diff options
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r-- | servers/rendering/rendering_server_raster.h | 816 |
1 files changed, 816 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h new file mode 100644 index 0000000000..f7b963a015 --- /dev/null +++ b/servers/rendering/rendering_server_raster.h @@ -0,0 +1,816 @@ +/*************************************************************************/ +/* rendering_server_raster.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERING_SERVER_RASTER_H +#define RENDERING_SERVER_RASTER_H + +#include "core/math/octree.h" +#include "rendering_server_canvas.h" +#include "rendering_server_globals.h" +#include "rendering_server_scene.h" +#include "rendering_server_viewport.h" +#include "servers/rendering/rasterizer.h" +#include "servers/rendering_server.h" + +class RenderingServerRaster : public RenderingServer { + + enum { + + MAX_INSTANCE_CULL = 8192, + MAX_INSTANCE_LIGHTS = 4, + LIGHT_CACHE_DIRTY = -1, + MAX_LIGHTS_CULLED = 256, + MAX_ROOM_CULL = 32, + MAX_EXTERIOR_PORTALS = 128, + MAX_LIGHT_SAMPLERS = 256, + INSTANCE_ROOMLESS_MASK = (1 << 20) + + }; + + static int changes; + RID test_cube; + + int black_margin[4]; + RID black_image[4]; + + struct FrameDrawnCallbacks { + + ObjectID object; + StringName method; + Variant param; + }; + + List<FrameDrawnCallbacks> frame_drawn_callbacks; + + void _draw_margins(); + static void _changes_changed() {} + + uint64_t frame_profile_frame; + Vector<FrameProfileArea> frame_profile; + +public: + //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() + //#define DEBUG_CHANGES + +#ifdef DEBUG_CHANGES + _FORCE_INLINE_ static void redraw_request() { + changes++; + _changes_changed(); + } + +#define DISPLAY_CHANGED \ + changes++; \ + _changes_changed(); + +#else + _FORCE_INLINE_ static void redraw_request() { changes++; } + +#define DISPLAY_CHANGED \ + changes++; +#endif + +#define BIND0R(m_r, m_name) \ + m_r m_name() { return BINDBASE->m_name(); } +#define BIND0RC(m_r, m_name) \ + m_r m_name() const { return BINDBASE->m_name(); } +#define BIND1R(m_r, m_name, m_type1) \ + m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); } +#define BIND1RC(m_r, m_name, m_type1) \ + m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); } +#define BIND2R(m_r, m_name, m_type1, m_type2) \ + m_r m_name(m_type1 arg1, m_type2 arg2) { return BINDBASE->m_name(arg1, arg2); } +#define BIND2RC(m_r, m_name, m_type1, m_type2) \ + m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); } +#define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); } +#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } + +#define BIND0(m_name) \ + void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); } +#define BIND1(m_name, m_type1) \ + void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); } +#define BIND1C(m_name, m_type1) \ + void m_name(m_type1 arg1) const { DISPLAY_CHANGED BINDBASE->m_name(arg1); } +#define BIND2(m_name, m_type1, m_type2) \ + void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); } +#define BIND2C(m_name, m_type1, m_type2) \ + void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); } +#define BIND3(m_name, m_type1, m_type2, m_type3) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); } +#define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); } +#define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } +#define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } +#define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); } +#define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } +#define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } +#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } +#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); } +#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); } +#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); } +#define BIND14(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); } +#define BIND15(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14, m_type15) \ + void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14, m_type15 arg15) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); } + +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::storage + + /* TEXTURE API */ + + //these go pass-through, as they can be called from any thread + BIND1R(RID, texture_2d_create, const Ref<Image> &) + BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType) + BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &) + BIND1R(RID, texture_proxy_create, RID) + + //goes pass-through + BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) + //these go through command queue if they are in another thread + BIND3(texture_2d_update, RID, const Ref<Image> &, int) + BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) + BIND2(texture_proxy_update, RID, RID) + + //these also go pass-through + BIND0R(RID, texture_2d_placeholder_create) + BIND0R(RID, texture_2d_layered_placeholder_create) + BIND0R(RID, texture_3d_placeholder_create) + + BIND1RC(Ref<Image>, texture_2d_get, RID) + BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int) + BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + + BIND2(texture_replace, RID, RID) + + BIND3(texture_set_size_override, RID, int, int) +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 + BIND2(texture_bind, RID, uint32_t) +#endif + + BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) + BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) + BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *) + + BIND2(texture_set_path, RID, const String &) + BIND1RC(String, texture_get_path, RID) + BIND1(texture_debug_usage, List<TextureInfo> *) + + BIND2(texture_set_force_redraw_if_visible, RID, bool) + + /* SHADER API */ + + BIND0R(RID, shader_create) + + BIND2(shader_set_code, RID, const String &) + BIND1RC(String, shader_get_code, RID) + + BIND2C(shader_get_param_list, RID, List<PropertyInfo> *) + + BIND3(shader_set_default_texture_param, RID, const StringName &, RID) + BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &) + BIND2RC(Variant, shader_get_param_default, RID, const StringName &) + + /* COMMON MATERIAL API */ + + BIND0R(RID, material_create) + + BIND2(material_set_shader, RID, RID) + + BIND3(material_set_param, RID, const StringName &, const Variant &) + BIND2RC(Variant, material_get_param, RID, const StringName &) + + BIND2(material_set_render_priority, RID, int) + BIND2(material_set_next_pass, RID, RID) + + /* MESH API */ + + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { + RID mesh = mesh_create(); + for (int i = 0; i < p_surfaces.size(); i++) { + mesh_add_surface(mesh, p_surfaces[i]); + } + return mesh; + } + + BIND0R(RID, mesh_create) + + BIND2(mesh_add_surface, RID, const SurfaceData &) + + BIND1RC(int, mesh_get_blend_shape_count, RID) + + BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode) + BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) + + BIND4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &) + + BIND3(mesh_surface_set_material, RID, int, RID) + BIND2RC(RID, mesh_surface_get_material, RID, int) + + BIND2RC(SurfaceData, mesh_get_surface, RID, int) + + BIND1RC(int, mesh_get_surface_count, RID) + + BIND2(mesh_set_custom_aabb, RID, const AABB &) + BIND1RC(AABB, mesh_get_custom_aabb, RID) + + BIND1(mesh_clear, RID) + + /* MULTIMESH API */ + + BIND0R(RID, multimesh_create) + + BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool) + BIND1RC(int, multimesh_get_instance_count, RID) + + BIND2(multimesh_set_mesh, RID, RID) + BIND3(multimesh_instance_set_transform, RID, int, const Transform &) + BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) + BIND3(multimesh_instance_set_color, RID, int, const Color &) + BIND3(multimesh_instance_set_custom_data, RID, int, const Color &) + + BIND1RC(RID, multimesh_get_mesh, RID) + BIND1RC(AABB, multimesh_get_aabb, RID) + + BIND2RC(Transform, multimesh_instance_get_transform, RID, int) + BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) + BIND2RC(Color, multimesh_instance_get_color, RID, int) + BIND2RC(Color, multimesh_instance_get_custom_data, RID, int) + + BIND2(multimesh_set_buffer, RID, const Vector<float> &) + BIND1RC(Vector<float>, multimesh_get_buffer, RID) + + BIND2(multimesh_set_visible_instances, RID, int) + BIND1RC(int, multimesh_get_visible_instances, RID) + + /* IMMEDIATE API */ + + BIND0R(RID, immediate_create) + BIND3(immediate_begin, RID, PrimitiveType, RID) + BIND2(immediate_vertex, RID, const Vector3 &) + BIND2(immediate_normal, RID, const Vector3 &) + BIND2(immediate_tangent, RID, const Plane &) + BIND2(immediate_color, RID, const Color &) + BIND2(immediate_uv, RID, const Vector2 &) + BIND2(immediate_uv2, RID, const Vector2 &) + BIND1(immediate_end, RID) + BIND1(immediate_clear, RID) + BIND2(immediate_set_material, RID, RID) + BIND1RC(RID, immediate_get_material, RID) + + /* SKELETON API */ + + BIND0R(RID, skeleton_create) + BIND3(skeleton_allocate, RID, int, bool) + BIND1RC(int, skeleton_get_bone_count, RID) + BIND3(skeleton_bone_set_transform, RID, int, const Transform &) + BIND2RC(Transform, skeleton_bone_get_transform, RID, int) + BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) + BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) + BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &) + + /* Light API */ + + BIND0R(RID, directional_light_create) + BIND0R(RID, omni_light_create) + BIND0R(RID, spot_light_create) + + BIND2(light_set_color, RID, const Color &) + BIND3(light_set_param, RID, LightParam, float) + BIND2(light_set_shadow, RID, bool) + BIND2(light_set_shadow_color, RID, const Color &) + BIND2(light_set_projector, RID, RID) + BIND2(light_set_negative, RID, bool) + BIND2(light_set_cull_mask, RID, uint32_t) + BIND2(light_set_reverse_cull_face_mode, RID, bool) + BIND2(light_set_use_gi, RID, bool) + + BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) + + BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) + BIND2(light_directional_set_blend_splits, RID, bool) + BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) + + /* PROBE API */ + + BIND0R(RID, reflection_probe_create) + + BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) + BIND2(reflection_probe_set_intensity, RID, float) + BIND2(reflection_probe_set_interior_ambient, RID, const Color &) + BIND2(reflection_probe_set_interior_ambient_energy, RID, float) + BIND2(reflection_probe_set_interior_ambient_probe_contribution, RID, float) + BIND2(reflection_probe_set_max_distance, RID, float) + BIND2(reflection_probe_set_extents, RID, const Vector3 &) + BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &) + BIND2(reflection_probe_set_as_interior, RID, bool) + BIND2(reflection_probe_set_enable_box_projection, RID, bool) + BIND2(reflection_probe_set_enable_shadows, RID, bool) + BIND2(reflection_probe_set_cull_mask, RID, uint32_t) + BIND2(reflection_probe_set_resolution, RID, int) + + /* DECAL API */ + + BIND0R(RID, decal_create) + + BIND2(decal_set_extents, RID, const Vector3 &) + BIND3(decal_set_texture, RID, DecalTexture, RID) + BIND2(decal_set_emission_energy, RID, float) + BIND2(decal_set_albedo_mix, RID, float) + BIND2(decal_set_modulate, RID, const Color &) + BIND2(decal_set_cull_mask, RID, uint32_t) + BIND4(decal_set_distance_fade, RID, bool, float, float) + BIND3(decal_set_fade, RID, float, float) + BIND2(decal_set_normal_fade, RID, float) + + /* BAKED LIGHT API */ + + BIND0R(RID, gi_probe_create) + + BIND8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) + + BIND1RC(AABB, gi_probe_get_bounds, RID) + BIND1RC(Vector3i, gi_probe_get_octree_size, RID) + BIND1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID) + BIND1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID) + BIND1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID) + BIND1RC(Vector<int>, gi_probe_get_level_counts, RID) + BIND1RC(Transform, gi_probe_get_to_cell_xform, RID) + + BIND2(gi_probe_set_dynamic_range, RID, float) + BIND1RC(float, gi_probe_get_dynamic_range, RID) + + BIND2(gi_probe_set_propagation, RID, float) + BIND1RC(float, gi_probe_get_propagation, RID) + + BIND2(gi_probe_set_energy, RID, float) + BIND1RC(float, gi_probe_get_energy, RID) + + BIND2(gi_probe_set_ao, RID, float) + BIND1RC(float, gi_probe_get_ao, RID) + + BIND2(gi_probe_set_ao_size, RID, float) + BIND1RC(float, gi_probe_get_ao_size, RID) + + BIND2(gi_probe_set_bias, RID, float) + BIND1RC(float, gi_probe_get_bias, RID) + + BIND2(gi_probe_set_normal_bias, RID, float) + BIND1RC(float, gi_probe_get_normal_bias, RID) + + BIND2(gi_probe_set_interior, RID, bool) + BIND1RC(bool, gi_probe_is_interior, RID) + + BIND2(gi_probe_set_use_two_bounces, RID, bool) + BIND1RC(bool, gi_probe_is_using_two_bounces, RID) + + BIND2(gi_probe_set_anisotropy_strength, RID, float) + BIND1RC(float, gi_probe_get_anisotropy_strength, RID) + + /* LIGHTMAP CAPTURE */ + + BIND0R(RID, lightmap_capture_create) + + BIND2(lightmap_capture_set_bounds, RID, const AABB &) + BIND1RC(AABB, lightmap_capture_get_bounds, RID) + + BIND2(lightmap_capture_set_octree, RID, const Vector<uint8_t> &) + BIND1RC(Vector<uint8_t>, lightmap_capture_get_octree, RID) + + BIND2(lightmap_capture_set_octree_cell_transform, RID, const Transform &) + BIND1RC(Transform, lightmap_capture_get_octree_cell_transform, RID) + BIND2(lightmap_capture_set_octree_cell_subdiv, RID, int) + BIND1RC(int, lightmap_capture_get_octree_cell_subdiv, RID) + + BIND2(lightmap_capture_set_energy, RID, float) + BIND1RC(float, lightmap_capture_get_energy, RID) + + /* PARTICLES */ + + BIND0R(RID, particles_create) + + BIND2(particles_set_emitting, RID, bool) + BIND1R(bool, particles_get_emitting, RID) + BIND2(particles_set_amount, RID, int) + BIND2(particles_set_lifetime, RID, float) + BIND2(particles_set_one_shot, RID, bool) + BIND2(particles_set_pre_process_time, RID, float) + BIND2(particles_set_explosiveness_ratio, RID, float) + BIND2(particles_set_randomness_ratio, RID, float) + BIND2(particles_set_custom_aabb, RID, const AABB &) + BIND2(particles_set_speed_scale, RID, float) + BIND2(particles_set_use_local_coordinates, RID, bool) + BIND2(particles_set_process_material, RID, RID) + BIND2(particles_set_fixed_fps, RID, int) + BIND2(particles_set_fractional_delta, RID, bool) + BIND1R(bool, particles_is_inactive, RID) + BIND1(particles_request_process, RID) + BIND1(particles_restart, RID) + + BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) + + BIND2(particles_set_draw_passes, RID, int) + BIND3(particles_set_draw_pass_mesh, RID, int, RID) + + BIND1R(AABB, particles_get_current_aabb, RID) + BIND2(particles_set_emission_transform, RID, const Transform &) + +#undef BINDBASE +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::scene + + /* CAMERA API */ + + BIND0R(RID, camera_create) + BIND4(camera_set_perspective, RID, float, float, float) + BIND4(camera_set_orthogonal, RID, float, float, float) + BIND5(camera_set_frustum, RID, float, Vector2, float, float) + BIND2(camera_set_transform, RID, const Transform &) + BIND2(camera_set_cull_mask, RID, uint32_t) + BIND2(camera_set_environment, RID, RID) + BIND2(camera_set_camera_effects, RID, RID) + BIND2(camera_set_use_vertical_aspect, RID, bool) + +#undef BINDBASE +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::viewport + + /* VIEWPORT TARGET API */ + + BIND0R(RID, viewport_create) + + BIND2(viewport_set_use_xr, RID, bool) + BIND3(viewport_set_size, RID, int, int) + + BIND2(viewport_set_active, RID, bool) + BIND2(viewport_set_parent_viewport, RID, RID) + + BIND2(viewport_set_clear_mode, RID, ViewportClearMode) + + BIND3(viewport_attach_to_screen, RID, const Rect2 &, int) + BIND2(viewport_set_render_direct_to_screen, RID, bool) + + BIND2(viewport_set_update_mode, RID, ViewportUpdateMode) + BIND2(viewport_set_vflip, RID, bool) + + BIND1RC(RID, viewport_get_texture, RID) + + BIND2(viewport_set_hide_scenario, RID, bool) + BIND2(viewport_set_hide_canvas, RID, bool) + BIND2(viewport_set_disable_environment, RID, bool) + + BIND2(viewport_attach_camera, RID, RID) + BIND2(viewport_set_scenario, RID, RID) + BIND2(viewport_attach_canvas, RID, RID) + + BIND2(viewport_remove_canvas, RID, RID) + BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &) + BIND2(viewport_set_transparent_background, RID, bool) + + BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &) + BIND4(viewport_set_canvas_stacking, RID, RID, int, int) + BIND2(viewport_set_shadow_atlas_size, RID, int) + BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) + BIND2(viewport_set_msaa, RID, ViewportMSAA) + BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) + + BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) + BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) + + BIND2(viewport_set_measure_render_time, RID, bool) + BIND1RC(float, viewport_get_measured_render_time_cpu, RID) + BIND1RC(float, viewport_get_measured_render_time_gpu, RID) + + /* ENVIRONMENT API */ + +#undef BINDBASE +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::scene_render + + BIND1(directional_shadow_atlas_set_size, int) + + /* SKY API */ + + BIND0R(RID, sky_create) + BIND2(sky_set_radiance_size, RID, int) + BIND2(sky_set_mode, RID, SkyMode) + BIND2(sky_set_material, RID, RID) + + BIND0R(RID, environment_create) + + BIND2(environment_set_background, RID, EnvironmentBG) + BIND2(environment_set_sky, RID, RID) + BIND2(environment_set_sky_custom_fov, RID, float) + BIND2(environment_set_sky_orientation, RID, const Basis &) + BIND2(environment_set_bg_color, RID, const Color &) + BIND2(environment_set_bg_energy, RID, float) + BIND2(environment_set_canvas_max_layer, RID, int) + BIND7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &) + +// FIXME: Disabled during Vulkan refactoring, should be ported. +#if 0 + BIND2(environment_set_camera_feed_id, RID, int) +#endif + BIND6(environment_set_ssr, RID, bool, int, float, float, float) + BIND1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) + + BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float) + BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool) + + BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) + BIND1(environment_glow_set_use_bicubic_upscale, bool) + + BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) + + BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) + + BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) + BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) + BIND5(environment_set_fog_height, RID, bool, float, float, float) + + BIND2(screen_space_roughness_limiter_set_active, bool, float) + BIND1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) + BIND2(sub_surface_scattering_set_scale, float, float) + + /* CAMERA EFFECTS */ + + BIND0R(RID, camera_effects_create) + + BIND2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool) + BIND1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape) + + BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) + BIND3(camera_effects_set_custom_exposure, RID, bool, float) + + BIND1(shadows_quality_set, ShadowQuality); + BIND1(directional_shadow_quality_set, ShadowQuality); + + /* SCENARIO API */ + +#undef BINDBASE +#define BINDBASE RSG::scene + + BIND0R(RID, scenario_create) + + BIND2(scenario_set_debug, RID, ScenarioDebugMode) + BIND2(scenario_set_environment, RID, RID) + BIND2(scenario_set_camera_effects, RID, RID) + BIND2(scenario_set_fallback_environment, RID, RID) + + /* INSTANCING API */ + BIND0R(RID, instance_create) + + BIND2(instance_set_base, RID, RID) + BIND2(instance_set_scenario, RID, RID) + BIND2(instance_set_layer_mask, RID, uint32_t) + BIND2(instance_set_transform, RID, const Transform &) + BIND2(instance_attach_object_instance_id, RID, ObjectID) + BIND3(instance_set_blend_shape_weight, RID, int, float) + BIND3(instance_set_surface_material, RID, int, RID) + BIND2(instance_set_visible, RID, bool) + BIND3(instance_set_use_lightmap, RID, RID, RID) + + BIND2(instance_set_custom_aabb, RID, AABB) + + BIND2(instance_attach_skeleton, RID, RID) + BIND2(instance_set_exterior, RID, bool) + + BIND2(instance_set_extra_visibility_margin, RID, real_t) + + // don't use these in a game! + BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) + BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) + BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) + + BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool) + BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) + BIND2(instance_geometry_set_material_override, RID, RID) + + BIND5(instance_geometry_set_draw_range, RID, float, float, float, float) + BIND2(instance_geometry_set_as_instance_lod, RID, RID) + + BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) + BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) + BIND2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) + BIND2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + +#undef BINDBASE +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::canvas + + /* CANVAS (2D) */ + + BIND0R(RID, canvas_create) + BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &) + BIND2(canvas_set_modulate, RID, const Color &) + BIND3(canvas_set_parent, RID, RID, float) + BIND1(canvas_set_disable_scale, bool) + + BIND0R(RID, canvas_item_create) + BIND2(canvas_item_set_parent, RID, RID) + + BIND2(canvas_item_set_visible, RID, bool) + BIND2(canvas_item_set_light_mask, RID, int) + + BIND2(canvas_item_set_update_when_visible, RID, bool) + + BIND2(canvas_item_set_transform, RID, const Transform2D &) + BIND2(canvas_item_set_clip, RID, bool) + BIND2(canvas_item_set_distance_field_mode, RID, bool) + BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &) + BIND2(canvas_item_set_modulate, RID, const Color &) + BIND2(canvas_item_set_self_modulate, RID, const Color &) + + BIND2(canvas_item_set_draw_behind_parent, RID, bool) + + BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) + BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) + + BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float) + BIND4(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float) + BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) + BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &) + BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) + BIND11(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND12(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, RID, const Color &, bool, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND15(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND11(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND10(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND14(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND10(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND8(canvas_item_add_multimesh, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND8(canvas_item_add_particles, RID, RID, RID, RID, RID, const Color &, CanvasItemTextureFilter, CanvasItemTextureRepeat) + BIND2(canvas_item_add_set_transform, RID, const Transform2D &) + BIND2(canvas_item_add_clip_ignore, RID, bool) + BIND2(canvas_item_set_sort_children_by_y, RID, bool) + BIND2(canvas_item_set_z_index, RID, int) + BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool) + BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) + BIND2(canvas_item_attach_skeleton, RID, RID) + + BIND1(canvas_item_clear, RID) + BIND2(canvas_item_set_draw_index, RID, int) + + BIND2(canvas_item_set_material, RID, RID) + + BIND2(canvas_item_set_use_parent_material, RID, bool) + + BIND0R(RID, canvas_light_create) + BIND2(canvas_light_attach_to_canvas, RID, RID) + BIND2(canvas_light_set_enabled, RID, bool) + BIND2(canvas_light_set_scale, RID, float) + BIND2(canvas_light_set_transform, RID, const Transform2D &) + BIND2(canvas_light_set_texture, RID, RID) + BIND2(canvas_light_set_texture_offset, RID, const Vector2 &) + BIND2(canvas_light_set_color, RID, const Color &) + BIND2(canvas_light_set_height, RID, float) + BIND2(canvas_light_set_energy, RID, float) + BIND3(canvas_light_set_z_range, RID, int, int) + BIND3(canvas_light_set_layer_range, RID, int, int) + BIND2(canvas_light_set_item_cull_mask, RID, int) + BIND2(canvas_light_set_item_shadow_cull_mask, RID, int) + + BIND2(canvas_light_set_mode, RID, CanvasLightMode) + + BIND2(canvas_light_set_shadow_enabled, RID, bool) + BIND2(canvas_light_set_shadow_buffer_size, RID, int) + BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) + BIND2(canvas_light_set_shadow_color, RID, const Color &) + BIND2(canvas_light_set_shadow_smooth, RID, float) + + BIND0R(RID, canvas_light_occluder_create) + BIND2(canvas_light_occluder_attach_to_canvas, RID, RID) + BIND2(canvas_light_occluder_set_enabled, RID, bool) + BIND2(canvas_light_occluder_set_polygon, RID, RID) + BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &) + BIND2(canvas_light_occluder_set_light_mask, RID, int) + + BIND0R(RID, canvas_occluder_polygon_create) + BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool) + BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const Vector<Vector2> &) + + BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) + + /* GLOBAL VARIABLES */ + +#undef BINDBASE +//from now on, calls forwarded to this singleton +#define BINDBASE RSG::storage + + BIND3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) + BIND1(global_variable_remove, const StringName &) + BIND0RC(Vector<StringName>, global_variable_get_list) + BIND2(global_variable_set, const StringName &, const Variant &) + BIND2(global_variable_set_override, const StringName &, const Variant &) + BIND1RC(GlobalVariableType, global_variable_get_type, const StringName &) + BIND1RC(Variant, global_variable_get, const StringName &) + + BIND1(global_variables_load_settings, bool) + BIND0(global_variables_clear) + + /* BLACK BARS */ + + virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom); + virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom); + + /* FREE */ + + virtual void free(RID p_rid); ///< free RIDs associated with the visual server + + /* EVENT QUEUING */ + + virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata); + + virtual void draw(bool p_swap_buffers, double frame_step); + virtual void sync(); + virtual bool has_changed() const; + virtual void init(); + virtual void finish(); + + /* STATUS INFORMATION */ + + virtual int get_render_info(RenderInfo p_info); + virtual String get_video_adapter_name() const; + virtual String get_video_adapter_vendor() const; + + virtual void set_frame_profiling_enabled(bool p_enable); + virtual Vector<FrameProfileArea> get_frame_profile(); + virtual uint64_t get_frame_profile_frame(); + + virtual RID get_test_cube(); + + /* TESTING */ + + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); + virtual void set_default_clear_color(const Color &p_color); + + virtual bool has_feature(Features p_feature) const; + + virtual bool has_os_feature(const String &p_feature) const; + virtual void set_debug_generate_wireframes(bool p_generate); + + virtual void call_set_use_vsync(bool p_enable); + + virtual bool is_low_end() const; + + RenderingServerRaster(); + ~RenderingServerRaster(); + +#undef DISPLAY_CHANGED + +#undef BIND0R +#undef BIND1RC +#undef BIND2RC +#undef BIND3RC +#undef BIND4RC + +#undef BIND1 +#undef BIND2 +#undef BIND3 +#undef BIND4 +#undef BIND5 +#undef BIND6 +#undef BIND7 +#undef BIND8 +#undef BIND9 +#undef BIND10 +}; + +#endif |