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-rw-r--r--servers/rendering/rendering_server_default.h209
1 files changed, 132 insertions, 77 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index f75bca600e..9d4059b9df 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/math/octree.h"
#include "core/templates/command_queue_mt.h"
-#include "core/templates/ordered_hash_map.h"
+#include "core/templates/hash_map.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "renderer_viewport.h"
@@ -69,7 +69,7 @@ class RenderingServerDefault : public RenderingServer {
//for printing
bool print_gpu_profile = false;
- OrderedHashMap<String, float> print_gpu_profile_task_time;
+ HashMap<String, float> print_gpu_profile_task_time;
uint64_t print_frame_profile_ticks_from = 0;
uint32_t print_frame_profile_frame_count = 0;
@@ -113,7 +113,9 @@ public:
_changes_changed();
#else
- _FORCE_INLINE_ static void redraw_request() { changes++; }
+ _FORCE_INLINE_ static void redraw_request() {
+ changes++;
+ }
#endif
#define WRITE_ACTION redraw_request();
@@ -126,54 +128,53 @@ public:
#include "servers/server_wrap_mt_common.h"
-//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
-
/* TEXTURE API */
-#define FUNCRIDTEX0(m_type) \
- virtual RID m_type##_create() override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
- } \
- return ret; \
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX1(m_type, m_type1) \
- virtual RID m_type##_create(m_type1 p1) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
- } \
- return ret; \
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
- } \
- return ret; \
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
- } \
- return ret; \
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
}
//these go pass-through, as they can be called from any thread
@@ -216,6 +217,12 @@ public:
/* SHADER API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererMaterialStorage
+#define server_name RSG::material_storage
+
FUNCRIDSPLIT(shader)
FUNC2(shader_set_code, RID, const String &)
@@ -243,24 +250,32 @@ public:
/* MESH API */
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererMeshStorage
+#define server_name RSG::mesh_storage
+
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
- RID mesh = RSG::storage->mesh_allocate();
+ RID mesh = RSG::mesh_storage->mesh_allocate();
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
+
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) {
if (Thread::get_caller_id() == server_thread) {
command_queue.flush_if_pending();
}
- RSG::storage->mesh_initialize(mesh);
- RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
+ RSG::mesh_storage->mesh_initialize(mesh);
+ RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]);
}
} else {
- command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
- command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
- command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]);
}
}
@@ -335,6 +350,11 @@ public:
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
/* Light API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererLightStorage
+#define server_name RSG::light_storage
FUNCRIDSPLIT(directional_light)
FUNCRIDSPLIT(omni_light)
@@ -343,10 +363,10 @@ public:
FUNC2(light_set_color, RID, const Color &)
FUNC3(light_set_param, RID, LightParam, float)
FUNC2(light_set_shadow, RID, bool)
- FUNC2(light_set_shadow_color, RID, const Color &)
FUNC2(light_set_projector, RID, RID)
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC5(light_set_distance_fade, RID, bool, float, float, float)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
FUNC2(light_set_bake_mode, RID, LightBakeMode)
FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
@@ -355,7 +375,7 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
- FUNC2(light_directional_set_sky_only, RID, bool)
+ FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode)
/* PROBE API */
@@ -374,10 +394,30 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
- FUNC2(reflection_probe_set_lod_threshold, RID, float)
+ FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float)
+
+ /* LIGHTMAP */
+
+ FUNCRIDSPLIT(lightmap)
+
+ FUNC3(lightmap_set_textures, RID, RID, bool)
+ FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
+ FUNC2(lightmap_set_probe_interior, RID, bool)
+ FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
+ FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
+ FUNC1(lightmap_set_probe_capture_update_speed, float)
/* DECAL API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
FUNCRIDSPLIT(decal)
FUNC2(decal_set_extents, RID, const Vector3 &)
@@ -392,6 +432,13 @@ public:
/* BAKED LIGHT API */
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
FUNCRIDSPLIT(voxel_gi)
FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
@@ -412,21 +459,13 @@ public:
FUNC2(voxel_gi_set_interior, RID, bool)
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
- /* LIGHTMAP */
-
- FUNCRIDSPLIT(lightmap)
+ /* PARTICLES */
- FUNC3(lightmap_set_textures, RID, RID, bool)
- FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
- FUNC2(lightmap_set_probe_interior, RID, bool)
- FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
- FUNC1(lightmap_set_probe_capture_update_speed, float)
+#undef ServerName
+#undef server_name
- /* PARTICLES */
+#define ServerName RendererParticlesStorage
+#define server_name RSG::particles_storage
FUNCRIDSPLIT(particles)
@@ -483,6 +522,12 @@ public:
/* FOG VOLUME */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
@@ -528,7 +573,6 @@ public:
FUNCRIDSPLIT(viewport)
FUNC2(viewport_set_use_xr, RID, bool)
- FUNC2(viewport_set_scale_3d, RID, float)
FUNC3(viewport_set_size, RID, int, int)
FUNC2(viewport_set_active, RID, bool)
@@ -539,6 +583,11 @@ public:
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
+ FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
+ FUNC2(viewport_set_scaling_3d_scale, RID, float)
+ FUNC2(viewport_set_fsr_sharpness, RID, float)
+ FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
+
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
FUNC1RC(RID, viewport_get_texture, RID)
@@ -571,7 +620,7 @@ public:
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
FUNC1(viewport_set_occlusion_rays_per_thread, int)
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
- FUNC2(viewport_set_lod_threshold, RID, float)
+ FUNC2(viewport_set_mesh_lod_threshold, RID, float)
FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -622,7 +671,10 @@ public:
FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
- FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
+ FUNC6(environment_set_ssil, RID, bool, float, float, float, float)
+ FUNC6(environment_set_ssil_quality, EnvironmentSSILQuality, bool, float, int, float, float)
+
+ FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID)
FUNC1(environment_glow_set_use_bicubic_upscale, bool)
FUNC1(environment_glow_set_use_high_quality, bool)
@@ -636,7 +688,7 @@ public:
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
- FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
+ FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
@@ -705,6 +757,7 @@ public:
FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool)
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
FUNC2(instance_geometry_set_material_override, RID, RID)
+ FUNC2(instance_geometry_set_material_overlay, RID, RID)
FUNC6(instance_geometry_set_visibility_range, RID, float, float, float, float, VisibilityRangeFadeMode)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
@@ -760,7 +813,7 @@ public:
FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
- FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
@@ -842,8 +895,8 @@ public:
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererMaterialStorage
+#define server_name RSG::material_storage
FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
FUNC1(global_variable_remove, const StringName &)
@@ -887,6 +940,8 @@ public:
virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;
+ virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
+ virtual String get_video_adapter_api_version() const override;
virtual void set_frame_profiling_enabled(bool p_enable) override;
virtual Vector<FrameProfileArea> get_frame_profile() override;