diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 46 |
1 files changed, 25 insertions, 21 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 584d9a7a51..cc79d09503 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -224,9 +224,10 @@ public: FUNCRIDSPLIT(shader) FUNC2(shader_set_code, RID, const String &) + FUNC2(shader_set_path_hint, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int) FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int) @@ -590,7 +591,7 @@ public: FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode) FUNC2(viewport_set_scaling_3d_scale, RID, float) FUNC2(viewport_set_fsr_sharpness, RID, float) - FUNC2(viewport_set_fsr_mipmap_bias, RID, float) + FUNC2(viewport_set_texture_mipmap_bias, RID, float) FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode) @@ -615,9 +616,9 @@ public: FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC3(viewport_set_shadow_atlas_size, RID, int, bool) + FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool) FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) - FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) + FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_taa, RID, bool) @@ -637,6 +638,9 @@ public: FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) + FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode) + FUNC2(viewport_set_vrs_texture, RID, RID) + /* ENVIRONMENT API */ #undef server_name @@ -715,8 +719,8 @@ public: FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) FUNC3(camera_effects_set_custom_exposure, RID, bool, float) - FUNC1(shadows_quality_set, ShadowQuality); - FUNC1(directional_shadow_quality_set, ShadowQuality); + FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality); + FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality); FUNC1(decals_set_filter, RS::DecalFilter); FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); @@ -769,10 +773,10 @@ public: FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC2(instance_geometry_set_transparency, RID, float) - FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) - FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &) + FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) @@ -896,7 +900,7 @@ public: FUNC1(canvas_set_shadow_texture_size, int) - /* GLOBAL VARIABLES */ + /* GLOBAL SHADER UNIFORMS */ #undef server_name #undef ServerName @@ -904,16 +908,16 @@ public: #define ServerName RendererMaterialStorage #define server_name RSG::material_storage - FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) - FUNC1(global_variable_remove, const StringName &) - FUNC0RC(Vector<StringName>, global_variable_get_list) - FUNC2(global_variable_set, const StringName &, const Variant &) - FUNC2(global_variable_set_override, const StringName &, const Variant &) - FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &) - FUNC1RC(Variant, global_variable_get, const StringName &) + FUNC3(global_shader_uniform_add, const StringName &, GlobalShaderUniformType, const Variant &) + FUNC1(global_shader_uniform_remove, const StringName &) + FUNC0RC(Vector<StringName>, global_shader_uniform_get_list) + FUNC2(global_shader_uniform_set, const StringName &, const Variant &) + FUNC2(global_shader_uniform_set_override, const StringName &, const Variant &) + FUNC1RC(GlobalShaderUniformType, global_shader_uniform_get_type, const StringName &) + FUNC1RC(Variant, global_shader_uniform_get, const StringName &) - FUNC1(global_variables_load_settings, bool) - FUNC0(global_variables_clear) + FUNC1(global_shader_uniforms_load_settings, bool) + FUNC0(global_shader_uniforms_clear) #undef server_name #undef ServerName @@ -977,4 +981,4 @@ public: ~RenderingServerDefault(); }; -#endif +#endif // RENDERING_SERVER_DEFAULT_H |