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Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h17
1 files changed, 13 insertions, 4 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 97c3aeaf45..71f459f34a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -72,6 +72,8 @@ class RenderingServerDefault : public RenderingServer {
uint64_t frame_profile_frame;
Vector<FrameProfileArea> frame_profile;
+ float frame_setup_time = 0;
+
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
@@ -217,6 +219,8 @@ public:
BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
BIND2RC(Variant, shader_get_param_default, RID, const StringName &)
+ BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+
/* COMMON MATERIAL API */
BIND0R(RID, material_create)
@@ -359,6 +363,7 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
BIND2(reflection_probe_set_resolution, RID, int)
+ BIND2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
@@ -545,6 +550,7 @@ public:
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
BIND2(viewport_set_use_debanding, RID, bool)
+ BIND2(viewport_set_lod_threshold, RID, float)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -588,8 +594,8 @@ public:
BIND6(environment_set_ssr, RID, bool, int, float, float, float)
BIND1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
- BIND9(environment_set_ssao, RID, bool, float, float, float, float, float, EnvironmentSSAOBlur, float)
- BIND2(environment_set_ssao_quality, EnvironmentSSAOQuality, bool)
+ BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
+ BIND6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
BIND11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
BIND1(environment_glow_set_use_bicubic_upscale, bool)
@@ -673,6 +679,7 @@ public:
BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
BIND2(instance_geometry_set_as_instance_lod, RID, RID)
BIND4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ BIND2(instance_geometry_set_lod_bias, RID, float)
BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
@@ -842,6 +849,8 @@ public:
/* TESTING */
+ virtual float get_frame_setup_time_cpu() const;
+
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
virtual void set_default_clear_color(const Color &p_color);