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-rw-r--r--servers/rendering/rendering_server_globals.h21
1 files changed, 18 insertions, 3 deletions
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 63755e6125..87d69984f8 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,17 @@
#ifndef RENDERING_SERVER_GLOBALS_H
#define RENDERING_SERVER_GLOBALS_H
+#include "servers/rendering/environment/renderer_fog.h"
+#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/storage/light_storage.h"
+#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
+#include "servers/rendering/storage/utilities.h"
class RendererCanvasCull;
class RendererViewport;
@@ -43,7 +51,14 @@ class RenderingServerGlobals {
public:
static bool threaded;
- static RendererStorage *storage;
+ static RendererUtilities *utilities;
+ static RendererLightStorage *light_storage;
+ static RendererMaterialStorage *material_storage;
+ static RendererMeshStorage *mesh_storage;
+ static RendererParticlesStorage *particles_storage;
+ static RendererTextureStorage *texture_storage;
+ static RendererGI *gi;
+ static RendererFog *fog;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;