diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 6476d7c75d..e4d319ed6c 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -726,6 +726,7 @@ public: FUNC2(instance_set_exterior, RID, bool) FUNC2(instance_set_extra_visibility_margin, RID, real_t) + FUNC2(instance_set_visibility_parent, RID, RID) // don't use these in a game! FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) @@ -736,8 +737,7 @@ public: FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) FUNC2(instance_geometry_set_material_override, RID, RID) - FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float) - FUNC2(instance_geometry_set_as_instance_lod, RID, RID) + FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float) FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) |