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path: root/servers/rendering/rendering_server_raster.h
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Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h58
1 files changed, 43 insertions, 15 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index b554425bef..5744b40321 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -452,6 +452,7 @@ public:
BIND1(particles_restart, RID)
BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
BIND2(particles_set_subemitter, RID, RID)
+ BIND2(particles_set_collision_base_size, RID, float)
BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
@@ -461,6 +462,21 @@ public:
BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
+ /* PARTICLES COLLISION */
+
+ BIND0R(RID, particles_collision_create)
+
+ BIND2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
+ BIND2(particles_collision_set_cull_mask, RID, uint32_t)
+ BIND2(particles_collision_set_sphere_radius, RID, float)
+ BIND2(particles_collision_set_box_extents, RID, const Vector3 &)
+ BIND2(particles_collision_set_attractor_strength, RID, float)
+ BIND2(particles_collision_set_attractor_directionality, RID, float)
+ BIND2(particles_collision_set_attractor_attenuation, RID, float)
+ BIND2(particles_collision_set_field_texture, RID, RID)
+ BIND1(particles_collision_height_field_update, RID)
+ BIND2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::scene
@@ -513,12 +529,16 @@ public:
BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
BIND2(viewport_set_transparent_background, RID, bool)
+ BIND2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
+ BIND2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
+
BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
BIND2(viewport_set_shadow_atlas_size, RID, int)
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ BIND2(viewport_set_use_debanding, RID, bool)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -565,7 +585,7 @@ public:
BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
- BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
+ BIND11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
BIND1(environment_glow_set_use_bicubic_upscale, bool)
BIND1(environment_glow_set_use_high_quality, bool)
@@ -573,7 +593,7 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
- BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float)
+ BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
BIND2(environment_set_volumetric_fog_volume_size, int, int)
@@ -667,9 +687,19 @@ public:
BIND3(canvas_set_parent, RID, RID, float)
BIND1(canvas_set_disable_scale, bool)
+ BIND0R(RID, canvas_texture_create)
+ BIND3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
+ BIND3(canvas_texture_set_shading_parameters, RID, const Color &, float)
+
+ BIND2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
+ BIND2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
+
BIND0R(RID, canvas_item_create)
BIND2(canvas_item_set_parent, RID, RID)
+ BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
+ BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
+
BIND2(canvas_item_set_visible, RID, bool)
BIND2(canvas_item_set_light_mask, RID, int)
@@ -684,23 +714,20 @@ public:
BIND2(canvas_item_set_draw_behind_parent, RID, bool)
- BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
-
BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float)
BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- BIND11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
- BIND8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat)
+ BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
+ BIND7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
+ BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
+ BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
+ BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
+ BIND9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
+ BIND5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
+ BIND3(canvas_item_add_multimesh, RID, RID, RID)
+ BIND3(canvas_item_add_particles, RID, RID, RID)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool)
BIND2(canvas_item_set_sort_children_by_y, RID, bool)
@@ -734,7 +761,6 @@ public:
BIND2(canvas_light_set_mode, RID, CanvasLightMode)
BIND2(canvas_light_set_shadow_enabled, RID, bool)
- BIND2(canvas_light_set_shadow_buffer_size, RID, int)
BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
BIND2(canvas_light_set_shadow_color, RID, const Color &)
BIND2(canvas_light_set_shadow_smooth, RID, float)
@@ -752,6 +778,8 @@ public:
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
+ BIND1(canvas_set_shadow_texture_size, int)
+
/* GLOBAL VARIABLES */
#undef BINDBASE