summaryrefslogtreecommitdiff
path: root/servers/rendering/rendering_server_default.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h241
1 files changed, 149 insertions, 92 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 6d2c36537b..cc79d09503 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -31,9 +31,8 @@
#ifndef RENDERING_SERVER_DEFAULT_H
#define RENDERING_SERVER_DEFAULT_H
-#include "core/math/octree.h"
#include "core/templates/command_queue_mt.h"
-#include "core/templates/ordered_hash_map.h"
+#include "core/templates/hash_map.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "renderer_viewport.h"
@@ -69,7 +68,7 @@ class RenderingServerDefault : public RenderingServer {
//for printing
bool print_gpu_profile = false;
- OrderedHashMap<String, float> print_gpu_profile_task_time;
+ HashMap<String, float> print_gpu_profile_task_time;
uint64_t print_frame_profile_ticks_from = 0;
uint32_t print_frame_profile_frame_count = 0;
@@ -84,7 +83,6 @@ class RenderingServerDefault : public RenderingServer {
SafeFlag draw_thread_up;
bool create_thread;
- SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();
@@ -113,7 +111,9 @@ public:
_changes_changed();
#else
- _FORCE_INLINE_ static void redraw_request() { changes++; }
+ _FORCE_INLINE_ static void redraw_request() {
+ changes++;
+ }
#endif
#define WRITE_ACTION redraw_request();
@@ -126,54 +126,53 @@ public:
#include "servers/server_wrap_mt_common.h"
-//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
-
/* TEXTURE API */
-#define FUNCRIDTEX0(m_type) \
- virtual RID m_type##_create() override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
- } \
- return ret; \
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX1(m_type, m_type1) \
- virtual RID m_type##_create(m_type1 p1) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
- } \
- return ret; \
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
- } \
- return ret; \
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
}
-#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
- RID ret = RSG::storage->texture_allocate(); \
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
- RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
- } else { \
- command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
- } \
- return ret; \
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::texture_storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
+ RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
}
//these go pass-through, as they can be called from any thread
@@ -216,12 +215,19 @@ public:
/* SHADER API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererMaterialStorage
+#define server_name RSG::material_storage
+
FUNCRIDSPLIT(shader)
FUNC2(shader_set_code, RID, const String &)
+ FUNC2(shader_set_path_hint, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
- FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *)
FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
@@ -243,23 +249,32 @@ public:
/* MESH API */
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererMeshStorage
+#define server_name RSG::mesh_storage
+
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
- RID mesh = RSG::storage->mesh_allocate();
+ RID mesh = RSG::mesh_storage->mesh_allocate();
+
+ // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
- if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) {
if (Thread::get_caller_id() == server_thread) {
command_queue.flush_if_pending();
}
- RSG::storage->mesh_initialize(mesh);
- RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
+ RSG::mesh_storage->mesh_initialize(mesh);
+ RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]);
}
} else {
- command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
- command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
- command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
+ command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]);
}
}
@@ -334,6 +349,11 @@ public:
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
/* Light API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererLightStorage
+#define server_name RSG::light_storage
FUNCRIDSPLIT(directional_light)
FUNCRIDSPLIT(omni_light)
@@ -342,10 +362,10 @@ public:
FUNC2(light_set_color, RID, const Color &)
FUNC3(light_set_param, RID, LightParam, float)
FUNC2(light_set_shadow, RID, bool)
- FUNC2(light_set_shadow_color, RID, const Color &)
FUNC2(light_set_projector, RID, RID)
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC5(light_set_distance_fade, RID, bool, float, float, float)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
FUNC2(light_set_bake_mode, RID, LightBakeMode)
FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
@@ -354,7 +374,7 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
- FUNC2(light_directional_set_sky_only, RID, bool)
+ FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode)
/* PROBE API */
@@ -375,8 +395,28 @@ public:
FUNC2(reflection_probe_set_resolution, RID, int)
FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float)
+ /* LIGHTMAP */
+
+ FUNCRIDSPLIT(lightmap)
+
+ FUNC3(lightmap_set_textures, RID, RID, bool)
+ FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
+ FUNC2(lightmap_set_probe_interior, RID, bool)
+ FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
+ FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
+ FUNC1(lightmap_set_probe_capture_update_speed, float)
+
/* DECAL API */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
+
FUNCRIDSPLIT(decal)
FUNC2(decal_set_extents, RID, const Vector3 &)
@@ -391,6 +431,13 @@ public:
/* BAKED LIGHT API */
+//from now on, calls forwarded to this singleton
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererGI
+#define server_name RSG::gi
+
FUNCRIDSPLIT(voxel_gi)
FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
@@ -411,21 +458,13 @@ public:
FUNC2(voxel_gi_set_interior, RID, bool)
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
- /* LIGHTMAP */
-
- FUNCRIDSPLIT(lightmap)
+ /* PARTICLES */
- FUNC3(lightmap_set_textures, RID, RID, bool)
- FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
- FUNC2(lightmap_set_probe_interior, RID, bool)
- FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
- FUNC1(lightmap_set_probe_capture_update_speed, float)
+#undef ServerName
+#undef server_name
- /* PARTICLES */
+#define ServerName RendererParticlesStorage
+#define server_name RSG::particles_storage
FUNCRIDSPLIT(particles)
@@ -482,6 +521,12 @@ public:
/* FOG VOLUME */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererFog
+#define server_name RSG::fog
+
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
@@ -490,6 +535,12 @@ public:
/* VISIBILITY_NOTIFIER */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererUtilities
+#define server_name RSG::utilities
+
FUNCRIDSPLIT(visibility_notifier)
FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
@@ -540,7 +591,7 @@ public:
FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
FUNC2(viewport_set_scaling_3d_scale, RID, float)
FUNC2(viewport_set_fsr_sharpness, RID, float)
- FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
+ FUNC2(viewport_set_texture_mipmap_bias, RID, float)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
@@ -565,11 +616,12 @@ public:
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
- FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
+ FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool)
FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
- FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
+ FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ FUNC2(viewport_set_use_taa, RID, bool)
FUNC2(viewport_set_use_debanding, RID, bool)
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
FUNC1(viewport_set_occlusion_rays_per_thread, int)
@@ -582,9 +634,13 @@ public:
FUNC2(viewport_set_measure_render_time, RID, bool)
FUNC1RC(double, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(double, viewport_get_measured_render_time_gpu, RID)
+ FUNC1RC(RID, viewport_find_from_screen_attachment, DisplayServer::WindowID)
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
+ FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode)
+ FUNC2(viewport_set_vrs_texture, RID, RID)
+
/* ENVIRONMENT API */
#undef server_name
@@ -663,8 +719,8 @@ public:
FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
- FUNC1(shadows_quality_set, ShadowQuality);
- FUNC1(directional_shadow_quality_set, ShadowQuality);
+ FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality);
+ FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality);
FUNC1(decals_set_filter, RS::DecalFilter);
FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
@@ -717,10 +773,10 @@ public:
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
FUNC2(instance_geometry_set_transparency, RID, float)
- FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
- FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
- FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
- FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
+ FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &)
+ FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &)
+ FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *)
FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
@@ -767,7 +823,7 @@ public:
FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
- FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
@@ -844,24 +900,24 @@ public:
FUNC1(canvas_set_shadow_texture_size, int)
- /* GLOBAL VARIABLES */
+ /* GLOBAL SHADER UNIFORMS */
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererMaterialStorage
+#define server_name RSG::material_storage
- FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- FUNC1(global_variable_remove, const StringName &)
- FUNC0RC(Vector<StringName>, global_variable_get_list)
- FUNC2(global_variable_set, const StringName &, const Variant &)
- FUNC2(global_variable_set_override, const StringName &, const Variant &)
- FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- FUNC1RC(Variant, global_variable_get, const StringName &)
+ FUNC3(global_shader_uniform_add, const StringName &, GlobalShaderUniformType, const Variant &)
+ FUNC1(global_shader_uniform_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_shader_uniform_get_list)
+ FUNC2(global_shader_uniform_set, const StringName &, const Variant &)
+ FUNC2(global_shader_uniform_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalShaderUniformType, global_shader_uniform_get_type, const StringName &)
+ FUNC1RC(Variant, global_shader_uniform_get, const StringName &)
- FUNC1(global_variables_load_settings, bool)
- FUNC0(global_variables_clear)
+ FUNC1(global_shader_uniforms_load_settings, bool)
+ FUNC0(global_shader_uniforms_clear)
#undef server_name
#undef ServerName
@@ -895,6 +951,7 @@ public:
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
+ virtual String get_video_adapter_api_version() const override;
virtual void set_frame_profiling_enabled(bool p_enable) override;
virtual Vector<FrameProfileArea> get_frame_profile() override;
@@ -924,4 +981,4 @@ public:
~RenderingServerDefault();
};
-#endif
+#endif // RENDERING_SERVER_DEFAULT_H