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Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h65
1 files changed, 8 insertions, 57 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 16e9f1fc77..79665dcdd2 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -58,9 +58,6 @@ class RenderingServerDefault : public RenderingServer {
static int changes;
RID test_cube;
- int black_margin[4];
- RID black_image[4];
-
struct FrameDrawnCallbacks {
ObjectID object;
StringName method;
@@ -69,7 +66,6 @@ class RenderingServerDefault : public RenderingServer {
List<FrameDrawnCallbacks> frame_drawn_callbacks;
- void _draw_margins();
static void _changes_changed() {}
uint64_t frame_profile_frame;
@@ -192,8 +188,6 @@ public:
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
FUNCRIDTEX1(texture_proxy, RID)
- //goes pass-through
- FUNC3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
//these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
@@ -290,7 +284,9 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &)
FUNC3(mesh_surface_set_material, RID, int, RID)
FUNC2RC(RID, mesh_surface_get_material, RID, int)
@@ -333,21 +329,6 @@ public:
FUNC2(multimesh_set_visible_instances, RID, int)
FUNC1RC(int, multimesh_get_visible_instances, RID)
- /* IMMEDIATE API */
-
- FUNCRIDSPLIT(immediate)
- FUNC3(immediate_begin, RID, PrimitiveType, RID)
- FUNC2(immediate_vertex, RID, const Vector3 &)
- FUNC2(immediate_normal, RID, const Vector3 &)
- FUNC2(immediate_tangent, RID, const Plane &)
- FUNC2(immediate_color, RID, const Color &)
- FUNC2(immediate_uv, RID, const Vector2 &)
- FUNC2(immediate_uv2, RID, const Vector2 &)
- FUNC1(immediate_end, RID)
- FUNC1(immediate_clear, RID)
- FUNC2(immediate_set_material, RID, RID)
- FUNC1RC(RID, immediate_get_material, RID)
-
/* SKELETON API */
FUNCRIDSPLIT(skeleton)
@@ -381,7 +362,6 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
FUNC2(light_directional_set_sky_only, RID, bool)
- FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */
@@ -431,34 +411,12 @@ public:
FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
FUNC2(voxel_gi_set_dynamic_range, RID, float)
- FUNC1RC(float, voxel_gi_get_dynamic_range, RID)
-
FUNC2(voxel_gi_set_propagation, RID, float)
- FUNC1RC(float, voxel_gi_get_propagation, RID)
-
FUNC2(voxel_gi_set_energy, RID, float)
- FUNC1RC(float, voxel_gi_get_energy, RID)
-
- FUNC2(voxel_gi_set_ao, RID, float)
- FUNC1RC(float, voxel_gi_get_ao, RID)
-
- FUNC2(voxel_gi_set_ao_size, RID, float)
- FUNC1RC(float, voxel_gi_get_ao_size, RID)
-
FUNC2(voxel_gi_set_bias, RID, float)
- FUNC1RC(float, voxel_gi_get_bias, RID)
-
FUNC2(voxel_gi_set_normal_bias, RID, float)
- FUNC1RC(float, voxel_gi_get_normal_bias, RID)
-
FUNC2(voxel_gi_set_interior, RID, bool)
- FUNC1RC(bool, voxel_gi_is_interior, RID)
-
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID)
-
- FUNC2(voxel_gi_set_anisotropy_strength, RID, float)
- FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID)
/* LIGHTMAP */
@@ -582,9 +540,9 @@ public:
FUNC1RC(RID, viewport_get_texture, RID)
- FUNC2(viewport_set_hide_scenario, RID, bool)
- FUNC2(viewport_set_hide_canvas, RID, bool)
+ FUNC2(viewport_set_disable_2d, RID, bool)
FUNC2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_disable_3d, RID, bool)
FUNC2(viewport_attach_camera, RID, RID)
FUNC2(viewport_set_scenario, RID, RID)
@@ -612,14 +570,14 @@ public:
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
- FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+ FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
FUNC2(viewport_set_measure_render_time, RID, bool)
FUNC1RC(float, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(float, viewport_get_measured_render_time_gpu, RID)
- FUNC1(call_set_use_vsync, bool)
+ FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
/* ENVIRONMENT API */
@@ -709,7 +667,6 @@ public:
FUNCRIDSPLIT(scenario)
- FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
FUNC2(scenario_set_environment, RID, RID)
FUNC2(scenario_set_camera_effects, RID, RID)
FUNC2(scenario_set_fallback_environment, RID, RID)
@@ -729,7 +686,6 @@ public:
FUNC2(instance_set_custom_aabb, RID, AABB)
FUNC2(instance_attach_skeleton, RID, RID)
- FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
FUNC2(instance_set_visibility_parent, RID, RID)
@@ -897,11 +853,6 @@ public:
#undef WRITE_ACTION
#undef SYNC_DEBUG
- /* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) override;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) override;
-
/* FREE */
virtual void free(RID p_rid) override {
@@ -925,7 +876,7 @@ public:
/* STATUS INFORMATION */
- virtual uint64_t get_render_info(RenderInfo p_info) override;
+ virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;