.is_valid()) continue; int sc = RSG::storage->mesh_get_surface_count(mesh); for (int j = 0; j < sc; j++) { - RID mat = RSG::storage->mesh_surface_get_material(mesh, j); if (!mat.is_valid()) { cast_shadows = true; } else { - if (RSG::storage->material_casts_shadows(mat)) { cast_shadows = true; } @@ -2956,26 +2771,21 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) { } void RenderingServerScene::update_dirty_instances() { - RSG::storage->update_dirty_resources(); while (_instance_update_list.first()) { - _update_dirty_instance(_instance_update_list.first()->self()); } } bool RenderingServerScene::free(RID p_rid) { - if (camera_owner.owns(p_rid)) { - Camera *camera = camera_owner.getornull(p_rid); camera_owner.free(p_rid); memdelete(camera); } else if (scenario_owner.owns(p_rid)) { - Scenario *scenario = scenario_owner.getornull(p_rid); while (scenario->instances.first()) { @@ -3021,7 +2831,6 @@ TypedArray<Image> RenderingServerScene::bake_render_uv2(RID p_base, const Vector RenderingServerScene *RenderingServerScene::singleton = nullptr; RenderingServerScene::RenderingServerScene() { - render_pass = 1; singleton = this; } |