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path: root/servers/rendering/rendering_server_raster.h
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Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h21
1 files changed, 19 insertions, 2 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index b554425bef..97477f1d3e 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -452,6 +452,7 @@ public:
BIND1(particles_restart, RID)
BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
BIND2(particles_set_subemitter, RID, RID)
+ BIND2(particles_set_collision_base_size, RID, float)
BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
@@ -461,6 +462,21 @@ public:
BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
+ /* PARTICLES COLLISION */
+
+ BIND0R(RID, particles_collision_create)
+
+ BIND2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
+ BIND2(particles_collision_set_cull_mask, RID, uint32_t)
+ BIND2(particles_collision_set_sphere_radius, RID, float)
+ BIND2(particles_collision_set_box_extents, RID, const Vector3 &)
+ BIND2(particles_collision_set_attractor_strength, RID, float)
+ BIND2(particles_collision_set_attractor_directionality, RID, float)
+ BIND2(particles_collision_set_attractor_attenuation, RID, float)
+ BIND2(particles_collision_set_field_texture, RID, RID)
+ BIND1(particles_collision_height_field_update, RID)
+ BIND2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::scene
@@ -519,6 +535,7 @@ public:
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ BIND2(viewport_set_use_debanding, RID, bool)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -565,7 +582,7 @@ public:
BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
- BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
+ BIND11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
BIND1(environment_glow_set_use_bicubic_upscale, bool)
BIND1(environment_glow_set_use_high_quality, bool)
@@ -573,7 +590,7 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
- BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float)
+ BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
BIND2(environment_set_volumetric_fog_volume_size, int, int)