diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 911d4c463b..9a592a9265 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -58,13 +58,7 @@ class RenderingServerDefault : public RenderingServer { static int changes; RID test_cube; - struct FrameDrawnCallbacks { - ObjectID object; - StringName method; - Variant param; - }; - - List<FrameDrawnCallbacks> frame_drawn_callbacks; + List<Callable> frame_drawn_callbacks; static void _changes_changed() {} @@ -487,6 +481,14 @@ public: FUNC1(particles_collision_height_field_update, RID) FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution) + /* FOG VOLUME */ + + FUNCRIDSPLIT(fog_volume) + + FUNC2(fog_volume_set_shape, RID, FogVolumeShape) + FUNC2(fog_volume_set_extents, RID, const Vector3 &) + FUNC2(fog_volume_set_material, RID, RID) + /* VISIBILITY_NOTIFIER */ FUNCRIDSPLIT(visibility_notifier) @@ -629,7 +631,7 @@ public: FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float) + FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float) FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) @@ -693,6 +695,8 @@ public: FUNC2(instance_set_extra_visibility_margin, RID, real_t) FUNC2(instance_set_visibility_parent, RID, RID) + FUNC2(instance_set_ignore_culling, RID, bool) + // don't use these in a game! FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) @@ -702,10 +706,10 @@ public: FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) FUNC2(instance_geometry_set_material_override, RID, RID) - FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float) + FUNC6(instance_geometry_set_visibility_range, RID, float, float, float, float, VisibilityRangeFadeMode) FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) - + FUNC2(instance_geometry_set_transparency, RID, float) FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) @@ -870,7 +874,7 @@ public: /* EVENT QUEUING */ - virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override; + virtual void request_frame_drawn_callback(const Callable &p_callable) override; virtual void draw(bool p_swap_buffers, double frame_step) override; virtual void sync() override; |