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-rw-r--r--servers/rendering/rendering_server_default.h76
1 files changed, 43 insertions, 33 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 4f4a8e7bf6..16e9f1fc77 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -418,47 +418,47 @@ public:
/* BAKED LIGHT API */
- FUNCRIDSPLIT(gi_probe)
+ FUNCRIDSPLIT(voxel_gi)
- FUNC8(gi_probe_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
+ FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
- FUNC1RC(AABB, gi_probe_get_bounds, RID)
- FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
- FUNC1RC(Transform3D, gi_probe_get_to_cell_xform, RID)
+ FUNC1RC(AABB, voxel_gi_get_bounds, RID)
+ FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID)
+ FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID)
+ FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
- FUNC2(gi_probe_set_dynamic_range, RID, float)
- FUNC1RC(float, gi_probe_get_dynamic_range, RID)
+ FUNC2(voxel_gi_set_dynamic_range, RID, float)
+ FUNC1RC(float, voxel_gi_get_dynamic_range, RID)
- FUNC2(gi_probe_set_propagation, RID, float)
- FUNC1RC(float, gi_probe_get_propagation, RID)
+ FUNC2(voxel_gi_set_propagation, RID, float)
+ FUNC1RC(float, voxel_gi_get_propagation, RID)
- FUNC2(gi_probe_set_energy, RID, float)
- FUNC1RC(float, gi_probe_get_energy, RID)
+ FUNC2(voxel_gi_set_energy, RID, float)
+ FUNC1RC(float, voxel_gi_get_energy, RID)
- FUNC2(gi_probe_set_ao, RID, float)
- FUNC1RC(float, gi_probe_get_ao, RID)
+ FUNC2(voxel_gi_set_ao, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao, RID)
- FUNC2(gi_probe_set_ao_size, RID, float)
- FUNC1RC(float, gi_probe_get_ao_size, RID)
+ FUNC2(voxel_gi_set_ao_size, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao_size, RID)
- FUNC2(gi_probe_set_bias, RID, float)
- FUNC1RC(float, gi_probe_get_bias, RID)
+ FUNC2(voxel_gi_set_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_bias, RID)
- FUNC2(gi_probe_set_normal_bias, RID, float)
- FUNC1RC(float, gi_probe_get_normal_bias, RID)
+ FUNC2(voxel_gi_set_normal_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_normal_bias, RID)
- FUNC2(gi_probe_set_interior, RID, bool)
- FUNC1RC(bool, gi_probe_is_interior, RID)
+ FUNC2(voxel_gi_set_interior, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_interior, RID)
- FUNC2(gi_probe_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
+ FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID)
- FUNC2(gi_probe_set_anisotropy_strength, RID, float)
- FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
+ FUNC2(voxel_gi_set_anisotropy_strength, RID, float)
+ FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID)
/* LIGHTMAP */
@@ -529,6 +529,12 @@ public:
FUNC1(particles_collision_height_field_update, RID)
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+ /* VISIBILITY_NOTIFIER */
+
+ FUNCRIDSPLIT(visibility_notifier)
+ FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
+ FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
+
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
@@ -549,7 +555,7 @@ public:
/* OCCLUDER */
FUNCRIDSPLIT(occluder)
- FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
+ FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &)
#undef server_name
#undef ServerName
@@ -624,7 +630,7 @@ public:
#define server_name RSG::scene
FUNC2(directional_shadow_atlas_set_size, int, bool)
- FUNC1(gi_probe_set_quality, GIProbeQuality)
+ FUNC1(voxel_gi_set_quality, VoxelGIQuality)
/* SKY API */
@@ -726,6 +732,7 @@ public:
FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
+ FUNC2(instance_set_visibility_parent, RID, RID)
// don't use these in a game!
FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
@@ -736,8 +743,7 @@ public:
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
FUNC2(instance_geometry_set_material_override, RID, RID)
- FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
- FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
@@ -807,6 +813,8 @@ public:
FUNC3(canvas_item_add_particles, RID, RID, RID)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
FUNC2(canvas_item_add_clip_ignore, RID, bool)
+ FUNC5(canvas_item_add_animation_slice, RID, double, double, double, double)
+
FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
FUNC2(canvas_item_set_z_index, RID, int)
FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
@@ -820,6 +828,8 @@ public:
FUNC2(canvas_item_set_use_parent_material, RID, bool)
+ FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &)
+
FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
FUNCRIDSPLIT(canvas_light)